GM bloodred Skulls and Shackles

Game Master Alexander Sabadosa

Roll 20

for roll 20 if we end up using it, there are several hand outs to help with Ship jobs and Ship actions.


101 to 118 of 118 << first < prev | 1 | 2 | 3 | next > last >>

Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

@Turin
Sylvianna frowns slightly at the demand, "I'm not going anywhere yet. You know where to find me." Then she smiles and continues on.


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

I was speaking to Rosie Cusswell, forgot to put it next to my Day action OOC piece.
I also get this feeling that I seriously need to adjust my priorites when it comes to skills. Seems everything I'm rolling is diplomacy, hell I find a way to get it on me at will and Wild empathy could become a diplomacy check as well.
following today Nevandi will start attempting to help others with ther work if it is possible. I plan to boost my meager diplomacy checks in every way I can. I will also be looking for material ways to change peoples opinions. Lost things, things of value that sort of thing so as to avoid having to make my crappy check more often.

On the chance Garm does what I ask:

On nevandi's command Garm hunts the twisting paths between the walls of the ship, seeking prey in excess. The training she had received allowing her to sniff out the creatures wherever they hid.
Perception (scent): 1d20 + 9 ⇒ (13) + 9 = 22
Garm tracks her prey by Scent (which gives a +8 to perception to discover something by smell. she also gets bonuses to hunt things down when they are afraid. She is more than likely exceptionally good at hunting down vermin.

Nevandi watches as the spider begins to jitter in agitation "the frightening reputation I had gained in so many of my past lives seems to have slipped my grasp this time. I can't even bend a spider to my whims." Sighing in disgust the druid leaves the spider to the meal he had offered, aware that his presence was upsetting the creature.
Moving to a different corner of the bilge the man looks about the murk for items of value hoping to salvage the night by getting something out of it. "Perhaps someone dropped a knife or something of use. Seems a place where things could get lost." the blue hued man considers.

The night action of sneak seems to say I get to take a 20 on a perception check or "Other Skill check" is wild empathy considered a skill in your book?


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

My question was related to the fact that the job requires a successful check using Skill A or Skill B (e.g. for the second half of Ostarian's job, he had to perform a DC 15 Intelligence or Profession )cook) check). Do we just pick one and roll, or do we roll each skill in hopes that one of them passes?


@Ostarian- Honestly probably pick one, Im okay with either or on anything that doesnt really matter- Ie: your daily jobs

@Nevandi- Fail (sorry man) She does tell you her name but thats it.

DC 15 Perception:
21 Gp

You also happen to find a soaked set of leather armor


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Nevandi turns away after being rebuffed by another pirate.
Is it so hard to answer some simple questions? Isn't as though I'm askin' fer their first born or a somethin'mor n'a moment ah time.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
The dredged contents of the bilge bring a small bounty of assorted coins, grabbing them all Nevandi ends up tearing a sizeable chunk of cloth from his pants to make an impromtu bundle to carry it all.
The man grabs the leather armor and douses it heavily in fresh-er water from his gods blessings L0 orison Create water.
Before shrugging the abused defensive gear on.

with a sigh the man takes a moment to wash the accumulated muck of the bilge from himself, paying careful attention to his still bare feet.
"Boots, need to see if someone mi'be willin'tae part with a pair fer some ah this." the druid considers as he moves to find a place to sleep for the night.


Moving on into Day 3.


@Ostarian: Meaning that on most you will need to pick one, but on your daily jobs you can roll both.


Male ru-shi Thassilonian gluttony specialist / cruoromancer 1 HP 8/8 {effects: none} | AC 11 (T11 FF10) | F+2 R+1 W+1 *| Init+1 | darkvision 60', low-light vision, perc -1

Kroop Drunk?: 1d2 ⇒ 2 OMG. This fellow is always soused
Cook's Mate: 1d6 ⇒ 5 Bull Session. And now I'm getting there too.

Fort save vs. Rum: 1d20 + 6 ⇒ (1) + 6 = 7 Addicted!
Cha bonus: 1d4 ⇒ 4

Ostarian drinks with Kroop, both of them feeling the effects of the alcohol. "You know," the large man began, smiling at Kroop, "I can start seeing the reason you drink this all the time. It's actually not that bad!"

