GM Blood |
Quintus inspects the wound and it is infected.
Rauno knows a tomb mote normally carries a disease known as corpse bloat.
Quintus remember hearing about corpse bloat, the skin starts to turn a hue of green, bloats and is warm to the touch. Then the infected starts to feel weak as time goes on until they no longer can even stand.
Kelkzar Redjaw |
Assuming Quintus shares that with Kelkzar...
"Well, sounds like we'd better finish up quick here then. If anyone is likely to have a scroll or elixir to get rid of disease, it's a necromancer. And, if that fails, we can get back to town at the end of the day and see if we can find a priest to heal me."
Quintus of Taldor |
He does, indeed.
"Even if we can't find any of those, I can get supplies to treat you. I won't lie...it'd be rough on you, but you're pretty healthy to start with and I think I can nurse you through it." Or at least give you the +4 circumstance bonus to your disease saves :-).
Trevor the Yellow |
"Wow! That thing was strange! Sorry about your disease Kelkzar... Don't worry, we'll carry the torch for you after your death. I mean, you've been a great mentor for me, even for a short bit. I mean, I've learned a whole lot from you already. I mean, and I will learn from the memory of you! Let's make the most of your final days, right! Let's get that necromancer and bring it to justice! ... Also, we should use its treasure to build a monument to you!
Then, as someone offers that Kelkzar might not die if taken care of: "Oh! That's great news then! We need to find a cure then!" After, he falls silent for a bit, trying to remember to listen a little better to conversations...
Rowena Lordail |
Rowena just looks at Trevor, then back at the cliff she was planning on tossing the tomb mote over, then back at Trevor, like she's considering something, then she just shrugs and follows Lessien back up to the main doors.
Trevor the Yellow |
Rowena just looks at Trevor, then back at the cliff she was planning on tossing the tomb mote over, then back at Trevor, like she's considering something, then she just shrugs and follows Lessien back up to the main doors.
** spoiler omitted **
Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Trevor blushes, looking at Rowena. May be she likes me..?
Kelkzar Redjaw |
Kelkzar just shakes his head while waiting to see if Lessien has success with the door, "Trevor, bad thoughts on the inside. If you are to be a leader of men, you need to inspire them with vision. Don't share your worst thoughts. It leads to despair. Even when all hope seems lost, serve as a beacon for your men."
Trevor the Yellow |
Trevor let's the words seep in, uncertain about their complete meaning, but certain of their importance. He wonders how someone like Kelkzar, a true leader, can see him as a potential leader. As he turns the words in his head, he lifts the helm from his eyes, for it is a bit big for him still and has a tendency to slip forward, hiding his eyes.
Kelkzar Redjaw |
Kelkzar readies his falchion again and opens the door once everyone has indicated their readiness. Might as well open it at least since we probably alerted anyone in the immediate area. He can fall back again if it looks deserted.
AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 16/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain
Trevor the Yellow |
Trevor lifts his axe, this time ready to walk in first, perhaps fueled by misunderstood interest from Rowena...
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
GM Blood |
Note there is room for two on the landing atop the stairs, though a third could be squeezed in there but crowded. While the stairs is wider than 5', standing two wide would be crowded so single file up the stairs. Moving through is not hampered at all.
Perception Skeleton 1 1d20 ⇒ 1
Perception Skeleton 2 1d20 ⇒ 1
Perception Skeleton 3 1d20 ⇒ 8
Perception Skeleton 4 1d20 ⇒ 18
Initiative Rowena Lordail 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Trevor the Yellow 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Rauno Redpath 1d20 + 9 ⇒ (2) + 9 = 11
Initiative Lessien Nenmacil 1d20 + 6 ⇒ (7) + 6 = 13
Initiative Kelkzar Redjaw 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Quintus 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Skeleton 1d20 + 6 ⇒ (17) + 6 = 23
Furniture fragments, smashed planks, broken glass and other detritus cram this large antechamber. At the west end of the room several upended tables form a crude barricade. A closed door marks the north wall.
Four skeletons are standing behind the tables and fire crossbow bolts at Kelkzar and Lessien as soon as the door opens.
Three at Kelkzar (Flat-Footed)
Heavy Crossbow 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d10 + 1 ⇒ (3) + 1 = 4
Heavy Crossbow 1d20 + 3 ⇒ (14) + 3 = 17 (Requires a Fortitude Save)
Damage 1d10 + 1 ⇒ (3) + 1 = 4
Heavy Crossbow 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d10 + 1 ⇒ (3) + 1 = 4
One at Lessien (Flat-Footed)
Heavy Crossbow 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d10 + 1 ⇒ (2) + 1 = 3 (Requires a Fortitude Save)
Surprise Round Rauno
Round 1
Initiative Order - Skeletons, Trevor, Quintus, Lessien, Rauno, Kelkzar, Rowena
Note the debris on the ground makes all squares difficult terrain. The table give the skeletons cover (+4 to AC)
Rauno gets to act in the surprise round then round one begins.
Kelkzar Redjaw |
Since I'm pretty low in the initiative order, I'll just give you a Fort save for now.
