GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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Moving Kelkzar from bottom of round 1 to top of round 2 for ease of later rounds

Moved Rowen on the map 20' to the east with a double move. She is still gaseous but in place for a flank next round if she chooses (and Trevor or Kelkzar is in place.

Quote:

Round 2

Initiative Order - Kelkzar , Rowena, Rauno Quintus, Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Left with a pretty clear shot, Kelkzar winds up with the spear and punches it forward into the Kolyrut. Unfortunately, both attacks bounce right off the creature.
Free action to rage. Will hold off on other buffs for now.
Knowledge (planes): 1d20 + 21 ⇒ (2) + 21 = 23
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Attack 1: 1d20 + 14 ⇒ (8) + 14 = 22
Damage 1: 1d8 + 24 ⇒ (2) + 24 = 26
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 21
Damage 2: 1d8 + 24 ⇒ (1) + 24 = 25


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus watches and waits.


Kelkzar misses and Quintus pauses

Quote:

Round 2

Initiative Order - Kelkzar, Rowena, Rauno, Quintus (Delay), Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


Rauno will wait as well.


Trevor moves around the statues to get a flank

Slam AoO Inevitable: 1d20 + 18 ⇒ (1) + 18 = 19 *Miss*

Attack with Fauchard with Flank and Vital Strike: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25 *Miss*
Damage: 3d10 + 21 ⇒ (8, 1, 10) + 21 = 40

The Kolyrut returns the attack on Trevor casting defensively and attempting to touch Kelkzar

Cast Defensively: 1d20 + 15 ⇒ (3) + 15 = 18 DC 21 *Fail*

Dice Roller not liking me today


Quote:

Round 3

Initiative Order - Kelkzar, Rowena, Rauno (Delay), Quintus (Delay), Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Sorry for missing that post, and thanks for the botting!

Trevor steps forward and slices at the Kolyrut, intent on bringing it down: "This thing is tough!"

Fauchard with Flank and FF: 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 381d10 + 21 ⇒ (6) + 21 = 27
Fauchard with Flank and FF: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 271d10 + 21 ⇒ (5) + 21 = 26
Fauchard with Flank and FF: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d10 + 21 ⇒ (1) + 21 = 22

Confirm 1?: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 401d10 + 21 ⇒ (7) + 21 = 28


After the inevitable's spell, not only had its wounds closed, but it seemed to have gained in strength. Trevor finally combines on a couple of hits, one deeply penetrating its tough skin. Even though it takes damage you notice the wound starting to repair itself.

45 and 16 damage by Trevor


Seeing the brutal strikes that Trevor inflicted and the lack of response from the inevitable, Rauno starts another spell that he hopes will help Kelkzar end this quickly.

Rauno will come off of delay, ready his other wand and start casting Enlarge Person on Kelkzar.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"It's- It's regenerating! There's no way to stop it!!" warns Trevor, not sure what it meant for him. Perhaps a life spent keeping it dying, day after day after day...

Kinda like marriage... he thinks to himself, stealing a glance at Rowena.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"Trevor, is it evil?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Rauno said no!" replies Trevor.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena floats forward and solidifies (standard action).


I'll give Kelkzar a little more time before botting him since he'll have to make a decision since the inevitable is within his attack range and he cannot back up.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Out of room, Kelkzar drops his longspear and draws his falchion, trying to hit the creature with a slash. Unfortunately the close quarters don't leave much room for a windup and he misses.
Continue raging. Attack with falchion. Since I can't move, it is a move action to draw.
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d4 + 22 ⇒ (3, 2) + 22 = 27
Won't bother with an Intimidate since I didn't hit.


The inevitable casts once again and touch Kelkzar draining his life and restoring its own life. Same spell as before

Cast Defensively: 1d20 + 15 ⇒ (13) + 15 = 28 DC 21
Touch Attack vs Kelkzar: 1d20 + 18 ⇒ (11) + 18 = 29
Negative Energy Damage: 6d6 ⇒ (4, 5, 3, 6, 3, 2) = 23


Not only is it healing its wounds naturally, it is also gaining temp hps from vampiric touch

Kelkzar consider yourself enlarged as your large body knocks over the statue next to you

Quote:

Round 4

Initiative Order - Kelkzar, Rowena, Rauno, Quintus (Delay), Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"We need more to bring it down!!" shouts Trevor, pleading to the others, as he keeps hacking at the construct.

