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GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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1,551 to 1,592 of 1,592 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

My main objection with knowledge checks and not taking 10, especially of the one that was just posted, is that it is so much cooler to reveal tidbits of things that enrich the story. So many times when I run an AP there is such a rich history and background for so many things that have no way of being revealed.


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

I won't be able to post much during Easter. Please bot me if needed.


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

Hit Points: 1d4 + 4 ⇒ (2) + 4 = 6
Favored class bonus: 3rd level spell known: Righteous Vigor
Skill Ranks: Intimidate (1), Know: Planes (1), Know: Religion (1), Perception (1), Stealth (2)
Feat: Combat Reflexes
1st level spell: Heightened Awareness
4th level spell: Stoneskin


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

Hit Points: 1d4 + 4 ⇒ (1) + 4 = 5
Skill Ranks: +1 to Acrobatics, Perception, Stealth; +2 to Sense Motive
Feat: Improved Two-Weapon Fighting
Other: gaseous form quiggong ability

I think with Kelkzar picking up Combat Reflexes, this party just came online as seriously, seriously lethal against corporeal humanoids. Therefore, from now on, all we'll ever fight are flying smoke creatures.

For her feat, it was either Improved TWF or Spinning Throw, which lets her use Improved Ki Throw at range, taking down opponents further away from her like bowling pins. I think I'll go for the reliable utility of the extra attack per round.


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

Quintus L11 HP: 1d4 + 4 ⇒ (2) + 4 = 6

Skill ranks: +1 to Knowledge (Religion), Spellcraft, Healing

Feat: open to suggestions.


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:
Quintus of Taldor wrote:

[dice=Quintus L11 HP]1d4 + 4

Skill ranks: +1 to Knowledge (Religion), Spellcraft, Healing

Feat: open to suggestions.

It isn't sexy, but Extra Channel?

Or look at Bless Equipment for something different.


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

Since Quintus is starting to get some reasonable offensive magic, I was considering Spell Penetration as well.

-Posted with Wayfinder


Human Wizard (diviner foresight) 11 | HP 87 | Init +13 | Perc +11 | AC: 17 T: 13 FF: 15 CMD: 16 | F +9 R +9 W +10 |
Resources:
Foretell 11/11, Prescience 10/10, Hero Points 3/3

+1 Level in Wizard
Add language: Giant.
+ Feat: Craft Staff (at 13th, I am thinking to take Staff-Like Wand).
+ 1 3rd, +1 6th per day
+2 6th level spells to spellbook: Greater Heroism, Summon Monster VI
+1d3 + 3 ⇒ (2) + 3 = 5 hit points
+1 round of Foretell
+11 Skill Points: Perception +1 (from headband), Spellcraft +1, Knowledge (arcana) +1, Linguistics +1, Knowledge (religion) +1, Knowledge (planes) +1, Knowledge (nobility) +1, Knowledge (geography) +1, Knowedge (history) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1

I'm still debating spells a bit. Any suggestions for good sixth level wizard spells? I don't often get to play at these levels.


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

I didn't think you could learn opposed school spells as one of your two freebies.

Disintegrate is a classic, as is chain lightning. Greater dispel magic is always practical and undeath ward looks like a good situational spell to use with a bonded item.


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Level 11:

+1 HD: 1d5 + 5 ⇒ (1) + 5 = 6
+1 BAB, +1 iterative attack;
Aura of Justice (!);
+1 lvl 3 spell per day;
Divine Bond +3;
4 skill points: Diplomacy, Knowledge (Nobility), Perception, Sense Motive.
1 Feat: Improved Vital Strike.


Spell Focus Necromancy was better for you Trevor! ;) Or was that me.....


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Depends... Am I aiming for antipaladin?


That would shake things up! The evil forces behind everything would welcome you!


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

Looking for thoughts...

I was contemplating this prestige class for Rowena. She would need to take the Deific Obedience feat as a pre-req. Has anybody ever experimented with any of these Deific Obedience prestige classes?

Also, would Rowena be allowed to take Deific Obedience at this level and pick up a level in this class now?


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Can't help. Sorry.


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

I haven't seriously tried to build a character with them yet.


Since you get a feat this level you can take the feat as the pre-req to take the class.

I haven't really looked much at the class, but following the Obedience seems hard to maintain. I am not really clear what class abilities you lose if you cannot do it.

You also need to find a deity that makes sense for your character. Since you follow the empyreal way one of the Empyreal Lords makes the most sense, or even Sarenrae with Quintus being a follower and her being an ex Empyreal.

Check out the Deity Obediences at this site under the deity's name if you need to see what they are for specific deities.


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

Actually, I think I'll pass. I had been looking for someway to get Disable Device into the party. Originally, I thought a Trapper ranger, but while the ranger class would be cool for her, I don't really see her as a trapper. The Evangelist would let her get Disable Device, but not the ability to deal with magical traps. She would be the best person, however, to pick up that skill. Her ability scores are good for it. If folks think it necessary, I could look into it for next level.

Plus, the boons for Korada are rather boring. +4 to saving throws versus lawful or chaotic spells? How often does that really come up?


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

I think I looked at this at one time for Kelkzar. Some of the higher level ones are pretty awesome for Ragathiel, but I think I felt like I was giving up too much in other areas (probably because I was looking at Mystery Cultist to get access at lower levels). He'd probably pretty regularly perform the obedience on this campaign.

His obedience would seem to work a little funny since they are all supposed to take an hour to perform. I wonder if he is expected to perform a ritual after his kills the first proven wrongdoer of the day? Probably is something I should consider picking up down the road.

