GM bloodred Skulls and Shackles

Game Master Alexander Sabadosa

Roll 20

This will help with Ship Actions, Party Trove, Tactics, and Ship Jobs


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female Human Swashbuckler 1

A better picture of Dinali:
http://www.pinterest.com/pin/576390452279623899/


@Akadi you talk to Jack Scrimshaw and turn him into friendly.

Changing it to Team. anyone that influences somebody else will get the influence for the team.

for now Dinali would you mind keeping track of who you have already influenced? These are starting stats, and will give you an idea of who you might talk to, particular pirates will also be able to be searched out. Please try to remember that you wouldnt really know a pirates attitude toward you or whether he was a friend of Scourges. If they become friendly you, then you learn their back-story a bit.

There is also Conchobar, Rosie, Crimson, and Sandara.

Officers:

Barnabas Harrigan (NE male human fighter 5/rogue 11):
captain of the Wormwood

Peppery Longfarthing (CN female human sorcerer 8):
sailing master and old friend of the captain

Riaris Krine (NE female human fighter 7): master gunner

Habbly Quarne, the “Stitchman” (N male human
fighter 4/expert 3): ship’s surgeon and carpenter

Kipper (CE male human rogue 6): gunner’s mate and
bootlicker for Plugg and Scourge

Patch Patchsalt (CE female gnome rogue 3/fighter 3):
boatswain’s mate and sycophant of Plugg and Scourge

“Caulky” Tarroon (CN female human commoner 3):
the captain’s cabin girl

Owlbear Hartshorn (N male human fighter 2):
simpleton and “pet” of Mr. Plugg (see page 27)

Regular Pirates:

Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; initial
attitude: indifferent.

Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent.

Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent.

“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; initial attitude: indifferent.

Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.

“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.

Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.

Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.

Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.

Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.

Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.

Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.

Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Don't forget the cook and Grok.


M

I realize my course of actions may not be wise, but its quite frankly what tariel would do. I also apologize if I have held the fun up for others with my probably suicidal antics.


M

blood I guess I can't roll via PM lol

here-
perception: 1d20 + 7 ⇒ (3) + 7 = 10
disabledevice: 1d20 + 8 ⇒ (4) + 8 = 12

---
disabledevice: 1d20 + 7 ⇒ (3) + 7 = 10
disbaledevice: 1d20 + 8 ⇒ (1) + 8 = 9


you fail on the wooden trunk.
Im assuming that the 2nd set of rolls, is perception and disable device not two disable device.

Either way both fail.


female Human Swashbuckler 1

Crew:

Ambrose Fishguts Male human cook = HELPFUL!
Grok, Quartermaster Half Orc Woman=HELPFUL!
Sandara the other redheaded Woman, also known as the Pirate formerly known as "Redheared BIMBO" = HELPFUL!

Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; HELPFUL

Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent.

Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent.

“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; = HELPFUL

Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.

“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.

Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.

Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.

Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.

Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.

Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.

Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.

Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

I know there is also a Conchobhar and a Rosy (the one with the hand axe) think they both start as indifferent.

don't forget owlbear but I think we will meet him soon enough ;)


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Crew:
Ambrose Fishguts Male human cook = HELPFUL!
Grok, Quartermaster Half Orc Woman=HELPFUL!
Sandara the other redheaded Woman, also known as the Pirate formerly known as "Redheaded BIMBO" = HELPFUL!

Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; HELPFUL

Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent now friendly.

Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent now friendly.

“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; = HELPFUL

Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.

“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.

Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.

Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.

Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.

Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.

Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.

Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.

Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.

Rosie = ?????
Conchobar = ???????


female Human Swashbuckler 1

I hate to say this, but this game is slacking. I do not why, but it is. So folks give me your best arg arg and continue.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Agreed on the slacking bit.

Arg arg!


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Arg


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

GGGGGGAAAAAAAARRRRRRRRRRRR...is that how you do it?


female Human Swashbuckler 1

Now i just want our gm to ARG....


sorry folks, ARRRRRRRGGG, SHIVER YOUR TIMBERS


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Still waiting on that list of items in the Galley Bloodred :P


PMed, Also Tariel has left the building or group or BOAT!! the Boat. he left the boat.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

That's unfortunate. Hope everything is alright. Are we going to continue as is or wait for another player?


female Human Swashbuckler 1

We are so many fine pirates, lets continue and if someone else shows up he can jump on board.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

Well we just lost our rogue so if a roguish character comes around he's welcome to join.

