GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Trevor will also take a moment to pray and get an extra spell: Divine favor.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

I still need to update, but will try to do so shortly. Think I'm going to go Weapon Focus for now since you're probably right about Intimidating Prowess and its too early for Cornugon Smash (but that will be coming up soon).


I ended up going with Spell Penetration and Craft Magic Arms and Armor. Rauno’s profile is now up to date.

Hit Points 36/36, Armor Class 16, Mage Armor,, Prescience: 5of 8 uses remaining.


Ok, I will update tonight/tomorrow as I haven't prepared the map yet. So if anyone else has any updating left to do, do it now! :)


Rowena Lordail wrote:
Sweet! First level of fighter (brawler) added in. Finally, Combat Reflexes, and with her shiny new TWF feat, she can make three trip attacks at +7/+7/+7 per round. Those bump to +11/+11/+11 at level 6 when she adds in a 5th monk level.

Rowena, I'm trying to understand how TWF interacts with Flurry of Maneuvers as my understanding of Flurry of Blows is that it doesn't interact with TWF. I'm not sure this is valid.

If you could point me somewhere to see how this could work please link it for me.


Jirin, looking at your shoot you have a -3ACP on your skills but it appears you are not wearing armor. Where is that coming from?


Everyone, make sure you don't forget about gaining a hero point for gaining a level to a maximum of three!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
GM Blood wrote:
Rowena Lordail wrote:
Sweet! First level of fighter (brawler) added in. Finally, Combat Reflexes, and with her shiny new TWF feat, she can make three trip attacks at +7/+7/+7 per round. Those bump to +11/+11/+11 at level 6 when she adds in a 5th monk level.

Rowena, I'm trying to understand how TWF interacts with Flurry of Maneuvers as my understanding of Flurry of Blows is that it doesn't interact with TWF. I'm not sure this is valid.

If you could point me somewhere to see how this could work please link it for me.

Flurry of Maneuvers replaces Flurry of Blows, not modifies it. It doesn't make sense for Flurry of Blows to work with TWF, since FoB basically IS TWF (it would be like taking TWF twice to get two off-hand attacks). FoM is really just an extra maneuver with a full attack, with the added ability to perform any combat maneuver with each attack, even those that are standard action moves.

If you'd like, I'll post the question in the rules forum and the monk experts can weigh in on it.


Yeah go ahead and ask it because if I just had to rule on it I would say it wouldn't go together. I would like to know for sure one way or the other.

Also I don't think you can replace any maneuver with each attack, only the extra one(s):

Quote:
as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6
GM Blood wrote:
Jirin, looking at your shoot you have a -3ACP on your skills but it appears you are not wearing armor. Where is that coming from?

I'm at Medium Load weight-bearing Encumbrance from all my various gear and equipment.

If somebody has an extra 14 lbs, they can carry my Hemp Rope (50') and Pot to take me back down to Light Load. :)

GM Blood, is there any particular reason this game was in my Inactive Games list?


Ah! Ok I didn't catch the weight thing. Just noticed it with the disable device skill. I guess you could put down the rope and pot whenever you need to do it too ;)

As to inactive list, I did remove Macharius from the character list, but it shouldn't have moved it to inactive for you. I guess I should be careful with that!


Rowena your post went nowhere fast, but I thought about it over the night and have kind of come around to your side on it. Here is how I see it.

Without TWF: With a full attack you get an extra maneuver that can be any maneuver regardless of action it takes, however your normal attack(s) have to follow the normal rules. Attacks for damage is at your normal attack bonus, CMB maneuver checks are at your (monk level -2)

With TWF: You currently would get two attacks at a -2 to hit and one maneuver at -2. If you did a maneuver with one or both of your first two attacks those would be at (Monk level -4) [-2 TWF and -2 Flurry]

Does that sound right?

Flurry of Maneuvers:
At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in place of his base attack bonus to determine his CMB for the bonus maneuvers, though all combat maneuver checks suffer a –2 penalty when using a flurry. At 8th level, a maneuver master may attempt a second additional combat maneuver, with an additional –3 penalty on combat maneuver checks. At 15th level, a maneuver master may attempt a third additional combat maneuver, with an additional –7 penalty on combat maneuver checks. This ability replaces flurry of blows.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Give Kelkzar the rope and pot. He has much more carrying capacity.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
GM Blood wrote:

Rowena your post went nowhere fast, but I thought about it over the night and have kind of come around to your side on it. Here is how I see it.

Without TWF: With a full attack you get an extra maneuver that can be any maneuver regardless of action it takes, however your normal attack(s) have to follow the normal rules. Attacks for damage is at your normal attack bonus, CMB maneuver checks are at your (monk level -2)

With TWF: You currently would get two attacks at a -2 to hit and one maneuver at -2. If you did a maneuver with one or both of your first two attacks those would be at (Monk level -4) [-2 TWF and -2 Flurry]

Does that sound right?

** spoiler omitted **

That sounds exactly right. I went looking through the stuff on fighting with two weapons to see if there was a blanket penalty applied to all attacks, but the penalties seem to only be on the attacks you make as part of the TWF routine.

Rather than always making three trip attacks per round, I envision Rowena making her free trip first, then taking two normal attacks, each with a net bonus of +2, against the now prone target. If the first trip misses, she can try again at -4. And sometimes it will be useful to fling 3 (or 4, with haste) people around the battlefield.

The rules thread I made has taken off (the most active of any thread I've ever made, probably because it involves monks), with a few people supporting the legality and a bunch of people saying that it's a bad idea. It only took five posts for someone to quote "Flurry of Misses", as well as a very helpful suggestion that the combination was a bad idea because one might fight gargoyles some day. As useful advice as saying finding a combination that lets you cast three fireballs per round is a bad idea because you might someday fight a fire elemental.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Monk is a great class to fire up a thread :)


Poor Rowena, I really thought she would scamper up the slope since she had 40' movement which would be 10' to climb and the morlock used up their AoO.

