GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

This is true, Lessien, but it's accurate for the most recent post (assuming you update it properly), which is really all that matters. It means we won't forget a bless spell, or that your character got sickened or shaken, and the GM has our AC and HPs easy to find when doing combat posts.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Like I said, it's another potential good thing, we'll see if it ends up being helpful or not. Certainly not objecting to it.


I added a spoiler under Campaign Info with places you have gone and people met. I will update it when you meet new people or go new places.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Thank you, that will be very helpful.


Updated the locations. I'll just assume you'll ask about some of the places so I updated with their general purpose.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

I appreciate that. BTW, posting may be kind of thin for me today. The joys of getting older; I had a blood pressure spike a couple of nights ago, and though it wasn't anything damaging the docs still want to give me a stress test this morning. I've got time for a few posts before the sadists, er, techs arrive, but after that I'm not sure what they'll want to do.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Good luck with everything Quintus.


Yes hope everything is good


Best of Luck! Health is the most precious thing we have.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Back among the living. The stress test was negative (so I have no stress? I don't think so...), I'm just supposed to cut way back on sodium and maybe get high blood pressure meds. On the whole, it could have been a lot worse.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Hey, good to hear it Quintus. Welcome back!


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Did they at least tell you to lay off the hard drugs? :)


Welcome back! I've been under orders to cut back on the sodium too. While it is really hard to do, I've found it makes me feel a whole lot better when I can pull it off.


I'm going in a week for a blood test (for my lazy thyroid) but I figure I might be going down that road too.


Please come up with marching order for both single file and for doubling up for wider areas. (and any other formation you can think of)


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

I'm happy to stay near the front, I only have a +5/4 on perception and no trapfinding bonuses, but I do have decent disable devices and stealth, especially once I pop my dex mutagen. Someone beefier with me would be nice though too. Our rich creamy center is probably the Wizard. :) I'll happily yield front liner duties to anybody else, mostly I'm there for extracts (limited at level 1) and damage.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena's shtick is to toss bad guys around, repositioning them into flanks (rather than us having to make the flanks), and otherwise tripping them. She doesn't need to start in the front, but close to it, so I'd say second row of the double file, and third for the single file. Eventually, she'll be insanely mobile.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

We're pretty heavy on decent melee combatants, so in general I think we can lead with our chins (as it were). How about:

Two wide:
Trevor Kelkzar
Lessien Rauno
Quintus Rowena

Single file:
Kelkzar
Trevor
Lessien
Rauno
Quintus
Rowena

That way the person with darkvision is in the lead, and anything coming at the party from behind will get tossed around and delayed long enough to get the heavies into the mix. Could also swap Rowena and Lessien.


Looks good to me.

Of course, anything with a generous wall of meat around Rauno would be good with him... :)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Yeah, it works, but when they have their backs to a wall, expect Rowena up in the thick of things tossing stuff around.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Looks good to me.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Re the marching order, I have some ingrained reflexes from a particularly nasty DM who would have intelligent monsters try to attack the party from multiple directions at once, or launch attacks from cross corridors when the party was halfway past the opening.

Point taken; swapping Rowena and Lessien makes it easier for Rowena to get to the fight, wherever it is, and we'll still have a decent Perception check in the back row. If we need to stop and disable a device, Lessien can move up.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Aye, for devices and stealth, it doesn't much matter where I am, the marching order is only relevant when we are surprised. Keeping Rowena in the back might not be a bad idea, since she will have good saves vs. everything and better defenses, and the extra monk speed will put her anywhere she wants anyway (and walking through allies spaces doesn't slow you down).


Additional question:

In the default assumed marching order, do you want to have 5' separation or be together in a row. Also for the two wide, if there is room do you want 5' separation down the middle.

(Just trying to make sure I don't have you somewhere wrong)

Also are we swapping Lessien to the back?


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

When we're single file I'd rather have Rowena in the back, because she's quicker. When we're doubled up I'll be in the back row, if that's okay.

I would suggest that the front 2 always have a 5' gap behind them, whether single file or paired up, and the rest have no gaps. When I'm actually stealthing I'll probably range a reasonable distance ahead.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Order and spacing both sound good.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I'm good with anything, but wouldn't we want someone to scout ahead? I'm not very subtle...


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Like I said, I can stealth (+8 without mutagen) when we need it. That would be awfully slow for routine travel though even with my movement-friendly stealth although racial trait. :)


Trevor wrote:
"Hey, that's not so much light here in front..."

Classic! One point for Trevor. Now the game is afoot.


FYI, a Council of Thieves game I recently joined is recruiting a skill monkey.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

BTW, I'm the GM :)


Kelkzar Redjaw wrote:
BTW, I'm the GM :)

I would love to play a skill monkey. How far in are you?


Kelkzar Redjaw wrote:
BTW, I'm the GM :)

I knew that, but then I forgot...


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

We're halfway through the first book. Through the sewers and rescued Arael.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Hey GM Blood, not sure if you're watching the Magnimar thread, but more support on the way for the Empyreal Lords

Magnimar City of Monuments Info on Empyreal Lords


Kelkzar Redjaw wrote:

Hey GM Blood, not sure if you're watching the Magnimar thread, but more support on the way for the Empyreal Lords

Magnimar City of Monuments Info on Empyreal Lords

That's awesome! I'm getting it for sure


A Realm of the Fellnight Queen game I'm in is looking for a 7th level replacement.

Liberty's Edge

I put in a concept for a Lastwall crusader fighter-type, though depending on stats I may take a level or two of ranger.


HP 19/29 AC 17. Non-mutagen: AC17/14/13;F:+5 R:+7 W:+0 Mutagen: AC 20/15/15; F:+5 R:+9 W:-1

Trying to kite the swarm...if I stay just outside of its reach, I can hit it for 1 point and then move 20' back each turn until it disperses. I _think_ the closest it can get to me is U/V 40/41 this round. That does put it on top of Q though, thus the warning :)


Please note that I am recruiting for the Carrion Hill module.


I'm about halfway through bumping up the levels for this for my home game on Mondays. Otherwise I would totally go for it.


Its a great module. It is actually the first thing I played as PbP and on these boards. :)


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

In happier news than my dying half-orc, my rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.

Rum Gremlins and Island Survival Manual


Kelkzar Redjaw wrote:

In happier news than my dying half-orc,

The dice have not been kind to you so far


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

You're right about that. With my armor class and toughness, I figured I would have a little durability at this level :)


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

And, I just realized he actually still stands for a round, due to orc ferocity, but since the Mad Slasher has dropped, I'll leave it alone.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Though that last hit on Rowena was pretty brutal, too. (The only reason I didn't just channel energy is that I wasn't sure if it'd also heal the monsters...although if Rauno had gotten clear of the swarm I've got selective channel to avoid the Mad Slasher. Next round!)


Quintus, The swarm counts as one monster, since it isn't technically your turn you can change to Channel if you would like.

Kelkzar, I'll allow you to try a Heal check to keep you stable at -2.(DC 15). Regardless of the result you'll pass out.

Oddly enough my real life dice are much like my forum dice, I am a very streaky roller and tend to roll good/bad consistently against one person.

Having 2 potential crits on the whirlwind was rough (and in my home game all natural 20's are auto crits!)


Sorry for the delay in getting things ready, had an unexpected crazy day of work and then took my son to something special after that which didn't give me time for an update. One is upcoming though


Heads up that I'm going to be away until Sunday. Might be able to post once or twice, but not much more.

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