Night action
The rum flowing through his veins he moves up to the scowling Aretta and introduces himself.
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

Day 3
Job: 1d6 ⇒ 6
Sailor: 1d20 + 8 ⇒ (6) + 8 = 14
Con: 1d20 + 1 ⇒ (6) + 1 = 7

Tough work on the mainsail that Sylvianna was not working efficiently caused her to become fatigued too quickly, though she pushed on and got the job done satisfactorily.

Day Action: Influence Samms
"You look like yer take naturally to the sea, you born near it? First time I saw water like this was only a couple of months ago when I first came to Peril. I knew it was the perfect place to find my fortune."
Diplomacy: 1d20 - 1 ⇒ (5) - 1 = 4

Evening Action
She approaches any pirates playing at arm wrestling and challenges any of them to a rematch. "Reckon you can show me how strong you men are?" she says with a smile and lays down her cutlass(worth 15gp). "I got something to bet with this time."

Str checks like last time:

Str 1: 1d20 + 3 ⇒ (9) + 3 = 12
Str 2: 1d20 + 3 ⇒ (6) + 3 = 9
Str 3: 1d20 + 3 ⇒ (14) + 3 = 17
Str 4: 1d20 + 3 ⇒ (10) + 3 = 13
Str 5: 1d20 + 3 ⇒ (19) + 3 = 22
Str 6: 1d20 + 3 ⇒ (19) + 3 = 22
Str 7: 1d20 + 3 ⇒ (3) + 3 = 6
Str 8: 1d20 + 3 ⇒ (1) + 3 = 4
Str 9: 1d20 + 3 ⇒ (15) + 3 = 18
Str 10: 1d20 + 3 ⇒ (11) + 3 = 14


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

1d6 ⇒ 2 Rat Catcher

survival1d20 + 2 ⇒ (15) + 2 = 17

Daytime action, bind azati when people ain't looking...

Turin eagerly draws the seal of the wyrmling and grins viscously as he begins to coax the spirit out, welcome back my little green friend.

binding check1d20 + 5 ⇒ (12) + 5 = 17

nightime action, influence Badger

This Mwangi woman could be useful and easily lured out if she is hungry enough for power to worship Asmodeus as the rumors on this ship say...

diplomacy1d20 + 11 ⇒ (9) + 11 = 20

So my good Asmodeusite, how hungry are you for power?


Male Samsaran Druid 1 HP:10 AC:12/12/10 Init:+2 Perc:+10 Fort+3,Ref+2,Will+7

Swab: 1d6 ⇒ 1 (bilges)
STR: 1d20 + 3 ⇒ (5) + 3 = 8 (Gah)
Con: 1d20 + 3 ⇒ (3) + 3 = 6 (fatigued)

Nevandi will use his time in the morning to speak with Garm, telling her she is to hunt scourge today. Seeking him out and waiting until he is alone somewhere on the ship. Strike but avoid doing grievous harm, the magics being entwined with her attack being venom enough.
Advanced scurvy channeled into Garm. DC15 fort save on first natural attack she makes in the day.
Garm has already bit Scourge once, knows his blood and knows the scent of his fear.
She is to retreat if discovered, she can't try again if she is dead after all.
Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
If this turns out to be enough for sneaking up on scourge then I'll have Garm roll the attack and such.

Nevandi will spend his night action attempting to influence Conchobar
seeing if he can parlay Wine and his knowledge of an old folk tale called "The serpents curse" for knowledge.
Greetin's I be lookin' tae find more information than I already know bout' this ship. Been findin' folks uninterested in talk so I'd be willin'tae offer ya somethin so yer'throat don'close in the middle o speakin fer lack o' drink.
An' i'll tell yeh a tale I know as ye seem the type to like tellin' such things."
the blue man says, looking at the Gnome.

Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17 (circumstance from the wine? also do you want me to roll anything for the story?)

