GM BeastMaster's Isles of Kathlan

Game Master BeastMasterFTW


1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>

Dot, and you guys get started discussing how any of you may know each others, and in a couple hours we can get started in the gameplay thread.

Grand Lodge

Male Human Fighter 4 // Hp: 28/54 |•| AC: 25/12/23 |•| CMB: 20 |•| Fort/Ref/Will: +9/+4/+6 |•| Initiative: +6 Combat: +1 Scimitar, +12 (1d6+8 / 18-20, x2) or +1 Scimitar Power Attack, +10 (1d8+12 / 18-20, x2)

Step back, pupils, for this rad teacher's insurance doesn't cover blown minds.

I mean... I'm actually really glad to be inside. I will gloss over the others' backgrounds (skipping the Secrets, lf course) so I can get a feel of who would make for the most plausible Reinhardt pals.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

I'll be doing something similar.

We seem to be a rather diverse group. Hopefully we'll work together well.


Also, if anyone wants to make last minute minor changes, such as to spell selection, do so now.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Okay, here's some thoughts on how Hideaki might react to other party members:

Reinhardt: Hideaki will probably enjoy engaging in philosophical debates with another warrior/philosopher.
Nox: This depends a lot on how things develop. Hideaki's not one to jump to conclusions, and will probably seek to come to understand her, perhaps eventually trying to find a way to help her cope with the darkness within.
Thirrion: Hideaki doesn't have a lot of interest in machines, being more focused on self-mastery than mastery over the world. Still, he'll probably learn to appreciate working with a mechanical genius.
Tarja: Hideaki will probably respect her sense of duty.
Finrik: There's probably going to be friction here--Hideaki favors justice over vengeance, so if he ever discovers Finrik's true profession there will be some deep disapproval. It won't go beyond deep disapproval, and he won't be particularly vocal about it, but it'll be there.

I don't really see him knowing any of the party members ahead of time, except possibly as recent acquaintances. Feel free to speak up if you think it'd be interesting for your character to have met Hideaki a couple weeks before the campaign starts.


Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)

Derp. Let's try that again, but on the character alias.

Howdy all! I just got home from work, and I'm going to a funeral this afternoon, so I probably won't be posting much more of anything until this evening.

Just so you all get an idea of my usual schedule - I'm a Pacific Time Zone person, and I work three 12-hour graveyard shifts a week (7p-7a). I'm usually good to check the boards before and after work on work days, and should be able to post throughout the day on other days.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

Hello! Posting from my phone now, I'll give a longer introduction later on.


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

Clocking in boss.on vacation with family atm, so I would like a minor extension on last minute changes/purchases if that's ok.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

So, more of a breakdown:
I'm basically a psychopathic child (with severe PTSD) in personality. Bubbly, fun, and ready to eviscerate anyone who crosses her. Expect Belkar-like shenanigans (but I can tone them down if anyone gets frustrated). She's withdrawn and not prone to sharing much, but has an unsettling habit of sneaking up on you without you realizing it. SHe loves shinies and stabbies, and should be handled carefully. However, she's loyal to her friends, and with the proper guidance, all that wonderful destruction can be, at the least, directed in the proper direction. Later on, I'll focus more on the Shadow spells, but for now I'm semi-standard arcane support, with a bunch of standard multi-purpose spells.

Connection-wise, it's possible Yamauchi would have worked with, met, or at least heard of the tiny destructive fox, as they would likely both be from a semi-close area. The others might have met her in a different alias, but not have realized she's kitsune (though Nox is in her true form for this voyage).

Finally, for changes, I'll leave this to the group: the Tenebrous Spell metamagic feat is highly limited in application at the moment (which I forgot about when making her), instead coming into play with the first Shadow spells. In the meantime, would it be better to swap it with Greater Spell Focus (illusion) (for that little extra oomph for my spells), or Realistic Likeness (for all kinds of tricksy fun)? Or just keep the feat which I won't use for a while?


