Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

General Class?, by Imbicatus

Windows vs. Mac vs. Linux, by GentleGiant

Is Archer better than Fighter (Archer)?, by Grizzly the Archer

Need help moving to a new state, by Kelsey MacAilbert

Sneak Attack and Scorching Ray, by gustavo iglesias

Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG), by Gorbacz

101 Reasons why 4e DOESN'T suck, by MrSin

Manacaster base class (Magic inspired), by Loyal Battle Monkey

What makes for an incredible RPG session?, by kmal2t

Feint w / sneak attack, by Tarantula

Advice on an unarmed Combat Oracle, by blackbloodtroll

Deep 6 FaWtL, by Freehold DM

Questions about the Planar Ally / Binding spells, by wraithstrike

How the heck am I supposed to run as written?, by KestlerGunner

Introductions are in order., by TheRedArmy

Online Campaigns

PbP - PFS #4-21: Way of the Kirin, by GM Beman

Gamethread : CoT, by Daniel Arrisen

Tales of Agartha: the Avalon Chronicles, by Karish Conway

Rise of the New Runelords, Volume One, by Simon Demarkus

DM Valkur's Rise of the Runelords Campagin, by Khrondak Iron Forged

The Torture Chamber (Everquest RPG PBP), by Xenh

Tales of Agartha: The Avalon Chronicles Discussion Thread, by lynora

Zoomackulas's Legacy of Fire, by Mah'ysa Alandir

Motteditor's Savage Tide discussion thread, by motteditor

S Founder's Devil We Know Part III, by Harnac Lucridious

The Twice Dead Professor's Carrion Crown Gameplay thread, by Shel Whispertongue

Motteditor's Savage Tide PBP, by motteditor

Baldwin the Merciful's, CoT Campaign, by Gerard Nisroc

Tomb of the Darkest Star (Pathfinder Recruitment), by hustonj

Aardvark's Dream Team Discussion page, by Aardvark DM

Paizo / Messageboards / Online Campaigns
RSS RSS RSS Facebook Twitter Email


GM Blood's Age of Worms in Golarion
Game Master David James Olsen



Current Map

Link to loot maintained by Rowena

Rules:

I will roll for initiative at the start of combat.

Do your descriptions of your actions and speech/thoughts first.

At the end of each post the players should post in a spoiler:

[spolier=Status ]
HP X/Total AC XX (Current AC)
Effects:

Resources used:

Actions:(example)
As a swift action I smite evil the goblin at AB49.
As a move action I move up to square AA49.
As a standard Action I cleave starting with AB49 then AB48
[/spoiler **Add the closing ]**

This will be what you ended the round at (so if you charged adjust your AC or if you healed yourself the same)

Town of Diamond Point:

Map of Diamond Point

1. The Emporium – Casino, whorehouse, freak show – very popular, garish & gaudy.
• Run by Zalamandra.
• Shag Solomon (Wildman aristocrat)
• Tom Shingle (misshapen contortionist)
• Ariello Klint (Halfling)
• A two-headed calf named Esmerelda, Jr.
• Chezabet, a beautiful harrow reader.

2. Lazare’s House – Cozy gaming parlor focusing on Dragonchess. Upper class.
• Run by Lazare
• Daughter Dannath
• Khellek the Mage is a frequent attendee
• Chaum Gansworth & Luzanne Parin are regulars

3. The Feral Dog – Very busy, sleazy tavern
• Overseen by a half-orc named Kullen
• Tirra the Half-Elf is a regular

4. Church of Angradd (and Torag)
• Led by Jierian Wierus, a fiery dwarven orator
• Acolyte – Hameneezer

5. Tidwoad’s
• Run by a gnome named Tidwoad, keeps bank vaults, buys/sells gems
• Keeps a Shield Guardian named Festus
• Gnomish visitors frequently lodge upstairs

6. Sheriff’s Office
• Sheriff Cubbin (a boisterous alcoholic)
• Deputy Jamis
• 6 constables
• Local jail

7. General Store
• Run by Tagin (Human)
• Just about anything that isn’t armor or weapons or magical

8. The Hungry Gar
• Restaurant run by Gul Tortikan

9. Jalek’s Flophouse
• Run by a massive, helmeted mute named Golot
• Owned by a fellow named Jalek, who lives near the top of the structure, but is rarely ever seen
• An ancient warehouse turned into housing