Fauchard with Flank and FF: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 241d10 + 21 ⇒ (1) + 21 = 22
Fauchard with Flank and FF: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 231d10 + 21 ⇒ (5) + 21 = 26
Fauchard with Flank and FF: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d10 + 21 ⇒ (1) + 21 = 22


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena, now solid, reaches for the creature.

Trip: 1d20 + 23 + 2 - 2 ⇒ (5) + 23 + 2 - 2 = 28
Trip: 1d20 + 23 + 2 - 2 ⇒ (7) + 23 + 2 - 2 = 30

Trip: 1d20 + 18 + 2 - 2 ⇒ (8) + 18 + 2 - 2 = 26

Boooooo!!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kelkzar presses back, attacking the Kolyrut. He lands the first attack with a solid blow, but is unable to make contact with the second.
Attack 1: 1d20 + 13 ⇒ (17) + 13 = 30
Damage 1: 2d6 + 23 ⇒ (6, 5) + 23 = 34
Confirm Attack 1: 1d20 + 13 ⇒ (1) + 13 = 14
Extra Damage if Attack Confirmed: 2d6 + 23 ⇒ (6, 6) + 23 = 35
Attack 2: 1d20 + 8 ⇒ (8) + 8 = 16
Damage 2: 2d6 + 23 ⇒ (6, 3) + 23 = 32
Raging hp fall to 98/131


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus calls on Sarenrae's power to bolster the wounded pair.

Channel Energy to heal: 6d6 ⇒ (5, 5, 6, 1, 1, 1) = 19


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor feels the healing wave course through him, but it only tightens his jaw: "That's not what I meant, but thanks!"


"This creature of law will fall beneath our blades for choosing to oppose our mission!"

Initiate Foretell, +2 luck bonus on ability checks, attack rolls, caster level checks, saving throws and skill checks for allies.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor feels the rush of insight from Rauno's innate power, but shrugs: "That's not what I meant, but thanks!!!"


After Kelkzar damages and leaves some damage on the Kolyrut, it goes after Trevor blocking him against the grate behind him and is now within his reach. In addition to the fast rapid healing the creature has the spell once again drains some live from him and gives it to the Kolyrut.

Cast Defensively: 1d20 + 15 ⇒ (15) + 15 = 30 DC 21
Touch Attack vs Trevor: 1d20 + 18 ⇒ (6) + 18 = 24
Negative Energy Damage: 6d6 ⇒ (3, 2, 2, 2, 5, 4) = 18


You are slowly whittling it down. Don't forget your +2 from Rauno.

Quote:

Round 5

Initiative Order - Kelkzar, Rowena, Rauno, Quintus, Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


Seeing the terrible effect that creature's magic is having, Rauno narrows his eyes in concentration as he prepares to counteract it.

Ready an action to use dispel magic to counter the inevitable's next casting. He will also maintain the foretell effect.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

The giant Kelkzar keeps hammering away, trying to bring the creature down before it can cause more harm.
Attack 1: 1d20 + 13 ⇒ (18) + 13 = 31
Damage 1: 2d6 + 23 ⇒ (5, 2) + 23 = 30
Confirm Attack 1: 1d20 + 13 ⇒ (13) + 13 = 26
Extra Damage If Attack 1 confirms: 2d6 + 23 ⇒ (4, 6) + 23 = 33
Attack 2: 1d20 + 8 ⇒ (12) + 8 = 20
Damage 2: 2d6 + 23 ⇒ (6, 2) + 23 = 31


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena tries again to gain their side a positional advantage.

Trip: 1d20 + 23 + 2 + 2 - 2 ⇒ (13) + 23 + 2 + 2 - 2 = 38

Down goes the Kolyrut and Rowena begins pounding on it, wincing each time her fists slam into the creature.

