GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


4,051 to 4,100 of 7,239 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>

Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"I hate this curse," complains Storn. "We killed a giant and we're taking her treasure and I'm still sad about it. Let's move."


here's the updated map of where you are.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Most of it's not worth its weight. It's sad to destroy such a piece of craftsmanship -- I wonder who made it -- but Molly's right about the gems being what's valuable."

Head to the double doors to the south. Kipa checks them and then we go through, which will be our SOP.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn miserably stomps over to the doors, Gorum's Thorn at the ready as Sander does his check.

Perception: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill waits for the doors to be opened.


The doors to the south open easily, with no signs of a trap. Beyond is a small landing, with a set of spiral stone stairs leading down to a lower area of the fort.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Well, dungeons are probably in the basement, so I guess we go this way," Sander says, letting the others proceed him as usual.

Descend, usual marching order.


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

"Here's hoping they have a walkout basement... " Dieter takes point heading down the stairs.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill follows, concerned with staying and leaving.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly drops into her martial stance and style of movement as she brings up the rear. The Witch mutters a quick cantrip while continuing to move forward.

Snake Style stance, activate! Sense motive-determining AC: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18. Darkvision, engage! Perception to check for traps and danger: 1d20 + 3 - 2 ⇒ (15) + 3 - 2 = 16. Detect magic activate!


The stairs wound downwards into the fort, ending at another set of double doors. After giving Kipa time to check them out and determine their untrapped nature, Storn and Dieter opened the doors in their typical fashion. Their warshouts were met with an echoing silence. The small amount of light you carried barely pierced the gloom of a large room, easily as big as the common area on the upper floor, filled with rows of decrepit, mildew-ridden wooden shelves, piles of half-rotten crates and barrels, and mounds of stinking furs. A strong, sour stench fills the air.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"What a lovely odour you've found. Let's move on."

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill sniffs, then immediately regrets the action.

"Well, where to now?" Quill asks, looking about.

Do we have a map? Hard to say where to go next with no map nor description of possible exits or avenues of advancement.


I have given you everything you need. If you aren't going to enter the room and look around, you won't know if there are any doors out of sight. you can always go back upstairs.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

"Well, I feel like this probably this smells like it's the way to the dungeon..." Sander says, trying to identify the odor.

If he's satisfied that the smell isn't some sort of toxin and Kipa says the way is clear, we'll enter and look around.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Ah, ok.

Quill waits to see what others do. He is unsure that the party should press on or retreat out of the complex.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn lets the little quiet people go first, but if they are reticent he just plops a light spell on his sword and stalks into the room to investigate.

Perception: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter follows Storn. Not too closely, of course. While he may be muscle-brained and brutish, he understood the sacred nature of the personal bubble.


The room is large, and Storn's light barely reaches the far walls. He moved into the center of the room cautiously, followed by Dieter and the others. Looking down, he noted that the mounds of smelly furs look more like bedrolls than just piled supplies. Looking off to the west, Storn saw a pair of doors leading out of this storeroom, though the direct path was blocked by some crates and a set of fallen-down shelves. Taking a side path, he neared a large cauldron set on a firepit up against the northern wall. The cauldron was easily three feet across, and the lid was covered in dust...except for a single large handprint.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Once the others enter, Quill follows to the doorway, but not inside.

1d20 + 14 ⇒ (17) + 14 = 31 Perception


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter waits for a report from the more observant party members.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly holds position, awaiting further news or events.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Sander will begin looking around.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

"Doesn't seem like the dungeon's this way, since it's blocked off. Should we try somewhere else?"


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

looking around Kipa is still trying to shake off the effects of teh skull it seems. Trying to get his head back into the game he takes a look around the new enviroment they seem to have ended up in.
percepion: 1d20 + 11 ⇒ (17) + 11 = 28
"Id have to agree with my friend here."

