GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"That's why I wanted to clean these up before anyone used healing magic on you. Nasty little thing...but it leaves no doubt about what Filge is up to here."


Quintus inspects the wound and it is infected.

Rauno knows a tomb mote normally carries a disease known as corpse bloat.

Quintus remember hearing about corpse bloat, the skin starts to turn a hue of green, bloats and is warm to the touch. Then the infected starts to feel weak as time goes on until they no longer can even stand.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

How fast does the disease progress?


Between 1 and 3 days before the infected starts to feel the effects and gets worse every day after that


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Assuming Quintus shares that with Kelkzar...

"Well, sounds like we'd better finish up quick here then. If anyone is likely to have a scroll or elixir to get rid of disease, it's a necromancer. And, if that fails, we can get back to town at the end of the day and see if we can find a priest to heal me."


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

He does, indeed.

"Even if we can't find any of those, I can get supplies to treat you. I won't lie...it'd be rough on you, but you're pretty healthy to start with and I think I can nurse you through it." Or at least give you the +4 circumstance bonus to your disease saves :-).


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Wow! That thing was strange! Sorry about your disease Kelkzar... Don't worry, we'll carry the torch for you after your death. I mean, you've been a great mentor for me, even for a short bit. I mean, I've learned a whole lot from you already. I mean, and I will learn from the memory of you! Let's make the most of your final days, right! Let's get that necromancer and bring it to justice! ... Also, we should use its treasure to build a monument to you!

Then, as someone offers that Kelkzar might not die if taken care of: "Oh! That's great news then! We need to find a cure then!" After, he falls silent for a bit, trying to remember to listen a little better to conversations...


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena just looks at Trevor, then back at the cliff she was planning on tossing the tomb mote over, then back at Trevor, like she's considering something, then she just shrugs and follows Lessien back up to the main doors.

Lessien or Perception DC 15:
"Good thing he's cute to look at," she whispers to Lessien, giggling softly.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Perception check: 1d20 + 2 ⇒ (20) + 2 = 22

Quintus clears his throat, covering his mouth, and looks elsewhere.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien mumbles quietly, "about a hundred years too young for my tastes..."

She goes up to the front door, and works on the lock.

Disable devices: 1d20 + 8 ⇒ (5) + 8 = 13
Stealth: 1d20 + 9 ⇒ (8) + 9 = 17


Lessien attempt to unlock this door and it proves to be too complex on her first attempt


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Rowena Lordail wrote:

Rowena just looks at Trevor, then back at the cliff she was planning on tossing the tomb mote over, then back at Trevor, like she's considering something, then she just shrugs and follows Lessien back up to the main doors.

** spoiler omitted **

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

Trevor blushes, looking at Rowena. May be she likes me..?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kelkzar just shakes his head while waiting to see if Lessien has success with the door, "Trevor, bad thoughts on the inside. If you are to be a leader of men, you need to inspire them with vision. Don't share your worst thoughts. It leads to despair. Even when all hope seems lost, serve as a beacon for your men."


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor let's the words seep in, uncertain about their complete meaning, but certain of their importance. He wonders how someone like Kelkzar, a true leader, can see him as a potential leader. As he turns the words in his head, he lifts the helm from his eyes, for it is a bit big for him still and has a tendency to slip forward, hiding his eyes.


OK, door is still locked, going to be gone most of tomorrow so Lessien can try again or someone can try and bash the door in if all else fails. Will update sometime tomorrow night (but I will read and maybe do simple updates tomorrow)


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien keeps trying on the lock.

Disable devices: 1d20 + 8 ⇒ (5) + 8 = 13
Disable devices: 1d20 + 8 ⇒ (8) + 8 = 16
Disable devices: 1d20 + 8 ⇒ (16) + 8 = 24


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Not that it will matter, with those rolls, but Quintus invokes Sarenrae's guidance on Lessien before each attempt.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

It might if it is DC 25 :)


The third try Lessien manages to unlock the door!