Vicious Kick AoO: 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (15) + 17 + 2 + 2 + 1 - 2 = 35
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Greater Trip AoO: 1d20 + 17 + 2 + 2 + 1 - 2 ⇒ (6) + 17 + 2 + 2 + 1 - 2 = 26
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Normal Attack: 1d20 + 17 + 2 + 2 - 2 ⇒ (18) + 17 + 2 + 2 - 2 = 37
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Normal Attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (13) + 12 + 2 + 2 - 2 = 27
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Kelkzar and Trevor gets an AoO as well from the trip


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Not sure I do, because of reach...

Cornered, Trevor just lets his fauchard clatter to the floor as he asks Iomedae for help.

He feels his wounds heal immediately and the flail he frees from his belt shimmers slightly as arcane energy courses through it.

LoH: 5d6 ⇒ (2, 3, 6, 3, 3) = 17

FrA drop weapon, SwA LoH, MvA draw flail, StA Divine Bond.

If I get an AoO:

DB Flail, PA, Flank, Prone, Foresight: 1d20 + 20 - 3 + 2 + 4 + 2 ⇒ (2) + 20 - 3 + 2 + 4 + 2 = 271d8 + 15 + 6 ⇒ (7) + 15 + 6 = 28


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Kelkzar grins savagely when Rowena manages to trip the Kolyrut. It feels like it has been far too long as he jumps on the opportunity slashing the inevitable with his falchion.
Its been so long, I forget how we ruled this, but I might get multiple AoOs due to Paired Opportunists. I get one because Rowena tripped him with Greater Trip (which automatically provokes from me). I think I also get one due to Paired Opportunists from either her own AoO as a result of Greater Trip or because of her Vicious Stomp.
AoO 1: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35
Damage 1: 2d6 + 23 ⇒ (1, 6) + 23 = 30
AoO 1 Confirm: 1d20 + 13 + 4 ⇒ (14) + 13 + 4 = 31
Extra Damage AoO 1 if Confirmed: 2d6 + 23 ⇒ (3, 6) + 23 = 32
AoO 2 if applicable: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
Damage 2: 2d6 + 23 ⇒ (5, 1) + 23 = 29
AoO 3 if applicable: 1d20 + 13 + 4 ⇒ (2) + 13 + 4 = 19
Damage 3: 2d6 + 23 ⇒ (1, 4) + 23 = 28
Ouch!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Its probably best if we don't add +4 bonuses for it being prone. Technically, it's a penalty the creature gets to its AC, and we wouldn't want GM adding it twice (though I don't think it matters with those rolls).


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

+4 is due to Paired Opportunist, not prone. I get it on any AoOs as long as I'm adjacent to an ally who also threatens a foe when I am taking an AoO. That would be you :)


Kelkzar you do indeed get two AoO!

Kelkzar connects with a solid blow right before Rowena slams the creature to the ground. Due to countless hours training together both Rowena and Kelkzar combine for a number of extra blows before it can react. While Rowena barely scratches the creature, Kelkzar's powerful blows leave large breaches in the creature's skin. Trevor swaps out his weapon too late to join in the attack of opportunity fun.

The creature is seriously wounded now, even as its skin starts to repair itself quickly.Desperate it tries to cast as it stays down, hoping the spell will restore some of its health. The damage to its body disrupts its casting, the spell fizzles out.

Cast Defensively: 1d20 + 15 ⇒ (2) + 15 = 17 DC 21


Don't forget your +2 from Rauno.

Quintus I may have skipped your turn, feel free to make it up if you want

Quote:

Round 6

Initiative Order - Kelkzar, Rowena, Rauno (Readied), Quintus, Trevor, Kolyrut Inevitable

Kolyrut Inevitable AC 26 T 14 FF 22 CMD 32


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus pulls the lever to reopen the portcullis.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena will continue to chip away at the creature.

