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GM Blood's Age of Worms in Golarion
Game Master David James Olsen



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Hopefully everyone has a great weekend and come Tuesday will be leveled up and ready to head into the swamp!

FYI, my next home game for AoW will be on June 8th where hopefully we will finish up Chapter 9 At 16th/17th level and various levels of drunkenness who knows if we can make it!


Human Wizard (Diviner, Foresight subschool) 6 HPs 42/42 AC 16 FF 14 T 12 CMD 14 Fort +4 Ref +4 Will +5 Init +11 Per +0

Hit Points 1d3 + 3 ⇒ (1) + 3 = 4


Stats:
AC 18/11/17, HP 53/60, F+8 R+4 W+8, Init +3, Per +16

Kelkzar HP 1d4 + 4 ⇒ (2) + 4 = 6
+1/2 Intimidate and Identify for Favored Class Bonus
Judgement of Smiting is now Magic and Good
Several other Judgments scale up
Lock in Lastwall Phalanx as Teamwork Feat
Paired Opportunists becomes swappable Teamwork Feat
Adds Flames of the Faithful as 2nd Level Spell
Puts Skill Ranks into Intimidate, Knowledge (Planes) (2), Knowledge (Religion) (2), Perception
Just need to update his sheet


HP 43/43; Per +9, Trap +1; AC 15, Touch 14, Flat 11; Fort +4, Ref +7, Will +5

hp+Con: 1d3 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Skills: +6 Spellcraft rank Rauno has been teaching Jirin about magic stuff
Spells: level 3! Dispel Magic and Heroism

Will have to update my character sheet later since I'll be out of town for the long weekend.


AC 20/T 19/FF 16; F/R/W +9/+8/+7; Max HP 58; Current HP 58

Adding Fighter 2. +1 bonus to bull rush, drag, reposition, fortitude, BAB, perception, stealth, acrobatics

Add Weapon Focus: unarmed strike


HP 41/48; AC 15/12/13 Used LoH(2/6) Used Smite (0/2) Effects:

1d5 + 5 ⇒ (4) + 5 = 9

Yess!!

One more Mercy
Iterative Attacks
A few things scale, like LoH
Saves go up by 1
Mercy (Staggered, though I've been wondering whether I should take Diseased)
Skills: Diplomacy, Perception and Swim!


Human Wizard (Diviner, Foresight subschool) 6 HPs 42/42 AC 16 FF 14 T 12 CMD 14 Fort +4 Ref +4 Will +5 Init +11 Per +0

Add 1 level of Wizard.
Add language: Aquan.
Add 6 hit points.
Add 1 initiative.
Add 1 BAB.
Add 1 Fort, Ref, Will saves.
Add 1 Hero Point.
Add 9 skill points: Knowledge Arcana, Knowledge Engineering, Knowledge Geography, Knowledge Local, Knowledge Nobility, Knowledge Planes, Knowledge Religion, Linguistics, Spellcraft.
Add new spells known: Clairvoyance/Clairaudience, Summon Monster III.
Add spells per day: 1 2nd, 1 3rd.


Let me explain how tracking them will work:

Traveling in the swamp will be 12 miles a day of travel at speed 30 or 8 miles at speed 20. I believe you travel at the slower speed.

Tracking them requires a Survival check every hour at DC 10 (but the first and last hour of travel is at DC 13 due to the mist the rises in those hours). If you fail the DC but do make the DC at -5, you find the tracks but move at half speed that hour. If you fail that check then you lost that hour of travel (1 mile)

A second Survival DC 15 check can be made at hour 1 and hour 4 to find the best paths through the Mushfens and will add 2 hours of travel in that 4 hour period

Any combat in the swamp will be difficult terrain and will add +2 to the DC of any acrobatics check

Does all of that make sense? So basically I will need someone who is leading and tracking roll 8 survival checks, one for each hour of travel, then two more for best route

Hour 1 DC 13 (8) to track
Hour 1 DC 15 for best path (succeed gives 2 extra miles of travel)
Hour 2 DC 10 (5) to track
Hour 3 DC 10 (5) to track
Hour 4 DC 10 (5) to track
Hour 5 DC 10 (5) to track
Hour 5 DC 15 for best path (succeed gives 2 extra miles of travel)
Hour 6 DC 10 (5) to track
Hour 7 DC 10 (5) to track
Hour 8 DC 13 (8) to track


AC 22/12/20, HP 54/54 F: +7, R: +4, W: +9*

Who has Survival? With a +4 WIS bonus, Quintus can Aid Another fairly consistently, but he lacks the skill.