When Lessien's smile indicates that the lock is opened, Rauno readies his crossbow and loads a bolt. Concentrating for a moment to reassure himself that his arcane defenses are still in place, he nods his readiness to proceed.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kelkzar readies his falchion again and opens the door once everyone has indicated their readiness. Might as well open it at least since we probably alerted anyone in the immediate area. He can fall back again if it looks deserted.

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 16/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor lifts his axe, this time ready to walk in first, perhaps fueled by misunderstood interest from Rowena...

Perception: 1d20 + 1 ⇒ (5) + 1 = 6


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus has scimitar and shield ready, keeping an eye out behind the party for anything trying to sneak up.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

When everyone looks ready, Lessien carefully opens the door, as quietly as possible, and looks in, weapon at the ready.

Stealth: 1d20 + 9 ⇒ (7) + 9 = 16
Perception: 1d20 + 8 ⇒ (14) + 8 = 22


Map

Note there is room for two on the landing atop the stairs, though a third could be squeezed in there but crowded. While the stairs is wider than 5', standing two wide would be crowded so single file up the stairs. Moving through is not hampered at all.

GM Blood:

Perception Skeleton 1 1d20 ⇒ 1
Perception Skeleton 2 1d20 ⇒ 1
Perception Skeleton 3 1d20 ⇒ 8
Perception Skeleton 4 1d20 ⇒ 18

Initiative Rowena Lordail 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Trevor the Yellow 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Rauno Redpath 1d20 + 9 ⇒ (2) + 9 = 11
Initiative Lessien Nenmacil 1d20 + 6 ⇒ (7) + 6 = 13
Initiative Kelkzar Redjaw 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Quintus 1d20 + 2 ⇒ (15) + 2 = 17
Initiative Skeleton 1d20 + 6 ⇒ (17) + 6 = 23

Quote:
Furniture fragments, smashed planks, broken glass and other detritus cram this large antechamber. At the west end of the room several upended tables form a crude barricade. A closed door marks the north wall.

Four skeletons are standing behind the tables and fire crossbow bolts at Kelkzar and Lessien as soon as the door opens.

Three at Kelkzar (Flat-Footed)

Heavy Crossbow 1d20 + 3 ⇒ (2) + 3 = 5
Damage 1d10 + 1 ⇒ (3) + 1 = 4

Heavy Crossbow 1d20 + 3 ⇒ (14) + 3 = 17 (Requires a Fortitude Save)
Damage 1d10 + 1 ⇒ (3) + 1 = 4

Heavy Crossbow 1d20 + 3 ⇒ (10) + 3 = 13
Damage 1d10 + 1 ⇒ (3) + 1 = 4

One at Lessien (Flat-Footed)

Heavy Crossbow 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d10 + 1 ⇒ (2) + 1 = 3 (Requires a Fortitude Save)

Surprise Round Rauno

Round 1

Initiative Order - Skeletons, Trevor, Quintus, Lessien, Rauno, Kelkzar, Rowena

Note the debris on the ground makes all squares difficult terrain. The table give the skeletons cover (+4 to AC)

Rauno gets to act in the surprise round then round one begins.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Since I'm pretty low in the initiative order, I'll just give you a Fort save for now.
1d20 + 5 ⇒ (12) + 5 = 17

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 12/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain


Rauno will move to E6 and glance into the room as he's passing.

Knowledge Religion 1d20 + 10 ⇒ (11) + 10 = 21 Is that enough to know their traits and best weapons to use against them?


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Fort: 1d20 + 5 ⇒ (2) + 5 = 7


Knowledge skill for skeletons

Knowledge (religion) DC 10:
These walking bones are nothing more than the undead skeleton of a once-living creature, given independent life through foul magic. This result reveals all undead traits.

Knowledge (religion) DC 15:
Skeletons are mindless undead that retain almost none of the knowledge or abilities they possessed in life.

Knowledge (religion) DC 20:
Because a skeleton lacks soft tissues, it ignores exposure to cold, and most minor weapon strikes simply clatter off its dry bones. The most effective means of destroying skeletons is to simply smash them to pieces with bludgeoning weapons.