Attack: 1d20 + 17 + 2 + 2 - 2 ⇒ (6) + 17 + 2 + 2 - 2 = 25
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Attack: 1d20 + 17 + 2 + 2 - 2 ⇒ (11) + 17 + 2 + 2 - 2 = 30
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Attack: 1d20 + 12 + 2 + 2 - 2 ⇒ (9) + 12 + 2 + 2 - 2 = 23
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Rowena begins to rip open the large gashes, getting to the mechanical equipment beneath.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

"Kelkzar, hit it there!" she shouts, pointing to the gear work.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

The kolyrut on the floor, Trevor steps in to take advantage of this incredible opportunity: "Nice work Ro!"

His enhanced flail smashes again and again, with terrible precision.

Vs prone.
DB Flail, PA, FF, Flank, Foresight: 1d20 + 20 + 2 + 2 ⇒ (10) + 20 + 2 + 2 = 341d8 + 15 + 6 ⇒ (6) + 15 + 6 = 27
DB Flail, PA, FF, Flank, Foresight: 1d20 + 20 - 8 + 2 + 2 ⇒ (11) + 20 - 8 + 2 + 2 = 271d8 + 15 + 6 ⇒ (8) + 15 + 6 = 29
DB Flail, PA, FF, Flank, Foresight: 1d20 + 20 - 13 + 2 + 2 ⇒ (20) + 20 - 13 + 2 + 2 = 311d8 + 15 + 6 ⇒ (8) + 15 + 6 = 29

Confirm?: 1d20 + 20 - 13 + 2 + 2 ⇒ (1) + 20 - 13 + 2 + 2 = 121d8 + 15 + 6 ⇒ (8) + 15 + 6 = 29

"AND STAY DOWN!"


Rauno almost acted too quickly! He was ready to start casting a counterspell to that of the kolyrut, but the creature ruined its own spell when trying to evade Kelkzar. Bidding his time to make a difference, Rauno focuses closely on the creature's hands, watching for it to try its magic again.

Continue to have a ready action to use dispel magic to counter any casting that the kolyrut executes.


Trevor's attacks finally do enough damage to make the creature stop moving. However you can see the damage beginning to repair immediately. You estimate that in less than a minute this creature will be repaired enough to move once again and probably at full health in just a few minutes.

Rauno knows of certain creatures that requires special attacks to stop the regeneration process. However even enough damage will cause a creature to stop. I believe a coup de grace combined with a failed save vs death will do it

Assuming this is what you will want to do....

Coup de Grace Trevor: 2d8 + 42 ⇒ (8, 6) + 42 = 56
Fort Save vs Coupe de Grace: 1d20 + 14 ⇒ (5) + 14 = 19 DC 56

Trevor damages the creature enough that even it cannot survive.

Combat Over


A search of the room reveals nothing more. Each of the five statuettes the statues are holding are worth 100gp due to their crafting. The button the Kolyrut was by opens both grates to the north and south. The one to the south leads out of the building to where the red river drains into the caverns below. The room to the east is empty and looks like there was some purpose for it that never came to be.

There is still the door to the east in the room to the north where you broke through the ice.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"Rovagug's bladder! Who said this would be an easy fight?!?" growls Trevor as he puts a hand on the wall to steady himself.

"You think there's more like it..?" he asks with a weak voice.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

"I hope not. How are you all doing? How badly did that thing hurt you?"


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

"I'm not bad. Kelkzar was his first target... Hope... I meant, can we figure out what to do next time?" Trevor says, turning to Rauno for expertise.


"The creature was not one of evil, but rather one of the ideal or order. Lawfulness. It pains we that they seem to oppose us when I would think our goals are somewhat aligned. But it would seem they are blindly committed to defending this place, regardless of our noble intentions."

"Specifically, we would need weapons imbued with the energy of chaos, which is difficult for us to muster. It is not really in the dominion of Sarenrae, and definitely not in the purview of Iomedae. Next time I might be able to summon an azata; while they are champions for the holy forces, they are less enamored with law and powerful advocates for the freedom that chaos can offer."


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

"Hurt? Yes, it was a difficult foe and creatures of law are far more difficult for me to fully affect than those of chaos and evil. I hope there are no more and especially none that are even more powerful. We will have to use our tactics together even faster if we face another."
Looks like I've still got a potion of moderate wounds in my gear that I could use unless we want to leave it for emergencies. I could also use a few cure lights from my 1st level spells if we want to save other resources.

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