GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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Kelkzar, I talked to my friend in our game last night that I came to Rock Con with and I convinced him to go to Rock Con this year and play some PFS. So we have to sign up for some stuff yet, but I should see you there!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Excellent, we're starting to plot out the Year of the Shadow Lodge special. Should be fun!


We both ran that one at Gen Con!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Ah, I think he's full up on GMs for that one or I'd see if I could get you guys for that!


I probably still have the drawn out maps I did for it too! ;)


You can all advance a level to 7th!

The game will most likely proceed very slowly from now through the 26th due to Gen Con and my vacation next week.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Outstanding! Hey, Rauno--we get 4th level spells now!

I'm thinking to take Combat Reflexes for Quintus' L7 feat. He's got a 14 DEX and usually takes rearguard with Rowena, so an extra two AoOs/round will definitely get used. Any thoughts?

ETA: L7 base HP: 1d4 + 4 ⇒ (3) + 4 = 7
Incrementing Knowledge (Religion), Spellcraft, Diplomacy, and Healing.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Wouhou!

1d5 + 5 ⇒ (2) + 5 = 7

Kelkzar:
I would be open to taking a teamwork feat if we find one that could work well for us. Do you have any suggestion?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

HP: 1d5 + 5 ⇒ (5) + 5 = 10

Yeah!!!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Rowena just went from +7 and 1d8+1 to +12 and 1d8+4 with her punch, and she picked up her first iterative.

Four trips at +11/+11/+11/+6!


Hit points 1d3 + 3 ⇒ (2) + 3 = 5


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

I support everybody taking Combat Reflexes if you'll get any benefit from it at all. Rowena is an AoO generating machine.

Now if only I could remember to apply that stupid +1 to her own AoO's from her trait!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Rowena Lordail wrote:

Rowena just went from +7 and 1d8+1 to +12 and 1d8+4 with her punch, and she picked up her first iterative.

Four trips at +11/+11/+11/+6!

How did you manage that? That's pretty good!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Third level is where the brawler archetype really takes off...+1 to hit and +3 to damage with "close" weapons, like unarmed strike.

Nowhere near matching Trevor for sheer damage output, but starting to hold her own and make an impact.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

And taking Weapon Finesse finally makes her melee attacks somewhat reliable.

But I just realized that she can't keep the +1 to attack from strength, so those numbers should be one less for her straight attacks.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Quite nice combo!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

GM:
As I look at options for leveling, I see a bunch of cool stuff I ahd not seen before. I'm wondering if they were added after we started or if I had just missed them. I'm wondering if you are open to reviewing some of the earliest choices I had made. For one, Trevor doesn't have an archetype. Let me know what you think. It's not issue if you prefer not.


Trevor:

Let me know what you are thinking. If it doesn't change you too much I do not have a problem with it. Like going from the paladin you are today to like the Hospitaler or something like that


+1 level Wizard (Diviner, Foresight)
+1 general Feat: Greater Spell Penetration
No change to BaB or Saves.
+7 hit points.
+1 1st and +2(+1) 4th to daily spells.
+2 spells to book: Arcane Eye, Black Tentacles.
+9 Skill Points: K: Arcana, K: Dungeoneering, K: Engineering, K: Geography, K: History, K: Planes, K: Religion, Linguistics (add language Ignan), Spellcraft.
Arcane Bond: Rauno can now enchant his bonded object as though he had the Forge Ring feat.
+1 Hero Point.


Just in time for game tomorrow I have finished up converting Chapter 10 to Pathfinder Rules! First time since I have played in 3rd edition or later rules that I have done a creature with negative AC!

My friend playing the dwarf paladin was not feeling re-assured by that


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1
Rowena Lordail wrote:

I support everybody taking Combat Reflexes if you'll get any benefit from it at all. Rowena is an AoO generating machine.

Now if only I could remember to apply that stupid +1 to her own AoO's from her trait!

It's two extra AoO's a round, which even from unbuffed Quintus will add up over time.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Perhaps we should think about Paired Opportunist teamwork feat?


Made it through another gaming session. Officially started #10 of 12. Didn't get too far into it, but high level gaming takes a long time! [ooc]Not to mention one of my friend's had to leave early as he had his family vacation starting the next day and I had my son's birthday party.

So if we keep on this same pace, it will be March or June of 2016 at least before we finish.

Unless something else comes out before then, we have eyes on Skull and Shackles AP next.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Skull & Shackles probably won't take quite as long as AoW. Kind of scary to look at that finish date--almost three years out--and realize they'll still likely get to the end before we do.


Yeah it may be sooner, I don't know, just guessing by how things are taking so long. At level 17 now this is as high level as we ever played in 3rd edition (though in basic we played to 36 and some immortals). Our next game probably in November will be level 18 and officially highest we have played.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

HP: 1d3 + 3 ⇒ (1) + 3 = 4

7 Skills TBD, +1 all saves, +1 BAB, another spell at each L2 and L3, Hex TBD, Feat TBD since I don't qualify for Improved Familiar yet (unless GM allows it).

GM Blood wrote:
Unless something else comes out before then, we have eyes on Skull and Shackles AP next.

I thought you weren't a fan of Skull and Shackles? Or am I confusing that with Reign of Winter?

Otherwise, what's everyone's opinion on the next two AP announcements - Mummy's Mask and Iron Gods?


Personally I wasn't super excited by Skull and Shackles or Reign of Winter (and not Jade Regent) as APs. That being said, that doesn't mean I wouldn't run or play in those, it just wouldn't be my first choice.

