GM Bloodred |
@Akadi you talk to Jack Scrimshaw and turn him into friendly.
Changing it to Team. anyone that influences somebody else will get the influence for the team.
for now Dinali would you mind keeping track of who you have already influenced? These are starting stats, and will give you an idea of who you might talk to, particular pirates will also be able to be searched out. Please try to remember that you wouldnt really know a pirates attitude toward you or whether he was a friend of Scourges. If they become friendly you, then you learn their back-story a bit.
There is also Conchobar, Rosie, Crimson, and Sandara.
Barnabas Harrigan (NE male human fighter 5/rogue 11):
captain of the Wormwood
Peppery Longfarthing (CN female human sorcerer 8):
sailing master and old friend of the captain
Riaris Krine (NE female human fighter 7): master gunner
Habbly Quarne, the “Stitchman” (N male human
fighter 4/expert 3): ship’s surgeon and carpenter
Kipper (CE male human rogue 6): gunner’s mate and
bootlicker for Plugg and Scourge
Patch Patchsalt (CE female gnome rogue 3/fighter 3):
boatswain’s mate and sycophant of Plugg and Scourge
“Caulky” Tarroon (CN female human commoner 3):
the captain’s cabin girl
Owlbear Hartshorn (N male human fighter 2):
simpleton and “pet” of Mr. Plugg (see page 27)
Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; initial
attitude: indifferent.
Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent.
Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent.
“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; initial attitude: indifferent.
Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.
“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.
Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.
Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.
Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.
Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.
Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.
Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.
Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.
Rachel Riptide |
Don't forget the cook and Grok.
Dinali, the bloody rose |
Ambrose Fishguts Male human cook = HELPFUL!
Grok, Quartermaster Half Orc Woman=HELPFUL!
Sandara the other redheaded Woman, also known as the Pirate formerly known as "Redheared BIMBO" = HELPFUL!
Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; HELPFUL
Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent.
Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent.
“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; = HELPFUL
Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.
“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.
Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.
Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.
Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.
Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.
Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.
Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.
Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.
Rachel Riptide |
I know there is also a Conchobhar and a Rosy (the one with the hand axe) think they both start as indifferent.
don't forget owlbear but I think we will meet him soon enough ;)
Warren Redmont |
Grok, Quartermaster Half Orc Woman=HELPFUL!
Sandara the other redheaded Woman, also known as the Pirate formerly known as "Redheaded BIMBO" = HELPFUL!
Barefoot Samms Toppin (CG female human): a
former fisherwoman from the Sodden Lands
who never wears shoes; job: rigger; HELPFUL
Giffer Tibbs (NG female gnome): a
bedraggled gnome with one eye; job:
swab; initial attitude: indifferent now friendly.
Jack Scrimshaw (N male human): a
young lad talented at scrimshaw; job:
swab; initial attitude: indifferent now friendly.
“Ratline” Rattsberger (N male half ling): a rat-faced
half ling with long arms and three missing fingers; job:
rigger; = HELPFUL
Tilly Brackett (N female human): a tough joker who
likes her rum; job: swab; initial attitude: indifferent.
“Badger” Medlar (N female half-elf ): an older woman
who shaves her gray hair into stripes; job: swab; initial
attitude: unfriendly.
Shivikah (N female human): a very tall Mwangi exslaver;
job: swab; initial attitude: unfriendly.
Aretta Bansion (NE female human): a bad tempered exharlot
with big ears; job: swab; initial attitude: hostile.
Fipps Chumlett (NE male human): a fat, pushy bully
with a shaved head; job: swab; initial attitude: hostile.
Jaundiced Jape (CE male half-orc): a humorless, greedy
half-orc mute; job: swab; initial attitude: hostile.
Maheem (LN male human): a big Rahadoumi with a
permanent scowl; job: rigger; initial attitude: hostile.
Slippery Syl Lonegan (CE female human): an unhinged
murderer who f led to sea to escape the gallows; job: rigger;
initial attitude: hostile.
Tam “Narwhal” Tate (NE male dwarf ): an old friend of
Master Scourge with a large, ugly nose; job: rigger; initial
attitude: hostile.
Rosie = ?????
Conchobar = ???????
Rachel Riptide |
Agreed on the slacking bit.
Arg arg!
Rachel Riptide |
Still waiting on that list of items in the Galley Bloodred :P
Rachel Riptide |
Well we just lost our rogue so if a roguish character comes around he's welcome to join.
So ninja's/rogue's/trapfinder rangers and stuff like that.
"Raven" Wyvernhart |
So, what would be the best way to fit Raevon in here, and to account for the complete absence of his presence? The easiest way I can think of is to assume he had some sort of allergic reaction to the drug that knocked him out when press ganged. As a result, he has been in a small coma for the first two days, and recovering strength the third. As such, he's been unable to speak or interact with anyone save the ship's doctor (or Sandara Quinn, if she's actually a priestess that can, y'know, heal; it would also give her a chance to give him back one of his weapons, GM willing).
