Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,534
BACKERS
$95,606
PLEDGED
15
DAYS TO GO

Search
Links
Shop
Messageboards

My Players' Hypothetical Space Travel, by Artanthos

Permanency and Darkness, by Mauril

Goblinworks Blog: Signed... in Blood, by Coldman

The Archer Bomber, by Ravingdork

NPC's and Monsters: more than Loot Bags?, by Mogloth

The LGBT Gamer Community Thread., by Meophist

FAWTL refugee thread, by Hitdice

This mentality of OP wizards in 3rd, 4th, 5th..., by Pan

The shooting in Florida, by Hitdice

My Take on Erastil, by DrowVampyre

Polearm magus possible?, by Jackissocool

Kingdom Building Survey, by PJ

20 Reasons to blame the PCs for the Undead Apocalypse, by Son of the Veterinarian

Obama on same-sex marriage, by Dicey the House Goblin

Its Just Not Cricket - Or Is It?, by Liz Courts

Online Campaigns

DM Aron Marczylo's Kingmaker - Part 1: Stolen Land, by Sir Bronwyn Raslov

Skull & Shackles, by Amerdan Stormspeaker

The Spider's Web - Part 1:Tangled Threads, by Shadow..

Uncharted Edge (Gameplay), by Delmar de Arcadia

Dm Zyren's Heart of Runes, by Celestra Zomesco

Flesh and Bone-A Zombiepocalypse Story, by Klor Kragsson

The Brinewall Legacy, by Hijiro

DM - Tareth's Modified Kingmaker Campaign Gameplay, by DM - Tareth

The Silver Gibbet: S&S OOC, by LordHector

Skull and Shackles PBP, by S&S GM

DM Maslen Second Darkness pBp Gameplay Thread, by DM_Waife_the_BiPolar

DM Devon's RotRL aka "The Heroes of Sandpoint", by Toshio Kaijitsu

Tower of the Heavens, by TowerOfTheHeavens

The Temple of Elemental Evil, by Andre Girard

Brevoy Southern Reclamation Project - BS RP (Kingmaker), by Azure_Zero


GM Blood's Age of Worms in Golarion
Game Master David James Olsen


Discussion

Search
Search this Thread:

51 to 100 of 205 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
(AC 17/17/13; HP 18/18 (14))

This is true, Lessien, but it's accurate for the most recent post (assuming you update it properly), which is really all that matters. It means we won't forget a bless spell, or that your character got sickened or shaken, and the GM has our AC and HPs easy to find when doing combat posts.

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Like I said, it's another potential good thing, we'll see if it ends up being helpful or not. Certainly not objecting to it.


I added a spoiler under Campaign Info with places you have gone and people met. I will update it when you meet new people or go new places.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

Thank you, that will be very helpful.


Updated the locations. I'll just assume you'll ask about some of the places so I updated with their general purpose.

(AC 18/12/16, HP 22/22 F: +5, R: +2, W: +5)

I appreciate that. BTW, posting may be kind of thin for me today. The joys of getting older; I had a blood pressure spike a couple of nights ago, and though it wasn't anything damaging the docs still want to give me a stress test this morning. I've got time for a few posts before the sadists, er, techs arrive, but after that I'm not sure what they'll want to do.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

Good luck with everything Quintus.


Yes hope everything is good


Best of Luck! Health is the most precious thing we have.

(AC 18/12/16, HP 22/22 F: +5, R: +2, W: +5)

Back among the living. The stress test was negative (so I have no stress? I don't think so...), I'm just supposed to cut way back on sodium and maybe get high blood pressure meds. On the whole, it could have been a lot worse.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

Hey, good to hear it Quintus. Welcome back!

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Did they at least tell you to lay off the hard drugs? :)


Welcome back! I've been under orders to cut back on the sodium too. While it is really hard to do, I've found it makes me feel a whole lot better when I can pull it off.


I'm going in a week for a blood test (for my lazy thyroid) but I figure I might be going down that road too.


Please come up with marching order for both single file and for doubling up for wider areas. (and any other formation you can think of)

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

I'm happy to stay near the front, I only have a +5/4 on perception and no trapfinding bonuses, but I do have decent disable devices and stealth, especially once I pop my dex mutagen. Someone beefier with me would be nice though too. Our rich creamy center is probably the Wizard. :) I'll happily yield front liner duties to anybody else, mostly I'm there for extracts (limited at level 1) and damage.

(AC 17/17/13; HP 18/18 (14))

Rowena's shtick is to toss bad guys around, repositioning them into flanks (rather than us having to make the flanks), and otherwise tripping them. She doesn't need to start in the front, but close to it, so I'd say second row of the double file, and third for the single file. Eventually, she'll be insanely mobile.

(AC 18/12/16, HP 22/22 F: +5, R: +2, W: +5)

We're pretty heavy on decent melee combatants, so in general I think we can lead with our chins (as it were). How about:

Two wide:
Trevor Kelkzar
Lessien Rauno
Quintus Rowena

Single file:
Kelkzar
Trevor
Lessien
Rauno
Quintus
Rowena

That way the person with darkvision is in the lead, and anything coming at the party from behind will get tossed around and delayed long enough to get the heavies into the mix. Could also swap Rowena and Lessien.

(HP 14/14, AC 16/16/14, F+2/R+2/W+2 Initiative +9, Perception +0)

Looks good to me.