Sorry I have been MIA latly. I have been in a funk and gaming has been far from my mind. I am going to try & get back into the normal swing & post at least once a day again. It also dosnt help that I am blocked at work.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn miserably directs his light spell around the room to aid with Quill's search.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Quill, can you step into the room some. Maybe your elven eyes can see something we are missing on here.
Kipa will look around for hidden doors & some other way through this room. He will also keep an eye out for traps hat may be set around here.

perception for hidden exits: 1d20 + 11 ⇒ (20) + 11 = 31
perception for traps: 1d20 + 11 + 3 ⇒ (3) + 11 + 3 = 17


Maybe I do need a map after all. There is another set of doors leading out of this room, off to the west, other than the ones you came through


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

"Hey looks like we may be a bit blind seeing the forest but missing the tree guys"
Kipa walks over & starts to check the door for traps & locks

perception for traps: 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16
perception for lock: 1d20 + 11 ⇒ (2) + 11 = 13
disable device if there is a trap he sees: 1d20 + 18 + 3 ⇒ (7) + 18 + 3 = 28
disable device if locked: 1d20 + 18 + 3 ⇒ (10) + 18 + 3 = 31


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn makes his way over to the doors, pushing through to the next area once they make sure there's no nasties or traps waiting for them.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

" Thank Cayden for the big guys who like to go first" Kipa smirks as he lines himself up behind Storn and Dieter.

Need to remember to do a percep roll to see if I hear things on the other side of the doors


One perception on the door is all you need. It will get you whatever you can find about the door, and what you can perceive from the other side.

gm screen:

Kipa 1d20 + 6 ⇒ (11) + 6 = 17
Molly 1d20 + 1 ⇒ (14) + 1 = 15
Quill 1d20 + 3 ⇒ (15) + 3 = 18
Sander 1d20 + 3 ⇒ (17) + 3 = 20
Storn 1d20 + 2 ⇒ (13) + 2 = 15
Dieter 1d20 + 2 ⇒ (7) + 2 = 9
female ogres 1d20 - 1 ⇒ (17) - 1 = 16
male ogre 1d20 + 1 ⇒ (19) + 1 = 20

Kipa found no traps on the door, but it was locked. It was the first locked door he had come across in this place so far, and he eagerly got out his tools and fiddled with the lock until he felt it give way. He motioned to Storn, and the big man kicked the door open.

The large room beyond had obviously once been an armory for the fort, with racks for both weapons and armor lining the walls, and a large sand pit in the center of the floor. A headless skeleton lay in the sand, surrounded by a network of slightly glowing glyphs and a trio of large ogres chanting softly in unison.

As the door sprang open, the larger of the ogres looked up in shock, then he growled out a command. The other two spun in place, grabbing for the spiked clubs at their sides. They were females, obviously, and the smiles of malice on their faces did nothing to enhance their already wretched faces.

giant:

"Kill them and eat them, my lovelies! They have disturbed the ritual and must pay for their temerity!"

R1:

In bold may go
R1: sander, male ogre, quill, kipa, female ogres, storn, molly, dieter

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"The ugly s!&%es were performing a ritual! 'Ware foul, smelly Ogre magic!" Molly shouts.

Giant:
"'Cause all Ogres are is foul and smelly, and uglier'n a Troll's ass on a hot day to boot!"


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Quick stats:

HP 53/53 (includes +12 for extract)
AC 21, touch 14, flat-footed 18 (includes mutagen, barkskin)
Fort +8 (+4 vs. poison), Ref +9, Will +4 (+2 vs. fear)
CMD 13
Bombs: 9/9; Mutagen: 1/1; Spontaneous healing: 0/15
Effects: +4 Con (+2 Fort saves), +2 AC, -2 Cha; barkskin (+2 AC); expeditious retreat; blessed, darn it!

Extracts
1st (5/day): cure light wounds [], expeditious retreat [x], protection from arrows [], shield [][], xxx
2nd (3/day): alchemical allocation [x], barkskin [x], invisibility []

"Eeep!" Sander eeps, throwing his last bomb toward the nearest ogress the southern lass and then pulling out his sling.

bomb (ranged touch, -4 for range): 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
Damage (cold damage), plus DC 14 Fort or be staggered next round: 3d6 + 3 ⇒ (5, 5, 1) + 3 = 14
Splash damage: 6 (DC 14 for half)
Miss direction: 1d8 ⇒ 6


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn sighs, none of his usual bravado at play as he sees a even more ogres and giants to kill. "Ohhhkay. Guess it's good we can stop some evil God from eating the world."


