Kelkzar Redjaw |
Losing that 93 hp crit was agonizing.
Here's Kelkzar's hp roll 1d8 ⇒ 8
He'll continue to take the favored class bonus to +1/2 intimidate and identify
Spells will take some thought. I realized during the fight with Zyrxog that I never picked my last 3rd level spell and now I have another one to pick.
Skills: Intimidate, Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth
Got a question on feats. By RAW, I can't take Extra Rage Power because I don't have the Rage Power class ability though I do have Rage as an ability. Would you be ok with me taking the feat or prefer to stick with RAW?
I'm also going to lock in Amplified Rage as a teamwork feat and swap in Paired Opportunists as the variable one. So now Lastwall Phalanx and Amplified Rage will be locked with one variable.
Rowena Lordail |
Back to monk levels...
HP: 1d4 + 4 ⇒ (3) + 4 = 7
I was originally planning on swapping high jump with a qinggong ability ability like barkskin, but flinging herself places seems so in character, I'm keeping it.
Anybody have any feat suggestions? I'm thinking Step Up or Nimble Moves at the moment.
Quintus of Taldor |
Quintus is, of course, taking another level of cleric.
Quintus L9 HP: 1d4 + 4 ⇒ (2) + 4 = 6
Incrementing Knowledge (Religion), Spellcraft, Healing, and Sense Motive.
Not sure what to take for a feat. Scimitar isn't a very good weapon for Vital Strike, AFAICT. Maybe an item creation feat--wand, or ring? Anything else that can punch up his weapon damage?
Rowena Lordail |
So, it looks like I'm going to go with plain old boring Improved Grapple for the next feat. There was a time fighting the mind flayer that I had considered using a grapple to immbolize the thing, and pin it while it was nauseated, and that might have saved Jirin if she'd been able to pull it off.
Rauno Redpath |
Updates for Rauno:
+1 level wizard
+1 Fort, +1 Reflex
+1 language: Undercommon
+Feat: Fast Study
+7 Hit Points
+10 Skill Points, one each in: Knowledge (arcana), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nature), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Linguistics, Spellcraft. Also, +1 skill point to Perception from headband.
+1 second level spell per day
+2(+1) fifth level spells per day
+2 spells to spell book: Telepathic Bond, Summon Monster V.
I still need to audit his wand charges after this and see where those are at.
Rowena Lordail |
I think at 11th level I'll go with Binding Throw. She'll have picked up Greater Trip at 10th level from her monk level, so at that point, she'll be tripping, taking two AoO for damage, then an AoO for a free grapple check, which if she makes, she'll use her flurry maneuver for another grapple check to make a pin. That should take care of any somatic casties. At 13th level, there's Chokehold which will take care of almost all casties as she slowly strangles 17th-level wizards without breaking a sweat.
Rauno Redpath |
I am also open to input as what spells to take, especially now as we go into higher levels that I haven't played much. I am less familiar with the ultimate books' offerings than core. This is especially true if there are spells that you think would go well with your characters (buffs for them, or debuffs for foes).
At this level, I was taking Telepathic Bond (because I have to take a school spell as one of my two choices) and Summon Monster V (because of its versatility. I was also heavily considering things like Teleport, Wall of Stone and Wall of Force, all of which I may try to get through scrolls.
Rowena Lordail |
Teleport is always useful, though less so with APs because it's assumed you aren't gallivanting about but following a script which can't assume the ability to teleport. My only experience in high-level play was in 3.0 homebrew where the PCs moonlighted as university professors, high priests, and baronesses, and so needed the ability to pop in and out all over the world.
Rowena Lordail |
Hungry pit is a very nice battlefield control spell. Takes them out of the fight for awhile and hurts them in the meantime. With Rowena around to toss baddies hither and thither, pits and the like should always have a few customers.
GM Blood |
OK, update from Macharius is he ended up getting way over his head in real life stuff and is OK with staying dead at this time. He of course always has a spot in one of my games if something is available down the road and his schedule clears up.
So that leaves us with a decision....stay with 5 or get a replacement? What say you all?
Trevor the Yellow |
1d5 + 5 ⇒ (3) + 5 = 8
Paladin 9
BAB +1
Ref save +1
Mercy Poisoned
Feat: Improved Critical? I was thinking Trevor would hone his battle skill and actually choose a different weapon based on him seeing Kelkzar fight.