10. Smenk Residence
• A sodden old mansion a century past its time
• Owned by Balabar Smenk , owner of four mines in Diamond Mine
• Guarded by three hired guards
• Front door is always open during daylight hours

11. Deepspike Mine

12. Garrison
• Run by Captain Tolliver Trask , an aging, distinguished man
• Chief Cartographer Dietrik Cicaeda can be found here.
• Chief Scout Merris Sandover can be found here
• Lieutenants Dobrun Trent, Mikkela Venderin & Trovost Skunt
• 60 Soldiers
• Chapel of Pharasma can be found here
i. Valkus Dun – High Priest (tall, handsome)
ii. Velias Childramun – aging priest
iii. Melinde’ – young warrior priestess

13. Lakeside Stables
• Run by Lanch Faraday – portly half-elf
• Does not have the best reputation

14. The Midnight Salute
• House of Ill-Repute
• Run by an elf woman known as “Purple Prose.”
• Less expensive than the Emporium

15. The Spinning Giant
• Tavern with a painting of “Flailing Felanore” – a giantess who was captured 40 years ago
• Contains a decent quality stage
• Home to the local Garrison when off-duty

16. The Captain’s Blade
• Run by Tyrol Ebberly, a severe-looking man who claims to have once been a Watch Captain in Magnimar.
• Focus on Masterwork melee weapons

17. Venelle’s
• Run by Venelle, a female human ranger
• Built of pine logs
• Focus on Masterwork bows and arrows.
• Can import from Magnimar

18. Allustan’s Residence
• Home of Allustan , “The smartest man in town.”
• Sage & Wizard

19. Tilgast Residence
• Home to Gelch Tilgast, one of the mine owners
• A beautiful mansion with separate stables inside a stockade wall.
• Wealthy visitors can pay 1gp/day to stable horses

20. Old Piers
• An old sailor named Durskin can ferry folks around in his sloop, called the “Autumn Runner.”
• Also home to the “Harkness” run by Pharasma priests – kept cleaner.

21. Able Carter Coaching Inn
• Hostel (1gp/day)
• Stable (5sp/day)
• Runs a fleet of horse-drawn coaches that can travel the hills.
• Guarded by 4 guards at all times

22. Parrin Residence
• Home of Luzanne Parrin, one of the mine owners

23. Greysmere Covenant
• Home to three dwarven representatives of the stronghold of Greysmere, several days to the East.
• Run by Dulok Blitzhame.
• Councilor Galuth Grobadore
• Councilor Bitris Ruthek

24. Gansworth Residence
• Home to Chaum Gansworth, one of the mine owners
• Memorial Obelisk located outside is dedicated to miners killed in a collapse 70 years ago, that claimed 300 lives.
• Guarded by 5 guards at all times.

25. The Rusty Bucket
• Popular restaurant that used to focus on fish. Green stained-glass windows make for an unusual atmosphere inside.
• Home to three pipers who play regularly

26. Moonmeadow Residence
• Home of Ellival Moonmeadow, the Elven overseer of Diamond Point’s silver mine.
• Spends most of his time in the company of 6 Elf companions

27. Osgood Smithy
• Run by Manlin Osgood (Human Blacksmith)
• Home of Masterwork armor & household goods

28. Smelting House
• Run by a rarely-seen chief smelter, is the one place in Diamond Mine where all mines have their ore smelted.
• Northwest corner serves as the residence and workshop of Benazel the Alchemist (Potion-maker)

29. Diamond Lake Boneyard
• Overseen by Pharasma priests, guarded at all times. Rumored to hide a burial plot filled with gold bars that no one has ever found.

30. Neff Manor
• Owned by Governor-Mayor Lanod Neff , sprawling and protected by a wooden stockade wall – home to the political apparatus of Diamond Point.

31. Dourstone Mine
• Run by Ragnolin Dourstone, one of the mine owners

32. Abandoned Mine

33. Menhirs
• Old stone ring occasionally visited by druids

34. Old Observatory
• Crumbling building that once housed an order of monks obsessed with the heavenly bodies of the nighttime sky.

