GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Fauchard is very fun :) With enlarge and that, you'll be able to get to them all over the rooms.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Aargh! And here I am with a terrible character for performance combat in the perfect situation! Curses! Trevor, quick, switch that retcon feat again, you've got the Charisma to pull it off :-D


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Ok, one more change thanks for a helpful suggestion from the studio audience :)

Starting at: 24,911 gp +66 gp from last time is 24,977.
- Sell or return to party loot: +1 lamellar (steel) armor (650 gp; total 25,627 gp)
- Sell or return to party loot: +1 cloak of resistance (500 gp; total 26,127 gp)
- Take ring of protection +2 from party loot (4,000 gp, total 22,127 gp)
- Buy cloak of fangs (2,800 gp, 19,327 gp)
- Buy sandals of lightest step (5,000 gp; total 14,327 gp)
- Buy mithral breastplate (4,200 gp; total 10,127 gp)
- Upgrade +1 falchion to +1 keen falchion (3 slots of Rauno time, 3,000 gp; total 7,127 gp)
- Upgrade mithral breastplate to +1 (0.5 slots of Rauno time, 500 gp; total 6,627 gp)
- Upgrade belt of giant strength +2 to +4 (6 slots of Rauno time, 6,000 gp; 627 gp)

I'll wait on the upgrade to the amulet of natural armor until another time.

So, that means I'll use 3.5 slots of Rauno's time now and reserve an additional 6 slots for the future when it can get worked in for the belt upgrade.


Game last night we didn't make too much progress as we had leveling to the 19th (a lot was already done, but still took time). Then we had magic items to sell and buy. Then some talking and stories before finally starting then ordering food, then starting and then eating food that was ordered. Then finally really starting. We got a small chunk done before one of the player's wife called freaked out (They seem to be having a lot of weird things going on in their house. Like ghost stuff potentially)

So he had to leave early which worked out ok as the wife was home so the rest of us just talked until we crashed. But, still plodding along towards the end!


Rauno, do you have a list of your slots of time available to fit in everyone's list of requests?


Here's a tenative schedule for crafting. I'd love for anyone to let me know if I'm missing any of their requests, or if they want certain things prioritized differently. I put Rauno's haversack first, so he can carry around all the stuff he needs to continue crafting as the story moves on. Otherwise, he'll hold his personal crafting until he finishes the items for the others. After the fifteen days, he can continue to improve on enchantments while people sleep.

Day one: Rauno handy haversack 1 of 2 and 2 of 2.
Day two: Trevor plate to +2 1 of 3 and 2 of 3.
Day three: Trevor plate to +2 3 of 3, Rowena headband 1 of 4.
Day four: Rowena headband 2 of 4 and 3 of 4.
Day five: Rowena headband 4 of 4, Kelkzar keen falchion 1 of 6.
Day six: Kelkzar falchion 2 of 6 and 3 of 6.
Day seven: Kelkzar falchion 4 of 6 and 5 of 6.
Day eight: Kelkzar falchion 6 of 6 and Quintus scimitar to keen 1 of 6.
Day nine: Quintus scimitar to keen 2 of 6 and 3 of 6.
Day ten: Quintus scimitar 4 of 6 and 5 of 6.
Day eleven: Quintus scimitar 6 of 6 and Trevor slippers 1 of 2.
Day twelve: Trevor slippers 2 of 2 and Rowena amulet 1 of 10.
Day thirteen: Rowena amulet 2 of 10 and 3 of 10.
Day fourteen: Rowena amulet 4 of 10 and 5 of 10.
Day fifteen: Rowena amulet 6 of 10 and 7 of 10.

That leaves finishing Rowena’s amulet (1.5 days), Trevor’s haversack (1 day), Kelkzar’s chain shirt to +2 (3 days), Kelkzar’s amulet to +2 (3 days), Kelkzar’s belt to +4 (3 days), Rauno’s cloak (2 days), Rauno’s Bonded Object (2 days), Rauno’s amulet adding natural armor (1.5 days), Rauno’s belt (2.5 days), Rauno’s boots (1 day), Rauno’s arrow magnet and bead (1 day).

Edit: Also, if an enchantment can be broken down into steps, which step should come first? For example, Rowena's belt of physical might (strength, dexterity). In two days, Rauno can create a belt of mighty strength, and in three more days improve it to the belt of physical might. Would you want the strength complete first, or the dexterity?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I changed mine up on you Rauno. Falchion is fine, but I'm going to have you enchant a mithral breastplate for me instead of the chain and I'm dropping the amulet. Still hope to do the belt eventually. See post 3 above yours.