So ninja's/rogue's/trapfinder rangers and stuff like that.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Arr, his ship has sailed already. 'tis a sad day.


We will continue and ill put up a new post in recruitment and put some feelers out to my friends.


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

So, what would be the best way to fit Raevon in here, and to account for the complete absence of his presence? The easiest way I can think of is to assume he had some sort of allergic reaction to the drug that knocked him out when press ganged. As a result, he has been in a small coma for the first two days, and recovering strength the third. As such, he's been unable to speak or interact with anyone save the ship's doctor (or Sandara Quinn, if she's actually a priestess that can, y'know, heal; it would also give her a chance to give him back one of his weapons, GM willing).

Then on the fourth day, Scourge could tell Raevon that he's had enough bloody rest, and he can join the crew or have his throat cut and his body dumped overboard. Not a difficult choice to make.


You gain your composite longbow and 15 arrows for now. (i may let you retrieve some if it happens to be too little) your Sap can stay on you. No gold or Armor though, Sandara is currently helpful and she came by and dropped the bow off to you. I will agree on the drug being stronger in your drink.

Anything Else, you will wait for the 3rd round to get to the fight and i also need a token for you unless you would like me to use an archer figure that i already have. (thats if there is a 3rd round)

Any questions?


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

http://media-cache-ec0.pinimg.com/736x/d1/37/85/d137852ddd8f84e67adb7876fa5 c20e6.jpg

Sadly, I couldn't find any really good pirate-half-elf-archer type pictures. This one should do, though.


ill begin working on it thank you.

Just a note to players, I enrolled in a 3 week College Course that i thought was 5 weeks, meaning that i will be hard pressed to post more then 1/day, I will try to make sure that i atleast post 1/day. The course is online, so i do have the benefit of being at a computer which will help. Things should still progress decently but probably not rapidly.


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

Are we waiting on a Roll20 completion or on a post from Dinali? I figure I should ask just in case both the GM and Dinali are waiting on each other. It's happened before. :P


female Human Swashbuckler 1

I am waiting for the gm to say the fun starts. Checking roll20 every few hours.


sorry folks i missed Monday- Essentially i need to know what Dinali does on her turn. She says she moves forward.
How far? Does she prepare Parry and Riposte?

Roll 20 has a decent picture of each fighter on the other side of the top deck from each other.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

Your character rolled a higher initiative so Owlbear goes first. It says the intimidate was a free action.


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

The roar was a free action. The intimidate was a standard.

Speaking of, can we intimidate from the "stands", or would that get too complicated? Just wondering if we can help in any way without actually, y'know, upsetting every pirate on the ship by jumping in on a duel.


Nope sorry, Just like random pirates cant intimidate her because shes not fighting them, you cant intimidate owl bear, I figure he would know that Plugg set up the fight and that his opponent is Dinali.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Maybe we should stop until a DM takes over. I have noticed that the takeover rate is rather small--so it may be best to wait before continuing.


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

If you have trouble finding a GM, I'd be willing to step in, if everyone else is all right with that. One of my friends has the first four books, I believe, and is planning to buy the other two as his group progresses - he is currently on the third book, iirc. We might still need to take a break to let me read up on the books (and ship combat), but it's at least an option if you can't find a fresh GM.

I'd probably run Raevon as an NPC if that happens, similar to how the rest of the crew is run. He wouldn't have any significant story impact, but he'd still be there.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

First--that would be awesome if you take over Raven. We should continue knowing we have a sure DM. Second, I could help with any material needed.

If I wasn't running six already, I would consider it.


female Human Swashbuckler 1

Raven you are DA MAN. That would be beyond awesome.


I have no issue with Raven taking over, and your correct turn over is very unlikely. I have the recruitment going for it now. How many days/weeks would you like me to leave it up? and when would you like to take over?


Male Half-Elf Ranger (Freebooter/Trapper) 1; HP 11/11; AC 16; CMD 17; Fort +3, Ref +6, Will +2; Init +4; Perception +6 (+7 for traps)

I can probably start in about a week. That'd give me time to sift through at least a few of the books, review ship combat, and set up a roll20.