35. Dourstone Residence
• Home of Ragnolin Dourstone, one of the mine owners.

Diamond Point:
Diamond Point nestles in the rocky crags of the Cairn Hills, three days east of Magnimar to which it is subject. Iron and silver from Diamond Point’s mines fuel the capital’s markets and support its soldiers and nobles with the raw materials necessary for weapons and finery. This trade draws hundreds of skilled and unskilled laborers and artisans, all hoping to strike it rich. In ages past, Diamond Point boasted an export more valuable than metal in the form of treasure liberated from the numerous tombs and burial cairns crowding the hills around the town. These remnants of a half-dozen long-dead cultures commanded scandalous prices from the Magnimary elite, whose insatiable covetousness triggered a boom in the local economy. Those days are long gone, though. The last cairn in the region coughed up its treasures decades ago, and few locals pay much mind to stories of yet-undiscovered tombs and unplundered burial cairns. These days, only a handful of treasure seekers visit the town, and few return to Magnimar with anything more than a wall rubbing or an ancient tool fragment.

In the hills surrounding the town, hundreds of laborers spend weeks at a time underground, breathing recycled air pumped in via systems worth ten times their combined annual salary. The miners are the chattel of Diamond Point, its seething, tainted blood. But they are also Diamond Point’s foundation, their weekly pay cycling back into the community via a gaggle of gambling dens, bordellos, ale halls, and temples. Because work in the mines is so demanding and dangerous, most folk come to Diamond Point because they have nowhere else to turn, seeking an honest trade of hard labor for subsistence-level pay simply because the system has allowed them no other option. Many are foreigners displaced from native lands by war or famine. Work in a Diamond Point mine is the last honest step before utter destitution or crimes of desperation. For some, it is the first step in the opposite direction: a careful work assignment to ease the burden on debtor-filled prisons, one last chance to make it in civil society.

Despite its squalor, Diamond Point is crucial to Magnimar’s economy. The city’s directors thus take a keen interest in local affairs, noting the rise and fall of the managers who run Diamond Point’s mines in trust for the government."

Important Diamond Lake NPCs:
Allustan: Known as the "smartest man in town", Allustan is a friendly wizard that lives in a charming red and deep blue house on one of the rare stretches of healthy grass in all of Diamond Point. He takes on apprentices from time to time.

Balabar Smenk: One of the several mine managers in Diamond Point. There is rumor that he is trying to drive out the other mine managers and take over their mines.

Chaum Gansworth: One of the several mine managers in Diamond Point. He is also the youngest.

Dietrik Cicaeda: Chief Cartographer of Diamond Point. His office resides in the Garrison.

Ellival Moonmeadow: One of the several mine managers in Diamond Point. He is rarely seen aside from playing Dragon Chess at Lazare's House.

Gelch Tilgast: One of the several mine managers in Diamond Point. He is also the oldest. He used to wield the most power of the mine managers ... that is until Balabar Smenk showed up in town.

Governor-Mayor Lanod Neff: Governor-Mayor of Diamond Point. Brother of Allustan. He is seen by appointment only.

Jierian Wierus: Head Cleric of Pharasma. A bomastic orator whose populist rants appeal to the best virtues and values of the common man while at the same time preying upon their fears and superstitions.

Luzane Parrin: One of the several mine managers in Diamond Point. Inheritor of her mother's proud legacy as one of the town's wealthiest managers ... she has seen t all slip away. The details haven't been brought out in the public eye but it is rumored that Balabar Smenk now owns her former mansion.

Manlin Osgood: Proprietor of Osgood Smithy. Osgood is a somewhat coarse, unfailingly polite middle-aged human with a bald head and a walrus-like mustache.

Mélinde: A charming young warrior priestess who hopes one day to run the Diamond Point Chapel of Pharasma. She can be found in the Garrison.

Ragnolin Dourstone: One of the several mine managers in Diamond Point.

Sherrif Cubbin: Sherrif Cubbin is a man so renowned for corruption that many citizens assumed the announcement of his commission was a joke until he started arresting people.

