GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

No rush. I'm going to be spending a lot of weekends (and a couple of weeks) on the road in the next month or so, and I expect it'll also take a little time for everyone to level up.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Did Jirin drop our game? She hasn't posted in awhile, I suppose.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Losing that 93 hp crit was agonizing.

Here's Kelkzar's hp roll 1d8 ⇒ 8

He'll continue to take the favored class bonus to +1/2 intimidate and identify

Spells will take some thought. I realized during the fight with Zyrxog that I never picked my last 3rd level spell and now I have another one to pick.

Skills: Intimidate, Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth

Got a question on feats. By RAW, I can't take Extra Rage Power because I don't have the Rage Power class ability though I do have Rage as an ability. Would you be ok with me taking the feat or prefer to stick with RAW?

I'm also going to lock in Amplified Rage as a teamwork feat and swap in Paired Opportunists as the variable one. So now Lastwall Phalanx and Amplified Rage will be locked with one variable.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Back to monk levels...

HP: 1d4 + 4 ⇒ (3) + 4 = 7

I was originally planning on swapping high jump with a qinggong ability ability like barkskin, but flinging herself places seems so in character, I'm keeping it.

Anybody have any feat suggestions? I'm thinking Step Up or Nimble Moves at the moment.


Kelkzar, I am ok with Extra Rage. It would fit.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Everything is done except to pick a new feat.


Hit points 1d3 + 3 + 2 ⇒ (2) + 3 + 2 = 7. In case there was a doubt, Rauno will take another level in wizard.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus is, of course, taking another level of cleric.

Quintus L9 HP: 1d4 + 4 ⇒ (2) + 4 = 6

Incrementing Knowledge (Religion), Spellcraft, Healing, and Sense Motive.

Not sure what to take for a feat. Scimitar isn't a very good weapon for Vital Strike, AFAICT. Maybe an item creation feat--wand, or ring? Anything else that can punch up his weapon damage?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22
Quintus of Taldor wrote:

Anything else that can punch up his weapon damage?

Keeping Trevor and Kelkzar on their feet? ;-)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

True that. Extra Channels wouldn't hurt in that regard, since he's curing 5d6/channel at the moment.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

So, it looks like I'm going to go with plain old boring Improved Grapple for the next feat. There was a time fighting the mind flayer that I had considered using a grapple to immbolize the thing, and pin it while it was nauseated, and that might have saved Jirin if she'd been able to pull it off.


Updates for Rauno:

+1 level wizard
+1 Fort, +1 Reflex
+1 language: Undercommon
+Feat: Fast Study
+7 Hit Points
+10 Skill Points, one each in: Knowledge (arcana), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Spellcraft. Also, +1 skill point to Perception from headband.
+1 second level spell per day
+2(+1) fifth level spells per day
+2 spells to spell book: Telepathic Bond, Summon Monster V.

I still need to audit his wand charges after this and see where those are at.


Quick channel can be nice giving you a chance to use your standard action yet


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I think at 11th level I'll go with Binding Throw. She'll have picked up Greater Trip at 10th level from her monk level, so at that point, she'll be tripping, taking two AoO for damage, then an AoO for a free grapple check, which if she makes, she'll use her flurry maneuver for another grapple check to make a pin. That should take care of any somatic casties. At 13th level, there's Chokehold which will take care of almost all casties as she slowly strangles 17th-level wizards without breaking a sweat.


I am also open to input as what spells to take, especially now as we go into higher levels that I haven't played much. I am less familiar with the ultimate books' offerings than core. This is especially true if there are spells that you think would go well with your characters (buffs for them, or debuffs for foes).

At this level, I was taking Telepathic Bond (because I have to take a school spell as one of my two choices) and Summon Monster V (because of its versatility. I was also heavily considering things like Teleport, Wall of Stone and Wall of Force, all of which I may try to get through scrolls.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Teleport is always useful, though less so with APs because it's assumed you aren't gallivanting about but following a script which can't assume the ability to teleport. My only experience in high-level play was in 3.0 homebrew where the PCs moonlighted as university professors, high priests, and baronesses, and so needed the ability to pop in and out all over the world.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Hungry pit is a very nice battlefield control spell. Takes them out of the fight for awhile and hurts them in the meantime. With Rowena around to toss baddies hither and thither, pits and the like should always have a few customers.


If it were me and i had gm knowledge i would wait at least one more level for teleport. But that is just me.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Rauno, I wasn't aware that wizards had to take a school spell for one of their two free spells per level. Or do you want to take it so you have something to put into your L5 school slot?


Huh.

Where the heck did I get that from? I really could have sworn... I checked the 3.5 srd and it wasn't something I carried over from 3.5. That is so bizarre.


He gets a free spell slot for a divination spell, which could be used in conjunction with a metamagic feat or memorize a lower level spell in that slot.


OK, update from Macharius is he ended up getting way over his head in real life stuff and is OK with staying dead at this time. He of course always has a spot in one of my games if something is available down the road and his schedule clears up.

So that leaves us with a decision....stay with 5 or get a replacement? What say you all?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Stay with 5.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

1d5 + 5 ⇒ (3) + 5 = 8

Paladin 9
BAB +1
Ref save +1
Mercy Poisoned
Feat: Improved Critical? I was thinking Trevor would hone his battle skill and actually choose a different weapon based on him seeing Kelkzar fight.
1 more level 1 spell per day
Skills (4) Diplomacy, Ride, Sense Motive, Perception.


