GM Bigrin's Giantslayer (Inactive)

Game Master bigrin42

Skirgaard camp map

Loot sheet


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Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn blinks as Molly rushes over to him. An enormous grin splits his face as she begins casting.

"Why Molly, how did you know?!"

"RAAAAAAAAAAAAAAAAAAAHHHH!!!!"

"ALL RIGHT YOU GREEN-SKINNED PANSIES! WHO WANTS TO HEAR THE WORD OF GORUM?"


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana looks at the group as best she can and casts a Grease spell that should land to coat the ground beneath all four of them. "Hope this helps..."

DC 13, only, though sadly


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana looks at the group as best she can, moving forward until they are just within her 30 foot range and casts a Grease spell that should land to coat the ground beneath all four of them. "Hope this helps..."

DC 13, only, though sadly


Thanks for the healing. I was definitely not expecting those orcs to hit quite so hard. :| HP: 17/22


mechanics:

ref: 1d20 + 0 ⇒ (11) + 0 = 11
ref: 1d20 + 0 ⇒ (19) + 0 = 19
ref: 1d20 + 0 ⇒ (6) + 0 = 6
ref: 1d20 + 0 ⇒ (10) + 0 = 10

acro: 1d20 + 0 ⇒ (15) + 0 = 15
acro: 1d20 + 0 ⇒ (4) + 0 = 4
acro: 1d20 + 0 ⇒ (14) + 0 = 14

As Storn grew to the size of a giant, Mariana cast her spell. The results were better than she had hoped for, with three of the orcs falling, hanging on to each other, dropping weapons, and generally letting out shouts of dismay. Two managed to regain their footing, while the thirds slid helplessly along the floor, completely covered in the slippery mes.

Round 1-2:

Initiatives:

Sander 12
Quill 10
Yelena 10
Storn 8
Mariana 22
Molly 15

orcs 13

Everyone is up!

Here's the map
This next part's going to have to take a little imagination, since I never modeled the inside of the towers


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Status:

HP 18/18
AC 17, touch 12, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Stones: 2/10; Bombs: 4/5; Mutagen: 1/1
Effects:

Moving as close as he can, Sander pulls out another vial and gives it a swift shake before throwing it toward the nearest orc. Despite himself, he winces sympathetically as it explodes on the creature, fire licking out to burn the others.

No one deserves to suffer like that, but it's no worse than what they've done to us...

Move to M-53
bomb: 1d20 + 5 ⇒ (12) + 5 = 17
Damage (fire damage): 1d6 + 3 ⇒ (3) + 3 = 6
Splash damage: 4 (DC 14 for half)


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly fits another arrow in her crossbow and moves into position to fire...

Reload and move to P 56.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Round 1

"Let's get them!" Quill yips, trying to sound loud, but failing.

Quill moves to O57 and fires a shot at the standing orc in I56.

1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 to hit; (+PBS)
1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 damage.

AC 17; hp 15/15


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Can Mega-Storn reach the top of the tower?


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Don't you mean Storn Kong? :p I'm telling you now: I am NOT playing your Fay Wray!


No, the tower is 30 feet tall or so.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn grabs Molly and starts ascending the tower, swatting away helicopters.

While his companions throw ranged weapons Storn knows deep in his heart that ranged weapons are for jerks. He tries to enter the tower.

Can Storn squeeze through the entrance and get in?


Yes. Squeezing rules apply while you enter. Watch the grease.


Yelena moves forward [M55] and brings her hammer to bear against the prone orc.

Power Attack on J56
Large dwarven longhammer 1d20 + 3 ⇒ (17) + 3 = 203d6 + 7 ⇒ (2, 2, 6) + 7 = 17


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

sorry, was briefly, hopelessly confused by the tower setup - I didn't kno if the four orcs were on the top or bottom. Reading back, clearly bottom. I'll just hit them through the doorway.

Super-Storn stomps his way up beside Yelena, swinging down as well, but his massive sword just clatters against the side of the tower.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21

Storn moves to L54 and attacks. Unsure if the orc has cover.


No worries. Like I said, this part takes some imagination and probably a better explanation than I gave


mechanics:

r: 1d20 + 0 ⇒ (3) + 0 = 3
r: 1d20 + 0 ⇒ (10) + 0 = 10
r: 1d20 + 0 ⇒ (5) + 0 = 5
r: 1d20 + 0 ⇒ (6) + 0 = 6

Everyone reshuffled as Sander's little bomb flew into the lead orc's lap. The resulting explosion blasted the orc and seriously hurt those nearby. Yelena, taking advantage of the distraction, rushed forward and swung her hammer, crushing the burning orc and ending his misery. Storn crossed in front of Quill, fouling the archer's aim, and thrust out his greatsword. unfortunately, the big man had trouble adjusting to his new size, and the large blade only managed to take a chunk of stone from the wall.