Taggin: Proprietor of Diamond Point's General Store.

Tidwoad: Proprietor of Tidwoad's (a Jeweler shop). Tidwoad is a cantankerous jeweler with a meticulously arranged shop located on the Vein's central square.

Toliver Trask: Captain of the Diamond Point Garrison.The garrison's aging commander distinguished himself in the recent war and has the respect of his charges and of the community at large.

Tyrol Ebberly: Proprietor of the Captain's Blade. Tyrol is a severe-looking man who claims to have once been a watch captain in Magnimar.

Valkus Dun: Head Cleric of the Church of Angradd. He dwarven man with dark brown hair and long sideburns. His strong brow gives him a serious look at all times.

Venelle: Proprietor of Venelle's (A ranged weapon shop).

Loot Found-Whispering Cairn:

Whispering Cairn
Room 3
Shards of strange black glass - worth 20gp [Given to Allustan for 17gp and clearing their debt with him - Rest given to Kullen]
Room 5
Elven crafted Armband worth - 75gp or 100gp to an elf Given to Kullen
Indigo Lantern worth 50gp
Room 7
5 Other Lanterns worth 50gp each(Orange, Yellow, Green, Blue, Violet)
Room 11
magical chainmail +1
wand of unseen servant - 16 charges
wand of shatter - 7 Charges
goggles of minute seeing
3 ancient statuettes worth 200 gp each
Room 13
masterwork quarter staff
Red metal pedestal made from something unknown (Weighs 200 lbs worth 300gp)
Room 16
3 potions of cure light wounds [Kelkzar, Trevor, Rowena]
Pearl of power (1st level) [Rauno]
Ring of Feather Falling [Rowena]
Room 17
Silver Pathfinder Ring - Worth 75gp
Room 20
Short Sword +1 [Trevor carries]
Room 21
Gold Pathfinder Ring - Worth 200gp
38 gp [Kullen]
2 pp [Kullen]
55 sp [Spent in Town]
Room 23
40gp, 1pp [Kullen]
7 gold, 7sp
Rusty longsword (junk) [Discarded]
suit of masterwork banded mail. [Worn by Trevor]
Room 25[/ooc]
Silver Diadem of Zosiel - Circlet of Wisdom +2
Black demon horns with red tips
Box with Lamashtu glyphs on it
Magic inside box - talisman of the sphere
Land Farm
Baby Owlbear - 2,250 gp (in about a week from finding it)
Filge's Observatory
Room 4 - Cenobitic Chamber
6pp
5gp
Room 8 - Storage
8 Copper candle stands - (40 gp total) [Sold to Tidwoad for 20gp which was used for remove blindness]
Room 9 - Bedroom
Small Noble's Outfit [Sold at Tidwoad's for 37 gp 5 sp]
37 gp 5 sp left from noble's outfit [30 gp 2 sp left]
Blackened Spectacles (75gp) - Blocks bright light, +2 to saves vs daze or similar effects
Silver Tray (50gp) [Sold at Tidwoads for 25gp which was used for remove blindness]
Lammasu Rug worth 200 gp
1 pp
4 "potions" that need to be injected by Syringe
Milky Blue potion of gentle repose
Deep Red potion of false life
Sallow Yellow potion of ghoul touch
White with Black Streaks potion of chill touch
Filge's spellbook [Rauno]
scroll of animate dead [Rauno]
Room 10 - Closet
13 gp
Room 11 - Operating Theater
Bird skull amulet on a leather thong - Amulet of Natural Armor +1
potion of cure moderate wounds
potion of cure light wounds
Silver operating instruments - 500gp as a set
Emerald worth 20gp
Kyuss worm in a jar - 10gp [Sold to Allustan for 10gp]

Loot Found-Three Faces of Evil:

