Trevor the Yellow |
"Was that guy a hero? Did he fight for a good cause?"
Kelkzar Redjaw |
Kelkzar pauses in his approach and looks at the sculpture, signaling with his hand for everyone to get ready. Straightforward or riddle? Well these were the forces of law... "Zosiel." he replies flatly.
GM Blood |
After saying Zosiel, the image fades back into the wall and the chamber grows still. The sarcophagus before you up to this point was completely sealed with no seam showing. As you say the words a bright blue light shines around the sarcophagus lid, fading a few moments later. Looking at it again there now a seam revealing the lid.
GM Blood |
The lid is not trapped and Rowena and Kelkzar remove it with ease.
Inside lays a couple of items:
A slight silver diadem inscribed with Zosiel personal glyph.
Two long slightly curved black horns with red tips.
A pewter box inscribed with alien writhing letterforms. The metal holding the box together has melted in the past making the box sealed.
Kelkzar Redjaw |
Knowledge (Nature) 1d20 + 4 ⇒ (2) + 4 = 6
Knowledge (Religion) 1d20 + 4 ⇒ (6) + 4 = 10
"Disturbing. There is something very wrong about that box, but I'm not sure what it is. And those horns...they look to be those of the creature that slew Zosiel. I expect we have all sorts of magic here, but let me see." Casts detect magic.
Spellcraft 1d20 + 4 ⇒ (14) + 4 = 18
Kelkzar Redjaw |
"Of course. Guess I have some studying to do to keep my demon lords straight. Shall we see what's inside?" Kelkzar looks for a way to open the box.
Was the Spellcraft sufficient to identify the diadem?
Trevor the Yellow |
Trevor shrugs as it seems he talked to himself: "Nevermind..."
As the coffin is opened: "Were are his remains? Shouldn't we leave his last possession buried with him? What right do we have to pick those, like some low tomb robbers?"
Quintus of Taldor |
"What Kelkzar said made it sound like he was disintegrated by a demon, so there'd be no body. Remember the pictures on the walls downstairs? The war between demons and Bralani? I think these things belonged to the duke, and were left here for other people to use in the war."
Trevor the Yellow |
"Aw yes. Makes sense... But were not in any war. So maybe they should be left undisturbed?"
Quintus of Taldor |
The haunted look in Quintus' eyes that had been absent for the past couple of days returns. "Aren't we? Oh, no armies marching around, but every one of us was called from--from whatever we d-did be-, before--by the hands of the Gods, and I have to think it was for a reason. The things we've learned about what's happening here, and we've only started to look...yes, Trevor, we are at war." Goddess, keep me from fighting evil the wrong way...again. The cleric's hands tremble and he clasps them together, as if trying to hide it.
Kelkzar Redjaw |
"I agree with Quintus, there's a reason we're here. And leaving the items now with no guardians is sure to see them fall into someone's hands before long." Kelkzar attempts to open the box.
Rauno Redpath |
"We dare not reveal that we found that to anyone except our benefactor. And certainly not sell it. It is a talisman of great power indeed.
After taking a few more minutes to absorb the details of the room (should they be important later), Rauno will ask Do we need to return to town for anything? I'm inclined to investigate more of this tomb complex now that we know its true nature.
Quintus of Taldor |
"I've used up most of the Dawnflower's grace for the day, but I still have my sword. Let's go on." As the party leaves the cenotaph room, the priest turns one last time to look at the sarcophagus. Rest well, Your Grace. With the Gods' help we'll do what we have to.
GM Blood |
Recap for this room. The rotating sarcophagus was moved to the Yellow lantern alcove and a small chamber that would fit a person rose up out of floor. You decided to turn it again, the chamber went back down and the green alcove floor broke and creatures came out. You investigated down below finding the red lantern and have explored anything else yet.
You head back down to the "False Tomb" room with the lanterns. A couple of you push the sarcophagus clockwise and it "clicks" on the blue lantern alcove with nothing happening. Searching around you find no change so you decide to push it again. It rotates again, stopping with click on the Indigo alcove.
Like the yellow alcove, a small chamber rises from the floor with doors opening. The chamber isn't empty this time, numerous crushed bones and some moldy clothes are on the floor inside the chamber.
Kelkzar Redjaw |
"That is a good idea Rauno. Anyone have a waterskin they don't mind using for this? I seem to have forgotten mine, but we could use my shaving kit." How the hell did I get a shaving kit, but not a waterskin?
Quintus of Taldor |
"I have one. Quintus passes over a partially-filled waterskin.
GM Blood |
You place the waterskin in the chamber, ready to pull your hands out if anything happens, but nothing does. You push the sarcophagus all the way around. None of the other alcove except yellow have a cylinder and nothing else happens. When you get it back to indigo, you see the waterskin is crushed like the bones and clothes.
Rauno Redpath |
Rauno joins Rowena in examining the remains, but for a slightly different purpose. Can he tell if any of the remains are children, perhaps more from the village? Heal 1d20 + 0 ⇒ (14) + 0 = 14 Anything unique that may provide closure to a family member if we find them in or around town?
If he determines that some may be, he'll suggest they bring them out for when they are ready to leave to offer them a proper, if anonymous, burial.
Trevor the Yellow |
"Is that it? What do we do next?" Trevor has lost interest at some point. He hangs around to help moving the dial, but it looks as though his feet have started to hurt again.
Kelkzar Redjaw |
"Let's check out the chamber that comes up when we move it to the yellow lantern. Indigo is a trap. Green was broken, but revealed that area we explored initially. Unless Yellow is another trap, it must take us somewhere."
Trevor the Yellow |
"I- I like Rowena's plan!!!"
Kelkzar Redjaw |
"Well, it looks like waterskins are safe at least." says Kelkzar with a light chuckle. "I'll go ahead and take the next ride down after you Rowena, unless you and Lessien want to try to scout ahead of the rest of us a little first."