1d20 + 5 ⇒ (12) + 5 = 17
AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 12/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain
GM Blood |
Knowledge skill for skeletons
GM Blood |
The four skeletons drop the heavy crossbow and pick up already loaded crossbows and fire once again
Three fire at Kelkzar
Heavy Crossbow 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d10 + 1 ⇒ (8) + 1 = 9
Heavy Crossbow 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d10 + 1 ⇒ (3) + 1 = 4
Heavy Crossbow 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d10 + 1 ⇒ (3) + 1 = 4 (Requires a Fortitude Save)
One at Rauno
Heavy Crossbow 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d10 + 1 ⇒ (8) + 1 = 9 (Requires a Fortitude Save)
Round 1
Initiative Order - Skeletons, Trevor, Quintus, Lessien, Rauno, Kelkzar, Rowena
Kelkzar Redjaw |
And another Fort save...
Fort Save 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge (Religion) 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Knowledge (Arcana) 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9
"Looks like they're just regular skeletons everyone. Looks like we probably do have a necromancer or evil priest on our hands."
AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 8/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain
Trevor the Yellow |
Satisfied by Kelkzar's comment, Trevor pushes through to get on top of the barricade and cut down these monstrosities. He slips and slides as he does so, dealing with the heavy armor and the rubble simultaneously, then getting on top of the barricade. "Rafaaaaaaaaaan!"
Double move to get on top of the barricade. Let me know if I need a climb check.
Quintus of Taldor |
Round 1:
Status:
HP: 22/22 AC: 18 Conditions: None
Knowledge (Religion) Check: 1d20 + 5 ⇒ (6) + 5 = 11
Quintus advances up the stairs to stand behind Kelkzar (E-7) and once again calls upon the power of the Dawnflower to smite the undead. "Rest now in Sarenrae's peace, old bones."
Channel Energy to harm undead, save DC 12: 1d6 + 2 ⇒ (6) + 2 = 8
Boo yah! With a 30' radius, I think that gets all but the one in B-2.
Kelkzar Redjaw |
Round 1
Kelkzar advances through the debris, trying to get into a position to swing at the skeleton against the north wall. Move to C3, no other action possible on the difficult terrain. I'll pull the table out of the way if you're feeling generous.
GM Blood |
As there isn't room enough for everyone, Quintus will have to delay until after Lessien moves in
Both Lessien and Rauno feel sick from something smeared on the bolts fired.
Lessien Str Damage 1d3 ⇒ 1
Rauno Str Damage 1d3 ⇒ 1
Quintus moves up after Lessien and blasts the skeletons with holy positive energy. One skeleton is destroyed, but the other three are still moving. Kelkzar shuffles his way through the debris but only can just make it to a table.
Will Save Skeleton 1 1d20 + 2 ⇒ (16) + 2 = 18
Will Save Skeleton 2 1d20 + 2 ⇒ (17) + 2 = 19
Will Save Skeleton 3 1d20 + 2 ⇒ (6) + 2 = 8
Will Save Skeleton 4 1d20 + 2 ⇒ (20) + 2 = 22
Round 1
Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena
GM Blood |
The skeletons drop the heavy crossbows and draw their scimitars attacking over the tables (Granting everyone a +4 cover bonus like they have)
Skeleton attacks Kelkzar
Attack with Scimitar 1d20 + 2 ⇒ (19) + 2 = 21 (Still hits even with cover)
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Skeleton attacks Trevor
Attack with Scimitar 1d20 + 2 ⇒ (18) + 2 = 20 (Miss because of cover)
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Skeleton attacks Rowena
Attack with Scimitar 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Confirm Critical Kelkzar
Attack with Scimitar 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Round 2
Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena
Everyone else is up!
Trevor the Yellow |
Trevor roars as he kicks the table aside and uses his legs to propel the axe head in an upward motion, hoping to sever some limb.
MvA: remove table
StA: PA 1d20 + 5 ⇒ (1) + 5 = 6; 1d12 + 9 ⇒ (8) + 9 = 17 (*whiff*)
Kelkzar Redjaw |
Round 2
Kelkzar elects to leave the table in place. I may have trouble hitting them, but at least they'll have trouble hitting me too. He swings his falchion at the skeleton in the corner and follows it up by trying to grab the skeleton's arm with his tusks.
Attack (Falchion) 1d20 + 5 ⇒ (1) + 5 = 6
Damage (Falchion) 2d4 + 6 ⇒ (2, 4) + 6 = 12
Attack (Bite) 1d20 ⇒ 5
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Well, that was completely ineffective
AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 4/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain
Rowena Lordail |
I assume you meant Lessien for the save, not Rowena.
Rowena yanks the table on front of her aside and reaches for the skeleton, attempting to pick it up and throw it into D2.
Ki throw: 1d20 + 7 ⇒ (17) + 7 = 24
The skeleton (presumably) ends up prone in square D2.
GM Blood |
Oops yes Lessien needs another Fort save, and if below DC 15, I'll need a second one. Rauno obviously made his save
The remaining tables come down as the skeletons attack
Skeleton attacks Kelkzar
Attack with Scimitar 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d6 + 2 ⇒ (4) + 2 = 6
Skeleton attacks Trevor
Attack with Scimitar 1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Skeleton attacks Rowena after standing up (Provokes from Trevor and Rowena) Rolling here in case it is still moving
Attack with Scimitar 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Appears the skeletons are having the same problem rolling as you guys
Round 3
Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena