GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note that I'm away for the weekend and will likely be unable to post much or at all.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I'm away for a few days, with uncertain access.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6
Jirin Tupel wrote:
GM Blood wrote:
Assuming Jirin will follow up last round's evil eye with one on #3
You know me and my class so well! :D

Which really speaks to the class abilities more than anything else. Group efficiency is maximized when I use Evil Eye , which gets old and predictable fairly quickly... it's been what, and entire level since I even used her bow? Good thing I've sunk so much gp into it!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I've only ever played a witch once, and dipped her with 2 mindchemist levels, picking up tanglefoot bombs and infusion discoveries. Her alchemist stuff was flavored as gross witch stuff, and she was slapping debuffs everywhere and passing out potions left and right to her allies. The THF loved shield infusions. Kept her from being predictable with evil eye and cackle.


I play a witch once as well. Early on it was evil eye/misfortune/cackle, but I had a good range of spells as time went on. Unfortunately they were all pretty much dependent on Saves to fail and the GM's style was roll behind screen and keep fights "interesting" which meant having creatures with poor will save consistently making will saves vs misfortune or spells even though it is almost statistically impossible for that to happen.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Quintus has a wide assortment of buffs in addition to his healing, at least. And he's getting to the point where he can cast some offensive spells as well.


Lurking, since the AoW I play in has slowed down considerably. Enjoying your group's pace.


Welcome Lucendar! Good to 'see' ya!


Thanks GM! You're doing a great job with the two groups.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Hey Lucendar! Its Baolo except much, much bigger and not so good with the bow!


Wow, no idea Michaelane! Cool!


Fyi, you guys are at this currently:

Current XP 297,600 (Vrock)
XP For Next Level 300,000


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

If we beat Quintus up, would it be enough to reach the next level? ;)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Surely, that's close enough to round up... :D XP should always be rounded up to the nearest hundred thousand.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Hey!


I suppose I could summon a critter or two for folks to beat up on...? :)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Can you make them look like Quintus? ;p


Alas, no. Not until I hit 11th level and can summon a succubus. :'(


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

How's Rauno doing for spells? Quintus still has a fair number left, even if most of them are L1 and L2.


Quintus of Taldor wrote:
How's Rauno doing for spells? Quintus still has a fair number left, even if most of them are L1 and L2.

Well, look who's changing the subject... :)

I am starting to get low on spells, but I still have a haste and summon monster IV that I've been holding back for a particularly harsh encounter. I also still have a bonded object casting.

I also have an empty third level and an empty four level slot that I could fill with a 15 minute break.


Update tomorrow. Its a big one so letting my sleepy brain rest tonight!


Brain....mind-flayer...I see what you did there, GM! :) Looks like a good fight upcoming!


I'm gonna make them earn that 9th level!


Odd that the mindblast is a Fort save and not Will.


Crap! It is a Will Save!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Short of the 12th level paladin mercy, is there any way to remove the stunned condition?


The 3rd level bard spell purging finale can do it.

Or the heal spell

Or the ninth level spell freedom does it

But otherwise it is pretty nasty!


I think between this game and my other AoW game that I need to have a spot for active spells in my round to round updates.

Not sure quite how to do it yet, but it can get tough keeping track of everything and will only get worse as the levels progress.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Unless the players have the responsibility to post active spells?

If you prefer to be the one doing it, then it depends where you post from. I have a 'DM Screen' file on my computer where I have the list of effect. I just copy/paste it as part of my update. It's usually something like: Enalrge Person on Trevor round 7/10.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Example.


I am thinking even above just personal buff, but battlefield ones as well. So is it helpful to everyone to know that haste and fortell is good this round, as well as knowing the stinking cloud and ice storm effects and duration?

I think you guys do a great job of keeping track of everything, but I can see even at level 8/9 there can be a lot of things going on at once. So would it be helpful to everyone if there was an active spell/effects section in the round updates I do? Especially thinking forward a couple more levels.

Any feedback is appreciated.


Trevor the Yellow wrote:
Example.

Yes! Pretty much what I was thinking.