Main Chamber
Room 1
54 gp
4 potions of cure light wounds
2 potions of
2 chain shirts
2 mw great axe
2 composite longbow (+2 Str)
40 arrows
Key with Zon Kuthon symbol
100 gp in a leather pouch
Silver Idol of Lamashtu worth 300gp
Zon Kuthon Temple
Room 2
12 damaged full plate armor (100gp each)
12 heavy mace
12 heavy steel shield.
Room 3
9 studded leather armor
9 longspear
9 dagger
9 wooden holy symbol of zon kuthon.
Room 4
2 chain shirt
2 masterwork great axe
2 composite longbow (+2 Str)
2 Quivers with 20 arrows each
54 gp
potion of cure light wounds
20 pp
golden necklace worth 100gp
full set of artisan tools
Room 6
3 chain shirt
3 masterwork great axe
3 composite longbow (+2 Str)
3 Quivers with 20 arrows each
81 gp
5 potion of cure light wounds
silver ring inlaid with several small emeralds worth 200 gp
Room 7 ]
six javelins
longsword
composite longbow (+2 Strength)
3 quivers of 20 arrows each.
Room 8
2 silver wedding bands worth 20gp.
2 sets of half plate
light steel shield
heavy steel shield
2 masterwork flail
2 dagger
2 potions of cure light wounds
scroll with silence
wand of cure light wounds – 31 charges
27 gp.
Key
a pouch with 200gp
a jeweled bracelet worth 100gp
a wand that detect as magic
Room 9
2 everburning torches
metal box.
Room 10
mace
2 flails
light crossbow
blank scrolls with a weak aura of universal magic
Stone key with Urgathoa's symbol
magical full plate
heavy steel shield
masterwork flail
masterwork light crossbow
20 bolts
dagger
magic ring
scroll of dispel magic
holy symbol of Zon Kuthon
8gp
keyring with multiple keys.
a leather bag with 70 gp
a fist-sized bust of a dwarf wearing a gem-studded crown worth 2,400gp
Room 11
Large gem
Lamashtu Caves
Room 13
potion cure light wounds
potion of remove fear (2)
studded leather armor
masterwork battleaxe
composite longbow (+3 Str)
pouch with 5gp
Room 14
potion of cure light wounds (6)
master composite longbow (+2 Str) - (3)
63 gp
Ivory dice with small gems (300 gp each) - (2)
Room 15
potion of cure light wounds (2)
+1 studded leather
masterwork daggers (2)
221 gp
wand of cure light wounds - 34
Room 16
cold iron longsword
leather necklace set with four rubies - 200gp
Room 19
A Jade figurine of Lamashtu worth 200gp
50 gp in coins
3 garnets worth 50gp each
A sliver necklace set with three gems worth 100 gp each
Room 20
chain shirt +1
greataxe +1
pouch with 30 gp
4 rubies worth 100 gp each
A leather pouch with 150gp worth of coins
A jeweled statuette warrior worth 450gp
Handy Haversack
Room 21
+1 banded mail
+1 Morningstar
brooch of shielding (82 points)
pouch with 42gp
potion of cure light wounds
500gp in coins
A silver Holy symbol of a skull at the center of a spider web worth 200gp despite the great hacks and gashes cut into it
A pearl necklace worth 400gp
Rope of Climbing
Urgathoa Temple
12 Tengu Rogues mw studded leather, dagger, shortbow w/20 arrows, 2 sunrods, Pouch with 7 gp

2 Tengu Lieutenant dagger, mw light crossbow with 20 bolts, 2 feather token (Bird), 2 sunrods, vial of alchemist fire, Pouch with 32 gp; One had wand of magic missiles (38 charges)

Tengu Boss mw studded leather, mw dagger, dagger +1, shortbow with 20 arrows, 2 sunrods, pouch with 7 gp

Group 1 room 300 gp

Group 2 room 200 gp and a small lockbox with with 2 small diamonds worth 100 gp each

Group 3 room 300 gp and Eyes of the Eagle

4 Cultists dagger, 48 gp each; 2 scorching ray scrolls, 3 scrolls of web

Faceless One scroll lightning bolt, summon monster III, potion of cure light wounds, bracers of armor, dagger, lesser metamagic rod (extend), pouch with 48 gp

Room 26: Two golden goblets woth 100 gp each and a bronze sacrifical dagger set with blood red rubies worth 400gp

Room 27: 2 vials of acid, 3 alchemist fire, and a complete alchemical toolkit. 200gp in coins, 6 garnets worth 50gp each, headband of intelligence +2, +1 heavy steel shield of blinding



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.