Thanks for the update Macharius; it is good to know it isn't too serious.

I'm good with 5, unless you think there is a strong need for someone with trapfinding in the upcoming storyline.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

5 is fine for me, too.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I'm also good with 5.


Five it is!


By the way, as tragic as that moment could have been without hero points, I love the flavor you two brought in with using it. The fire connection and Sarenrae for Quintus and the divination aspect for Rauno


Thanks! I also loved the resolution that Quintus wrote for Jirin. It was very image provoking.

And how serendipitous that I took undercommon as his language this level. I just finished collecting the other plane languages and the elemental languages, so I picked that based on having seen the drow thralls. I didn't know it would be so immediately useful. :)


It is funny that Mythic rules were mentioned, as I wish I was more familiar with it and replace hero points with that. However I am not sure I could balance things correctly (I'm not sure how good I have managed to balance it without it, but I feel I've hit pretty close with the marquee battles.)

I think if I wanted to try out Mythic in Age of Worms I would have to start from the beginning with it in mind the whole way through. But, I know of an excellent place to introduce it, so maybe by then I can sneak it in! ;)


Since you can now cast breath of life, I will let you know a house rule we use in my home games. Breath of Life can be spontaneously converted like any other cure spell (James Jacobs suggested to think of it as Cure Deadly Wounds). So one you don't have to have it memorized, and two if you have reach spell and 6th level spells you can use that and not have to move.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Good to know; I guess that means my usual L5 domain spell is going to be flame strike, then. BTW, I'll be out of town for the US holiday weekend; may have a chance to check in, but posting will be curtailed.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

That was an awesome chapter. Thanks GM!!


In the next day or so, I'll get the loot updated in this profile.


GM, in our hurry to get to the mind flayer, we never detailed out what his drow guards had in that last large fight with the priestess. We found the keys on her and bolted. When it is convenient for you, if their remains were where we left them, can we get the gear they had?

When figuring out shares, should I divide in Jirin? At the very least, she should take the periapt that was given to her by the woman we freed early on.

Edit: Was there anything special about the pseudo dragon statue?


She had: +1 light fortification breastplate, +1 heavy steel shield, +1 spell storing morningstar, mw hand crossbow with 20 bolts, Key (To the gate where you found the prisoners (AKA food for the mind flayer)

Her guards had: 1 chain shirt, mw heavy steel shield, +1 rapier, mw hand crossbow, 20 bolts

I'd say yes to divide in Jirin, though if someone wanted the periapt that would be ok.

The pseudo dragon statue is actually a petrified pseudo dragon.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor will switch weapons. He knows enough about fighting supported by Iomedae's grace amd through watching Kelkzar that a falchion is a better weapon for him.

Can he move the enchantment to a new weapon, paying the difference? Or should he sell his weapon and buy a new one? I'm not sure how you wish to handle such things.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Can we get a stone to flesh spell cast on the pseudodragon?


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Let's definitely do that stone to flesh.


Trevor, you can sell your current (at half cost) then pay the difference for the new. Or if someone has the creation feat and the time, you can sell for half and make for half.

In terms of time coming up (You don't know this in game), you will have a couple days before meeting Eligos and then about 2 weeks before the next thing kicks in...lets say 15 free days before back in the thick of it.


Stone Salve

Or you can find a scroll to cast, with chance to fail since it is 6th level.

Or wait to 11th when Rauno can do it.

Or hire someone and that will cost you 660 gp after a couple of days (Eligos could probably arrange it)


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Ha, I have found displacement's kryptonite! Hunter's eye! Make that one of Kelkzar's 3rd level spells!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Interesting. Inquisitor's do not have an aura do they? Trying to figure out if Litany of Righteousness is worth it. Quintus and Trevor would benefit, but I don't think Kelkzar would.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I cast it usually, but my CL is not great against SR.


Since I am pretty sure that Rauno can take ten to identify magic items, and I'll put together an in character post about them.

There's a few that he needs better than a 10:
DC 32 rod (failed initial attempt). Second attempt 1d20 + 19 ⇒ (6) + 19 = 25,
third attempt 1d20 + 19 ⇒ (6) + 19 = 25, fourth attempt 1d20 + 19 ⇒ (7) + 19 = 26, fifth attempt 1d20 + 19 ⇒ (11) + 19 = 30, sixth attempt attempt 1d20 + 19 ⇒ (20) + 19 = 39. So, almost a week before he knows what it is.

DC 32 book. First attempt 1d20 + 19 ⇒ (17) + 19 = 36. Gets it right away.

Knowledge (arcana) for dragon head 1d20 + 19 ⇒ (14) + 19 = 33
Knowledge (planes) for the chains 1d20 + 19 ⇒ (4) + 19 = 23
Knowledge (arcana) for eye stalks 1d20 + 19 ⇒ (13) + 19 = 32

Looks like he made everything except the chains.

Edit: Looking through spoilers he qualified for... What is the plus for the tome? 0_0


Actually Rauno the book is a cursed item so you will have to make make two DC 15 Will Saves. (And you didn't score high enough to identify it as such)


Will save 1d20 + 7 ⇒ (2) + 7 = 9
Will save 1d20 + 7 ⇒ (19) + 7 = 26


BOOK

You take 1 permanent drain of Int and Cha

You would have needed a Spellcraft check of 45 to identify it as such

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