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GM Blood's Age of Worms in Golarion

Game Master David James Olsen

Current Map
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I like games with more powerful characters usually, so 25 point buy is what I go with, but I was worried about six characters making this AP too easy, even if it has some killer spots. Guess so far I shouldn't have been worried.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

The rules don't seem clear on this--when a character drops below 0 HP, do they roll to stabilize and/or take bleed damage immediately, at their next action, or a round after they were dropped?


I treat it like bleed where you don't take the bleed damage immediately when the bleed condition gets put on you. I call for the check on their next round after they drop for simplicity sake.


GM Blood wrote:
I treat it like bleed where you don't take the bleed damage immediately when the bleed condition gets put on you. I call for the check on their next round after they drop for simplicity sake.

And that makes really good sense. It gives the fallen individual's peers a chance to act and save them before they risk taking that extra point of damage that may put them to negative con.


My preference as a GM and a player, if I am going to kill a player or be killed, I would rather it be a no question death then bleed out.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

I'll be out of town this weekend for an SF convention, heading out tomorrow morning, and even though the hotel has decent internet I'm not sure how much time I'll have to post. If necessary, DMPC me.


Here is a post I did for the other Age of Worms game.I plan the same thing for this game, but instead of doing a example map for you guys, I'll just copy what I typed there and link you to that test map. Let me know what you think:

Ok, here is my new experiment in map. This is just a start in what I'd like to do and want to add more.

Example map of new format

To the right you see enemies (Kullen's group) and friendlies (which is just your party for now)

Below that are the beginnings of come conditions (Prone will probably be a good one to have available)

Below that some effects (smoke and fire for now)

Underneath the map is a 30' radius template for channels. (and is easily resized) and I'll work on a cone template.

This allows me to copy the main template and import the map. Then I can copy your icons and place them in their spot. Import the most pics, and add them in the enemies spot and their location on the map.

What I eventually would like to do, but still on the fence is to give you all edit access and you can move your own characters. The dashed line on the right would be used to track your movement path of your move action, color coded to keep each character separate.

The however requires you to log in with a gmail account, which I have to grant access to. It can potentially make your posts longer. Requires you to be able to copy and paste your character/movement line and manipulate it (like resizing). And most importantly, not mess anything else up!

What are your thoughts? Both on some of the new things and of having more map access?

Thanks for any feedback!


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

I'm good with it. I like the map! I'm not as keen on moving the character myself, but if there is a marker of where he stood before, that might work.

In a nutshell, very nice!


The map is very nice, for sure. The problem with having us edit the map ourselves is that the vast majority of my posts are, like this one, done on my phone, rather than a computer. I'm not sure how well I'll be able to edit maps.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Well, if you install the google docs app on your phone, you should be able to edit stuff. :)

I generally let my players move themselves, and just check the map history if I need to verify move distances, etc. All the other work you've put into that looks like an awful lot of work, but pretty awesome.


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Yeah, the finish is great.


The nice thing is for the most part some of that will save me time in the long run. I have a few more ideas that I may integrate as time goes on.

I think between this game and the other the Let us move/don't move has been pretty split. I think I'll err on the side of not moving for now. maybe things will change as time goes on. There is 11 more chapters after this one to go, who knows what things will look like by then!


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Please note I'll be mostly away Monday and Tuesday.


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

That is a pretty darn amazing map. I use a ton of Google Docs so I have no concern with logging in. Haven't used the mobile app version of docs, but I'll give it a try. I'll definitely be watching to see how this works and may adopt it for my games too.


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

I would certainly willing to give it a try it it were to make it a lot easier on you, but I haven't used google docs before.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

That does look pretty slick.


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

I had considered being one of the pushers and using prescience to try and get a good roll. In hindsight, knowing what my next d20 roll would be, that clearly would have been better. Hopefully it won't matter after Kelkzar and Trevor make their rolls.


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Please note I'll be away from Friday to Monday.


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

My vacation plans are pretty much settled.

Approximately, I'll be away:

June 14-17, no access
June 23 to July 24, no access
July 28 to August 5, spotty access


OK, I'll try and keep those in mind. I'm sure everyone will have these kind of weekends coming up

(I think mine will be Aug 22nd-26th)


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

I'm having one of them now, although I'll generally be at hotels with internet access.


If you are having trouble posting you can let me know via pm what you want to do and I can fill it out for you (otherwise known as "you're up!"


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

I'm back to more normal levels of connectivity. Between being sick and not having much time connected with anything better than a phone, I had very little opportunity to post. I think I need a better phone....


Just a note tomorrow Saturday Afternoon I will be having my friends over for the Age of Worms game that inspired this one. That will certainly include way too much to drink (house rule is one must take a shot of booze after rolling a 1 on an attack) so I won't be updating in the afternoon until sometime Sunday.