Male Male Halfling Mesmerist 3 / Unchained Rogue 2 | HP: 36/36 | AC: 19/16/14 | Fort: +5, Ref: +13, Will: +9 | Initiative: +7, Perception: +8 | Melee: +1 Kasatha Spinal Sword +10 (1d4) | Ranged: Hand Crossbow +9 (1d3)
Remaining Resources:
Spells (1st): 4/4 | Mesmerist Tricks: 4/4 | Poisons: Drow Poison x3, Giant Wasp Poison x1, Large Scorpion Venom x1, Red Tears x3 | Drugs: Opium x3 | Wand Charges: Blend 50/50

Here's a quick breakdown of Finrik's personality and character (which I think I forgot to include in my submission -_-):

Personality:
Although violent, hardened, and often unethical during his years as a mercenary, Finrik has mellowed considerably since his retirement, and is generally jovial, collected, curious, and whimsical, maintaining a light mood and level head, employing unorthodox or unpredictable plans and actions, and having a slight mischievous streak. Nevertheless, he still treats his work with gravitas; though his behavior can still be erratic, while on a job, every move he makes ultimately contributes to the completion of his assignment. Due to his rough childhood, Finrik has a bit of a chip on his shoulder against people and organizations that impose their wills on those who cannot fight back, and, if his plan allows such moves, he takes most opportunities for which his plans allow to impede these entities, occasionally slipping into his old business habits. Finally, after spending years raising a child, Finrik understands the whirlpool of emotions a parent experiences when their child is in dange and will occasionally go out of his way to help a child in need; additionally, this mindset combines with Finrik's distaste of what he perceives to be tyranny and bullying to give him a special hatred for abusive parents or guardians, whom he usually takes the time to "reprimand" as best he can.

Now, to follow the example set by Reinhardt and quickly analyze a few character relationships on a shallow level:
Reinhardt: Finrik's curiosity would be captured by the professor, and he would likely take a deep interest in the man's life prior to adventuring.
Hideaki: Having led the life of a mercenary, Finrik would likely empathize with Hideaki, and he would respect the tengu for his commitment to keeping his word and completing his jobs. Finrik's chaotic tendencies and use of potentially "dishonorable" tactics (not to mention his failure to see them as such) would likely clash with Hideaki's beliefs, though.
Tarja: Finrik would probably respect Tarja's dedication to her clan and her duty, as he would likely see his own devotion reflected in the dwarf.
Nox: Finrik would probably have a soft spot for Nox, as the kitsune's young age, chaotic nature, and status as a "monster" would remind Finrik of his daughter. He would likely try to serve as a father figure—whether he is aware of it or not—and ultimately try to guide her towards a peaceful life.
Thirrion: Because he succeeded as an assassin using only a blade, a crossbow, a knowledge of poisons, and a bit of magic, Finrik doesn't view advanced technology and mechanics as a particularly necessary field of study, but he would acknowledge and respect the half-elf's success. Also, Finrik would probably draw similarities between his experience with alchemy, medicine, and poisons and Thirrion's work with potions and extracts, and would likely try to "talk shop" with Thirrion, eager to receive opinions from a person of Thirrion's intellect.

On the topic of connections: because he has spent the last six years running a business, Finrik is unlikely to have met any of his fellow adventurers in recent times, unless they happened upon each other between the time he left for the caravan and the time he arrived. On the other hand, Finrik's old life allowed him to interact with an endless parade of faces and took him to several of the islands, so, if anyone had reason to purchase his services, was targeted by him, or knew or heard of someone who met either criterion, it would not be unreasonable for them to know Finrik or his work.

Grand Lodge

Male Human Fighter 4 // Hp: 28/54 |•| AC: 25/12/23 |•| CMB: 20 |•| Fort/Ref/Will: +9/+4/+6 |•| Initiative: +6 Combat: +1 Scimitar, +12 (1d6+8 / 18-20, x2) or +1 Scimitar Power Attack, +10 (1d8+12 / 18-20, x2)

Okay, here are possible relations and first gaze opinions for Reinhardt:

Finrik: Reinhardt frowns at the idea of using poison, meaning he using them. He values swordmanship and guile and wouldn't debase his pride using poison in a duel, but he understands that guile and wits take many forms and same as a strong man uses his build or an agile elf uses his speed, he understand those that use their craftiness to achieve victory.