Well you wont need ship combat till book 2


Raven here. If you'd like me to start earlier, I think I'll be able to do so. It looks like it might be a good idea to finish up the fight with Owlbear, and then make the switch over. I'm not sure how the whole "thread handing over" thing works. I assume it be easiest for me to simply start a new thread?

I'm working on the Roll20 page, and I've read/skimmed through the first book. The first book seems to be fairly independent story-wise, and the ship combat rules don't come up in any major way.

I'll probably post up some player expectations at some point, but it shouldn't be anything past common sense, and Paizo's "most important rule: "Don't be a jerk." I may slightly tweak the way that diplomacy and night actions work, but I'll go into that more in the expectations.

On the mechanical side, there are two things to address. Number one is that I'm not a big fan of GMPCs, so Raevon will be dropping down to NPC status. This means that the party will be at 5 members. Would you all like me to throw a quick recruitment post up for a 6th, or would you prefer to soldier on with 5?

Secondly, if I do indeed GM, I'd like to have everyone adjust their characters to a 30-point buy. APs generally expect a group of four players using a 15-point buy system, and at least two of the five players in our group are operating with 50+ points. While I still will likely need to scale up a few encounters, a 30-point buy will keep the party at least a bit closer to the intended power level.

Questions? Comments? Concerns? Feel free to let me know here, in PMs, or on the new discussion thread once it's created.

EDIT: Oh, I also wanted to say this: in case anyone has, like GM Bloodred, come to the realization that they are no longer enjoying themselves, feel free to take this as an opportunity to jump ship (pun intended) on this PbP. I realize that these are not for everyone, and if anyone does not wish to continue, this is the perfect time to do so.


female Human Swashbuckler 1

Oh ... there goes the sweet rolls. But 30pb is still great. ;-)


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

I'd like to have everyone adjust their characters to a 30-point buy

More than generous. With our builds as they are and numbers, you would have had to double every encounter. With two Pluggs and two Scourges on the ship. Even at thirty pts, we greatly overmatch any AP as written.


female Human Swashbuckler 1

Already done!


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

5 @ 30 points should be overkill.


Human Medium 8 | HP 4(12)/51(60) +9(Bear) | AC18 (21) /T14/FF16 | +10 Longspear, 1d8+4 x3Crit | Perception +9

Since Akadi works out at 44 points, I'm happy to lower her down a bit.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

People tend to forget the APs are designed for (1) four characters (2) fifteen point builds (3) Core races only

Relaxing any of the above makes things on easy mode. Especially if you level up according to the APs, which has level ups calculated for dividing all XPs by four characters.


Undine Monk 3 | HP 10/10 | AC 18 | T 18 | FF 14 | CMB +4 (+6Trip) | CMD 18 (19 grapple) | Fort +4 | Ref +6 | Will +6 | DR 5/Cold | Init +6 | Darkvision 60 | Perc +8

I think i'll take your offer to jump ship then. Overextended myself a little with the pbp campaigns. Might even DM one myself one day. I'll stay on until an appropriate point. Then you guys can be as neutral as you want.


AC 22 (T 12, FF 20). HP 42, Fort +7, Ref +4, Will +10 (+4 sp/su abilities aquatic or water types and spells). Init +4, CMB 3/CMD 15, Speed 20ft/Swim 30ft
Attacks:
Mwk Scimtar +4, 1d6 18-20/x2, Quarterstaff +3, 1d6 20/x2, Sling +5 1d4 20/x2, Hydraulic Maneuver +9 bull rush/disarm/dirty trick(blind or dazzle)/trip
Skills:
Diplomacy +10, Handle Animal +11, Knowledge (geography) +7, Knowledge (nature) +9, Perception +13, Profession (cook) +9, Profession (sailor) +13, Sense Motive +12, Survival +12

I think I will jump ship as well. I am already in one Skulls n Shackles pbp with almost eh exact same character. I joined this one because I wasn't sure it would survive, but it is thriving. Playing the same adventure twice takes the fun out of it.

So thanks for the game and cheers to ya all.


Human 36/36hp CMD=13 AC19/t11/ff18 F+3/R +3/W+6 Oracle 5 perception +1 / init+1

Recruiting to four then would probably be smart. Though if I can succeed with my romance of Sandara, three may be enough.


Well if your ready Raven your welcome to grab the reins unless youd like me to finish the day/ fight with Owl Bear.

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