1 more level 1 spell per day
Skills (4) Diplomacy, Ride, Sense Motive, Perception.
Rauno Redpath |
Thanks! I also loved the resolution that Quintus wrote for Jirin. It was very image provoking.
And how serendipitous that I took undercommon as his language this level. I just finished collecting the other plane languages and the elemental languages, so I picked that based on having seen the drow thralls. I didn't know it would be so immediately useful. :)
GM Blood |
It is funny that Mythic rules were mentioned, as I wish I was more familiar with it and replace hero points with that. However I am not sure I could balance things correctly (I'm not sure how good I have managed to balance it without it, but I feel I've hit pretty close with the marquee battles.)
I think if I wanted to try out Mythic in Age of Worms I would have to start from the beginning with it in mind the whole way through. But, I know of an excellent place to introduce it, so maybe by then I can sneak it in! ;)
GM Blood |
Since you can now cast breath of life, I will let you know a house rule we use in my home games. Breath of Life can be spontaneously converted like any other cure spell (James Jacobs suggested to think of it as Cure Deadly Wounds). So one you don't have to have it memorized, and two if you have reach spell and 6th level spells you can use that and not have to move.
Trevor the Yellow |
That was an awesome chapter. Thanks GM!!
Rauno Redpath |
GM, in our hurry to get to the mind flayer, we never detailed out what his drow guards had in that last large fight with the priestess. We found the keys on her and bolted. When it is convenient for you, if their remains were where we left them, can we get the gear they had?
When figuring out shares, should I divide in Jirin? At the very least, she should take the periapt that was given to her by the woman we freed early on.
Edit: Was there anything special about the pseudo dragon statue?
GM Blood |
She had: +1 light fortification breastplate, +1 heavy steel shield, +1 spell storing morningstar, mw hand crossbow with 20 bolts, Key (To the gate where you found the prisoners (AKA food for the mind flayer)
Her guards had: 1 chain shirt, mw heavy steel shield, +1 rapier, mw hand crossbow, 20 bolts
I'd say yes to divide in Jirin, though if someone wanted the periapt that would be ok.
The pseudo dragon statue is actually a petrified pseudo dragon.
Trevor the Yellow |
Trevor will switch weapons. He knows enough about fighting supported by Iomedae's grace amd through watching Kelkzar that a falchion is a better weapon for him.
Can he move the enchantment to a new weapon, paying the difference? Or should he sell his weapon and buy a new one? I'm not sure how you wish to handle such things.
GM Blood |
Trevor, you can sell your current (at half cost) then pay the difference for the new. Or if someone has the creation feat and the time, you can sell for half and make for half.
In terms of time coming up (You don't know this in game), you will have a couple days before meeting Eligos and then about 2 weeks before the next thing kicks in...lets say 15 free days before back in the thick of it.
GM Blood |
Kelkzar Redjaw |
Ha, I have found displacement's kryptonite! Hunter's eye! Make that one of Kelkzar's 3rd level spells!
Kelkzar Redjaw |
Interesting. Inquisitor's do not have an aura do they? Trying to figure out if Litany of Righteousness is worth it. Quintus and Trevor would benefit, but I don't think Kelkzar would.
Trevor the Yellow |
I cast it usually, but my CL is not great against SR.
Rauno Redpath |
Since I am pretty sure that Rauno can take ten to identify magic items, and I'll put together an in character post about them.
There's a few that he needs better than a 10:
DC 32 rod (failed initial attempt). Second attempt 1d20 + 19 ⇒ (6) + 19 = 25,
third attempt 1d20 + 19 ⇒ (6) + 19 = 25, fourth attempt 1d20 + 19 ⇒ (7) + 19 = 26, fifth attempt 1d20 + 19 ⇒ (11) + 19 = 30, sixth attempt attempt 1d20 + 19 ⇒ (20) + 19 = 39. So, almost a week before he knows what it is.
DC 32 book. First attempt 1d20 + 19 ⇒ (17) + 19 = 36. Gets it right away.
Knowledge (arcana) for dragon head 1d20 + 19 ⇒ (14) + 19 = 33
Knowledge (planes) for the chains 1d20 + 19 ⇒ (4) + 19 = 23
Knowledge (arcana) for eye stalks 1d20 + 19 ⇒ (13) + 19 = 32
Looks like he made everything except the chains.
Edit: Looking through spoilers he qualified for... What is the plus for the tome? 0_0