I think that will be quite important, especially as we continue to level up and more effects and auras will be in place. It should be easy to have each player track what they have on themselves, but for things that affect the whole battlefield, parts of the battlefield, everyone or subgroups of allies and/or foes, it is more complicated. If you want to delegate that to a player, I think Quintus or I (as the primary casters) would be the obvious candidate. But if we track all of them (and not just the ones we are responsible for), that may tip the DM screen some and give us more information than you want us to have.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Jirin is a primary caster as well. Fewer group buffs than Quintus or Rauno, though


I think having some sort of tracker of what is going on round by round for you guys and me would be helpful. It gets confusing to me sometimes to remember it all (like with Rauno moving and doing Fortell and I forgot about Haste being active)


Quintus of Taldor wrote:
Jirin is a primary caster as well. Fewer group buffs than Quintus or Rauno, though

Oh, right. I keep thinking of Jirin as a rogue even though more of her levels are as a witch. :p

Tonight I'll try to draft something up based on Trevor's example.

Part of it would be static:
Aura of Courage; within 10' of a conscious Trevor; Ongoing; +4 morale bonus on fear saves.

Parts would be highly variable:
Haste (Rauno); all PCs and allies; round 3 of 16; +1 to hit...

You get the idea. And of course I'd be looking for suggestions and feedback on it.


Update on my home game:

Next game has been scheduled for May 31st (We usually schedule game days near each of our birthdays). Chapter #11 will be started and they will be 19th level. (The highest level character we have played/I have run for in the 3rd edition or later rules).

Update on my Conversion Documents:

I just finished a big one that took me most of this week (off and on). CR 23 opponents take a long time! Probably be a month or two to finally finish it, but then I can go through and align all of them with my standard look and potentially change some things that weren't around at the time I did it. (class, archetype, feats, etc)


Standard Action 60' cone stuns and necklace of fireball Kamikaze! How about that!

Either that was a sweet move, a cheese move, or a grumpy move from working through the weekend and multiple 12 hour days.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I think it was an appropriate move for a degenerately petty, vindictive, and evil baddie who knew his cause was lost.


And took out at least 2 of his enemies and almost a third so far....(with two sets of saves to go!)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

What Rowena said...entirely in character, considering Rowena and Kelkzar had been handing him his ass on a platter and Trevor had just come back on line. (The only other possible out for him AFAIK was running, but that's cheesy in its own way.)

I'm holding off on spending the hero point until I see how Rowena and Trevor made out. Wait, that didn't come out right. It's kind of metagamey, I suppose, but since I know we're going to go up a level after the fight it would be cool RP to have Quintus come back from his near-death experience able to cast raise dead.


GM Blood wrote:

Standard Action 60' cone stuns and necklace of fireball Kamikaze! How about that!

Either that was a sweet move, a cheese move, or a grumpy move from working through the weekend and multiple 12 hour days.

Classic! Like bad guy breaking Staff of Magi!! Nice!


It was a deliciously evil move!

Sorry guys, I feel like that was my fault. Arcane sight told me he had an evocation aura on him, but I could tell what or see the concealed item. If I had, and if I'd remembered that about the necklace of missiles, I could have done the True Strike/Steal maneuver combo to get it away from him while he was nauseated.


With your divination school I like that use of a hero point. Fits thematically (Much like Quintus using it and getting Raise Dead, though he does not need to do it, but it could be cool!)


Thanks! I was trying to capture that flavor in the post!


So that move, if you wouldn't have had hero points, would have been pretty successful....if he had made his save (His Fire Res 20 would have consumed all the damage).

Jirin and Rauno would be dead
Quintus at -12
Trevor at 0 (Though he has lay on hands so he needed to loste one pore point)
Kelkzar almost there
Rowena nearly untouched.

It would have given him a slim to none chance at least!


Now that everyone has posted their saves, Welcome to Level 9! You earned it!

(Quintus, up to you if you want to use the hero point and fold it in with obtaining Raise Dead.)


I am still in the middle of a work crisis, so I will be around off and on, but will try and carve out some time for loot update found.

The AoW 2 game just defeated the Greater Doppelganger and gained level 8, so it is kinda crazy between the two in terms of pivotal spots!

I'm not sure what is going on with Macharius. He hasn't posted here or in my Rappan Athuk game for two plus weeks. I've also emailed him and messaged him with no response. I also haven't seen him on Battle.net

Now that Jirin is dead I may just have to replace her or go with 5.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Take your time GM Blood. Definitely can emphasize. This was a great fight and the cost will make it very memorable. I was feeling on the edge of my seat the whole time and very glad to be able to use both the fast healing and saves judgments! I'll tell you that damn displacement will have Kelkzar thinking about true seeing options.


Funny thing is that the displacement spell was expired on his turn coming up! ;)

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