Ragathiel:

Obedience
Slay a proven wrongdoer in Ragathiel’s name. It is not enough for the sacrifice to have an evil heart or evil intentions; the sacrifice must have committed evil or unlawful deeds. Gain a +4 sacred bonus on saving throws against spells and effects cast by evil creatures.

Boons
1: Virtuous Combat (Sp) bless weapon 3/day, litany of righteousnessUC 2/day, or magic vestment 1/day
2: Retribution (Su) You gain a sacred bonus equal to half your HD on damage rolls made with slashing weapons against the last creature to have physically wounded you within the last 24 hours.
3: Pure Soul (Sp) You can cast holy aura on yourself once per day. In addition to the effects of the spell, you gain DR 10/good and cold iron and you treat any weapon in hand as a +5 holy weapon for the duration of the effect.


You could do extra trait feat for 2 traits and take the trap finding one from Mummy's Mask and one other


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

Sentinel is a really cool prestige class for more martial types.


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

Getting back to feat selection, how about Divine Protection? It gives CHA bonus (+2, in this case) on all saves.


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:
GM Blood wrote:
You could do extra trait feat for 2 traits and take the trap finding one from Mummy's Mask and one other

Oooh... I have to think on this.

The Heavy Hitter regional trait doesn't specify a region, other than the implication that it's Tian Xia related because it comes from Dragon Empires primer. Nothing about getting +1 to damage from unarmed strikes really has to be specific to there though.

Picking up that and the Trap Finder trait... I might go with that, after all. She'll have a hard time with it all until she can pick up a thieves' toolkit, but the party will have somebody able to pick locks and deal with magical traps. I guess she was studying Jirin more closely than we first thought.


I'm ok with saying you or someone had some lockpicks in a pouch as a spare for Jirin when she was in the party and never took them out. (either forgot or for sentimental reasons).

I also don't have a problem with the other trait, fluff is easily changed and a +1 to damage for you will not be earth shattering! Might be awhile to catch up on skill points for disable device though.


AC 24/T 24/FF 18; F/R/W +13/+14/+13; Max HP 105; Current HP 68; Effects:

Well, I put all 5 in, so she's at +15 for now.


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

Studying Jirin or perhaps a little piece of her returns to roost in you when you find her old lockpicks in your pack :)


Rowena is actually the doppelganger that pretended to be her....oops said too much!


GM Blood wrote:
Rowena is actually the doppelganger that pretended to be her....oops said too much!

We to put things in perspective when I mean to "catch up", the locks on the chests are DC 35 and the magical trap DC on the vase is 34 so another level with +5 will go a long way :)


Human Wizard (diviner foresight) 11 | HP 87 | Init +13 | Perc +11 | AC: 17 T: 13 FF: 15 CMD: 16 | F +9 R +9 W +10 |
Resources:
Foretell 11/11, Prescience 10/10, Hero Points 3/3

Sorry, work has been crazy this week. I'll get Rauno's memorized spells updated as soon as I can.


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Please note I'll be mostly away from a computer starting tomorrow. Bot me as needed.


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Who grabs the wand?


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

I'd say you or Quintus. The two of you stand to gain the most from a Cha boost. I think.


Human Wizard (diviner foresight) 11 | HP 87 | Init +13 | Perc +11 | AC: 17 T: 13 FF: 15 CMD: 16 | F +9 R +9 W +10 |
Resources:
Foretell 11/11, Prescience 10/10, Hero Points 3/3

Or I can take it and use it on them, and free up Quintus and Trevor for other actions during combat. It would be something more effective for Rauno to do (after he's already cast Haste or other boosts) than, say, getting out his wand of magic missiles.


Stats:
AC 21/13/20 (raging 19/11/18), HP 109/109 (raging 131/131), F+10 R+5 W+10 (raging F+12, W+12), Init +3, Per +21

Definitely an option. I'd been thinking more of a short term pre-buffing option since it lasts 3 mins. Since its touch, you'd have to get up to them. Quintus is sometimes up, sometimes back, but Trevor is pretty much guaranteed to be in the fray.


Human Wizard (diviner foresight) 11 | HP 87 | Init +13 | Perc +11 | AC: 17 T: 13 FF: 15 CMD: 16 | F +9 R +9 W +10 |
Resources:
Foretell 11/11, Prescience 10/10, Hero Points 3/3

Things are starting to get back to normal for me. Work will likely still be crazy for a few more days, but smooth out after that.

I have updated his profile and his spells memorized. For sixth level spells, I went with Disintegrate and Greater Dispel Magic (Thanks Ro!). I did go with memorizing three knocks in case we hit things Rowena doesn't feel comfortable picking or exceeds her take 20.

Thanks for your patience!


Hitting the perfect storm of a buzz saw between work and home the last few days. Will try and post tomorrow!


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

Just passed near the GM, on my way to New Lisbon.

-Posted with Wayfinder


Waves! Exit 115 off of 90/94!


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

Traffic was ugly there last night.

-Posted with Wayfinder


HP 103/111; AC 22/11/21: +1 Haste, +4 Smite Evil Used LoH(0/9) Used Smite (1/4) Used Divine Bond (0/2) Effects:

Please note that I'm away for four days, with little access to Internet. Bear with, and bot, me.


I've been buried in real life stuff recently. I am trying to pull myself out of it and progress things. Please hang in there!


AC 22/12/20, HP 97/97 F: +9+1, R: +5+1, W: +11*+1

No problem; I have enough other stuff going on to keep me occupied.

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