Gm screen:

nothing to see here

Sander's bomb flew into the ogress' face, and she screamed as it ruptured, freezing her face and chest, and spilling cold liquid onto the sand below. The giantess thrashed in pain, and looked at the halfling with pure hate.

The male ogre whipped out a wand, and began waving it back and forth, chanting in his own tongue.

R1, cont'd:

In bold may go
R1: sander, male ogre, quill, kipa, female ogres, storn, molly, dieter

Map didn't chage


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Taking a step back, Kipa makes way for Dieter to get in the mix. He lines up a shot at one of the female ogres and lets a bolt fly.

R1 action:
attack on the ogre that Sanders bombed. Followed by a 5 foot step to AE18

range attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d4 ⇒ 4

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1, Init 18

Quill moves to Z19 and infuses his bow with crackling divine energy. He’ll be ready to blow away from ogres next round.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn looks at the nasty chanting female ogres. "Roar."


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

switching from his bow to his swords in his little hiding space behind the wall, Kipa smirks and looks over at Storn. In a volume that only Storn can hear "Really? Now is the time to flirt?"


gm screen:

2d8 ⇒ (6, 3) = 9

Kipa's arrow sunk into the giantess's thigh and she bellowed, then reached down and snapped off the shaft. In the same motion, she snatched a vial from a pouch at her side and chugged it, her wounds healing immediately. The other one took a defensive stance, her greatclub ready.

R1-R2:

In bold may go
R1: sander, male ogre, quill, kipa, female ogres, storn, molly, dieter
R2: sander, male ogre, quill, kipa, female ogres, storn, molly, dieter

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Yeah, the heck with this. I didn't fry a giant ta get ganked by Ogres," Molly scoffs. The Witch makes an arcane gesture, chants and hurls lightning at the spellcaster. With luck, the discharge clips one of his acolytes along the way.

Lightning bolt down the middle for 5d6 ⇒ (4, 2, 6, 1, 1) = 14 electricity damage. Ref. DC16 for half. AC-determining sense motive 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19


Male Human Barbarian (Invulnerable Rager, Urban) 5 / Fighter (Unbreakable) 1 -- HP 67 : AC 20 CMD 21 TAC 11 FAC 19 : F+9 R+4 W+4 : DR 4/- INIT+2 Perception+10

Dieter is worried about the distance between parties. Anyone who rushes could be caught alone. He advances slowly, taking his time and trying to draw them out.

Move to AE16. Total defense action.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn marches in step with Dieter, as he does so his sword begins to shimmer with protective magic.

Moving with Dieter - AE15 and I get +1 to AC from scared weapon - giving it the defending type.


2 people marked this as a favorite.
Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

HOLY.....DIETER IS LEARNING!


GM screen:

r: 1d20 + 0 ⇒ (13) + 0 = 13
r: 1d20 + 3 ⇒ (15) + 3 = 18

sander
1d20 + 8 ⇒ (8) + 8 = 16
1d3 ⇒ 1

roe, touch: 1d20 + 6 ⇒ (2) + 6 = 8

bat: 1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Molly's lightning bolt blasted through the wounded female ogre, sending her fat body joggling like a harvest pudding held by a two-year old, then continued on to strike the chanting male ogre. The ogre twisted away, dodging most of the blow while his runed skin seemed to absorb the rest. The small scorch marks left on his torso told of a very minor wound.

The ogre finished the spell and a pop of displaced air heralded the appearance of a creature behind you. The dire bat swooped at Quill's head, its wings buffeting the elf as Quill ducked away from its biting fangs. The ogre cast another spell, this time a dark bolt of energy that splashed off the wall behind Storn.