No problem. I will write up a revised schedule after the others have a chance to chime in.


Trevor, Rowena and Quintus, do I have your asks summarized correctly above? Are you okay with some items continuing to be improved as we adventure? Do you want any changed in priority to be completed earlier or later?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

It's fine by me. It doesn't look like we'll be going anywhere, except into the arena, so it shouldn't be too hard for Rauno to work on them during our down time.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Fine w/me, thanks.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I'm good.


I also put the rules and betting for the Champion's Games in the campaign tab for easier access later down the road.


Before I reorder Rauno's crafting schedule, are we sure that no one wants to consider one of these babies? 1,250 gp, or 1,875 to add it to an existing magical neck slot item.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Too bad Rowena already has something in the neck slot. We already know Aurik & co. use golems.


Well, I can add it to any existing neck slot item; it just costs 50% more (that's the 1,875 price point).


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Golem DR doesn't prevent Rowena from tossing them all over the place. Danage dealing is for Kelkzar and Trevor.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I'll go ahead and do it and drop the cloak of fangs (keeping the cloak of resistance). Will be adding it to Kelkzar's amulet of natural armor. As cool as the cloak is, the golembane scarab is likely to be more useful.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I had cash left, so I'm getting one :)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Still considering what to do with Quintus' L9 feat. There was an interesting one in Part 3 of Mummy's Mask:

Cleansing Burst:

Your channeled energy wards off disease.

Prerequisites: Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature.

Benefit: When you channel positive energy to harm or turn undead creatures, any undead creatures in the area lose the ability to cause disease with their melee and ranged attacks for 1d4+1 rounds. If an undead creature successfully saves against your channeled energy, this duration is reduced to 1 round for that creature. Immunity to positive energy negates this ability.

When you channel positive energy to heal living creatures, any living creatures in the area gain a +4 sacred bonus on saving throws against disease for 1d4+1 rounds. Creatures not healed by positive energy receive no benefit.

GM B, 1) do you think it would be worth taking, given what we'll be facing; and 2), if so, would you allow it?


1) You know at least the spawn of kyuss that you fought has the ability to inflict disease on a hit. And Eligos said those were the least of the undead Kyuss created. The worms that you encounted isn't a disease, but with what Eligos told you I am ok with letting you know that:

Quote:
While a worm is inside a victim, a remove curse or remove disease effect destroys it, and a dispel evil or neutralize poison effect delays its progress for up to as long as an hour.

If you remember it can transfer worms during its slam or by ranged touch.

2)I have no problem with this feat if you choose to take it.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

I'll take that, then.


Now all you as a group have left to do is figure out your team name!


Regarding crafting schedule:
Breaking it down into four hour sessions, each of which Rauno can complete up to 1,000 gp worth of base price for items, here is the order we are looking at:

Rauno handy haversack 1 of 2.
Rauno handy haversack 2 of 2.
Trevor plate 1 of 3.
Trevor plate 2 of 3.
Trevor plate 3 of 3.
Rowena headband 1 of 4.
Rowena headband 2 of 4.
Rowena headband 3 of 4.
Rowena headband 4 of 4.
Kelkzar falchion 1 of 6.
Kelkzar falchion 2 of 6.
Kelkzar falchion 3 of 6.
Kelkzar falchion 4 of 6.
Kelkzar falchion 5 of 6.
Kelkzar falchion 6 of 6.
Quintus scimitar 1 of 6.
Quintus scimitar 2 of 6.
Quintus scimitar 3 of 6.
Quintus scimitar 4 of 6.
Quintus scimitar 5 of 6.
Quintus scimitar 6 of 6.
Trevor slippers 1 of 2.
Trevor slippers 2 of 2.
Trevor golembane 1 of 2.
Trevor golembane 2 of 2.
Kelkzar golembane 1 of 2.
Kelkzar golembane 2 of 2.
Rowena amulet 1 of 10.
Rowena amulet 2 of 10.
Rowena amulet 3 of 10.