Starting the 7th chapter out of 12, characters just reached 13th level

Dwarf Paladin of Torag with a cleric of Torag as a follower
Elven Inquistor
Human rogue/shadow dancer
Human Evoker (Admixture School)


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

That's quite a feat. Congrats!


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

I hope the dice treat you well, or you may have to type very quietly on Sunday.


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

+1 to Trevor's comment. Very impressive to get that far.


Well made it halfway through #7 on Saturday, which is about right (usually takes us two Saturdays to get through each chapter) August will probably be our next game.

Also on that front, I am finally finished with my conversion through #7. When I ran through it with my friends, I ran #1 and #2 as printed 3.5, converted roughly #3 to core rules, converted #4 roughly with APG thrown in, and did full conversions through #7 (You can tell by the conversion above when we ran them, #1 Beta rule, #3 and #4 Core and #4 APG was out)

So now I can take a deep breath knowing I have at least 6 months before having to finish converting #8


By the way I was updating the campaign sheet with what was found and remembered I didn't update your xp. After doing that, I realized that you hit exactly what was needed for 3rd level. Congrats!


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1
GM Blood wrote:

Well made it halfway through #7 on Saturday, which is about right (usually takes us two Saturdays to get through each chapter) August will probably be our next game.

Also on that front, I am finally finished with my conversion through #7. When I ran through it with my friends, I ran #1 and #2 as printed 3.5, converted roughly #3 to core rules, converted #4 roughly with APG thrown in, and did full conversions through #7 (You can tell by the conversion above when we ran them, #1 Beta rule, #3 and #4 Core and #4 APG was out)

So now I can take a deep breath knowing I have at least 6 months before having to finish converting #8

Oh, I don't know...if we all posted many, many times in the next few months, maybe we could catch up with the other group? Naaah...I didn't think so.

Also, thanks for the notice on leveling. Very timely to have Quintus able to cast lesser restoration.


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

HP: 1d4 + 4 ⇒ (4) + 4 = 8

Rowena leveled. Now things really start to get fun with her!


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

HP: 1d4 + 4 ⇒ (1) + 4 = 5

Favored class bonus to HP, true strike as my free formula. Feat: Piranha Strike.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Curse alchemists lack of level 0 spells. :) I've got spellcraft and a racial bonus to ID items, but no detect magic. Guess I need to learn identify.


By the way, aside from a little cleanup you guys are finished with chapter 1. Good job!


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Thanks...it's been fun and challenging.


It definitely has challenging moments. Hopefully we can get back to posting and get things moving again.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

HP: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Averages out with second level, which I maxed. Any suggestions for a useful feat?


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

+1 reflex, +1 fort.
+1d6 + 2 ⇒ (4) + 2 = 6 hit points.
+Abyssal to languages.
+Feat: Craft Wondrous Item.
+1 skill point to each: Craft (Alchemy), Fly, Knowledge (Arcana, Dungeoneering, History, Planes, Religion), Spellcraft, Linguistics.
+2(+1 domain) 2nd level spells to spells memorized.
+spells to spellbook: See Invisibility, Bull’s Strength.

GM, is Craft Wondrous okay, or is this an AP where there really isn't any time to work with it?


Rauno, Hps for you would be 1d3+3 (+2 more for con)

There can be some downtime for crafting, depends between chapters of course, but in general you will get some time.


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

1d5 + 5 ⇒ (4) + 5 = 9

As I mentioned in a previous post, I'm away for a few days, then leaving for a month next week.


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Lots of stuff at level 3!

-Aura of Courage (immune to fear, to be roleplayed)
-Divine Health
-Mercy

I still have to figure my feat...


Trevor, send me a PM and let me know if there is anything special you want me to do for you while you are gone and a GMPC for a bit


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

Hit points 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Alright, an extra hit point! I am utterly certain it will come in handy...


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

Hit points 1d4 + 4 ⇒ (4) + 4 = 8 +2 Con = 10 Oooh nice!

EDIT: Everything is updated to Level 3.


Unless I missed a couple I have these items as unclaimed. May be a good time to hand these out if anyone wants or can use them

chainmail +1
mw quarterstaff
wand of unseen servant - 16 charges
wand of shatter - 7 Charges
goggles of minute seeing
Circlet of Wisdom +2 (with Zosiel's glyph)
Amulet of Natural Armor +1

These potions from Filge
potion of cure moderate wounds
potion of cure light wounds

The the 4 injectable potions via the syringe device
Milky Blue potion of gentle repose
Deep Red potion of false life
Sallow Yellow potion of ghoul touch
White with Black Streaks potion of chill touch


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

I've updated Quintus. He took his favored class bonus as a skill point this time, and picked up a rank in Diplomacy.


Quintus, level 3 feat?


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

How does Sun's Blessing interact with the Turn Undead feat? (That is, would Quintus' Turn Undead also ignore channel resistance?)


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

Either the amulet or the circlet would be nice for Rowena.


Quintus, I would think it would ignore it.

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