While we have almost 3 chapters to go in Age of Worms and if each one only takes 2 game nights to get through it will still be 2015 we have talked about what we will do next and everyone was excited about pirates (We have played since the early 80's together and there has been few to no naval games in that time). So that will be our next choice unless one of the new ones grab their attention more.

Speaking of that, Mummy's Mask and Wrath of the Righteous are both more up my alley and those 2 have gotten me to re-subscribe at least for the next year. Iron Gods is not so much my thing, though I can see playing in it and having a blast.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Trevor- sorry for the lack of response, both here and over in "Tomb." Just catching up post-Gen Con. Regarding feats, I am carrying Paired Opportunists and Lastwall Phalanx right now and Paired Opportunists is the one I can swap. Both are an excellent fit with this group.

I'm about to start Wrath of the Righteous with my sons. They're working up character concepts right now. I'm very excited by that one, Mummy's Mask and Iron Gods.

HP 1d4 + 4 ⇒ (4) + 4 = 8


Wrath of the Righteous is highly anticipated in my Monday night game. We are almost halfway through Way of the Wicked however so it may be a bit yet before we start.


Kelkzar Redjaw wrote:
I'm about to start Wrath of the Righteous with my sons. They're working up character concepts right now. I'm very excited by that one, Mummy's Mask and Iron Gods.

Yes, yes, everyone's excited about Wrath of the Righteous and Mummy's Mask. But what is this Iron Gods you speak of?

Does quick Paizo search.

O_o Oohhh... Shiny!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Did you catch the other big Gen Con announcement?


I am excited and not excited by that. On the one hand I love new options, on the other hand at some point too many options start to feel like bloat and you get lost in the options.

I am pretty much ok with most stuff when it comes out, but lately in my home game there constantly seems to be some spells and feats that I haven't seen before.


With that being said, Trevor asked about reviewing some earlier choices made for his character now that there are more options out in the last 18 months.

I am ok with some minor tweaks for everyone here as long as it doesn't fundamentally change your character. Trevor going to a healing paladin, Rauno to evocation specialist, etc

Just let me know if anyone does want to do that.


Rauno Redpath wrote:

Yes, yes, everyone's excited about Wrath of the Righteous and Mummy's Mask. But what is this Iron Gods you speak of?

Does quick Paizo search.

O_o Oohhh... Shiny!

Intentional? ;)


GM Blood wrote:
Rauno Redpath wrote:

Yes, yes, everyone's excited about Wrath of the Righteous and Mummy's Mask. But what is this Iron Gods you speak of?

Does quick Paizo search.

O_o Oohhh... Shiny!

Intentional? ;)

lol. No, not intentional. But darn I wish I could say it was!

I did see the other announcement when I was looking around at the Iron Gods stuff. I have mixed feelings about it. As long as the classes are universally viable, then I am okay with it. I remember some of the stuff in 3.5 that was so targeted that it was barely useful at all. Like I think it was the justicar prestige class that was five levels of letting you handcuff people in combat and stuff like that.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

We should distribute the loot. Jirin, is it updated on your page?


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

You mean my page? No, sorry, I didn't get around to it before leaving on a short holiday. I'll be back on Friday.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I don't think Paizo will wind up putting anything like that in the main RPG line, maybe in the campaign setting line, but even there I think they've learned from some of the errors of TSR and WOTC.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Rowena Lordail wrote:
You mean my page? No, sorry, I didn't get around to it before leaving on a short holiday. I'll be back on Friday.

No worries. I was just confused.


Alright off to bed soon to get a jump on leaving for vacation in the morning. See you all on Monday!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Enjoy!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Yes, enjoy!


Have fun stormin' the castle!


Does anyone yet have to level?


With your time tonight and during your travels back to Blackwall Keep and Diamond Point, Marzena will teach you what needs to be done for the two special magic items made from the worms you have collected

Kyuss Worm Paste:

Aura Faint abjuration; CL 5th
Slot None; Price 750gp

DESCRIPTION

This cup-sized container of bad smelling greenish-brown paste renders a creature immune to the green worms of a spawn of Kyuss. Any worm from a spawn (or similar worm attacks, such as slow worms) dies instantly if it touches a creature protected by the paste. Applying the paste is a full-round action and lasts 1 hour. Each cup of paste can protect one creature. If the container is thrown at a normal spawn, it transforms the creature into a normal zombie, just as if remove curse had been used.

CONTRUCTION

Requirements Craft Wondrous Item, neutralize poison; Cost 375 gp.

Kyussbane Oil:

Aura Faint transmutation; CL 5th
Slot None; Price 750gp

DESCRIPTION

This rank oily substance gives a weapon the undead-bane property for 1 hour. Any spawn of Kyuss or similar creature (including Kyuss himself ) struck by the affected weapon takes +1d6 damage in addition to the +2d6 from the bane property.

CONTRUCTION

Requirements Craft Wondrous Item, summon monster I; Cost 375 gp.


Thos items added to the Campaign Tab for future reference as well (Under the special Age Of Worms spoiler)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
GM Blood wrote:
Does anyone yet have to level?

I'm good.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I'm done leveling but still have to transfer it to the profile page.

Those look like helpful items although we may eventually need to use Kelkzar in sneak mode to take full advantage of them. Might need to keep investing in Stealth, I'm only at +4 with armor on right now.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
Trevor the Yellow wrote:
GM Blood wrote:
Does anyone yet have to level?
I'm good.

Actually, I have to choose my feat, but that won't stop Trevor :)

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