Knowledge (arcana) DC 13:
Skeletons can be created with a basic animate dead spell. They are often found in the service of necromancers or other masters of the undead.


The four skeletons drop the heavy crossbow and pick up already loaded crossbows and fire once again

Three fire at Kelkzar

Heavy Crossbow 1d20 + 3 ⇒ (3) + 3 = 6
Damage 1d10 + 1 ⇒ (8) + 1 = 9

Heavy Crossbow 1d20 + 3 ⇒ (4) + 3 = 7
Damage 1d10 + 1 ⇒ (3) + 1 = 4

Heavy Crossbow 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d10 + 1 ⇒ (3) + 1 = 4 (Requires a Fortitude Save)

One at Rauno

Heavy Crossbow 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d10 + 1 ⇒ (8) + 1 = 9 (Requires a Fortitude Save)

Round 1

Initiative Order - Skeletons, Trevor, Quintus, Lessien, Rauno, Kelkzar, Rowena


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

And another Fort save...
Fort Save 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge (Religion) 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Knowledge (Arcana) 1d20 + 4 + 3 ⇒ (2) + 4 + 3 = 9

"Looks like they're just regular skeletons everyone. Looks like we probably do have a necromancer or evil priest on our hands."

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 8/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Satisfied by Kelkzar's comment, Trevor pushes through to get on top of the barricade and cut down these monstrosities. He slips and slides as he does so, dealing with the heavy armor and the rubble simultaneously, then getting on top of the barricade. "Rafaaaaaaaaaan!"

Double move to get on top of the barricade. Let me know if I need a climb check.


With the distance traveled on difficult terrain its a double move to any table with your 20' movement rate. The turned over tables are probably not sturdy enough to climb on, but a move action can pull them over to get to the skeletons.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Round 1:

Status:

HP: 22/22 AC: 18 Conditions: None

Knowledge (Religion) Check: 1d20 + 5 ⇒ (6) + 5 = 11

Quintus advances up the stairs to stand behind Kelkzar (E-7) and once again calls upon the power of the Dawnflower to smite the undead. "Rest now in Sarenrae's peace, old bones."

Channel Energy to harm undead, save DC 12: 1d6 + 2 ⇒ (6) + 2 = 8

Boo yah! With a 30' radius, I think that gets all but the one in B-2.


Fort save 1d20 + 2 ⇒ (4) + 2 = 6


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien takes her mutagen, and advances towards the skeletons.

Dex mutagen up
Move to C4


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Round 1

Kelkzar advances through the debris, trying to get into a position to swing at the skeleton against the north wall. Move to C3, no other action possible on the difficult terrain. I'll pull the table out of the way if you're feeling generous.


As there isn't room enough for everyone, Quintus will have to delay until after Lessien moves in

Both Lessien and Rauno feel sick from something smeared on the bolts fired.

Lessien Str Damage 1d3 ⇒ 1

Rauno Str Damage 1d3 ⇒ 1

Quintus moves up after Lessien and blasts the skeletons with holy positive energy. One skeleton is destroyed, but the other three are still moving. Kelkzar shuffles his way through the debris but only can just make it to a table.

GM Blood:

Will Save Skeleton 1 1d20 + 2 ⇒ (16) + 2 = 18
Will Save Skeleton 2 1d20 + 2 ⇒ (17) + 2 = 19
Will Save Skeleton 3 1d20 + 2 ⇒ (6) + 2 = 8
Will Save Skeleton 4 1d20 + 2 ⇒ (20) + 2 = 22

Round 1

Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Ro tries to make it to E3 if she can get there.