R2, cont'd:

In bold may go

R2: sander, male ogre, bat, quill, kipa, female ogres, storn, molly, dieter

Here's the map

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

If the spellcaster took damage during that summon, he should make a concentration check to keep the spell. Check is 10+damage+spell lvl.

Round 2

Quill spins to shoot at the bat, as it is giant and scary. Provoking unless it's not there, then shots go at female ogress at -4 cover penalty and 1d6 damage vs. evil. He calls upon his god for help.

1d20 + 9 + 3 - 2 ⇒ (13) + 9 + 3 - 2 = 23 to hit; (+PBS,-rapid)
1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20 cold iron damage.

1d20 + 9 + 3 - 2 ⇒ (4) + 9 + 3 - 2 = 14 to hit; (+PBS,-rapid)
1d8 + 9 + 3 ⇒ (8) + 9 + 3 = 20 cold iron damage.

Div Favor (1/10).

Quill Combat:

AC 18
HP 37/39
Happies: 1/6 used
Ferves: 1/6 used
SacWeap: 0/6 used (+1,swift)
PoP 1: 0/1 used

To Hit: +4 BAB, +4 Dex, +1 WF, +1 Magic +1 PBS -2 DA =+9
Damage: 1d8 + 1 Str +1 magic + 2 weap spec +1 PBS +4 DA = +9

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.

[ dice]1d20+9-2[/dice] to hit; (-rapid,+PBS)
[ dice]1d8+9[/dice] cold iron damage.


Male Halfling unchained rogue/8 HP:59 AC:23Touch:17 FF:NA CMD:20 F:5 R:13 W:6 Inti:+7

Taking a 5 foot step forward, Kipa sees that the bat is being covered well by Sanders, Quill and Molly. He decides to help Storn and Dieter with the ogres. He lines a shot up on the lower female ogre and lets the arrow fly. After that he prepares to get a bit closer to the action.

R2 action:
5 foot step to AD17. range attack on the female ogre in AH15.
range attack: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d4 ⇒ 1


CRB, p. 184 wrote:


Spell Trigger, Command Word, or Use-Activated Items: Activating any of these kinds of items does not require concentration and does not provoke attacks of opportunity.

That says to me that wand spells (as spell trigger items) do not require concentration checks

GM screen:

aoo: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 4 + 4 ⇒ (3) + 4 + 4 = 11

1d8 + 7 ⇒ (1) + 7 = 8
2d8 + 7 ⇒ (5, 5) + 7 = 17

1d8 + 7 ⇒ (8) + 7 = 15
2d8 + 7 ⇒ (6, 2) + 7 = 15

Quill spun and launched an arrow at the dire bat, followed by another. The bat fell from the air, crashing into the elf, it's long fangs ripping a line down Quill's neck and collarbone as it collapsed to the ground. Kipa tried to get in a shot of his own, but Storn and Dieter were blocking the best shots at the ogres, and Kipa's arrow flew wide. The two female ogres moved forward, their greatclubs swinging, but Storn easily parried the heavy blows.

R2-R3:

Dire bat is dead!

Don't forget Molly, Kipa, and Storn are under the effects of crushing despair

In bold may go
R2: sander, male ogre, bat, quill, kipa, female ogres, storn, molly, dieter
R3: sander, male ogre, bat, quill, kipa, female ogres, storn, molly, dieter

Here's the map


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly closes her eyes and starts to chant, her body swaying to the rhythm.

Casting summon monster II.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn focuses the southernmost giant, moving in lockstep with Dieter as he steps in, swinging out with Gorum's Thorn! His lack of enthusiasm is pretty clear as he starts swinging. As he attacks, his sword bursts into flame!

Attack-CD: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 Damage-CD+Fure: 2d6 + 6 - 2 + 1d6 ⇒ (3, 5) + 6 - 2 + (1) = 13

Switching sacred weapon from defending to fire.

4,051 to 4,100 of 7,239 << first < prev | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Bigrin's Giantslayer All Messageboards

Want to post a reply? Sign in.