EDIT:
forgot my day action. Nevandi will continue to dredge the Bilge.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22


@Ostarian- Aretta moves from Hostile to Unfriendly

@Sylvianna- You win 15 Gp.
Samms is still friendly no movement

Str Checks:

Str: 1d20 + 1 ⇒ (1) + 1 = 2
Str: 1d20 + 1 ⇒ (18) + 1 = 19
Str: 1d20 + 1 ⇒ (12) + 1 = 13
Str: 1d20 + 1 ⇒ (17) + 1 = 18
Str: 1d20 + 1 ⇒ (16) + 1 = 17
Str: 1d20 + 1 ⇒ (16) + 1 = 17

@Turin- The diplomacy moves Badger from indifferent to Helpful

@Nevandi- Diplo fails no move. you would have had a 19 needed a 20.
Scourge Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Roll attack from Garm,
i assume he will bite then leave?.


Female Snake Animal companion 1

Having stalked him for much time Garm settles into the supports of one of the ships corridors, waiting to lunge as Scourge passes directly under her.
Bite!: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 4 ⇒ (2) + 4 = 6
DC 16 Fort save or contract horrible scurrvy

Garm then retreats having done as her master had commanded.

If needed:

Init: 1d20 + 3 ⇒ (16) + 3 = 19
Retreat to nearest rathole. Stealth if needed.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10


Fort Save: 1d20 + 5 ⇒ (7) + 5 = 12
Ive now got Scurvy...


Day 4: When you guys are ready


Female Human Musket Master 1 Init +7; Hp:12/12; AC: 18; Touch: 15; FF: 13, Fort: 3; Ref: 7; Will: 3; CMB: +4; CMD: 19; Perception +8, Sense Motive +3

1d6 ⇒ 4 = Rope Work
Profession(Sailor): 1d20 + 8 ⇒ (15) + 8 = 23

Day 4
Today Sylvianna stays on deck today, coiling, uncoiling and tying ropes all over the ship. When she is near him she speaks to Turin, "Things don't seem too bad here so far apart from a few cranky overlords on a powertrip. You helped me before> How about we help each other. If you care for adventure that is. I don't plan to be stuck here forever, there's plenty of treasure out there to be found. I'm not sure about anyone else but perhaps we can slowly bring some others to our side when the chance arises, use them to our advantage."

Day action: Influence Tilly Bracket
Diplomacy: 1d20 - 1 ⇒ (20) - 1 = 19
"Hi, I heard your name is Tilly, I'm Sylvianna. Sorta new to this ship here. Figure us women should try and look out for each other and I don't really have any friends here. What do you say? Watch each others backs?"

Night Action: Hog Lob
Sylvianna joins in the hog lob game, betting 5gp against the other crew members playing.
Lob: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
With a decent throw she hurls it 16ft.


HP 28/28, AC 16/13/13, F 2+. R 4+, W 4+, Init 3+, Perception 11+

1d6 ⇒ 5 Runner

acrobatics1d20 + 1 ⇒ (3) + 1 = 4

con check1d20 + 3 ⇒ (2) + 3 = 5

Turin catches Sylvianna's message as he runs clumsily and will speak with her in the evening...

day time action

influence Shivikah or Badger (I'm confused as to which one I have successfully influenced previously, so influence the one I haven't influenced) diplomacy1d20 + 9 ⇒ (1) + 9 = 10

Turin's attempt at communication fails as he slips and slides across the ship...

Nighttime action, influence Maheem
diplomacy1d20 + 9 ⇒ (17) + 9 = 26

You look like an interesting man, tell me do you have any interest in the more esoteric arts?

@Sylvianna
Now that it is nighttime let us discuss our plans...


Maheem is not quite sure which arts because he is not initiated into any. But he is quite interested.

HogLob: 1d20 - 4 ⇒ (13) - 4 = 9
you win 5 gp and can lob a hog.

Tilly agrees quite emphatically, all women should help each other against the oppressive men.

Not sure about Ostarian or Nevandi

101 to 118 of 118 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Closed: :GM Bloodred Skulls and Shackles Crew 2 All Messageboards

Want to post a reply? Sign in.