Of course, anything with a generous wall of meat around Rauno would be good with him... :)

(AC 17/17/13; HP 18/18 (14))

Yeah, it works, but when they have their backs to a wall, expect Rowena up in the thick of things tossing stuff around.

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Looks good to me.

(AC 18/12/16, HP 22/22 F: +5, R: +2, W: +5)

Re the marching order, I have some ingrained reflexes from a particularly nasty DM who would have intelligent monsters try to attack the party from multiple directions at once, or launch attacks from cross corridors when the party was halfway past the opening.

Point taken; swapping Rowena and Lessien makes it easier for Rowena to get to the fight, wherever it is, and we'll still have a decent Perception check in the back row. If we need to stop and disable a device, Lessien can move up.

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Aye, for devices and stealth, it doesn't much matter where I am, the marching order is only relevant when we are surprised. Keeping Rowena in the back might not be a bad idea, since she will have good saves vs. everything and better defenses, and the extra monk speed will put her anywhere she wants anyway (and walking through allies spaces doesn't slow you down).


Additional question:

In the default assumed marching order, do you want to have 5' separation or be together in a row. Also for the two wide, if there is room do you want 5' separation down the middle.

(Just trying to make sure I don't have you somewhere wrong)

Also are we swapping Lessien to the back?

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

When we're single file I'd rather have Rowena in the back, because she's quicker. When we're doubled up I'll be in the back row, if that's okay.

I would suggest that the front 2 always have a 5' gap behind them, whether single file or paired up, and the rest have no gaps. When I'm actually stealthing I'll probably range a reasonable distance ahead.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

Order and spacing both sound good.

(HP 11/20; AC 19/12/17)

I'm good with anything, but wouldn't we want someone to scout ahead? I'm not very subtle...

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Like I said, I can stealth (+8 without mutagen) when we need it. That would be awfully slow for routine travel though even with my movement-friendly stealth although racial trait. :)


Trevor wrote:
"Hey, that's not so much light here in front..."

Classic! One point for Trevor. Now the game is afoot.


FYI, a Council of Thieves game I recently joined is recruiting a skill monkey.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

BTW, I'm the GM :)


Kelkzar Redjaw wrote:
BTW, I'm the GM :)

I would love to play a skill monkey. How far in are you?


Kelkzar Redjaw wrote:
BTW, I'm the GM :)

I knew that, but then I forgot...

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

We're halfway through the first book. Through the sewers and rescued Arael.

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

Hey GM Blood, not sure if you're watching the Magnimar thread, but more support on the way for the Empyreal Lords

Magnimar City of Monuments Info on Empyreal Lords


Kelkzar Redjaw wrote:

Hey GM Blood, not sure if you're watching the Magnimar thread, but more support on the way for the Empyreal Lords

Magnimar City of Monuments Info on Empyreal Lords

That's awesome! I'm getting it for sure



I put in a concept for a Lastwall crusader fighter-type, though depending on stats I may take a level or two of ranger.

(HP 10/21 AC 20. Non-mutagen: AC17/14/13;F:+5 R:+7 W:-1 Mutagen: AC 20/15/15; F:+5 R:+9 W:-2)

Trying to kite the swarm...if I stay just outside of its reach, I can hit it for 1 point and then move 20' back each turn until it disperses. I _think_ the closest it can get to me is U/V 40/41 this round. That does put it on top of Q though, thus the warning :)



I'm about halfway through bumping up the levels for this for my home game on Mondays. Otherwise I would totally go for it.


Its a great module. It is actually the first thing I played as PbP and on these boards. :)

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

In happier news than my dying half-orc, my rum gremlins and island survival manual from the upcoming Kobold Quarterly/Open Design Journeys to the West book made the KQ blog today. Check 'em out.

Rum Gremlins and Island Survival Manual


Kelkzar Redjaw wrote:

In happier news than my dying half-orc,

The dice have not been kind to you so far

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

You're right about that. With my armor class and toughness, I figured I would have a little durability at this level :)

(AC 17/11/16, HP 20/22, F+5 R+1 W+5, Init +3, Per +7)

And, I just realized he actually still stands for a round, due to orc ferocity, but since the Mad Slasher has dropped, I'll leave it alone.

(AC 18/12/16, HP 22/22 F: +5, R: +2, W: +5)

Though that last hit on Rowena was pretty brutal, too. (The only reason I didn't just channel energy is that I wasn't sure if it'd also heal the monsters...although if Rauno had gotten clear of the swarm I've got selective channel to avoid the Mad Slasher. Next round!)


Quintus, The swarm counts as one monster, since it isn't technically your turn you can change to Channel if you would like.

Kelkzar, I'll allow you to try a Heal check to keep you stable at -2.(DC 15). Regardless of the result you'll pass out.

Oddly enough my real life dice are much like my forum dice, I am a very streaky roller and tend to roll good/bad consistently against one person.

Having 2 potential crits on the whirlwind was rough (and in my home game all natural 20's are auto crits!)


Sorry for the delay in getting things ready, had an unexpected crazy day of work and then took my son to something special after that which didn't give me time for an update. One is upcoming though


Heads up that I'm going to be away until Sunday. Might be able to post once or twice, but not much more.

51 to 100 of 205 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / GM Blood's Age of Worms in Golarion Discussion All Messageboards

Want to post a reply? Sign in.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.