The skeletons drop the heavy crossbows and draw their scimitars attacking over the tables (Granting everyone a +4 cover bonus like they have)

Skeleton attacks Kelkzar

Attack with Scimitar 1d20 + 2 ⇒ (19) + 2 = 21 (Still hits even with cover)
Damage 1d6 + 2 ⇒ (2) + 2 = 4

Skeleton attacks Trevor

Attack with Scimitar 1d20 + 2 ⇒ (18) + 2 = 20 (Miss because of cover)
Damage 1d6 + 2 ⇒ (1) + 2 = 3

Skeleton attacks Rowena

Attack with Scimitar 1d20 + 2 ⇒ (11) + 2 = 13
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Confirm Critical Kelkzar

Attack with Scimitar 1d20 + 2 ⇒ (1) + 2 = 3
Damage 1d6 + 2 ⇒ (3) + 2 = 5

Round 2

Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena

Everyone else is up!


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Lessien pulls the nearest table out of her way, to attack the skeleton behind it.
Move table from B3
Step to B3, attack skeleton (if possible).
Attack: 1d20 + 5 ⇒ (1) + 5 = 6 (*whiff*)


Pulling over the table is enough to be able to attack without cover

Lessien pulls a table over and attacks but her footing wasn't good enough for an accurate swing. Lessien notices however that there are small deformities on this skeleton (as well as the other two that are still moving)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor roars as he kicks the table aside and uses his legs to propel the axe head in an upward motion, hoping to sever some limb.

MvA: remove table
StA: PA 1d20 + 5 ⇒ (1) + 5 = 6; 1d12 + 9 ⇒ (8) + 9 = 17 (*whiff*)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Round 2:

Status:

HP: 22/22 AC: 18 Conditions: None

The cleric scurries across the debris-strewn floor to stand at Kelkzar's back. I think that's a double move, so he can't take any other action.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Round 2

Kelkzar elects to leave the table in place. I may have trouble hitting them, but at least they'll have trouble hitting me too. He swings his falchion at the skeleton in the corner and follows it up by trying to grab the skeleton's arm with his tusks.
Attack (Falchion) 1d20 + 5 ⇒ (1) + 5 = 6
Damage (Falchion) 2d4 + 6 ⇒ (2, 4) + 6 = 12
Attack (Bite) 1d20 ⇒ 5
Damage 1d4 + 2 ⇒ (4) + 2 = 6
Well, that was completely ineffective

Status:

AC 17, touch 11, flat-footed 16. . (+6 armor, +1 Dex)
hp 4/22
Weapon Equipped Falchion +5 (2d4+6/18-20/x2)
Destructive Smite 4/5 remain


Wow, you guys have rolled three 1's and a 5 this round

Round 2

Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena

Rowena and Rauno Don't forget to roll another fort save this round with your actions


Fort save 1d20 + 2 ⇒ (20) + 2 = 22

Bleeding and feeling what must be poison coursing through him, Rauno backs against the doorway cautiously, letting his allies deal with the skeletons that he can do little to harm.

Total Defense this turn.

Hit points 5/14 (-1 Strength), AC 16/16/14, Mage Armor


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I assume you meant Lessien for the save, not Rowena.

Rowena yanks the table on front of her aside and reaches for the skeleton, attempting to pick it up and throw it into D2.

Ki throw: 1d20 + 7 ⇒ (17) + 7 = 24

The skeleton (presumably) ends up prone in square D2.


Oops yes Lessien needs another Fort save, and if below DC 15, I'll need a second one. Rauno obviously made his save

The remaining tables come down as the skeletons attack

Skeleton attacks Kelkzar

Attack with Scimitar 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d6 + 2 ⇒ (4) + 2 = 6

Skeleton attacks Trevor

Attack with Scimitar 1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Skeleton attacks Rowena after standing up (Provokes from Trevor and Rowena) Rolling here in case it is still moving

Attack with Scimitar 1d20 + 2 ⇒ (7) + 2 = 9
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Appears the skeletons are having the same problem rolling as you guys

Round 3

Initiative Order - Skeletons, Trevor, Lessien, Quintus, Rauno, Kelkzar, Rowena


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Kick AoO: 1d20 + 2 + 4 ⇒ (6) + 2 + 4 = 12
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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