Then on the fourth day, Scourge could tell Raevon that he's had enough bloody rest, and he can join the crew or have his throat cut and his body dumped overboard. Not a difficult choice to make.
GM Bloodred |
You gain your composite longbow and 15 arrows for now. (i may let you retrieve some if it happens to be too little) your Sap can stay on you. No gold or Armor though, Sandara is currently helpful and she came by and dropped the bow off to you. I will agree on the drug being stronger in your drink.
Anything Else, you will wait for the 3rd round to get to the fight and i also need a token for you unless you would like me to use an archer figure that i already have. (thats if there is a 3rd round)
Any questions?
"Raven" Wyvernhart |
http://media-cache-ec0.pinimg.com/736x/d1/37/85/d137852ddd8f84e67adb7876fa5 c20e6.jpg
Sadly, I couldn't find any really good pirate-half-elf-archer type pictures. This one should do, though.
GM Bloodred |
ill begin working on it thank you.
Just a note to players, I enrolled in a 3 week College Course that i thought was 5 weeks, meaning that i will be hard pressed to post more then 1/day, I will try to make sure that i atleast post 1/day. The course is online, so i do have the benefit of being at a computer which will help. Things should still progress decently but probably not rapidly.
"Raven" Wyvernhart |
Are we waiting on a Roll20 completion or on a post from Dinali? I figure I should ask just in case both the GM and Dinali are waiting on each other. It's happened before. :P
"Raven" Wyvernhart |
The roar was a free action. The intimidate was a standard.
Speaking of, can we intimidate from the "stands", or would that get too complicated? Just wondering if we can help in any way without actually, y'know, upsetting every pirate on the ship by jumping in on a duel.
"Raven" Wyvernhart |
If you have trouble finding a GM, I'd be willing to step in, if everyone else is all right with that. One of my friends has the first four books, I believe, and is planning to buy the other two as his group progresses - he is currently on the third book, iirc. We might still need to take a break to let me read up on the books (and ship combat), but it's at least an option if you can't find a fresh GM.
I'd probably run Raevon as an NPC if that happens, similar to how the rest of the crew is run. He wouldn't have any significant story impact, but he'd still be there.
GM Scallywag |
Raven here. If you'd like me to start earlier, I think I'll be able to do so. It looks like it might be a good idea to finish up the fight with Owlbear, and then make the switch over. I'm not sure how the whole "thread handing over" thing works. I assume it be easiest for me to simply start a new thread?
I'm working on the Roll20 page, and I've read/skimmed through the first book. The first book seems to be fairly independent story-wise, and the ship combat rules don't come up in any major way.
I'll probably post up some player expectations at some point, but it shouldn't be anything past common sense, and Paizo's "most important rule: "Don't be a jerk." I may slightly tweak the way that diplomacy and night actions work, but I'll go into that more in the expectations.
On the mechanical side, there are two things to address. Number one is that I'm not a big fan of GMPCs, so Raevon will be dropping down to NPC status. This means that the party will be at 5 members. Would you all like me to throw a quick recruitment post up for a 6th, or would you prefer to soldier on with 5?
Secondly, if I do indeed GM, I'd like to have everyone adjust their characters to a 30-point buy. APs generally expect a group of four players using a 15-point buy system, and at least two of the five players in our group are operating with 50+ points. While I still will likely need to scale up a few encounters, a 30-point buy will keep the party at least a bit closer to the intended power level.
Questions? Comments? Concerns? Feel free to let me know here, in PMs, or on the new discussion thread once it's created.
EDIT: Oh, I also wanted to say this: in case anyone has, like GM Bloodred, come to the realization that they are no longer enjoying themselves, feel free to take this as an opportunity to jump ship (pun intended) on this PbP. I realize that these are not for everyone, and if anyone does not wish to continue, this is the perfect time to do so.
Warren Redmont |
I'd like to have everyone adjust their characters to a 30-point buy
More than generous. With our builds as they are and numbers, you would have had to double every encounter. With two Pluggs and two Scourges on the ship. Even at thirty pts, we greatly overmatch any AP as written.
Warren Redmont |
People tend to forget the APs are designed for (1) four characters (2) fifteen point builds (3) Core races only
Relaxing any of the above makes things on easy mode. Especially if you level up according to the APs, which has level ups calculated for dividing all XPs by four characters.
Water Spout |
I think i'll take your offer to jump ship then. Overextended myself a little with the pbp campaigns. Might even DM one myself one day. I'll stay on until an appropriate point. Then you guys can be as neutral as you want.
Rachel Riptide |
I think I will jump ship as well. I am already in one Skulls n Shackles pbp with almost eh exact same character. I joined this one because I wasn't sure it would survive, but it is thriving. Playing the same adventure twice takes the fun out of it.
So thanks for the game and cheers to ya all.