AC 20/T 19/FF 16; F/R/W +9/+8/+7; Max HP 58; Current HP 58

Rowena has a +11 Survival bonus. With an aid another, she fails the hardest checks on a 1.


AC 22/12/20, HP 54/54 F: +7, R: +4, W: +9*

Excellent!


Stats:
AC 18/11/17, HP 53/60, F+8 R+4 W+8, Init +3, Per +16

Kelkzar will automatically assist. He has +10 to track.


HP 41/48; AC 15/12/13 Used LoH(2/6) Used Smite (0/2) Effects:

Please note that I'm away and won't be able to post until Monday night or Tuesday.


Another home game of AoW and all survived. Didn't quite finish chapter 9, but we definitely will next time. Everyone advanced to level 17 which is new territory for us all, should be exciting!

[ooc]And one fight I was really thinking could be the end was quickly decided by the paladin smiting and critting all over the place. While there was a moment of tenseness, after two rounds of the paladin doing around 400 damage each round, things starting dropping like flies.


AC 22/12/20, HP 54/54 F: +7, R: +4, W: +9*

See what you have to look forward to, Trevor?


AC 20/T 19/FF 16; F/R/W +9/+8/+7; Max HP 58; Current HP 58

Clearly, that group needs a bardiche-wielding trip monkey.


HP 41/48; AC 15/12/13 Used LoH(2/6) Used Smite (0/2) Effects:

Pfff! 400. Any paladin can pull that up!

Oh dear... Seriously though, that's quite scary!


Human Wizard (Diviner, Foresight subschool) 6 HPs 42/42 AC 16 FF 14 T 12 CMD 14 Fort +4 Ref +4 Will +5 Init +11 Per +0

The important question is, did the paladin have a wizard to cast Haste on him when it really counted? :)


Currently at Paladin Level 16 with a cleric cohort at level 14, a 16th level Inquisitor, A 16th level wizard, and a 10th level rogue/6th level shadowdancer.

Everyone but the inquisitor has more than 20 UMD and the wizard has create wand. Also the wizard has Staff-Like wand now so it goes at his CL.

So while everyone pretty much can take care of themselves, if we have time to pre buff the wizard does it. Currently it usually consists of Barkskin and Shield of Faith with everyone doing a shield charge on a wand. The wizard can do haste with an extend wand or if not enough time to buff the cleric cohort has one as well (to save an action). The Dwarf is usually enlarged as well. With his bonded weapon and smite his damage last night was 2d6+62+2d6 Holy+1d6 Force with a x3 critical (On the first hit, other hits against that creature would be 2d6+46+2d6 Holy+1d6 Force)

Funny note that a majority of his feats are for Bull rushing and not damage, Paladins are scary for bad guys at that level.


HP 41/48; AC 15/12/13 Used LoH(2/6) Used Smite (0/2) Effects:

Please note I won't be able to post reliably until Monday June 24. DMPC as needed.


Just to let everyone know, I will be taking a road trip with my wife to Cleveland this Thursday through Sunday and will most likely be not posting too much. (though I may have some time later at night at the hotel).


Stats:
AC 18/11/17, HP 53/60, F+8 R+4 W+8, Init +3, Per +16

No worries. I'll be traveling to Ireland for a family vacation from the 19th to the 29th. Still expecting to post 1/day, but if I slow at all, that's why and you have ok to GM PC Kelkzar to keep it moving.


AC 22/12/20, HP 54/54 F: +7, R: +4, W: +9*

Big management walk through today; Quintus will double move up.


Are you sure Kelkzar? You saw how well I did Trevor's Save!
;)


Stats:
AC 18/11/17, HP 53/60, F+8 R+4 W+8, Init +3, Per +16

Hmm, maybe I should assign it to a player. If you can make a Paladin miss his save...


Kelkzar, just got my RockCon email. I see you are GM'ing a few scenarios again!


Stats:
AC 18/11/17, HP 53/60, F+8 R+4 W+8, Init +3, Per +16

Oh Yeah! Join me for that Reign of Winter romp if you can...or if you have something else you'd like to run through on Sunday, let me know. I can always switch. I just got my 4th star last weekend so I'm looking forward to starting to run some of the specials like Year of the Shadow Lodge and Day of Demon so I can get going on that last star.

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