The orcs, shaken from the explosion, tried to rally, but the grease still hampered them, and the reach of Yelena and Storn negated that of the orcs' spears. One tried to move in, but his feet slid out from under him and he had to grab the wall for support to keep from falling.

Round 2-3:

Initiatives:
Sander 12
Quill 10
Yelena 10
Storn 8
Mariana 22
Molly 15

orcs 13

Everyone is up!

Here's the map
This next part's going to have to take a little imagination, since I never modeled the inside of the towers


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn is obviously giddy with the slaughter of orcs and his enormous size. His slams his huge sword down onto the nearest orc.

"BAAAHAHAHAHA! KNEEL BEFORE STORN! Come before me you piggy-eyed bastards, I'll make a chair of your bones and then break it when I sit BECAUSE I'M EIGHT GOODAMN FEET TALL! RAAAAAHHH!!"

Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 2d8 + 6 ⇒ (6, 5) + 6 = 17


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Molly runs at a diagonal again, eyes mostly on the remaining Orcs but also watching out for her fellow party-members. Before Storn can get at the Orcs, she reaches a firing position, takes aim -- and squeezes her crossbow's trigger.

Molly moves to L 53 and fires at the Orc on J 57. Ranged attack 1d20 + 2 ⇒ (1) + 2 = 3 for 1d8 ⇒ 5 damage.


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Same problem with Second Darkness; I'm not seeing the map for some reason.

Status:
HP 18/18
AC 17, touch 12, flat-footed 14
Fort +6 (+2 vs. poison), Ref +7, Will +2 (+2 vs. fear)
CMD 13
Stones: 0/10; Bombs: 4/5; Mutagen: 1/1
Effects:

Sander pulls out his sling, loading it with a stone.


Sander, I dunno, I can see it from a dummy account. Anyone else having problems?

Molly, maybe if you didn't close your eyes before you pulled the trigger


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

^^; I uh, had to sneeze...

I'm not having any trouble at all. Clear your cache?

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

I can see the map...

Round 2

Quill moves to N56 and fires a shot at the standing orc in I56.

1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 to hit; (+PBS)
1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 damage.

...but can't see myself hitting the broadside of a storn.

AC 17; hp 15/15


Apparently Quill and Molly have been taking shooting lessons from the same blind man


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

Sneezing! Sneezing, I say! It's because of pollen! No, it's because of the smoke! >_<;

But in all seriousness, I ay end up devoting a few feats to improving my aim. ^^;


Yelena hops forward [5' step to L56] and lets her hammer fall again.

"Dwarven battle cry!"

Power attack, target I56
Large dwarven longhammer 1d20 + 3 ⇒ (17) + 3 = 203d6 + 7 ⇒ (6, 4, 1) + 7 = 18

Wow, I think that makes 4 one-hit kills in a row.


Umm, you're fighting a bunch of CR 1/3 orcs with a weapon whose minimum damage is 10. If you hit, you kill


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana will take a quick step to O54 and sliding the wand into her belt, she draws her bow and knocks an arrow. Sadly, that is all she can do...is get ready


mechanics:

1d20 + 0 ⇒ (3) + 0 = 3

The orcs had a hard time dealing with the grease, and it took a toll. Storn and Yelena each dropped one with sword and hammer. The others angled for decent shots, but were unable to land telling blows. The lone remaining orc tried to scramble backwards, but slipped on the grease. He fell on his tailbone hard, and a grunt of pain was elicited.

Round 3-4:

Initiatives:
Sander 12
Quill 10
Yelena 10
Storn 8
Mariana 22
Molly 15

orcs 13

Everyone is up!

Here's the map
This next part's going to have to take a little imagination, since I never modeled the inside of the towers


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn roars with laughter as the orc slips and falls.

"I had to take someone's word at this, but you can't spell slaughter without laughter! BAHAHAHAHAHA!"

He lunges forwards, sliding his sword across the ground in an attempt to turn the orc into a kebab.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24 Squish: 2d8 + 6 ⇒ (1, 8) + 6 = 15

5' step one square up, standard to attack.

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

"Well, that was quick," Quill says as Storn smashes the last orc. "If we only had you here and that size when they attacked, it would have been a different battle. They would have been driven off easily."

Quill steps inside the structure to look for survivors and/or interesting loot.

1d20 + 10 ⇒ (12) + 10 = 22 Perception

If there is nothing inside, Quill will run out, looking for more survivors.


Storn's blow does the job, neatly skewering the remaining orc in the neck. The rhythmic drumming continued above you, louder as it echoed though the tower. The spiral stairs heading upwards lead to a second floor, beyond which you can see shapes moving. Voices calling out in orcish barely rise above the din of the drums!

Orcish:

"The humans come. Protect the skald!"