Below this point is after the initial fifteen days of crafting:
Rowena amulet 4 of 10.
Rowena amulet 5 of 10.
Rowena amulet 6 of 10.
Rowena amulet 7 of 10.
Rowena amulet 8 of 10.
Rowena amulet 9 of 10.
Rowena amulet 10 of 10.
Kelkzar breastplate 1 of 2.
Kelkzar breastplate 2 of 2.
Rauno’s amulet 1 of 3.
Rauno’s amulet 2 of 3.
Rauno’s amulet 3 of 3.
Trevor’s haversack 1 of 2.
Trevor’s haversack 2 of 2.
Kelkzar’s belt to 1 of 6.
Kelkzar’s belt to 2 of 6.
Kelkzar’s belt to 3 of 6.
Kelkzar’s belt to 4 of 6.
Kelkzar’s belt to 5 of 6.
Kelkzar’s belt to 6 of 6.
Kelkzar’s amulet 1 of 6.
Kelkzar’s amulet 2 of 6.
Kelkzar’s amulet 3 of 6.
Kelkzar’s amulet 4 of 6.
Kelkzar’s amulet 5 of 6.
Kelkzar’s amulet 6 of 6.
Rauno’s cloak 1 of 4.
Rauno’s cloak 2 of 4.
Rauno’s cloak 3 of 4.
Rauno’s cloak 4 of 4.
Rauno’s ring 1 of 4.
Rauno’s ring 2 of 4.
Rauno’s ring 3 of 4.
Rauno’s ring 4 of 4.
Rauno’s belt 1 of 5.
Rauno’s belt 2 of 5.
Rauno’s belt 3 of 5.
Rauno’s belt 4 of 5.
Rauno’s belt 5 of 5.
Rauno’s natural armor 1 of 3.
Rauno’s natural armor 2 of 3.
Rauno’s natural armor 3 of 3.
Rauno’s boots 1 of 2.
Rauno’s boots 2 of 2.
Rauno’s arrow magnet 1 of 1.
Rauno’s bead 1 of 1.


The time spent in the Arena will count as adventuring, the slower crafting time applies. You may want to shift Rowena'a Amulet for something that take three or less slots so it is done then begin on it after the tournament.

Day 0 is 6PM at the feast so that will be the last slot. (Currently Rowena amulet 3 of 10.) Day 1 through 5 scheduled in the arena evens would net you time for 2.5 slots. (2,500 gp)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Since they know the date of the tournament, and that it will only last three days, it makes more sense for Rauno to start and complete Kelkzar's armour, rather than start an amulet that won't be done in time anyway.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

For a team name, something with angels in it? The Steel Angels?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Risen Angels?


Magnimar's Angels?


Revised list:

Any more suggestions?

Completed by the start of the arena:
Rauno handy haversack 1 of 2.
Rauno handy haversack 2 of 2.
Trevor plate 1 of 3.
Trevor plate 2 of 3.
Trevor plate 3 of 3.
Rowena headband 1 of 4.
Rowena headband 2 of 4.
Rowena headband 3 of 4.
Rowena headband 4 of 4.
Kelkzar falchion 1 of 6.
Kelkzar falchion 2 of 6.
Kelkzar falchion 3 of 6.
Kelkzar falchion 4 of 6.
Kelkzar falchion 5 of 6.
Kelkzar falchion 6 of 6.
Quintus scimitar 1 of 6.
Quintus scimitar 2 of 6.
Quintus scimitar 3 of 6.
Quintus scimitar 4 of 6.
Quintus scimitar 5 of 6.
Quintus scimitar 6 of 6.
Trevor slippers 1 of 2.
Trevor slippers 2 of 2.
Trevor golembane 1 of 2.
Trevor golembane 2 of 2.
Kelkzar golembane 1 of 2.
Kelkzar golembane 2 of 2.
Kelkzar breastplate 1 of 1.
Rauno’s boots 1 of 2.
Rauno’s boots 2 of 2.

Completed after day 1 of arena:
Rauno’s ring protection 1 of 2.

Completed after day 2 of arena:
Rauno’s ring protection 2 of 2.