I like where this is going though. Bottle necks and large creatures makes a weird fight! ;)


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:
GM Blood wrote:

Poor Rowena, I really thought she would scamper up the slope since she had 40' movement which would be 10' to climb and the morlock used up their AoO.

I like where this is going though. Bottle necks and large creatures makes a weird fight! ;)

Trevor got there first.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Sorry Ro! In advance of my turn, are the morlocks going to be too close for the longspear or because of the cliff will it be all right?


Rowena, there was a spot north of Trevor

Kelkzar, yes they can attack you with the longspear.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Actually, I was checking on whether I can attack them :)


You can as well!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Looks like Rowena gets to pull a Bruce Lee "stand in the narrow hallway as the mooks rush you one at a time" act.


It should be entertaining!


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

Happy Easter to all!


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

You too!


Happy Easter Everyone!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Happy Easter!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Likewise to all!


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Hope everyone's was well, I had the traditional "lets go to one dinner on one day, and another the next". Showed off the toddler to my extended family, ate too much food, and am loaded down with a month's worth of chocolate that will likely be gone in about three days.


A belated Happy Easter! My stepdaughter stayed the weekend with our two grandsons (4 and 5 years old), so it was pretty awesome, but exhausting. And we sent all the candy home with them, but still had enough to last us quite some time.


We invited both sides of the family for Easter which made it only one gathering for us, and half of my family came which was still double that of my wife's, but it all got over with by early afternoon.

Then a little quiet time on the couch with my son watching Star Wars to recover! (Which wasn't so quiet with a 5 year old constant asking questions!)


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

We don't have a lot of family in the immediate area. My daughter's boyfriend was visiting, though, and we made too much bread and cakes. Also made shwarma-spiced lamb for Easter dinner, which turned out very nicely. I think we're looking at leftovers the rest of the week.


Stats:
AC 21/13/20 (raging 19/11/18), HP 34/118 (raging 58/142), F+12 R+7 W+12 (raging F+14, W+14), Init +3, Per +22

Postponed our Easter dinner to have a Seder dinner with my son's girlfriend's family. We'll be feasting and having many leftovers later in the week. Fortunately they're getting old enough that there wasn't too much candy around.


Map is updated with co-ordinates.

So not that this should be unexpected, but as I was putting together this latest fight I realized that I needed to look at the next issue as you are getting really close to finishing part 2 and I need to make adjustments to part 3 for this party. Hit me out of nowhere for some reason! ;)

Great job so far guess, I am really enjoying running it for you and can't wait to see what you guess do in the upcoming parts!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

Posting from a phone?


Not right now, but I am tired since I slept for crap last night so maybe I am not making much sense right now


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

I thought guess was the equivalent of guys in some far country. ;-p

Looking forward to surviving this, then to finding out what lays ahead!


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

That's what I spotted, Trevor.

This is going to be quite a fight, though at least so far there aren't a lot of mooks to deal with.


After a night I sleep I see what I did!

Yeah that was phone auto correct, yeah....


Ok, I need some input here because Rowena just blew my mind with her turn and I am not sure how to rule even though I have been looking things up.

So she bull rushed the morlock who has a CMD of 19 she gets a 27 which means she pushes back 10' normally, but is that different with difficult terrain, would it be 5'? And a diagonal in difficult terrain is always 15' so is her check enough? (I'd hedge and say she still knocks him off since difficult terrain is counting moving into it not out and its open air behind him, but still wonder about this)

Likewise bull rush says you can move with them as long as you have movement left, so does that take up part of your movement, ie its part of a move action so you don't have a full attack? Normally Bull Rush is a standard action or charge so all you have left is move action, but Rowena can do one during a full attack.

Also in 3.5 the bull rusher and rushed both provoked when moving, but in Pathfinder the Bull Rushed no longer does without Greater Bull Rush. Does that mean the moving bull rusher no longer provokes?


As a ruling here is how I would do it:

First to bull rush a creature they have to basically be moved twice as far in difficult terrain. So you have to beat their CMD by 5 in DT to move them 5' and by 15 to move them 10'. However in this case she is bullrushing a creature out of DT into a non DT space (empty air) so she pushes them back ten ' and they fall.

Her following it, I would rule normally with her full attack action where she gets the extra maneuver, she would only be able to move with them 5' since she only has her 5' movement left (and couldn't move if she 5' stepped before hand). In this case she cannot follow since she would have to move 15' worth of movement. She could, however do this if she bull rushed as a standard action because she would have 30' of movement left.

Does that make sense?


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Yes, but what do I know!?

Or you could have the priest Finger of Death her. Problem solved ;-p


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6
GM Blood wrote:
Does that make sense?

It does to me.


AC 27/14/25, HP 107/107 F: +10+1, R: +6+1, W: +14*+1

It seems reasonable to me, too.


AC 26/T 26/FF 20; F/R/W +14/+15/+14; Max HP 111; Current HP 110 Effects:

This party will definitely benefit from mass enlarge person!


Just a couple more levels and I can make that a reality! :) Until then, I'll use this wand until I've wrung out every last little charge from it!


Or you break one of your toys when you keep casually throwing them to the ground! ;)


FYI. I am recruiting for a module.


Very Intriguing! I'm racking my brain now!

Liberty's Edge

Dreaming Warforged wrote:
FYI. I am recruiting for a module.

Tempting--I had a lot of fun in your Carrion Hill PbP--but I don't have the time to do it justice. I haven't played at anything like that power level since 1e, and things have probably changed a little in spots.

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