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"They have a skald in there, who they're trying to protect!" Molly shouts to the others while slamming a new arrow into her bow and winding the crank. "We have our target! The Orc Skald DIES!"


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"Can you get rid of the grease? We've got some havoc to wreak!"


Oh, and I finally modeled the interior of the tower, now that the combat is over ;-P

Updated map


Male HP 62, AC 19, Touch 14, FF 16, F9/R11/W5, CMD 19 Halfling alchemist 10

Hey, I can see the map again!

Sander blanches at Storn's words and the slaughter of his companions. He knows it's necessary, but even orcs are living creatures. There has to be a better way.

He follows them into the tower, trepidation growing.

You have to do this to protect Louly.

"Skald? Isn't that just a fancy name for a bard," he asks Molly.

Would we know what a skald can do?


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Don't you know the power of a Bard to inspire and strengthen his allies?" Molly asks. "With music that loud, a powerful Skald can strengthen the whole bloody invasion army -- that, and those blighters want him kept safe, which means he's important to them. Ergo: he's got to go!"


I would say yes

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

When others are ready...

"Skald? Let's make him dead," Quill says, angrily imbuing his bow with dancing jags of white lightning. "C'mon! Let's get them!"

Quill moves to D56 (unless he is stopped short by foes), his bow drawn and covering the first part of the stairwell.


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Mariana dismisses her grease spell. "If they have a bard that is helping them all...then we must end him or her...quickly." With that, she follows as quickly as she can.


DM Bigrin wrote:
Umm, you're fighting a bunch of CR 1/3 orcs with a weapon whose minimum damage is 10. If you hit, you kill

Oh... okay.

Yelena moves forward as quickly as possible to close the distance to the orcs [double move].


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As Mariana dismissed her grease spell, Yelena, having learned her lesson about charging ahead without support, assuredly walked with confidence, shoulder to shoulder with her companions rushed up the stairs, blowing right past Quill and Storn. Her oversized dwarven longhammer was a tight fit in the circular stair, occasionally scraping on the walls. She reached the second floor, not seeing any more orcs here, but seeing several standing at the top of the tower, the trapdoor wide open and daring her to attack.

The others came in more cautiously, calling up to the dwarf to see what she sees at the top of the stairs.


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

Storn squeezes his way into the front entrance and stomps off after Yelena up the stairs, grateful that they're wide enough to handle his increased size.

"You know for a so-called tower this is pretty small!"

Double omving after Yelena, hopefully one step behind her.


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"Want me to turn you back to normal, then?" Molly asks, one eyebrow raised. "If you don't pop back to normal on your own, that is..."


Male CG Human Warpriest 10 | HP: 75/75| AC: 24 (13 Tch, 21 Fl) | CMB: +12, CMD: 22 (+2 bull rush, +4 vs disarm) | F: +9, R: +2, W: +10 | Init: +2 | Perc: +3, SM: +7 | Speed 20ft | Spells: 6/6 5/5 4/4 1/1 | SW 10/10 | Blessings: 8/8 | CLW: 21/50 LR: 47/50 Fervor 8/8 | Active conditions: Beautiful

"Let's not get hasty!" Storn calls over his shoulder. "This is too much fun to cancel!"

Silver Crusade

Quill Wand of CLW: 24/50 (6612) HP 57; AC 21 (23vgiants)/15/16; F+8,R+8,W+11;Init +5; Perc +18;Kn Eng+5; Rel+12,SenseMot+7,Spllcrft +13;Surv +14

Quill moves out of the way to allow Yelena to pass, then palisade the wall as Storn passes.

He follows behinds him.


"I suggest we close the trapdoor and seal it shut. They can fly like rocks down to the bottom or starve to death."


Trapdoor opens to the roof. You can't close it from this side


Female Gnome Witch 9/Brawler 1: Init +1; Perception +4; AC 12 (+1 Dex., +1 natural); hp 69; Fort +5; Ref +5; Will +6

"And let that wretched Skald keep drumming up support for the Orc army while the city bleeds? No dice. Storn? SMASH!"


F
Vitals:
HP: 29/31 | AC: 17 T: 13 FF: 14 | Fort +4 Ref +8 Will +5 | CMB +2 CMD 15 | Init +3 | Archaeologist's Luck 11/12 | Spells: 1st Level 3/5 2nd Level 3/3
Human
Skills:
Disable Device +15 | Perception +13 | Know: Arcana +12 Religion +11 | UMD +11 | Diplomacy, Spellcraft, +10 |
Archaeologist Bard 4
Skills Pt 2:
Know: Hist/Local/Nature +9 |Know:Dun/Eng//Nobility +8 | Acrobatics +7 | Linguistics, Perform (Oratory) +6 |

Following behind the group, she shakes her head, worried that smashing is a bad idea, but given Storn's size and Molly driving him onward, she knows her voice will fall on deaf ears.

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