Queue following arena:
Rowena amulet 1 of 10.
Rowena amulet 2 of 10.
Rowena amulet 3 of 10.
Rowena amulet 4 of 10.
Rowena amulet 5 of 10.
Rowena amulet 6 of 10.
Rowena amulet 7 of 10.
Rowena amulet 8 of 10.
Rowena amulet 9 of 10.
Rowena amulet 10 of 10.
Trevor’s haversack 1 of 2.
Trevor’s haversack 2 of 2.
Kelkzar’s belt to 1 of 6.
Kelkzar’s belt to 2 of 6.
Kelkzar’s belt to 3 of 6.
Kelkzar’s belt to 4 of 6.
Kelkzar’s belt to 5 of 6.
Kelkzar’s belt to 6 of 6.
Kelkzar’s amulet 1 of 6.
Kelkzar’s amulet 2 of 6.
Kelkzar’s amulet 3 of 6.
Kelkzar’s amulet 4 of 6.
Kelkzar’s amulet 5 of 6.
Kelkzar’s amulet 6 of 6.
Rauno’s cloak +2 1 of 3.
Rauno’s cloak +2 2 of 3.
Rauno’s cloak +2 3 of 3.
Rauno’s cloak +3 1 of 5.
Rauno’s cloak +3 2 of 5.
Rauno’s cloak +3 3 of 5.
Rauno’s cloak +3 4 of 5.
Rauno’s cloak +3 5 of 5.
Rauno’s belt con 1 of 4.
Rauno’s belt con 2 of 4.
Rauno’s belt con 3 of 4.
Rauno’s belt con 4 of 4.
Rauno’s belt dex 1 of 6.
Rauno’s belt dex 2 of 6.
Rauno’s belt dex 3 of 6.
Rauno’s belt dex 4 of 6.
Rauno’s belt dex 5 of 6.
Rauno’s belt dex 6 of 6.
Rauno’s ring of feather fall 1 of 3.
Rauno’s ring of feather fall 2 of 3.
Rauno’s ring of feather fall 3 of 3.
Rauno’s amulet 1 of 3.
Rauno’s amulet 2 of 3.
Rauno’s amulet 3 of 3.
Rauno’s arrow magnet 1 of 1.
Rauno’s bead 1 of 1.


And pick the leader/captain of the team as well


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor won't like to pretend they are angels, though he'd be fine with something related to the Empyreal Lords...


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

The best part of my job...


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Cool! You're conducting?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

The Empyreal Fist?

I can't come up with something that's not corny...

What's the role of the captain?


Varisian Scions?

Would invisibility and black tentacles be allowed, or are those considered to 'obscure the action'?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I like it!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Empyreal Five?

Doppel-bängers?


other spending:
In addition to the magic items and crafting materials, Rauno also bought and sold some mundane gear, as well as 200 gp for restorations.
Sold:: travelers outfit, pouch, scroll case (3), antiplague, backpack, parchment (5), waterproof bag,
Income: 24911.12 from treasure split, 29.25 from stuff sold, 260 from previous gold
200 gp spent for restorations.
182.37 gp left
25018 gp spent


Invisible banned for sure. Black tentacles is iffy, but I would lean towards banned.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Will you be using the performance combat rules for the arena fights?


Not using those rules


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Well, corny is half the fun...though maybe not in character for Trevor :)
The Empyreals?
The Empyreal Promise?
The Empyreal Deal?
The Empyreals Strike Back?
Empyreal Steel?
The Empyreal World?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I don't know about leader. Rauno maybe? Or Quintus?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

The Empyreals is nice, concise, describes them, and isn't too corny. I say we go with that.


I'm going with the Empyreals and with Quintus as the Leader unless I hear differently. Quintus seems like a good choice between being from the city and having a decent charisma/diplomacy.

Now the question is, do you guys want to try and bluff you ranking up or down during the dinner? Not your party strong suit, but may help in your betting if you choose to bet on yourselves (The lower the ranking, the better the odds pay out) or if you want to grab attention you can raise your ranking.

Let me know, I will do the rolling.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I think we want to avoid attention, don't we? Slip under the radar, as it were. Can they make Sense Motive checks to ascertain the actual (roughly speaking) ability level of their competitors? That might be a better use of the Free Dinner.


I'll post all of the team Ranks on the first day of competition. Otherwise the dinner won't get you much more than team names (Gather info/diplomacy can do that).


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I just meant as a counter to other teams' Bluff checks, using Sense Motive to determine that the guy talking about meteorswarms and wishes is covering up his maximum of magic missile and acid splash, or that the big scary fighter actually looks like a hardened warrior and not a farrier in stolen armour.

I understand if you just want to go with set DCs for the Bluff checks to simplify things.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I agree, think we want to slip under the radar. Definitely not interested in elevating our profile.

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