Hideaki: Mirroring what Hideaki said, Reinhardt would greatly enjoy meeting another warrior philosopher, specially one coming from a different culture.
Reinhardt would also like to train with him, as "Training makes the master, not the sword, not the title."

Tarja: Badass melee warrior? Check. Capable of using magic, which Reinhardt always regretted not having used? Check. Different culture with a different style of philosophy he has read and appreciates? Check. Ehem, will you marry me and teach me how to magic?

Nox: He read about the Void, the Darkness and the Lower Planes and came to slightly understand them, or so he thinks. To put it simply, and in Reinhardt words There are few things in the world truly is evil: it is just its nature, and it is not man's place to judge.

Thirrion: Professor Von Brandt is likely to establish a parallel between the greatest scholar's dedication to unravelling the universe and the machinesmith's focus on understanding how it works and how to manipulate it with technology. And he carries a Masterwork pistol because "If you are going to debase yourself and neglect traditional sword to sword combat, you should at least look classy and stylish while at it."

As for possible connections, I can name some plausible ones.
If Finrik has sold in the past any kind of recreational drug, namely one that help oper your senses, Reinhardt is a likely occasional buyer.
With Tarja being after the Crystal's secrets and Reinhardt being a scholar, I can see one of them looking for the other in the past for answers. Perhaps even a bit of friendly dueling to test if the University's or Dwarven swordmanship (axemanship?) can surpass the other.
And finally, Thirrion. He is the last one I can think of as former associate or person I know, and mostly because he might as well had built Reinhardt's pistol.


Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)

And way down we go...

Reinhardt: Tarja will no doubt respect his martial prowess, and may be surprised by his intellect. I suspect, however, this will be the sort of relationship one sees between the physicist and the engineer; like, yes, that's a cool idea, but what can one actually *do* with it?

Hideaki: she will likely empathize with the struggle between tradition and attempting to find one's own path in life. I suspect they can share many comfortable silences together.

Nox: this little devil is likely to set her teeth on edge, for the sheer savagery and unpredictability if nothing else.

Finrik: this character, too, might leave a bad taste in Tarja's mouth (har har), but to each their own.

Thirrion: and here is where some complex and interesting character interactions can take place. These two are from countries that are definitely unfriendly to each other...but their outlooks and methodologies are startlingly similar. I suspect they can come to respect one another, but in what fashion? I look forward to seeing how this relationship is going to develop.

Also, a minor character change - instead of arcane accuracy, I'd like to change Tarja's arcana to Throwing Magus.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

I love how many of us are ready to rally around the creepy dangerous fox child. :D

It would be interesting for Hideaki to have met Nox briefly before the start of the campaign. Probably he was at first worried about an apparent child traveling alone, only to find out just how unnerving she really is... after which he'd associate with her out of sheer refusal to be put off by irrational fear (there may end up being some paraphrasing of a famous Dune quote...). He's probably determined to figure out just who and what she is, and to overcome the fear she radiates.

Oh, speaking of which, are we going to have to save against her fear every day? You're only immune for 24 hours after making the save, after all. It would be kind of interesting to role-play through finding a way to become immune to her fear aura.


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

Need to stat out my mechanus, will also PM you about a couple of things involving it.

Thirrion would likely have been working on an airship so he could travel. He would likely shift around various ships as well, either for better pay, or to get to a different destination, he may well have crossed paths with some, if not all, of you.


With the fear aura, what will likely happen is at first you will have to save, but the longer you are around her, you become more resistant to it to the point where you don't have to make the save any more, you just auto-succeed.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

I think I can turn my aura off or on at will, but I'm not sure.
In any case, I'm not entirely convinced my aura does... anything, really.

Nightmare Creature Fear Aura wrote:
Whether or not the save is successful, that creature cannot be affected again by the same nightmare creature’s fear aura for 24 hours. This is a mind-affecting fear affect.

By my reading, it looks like each creature can be affected for a grand total of... no time at all, before they save (or fail to save) and are unaffected by the aura for 24 hours. As written, it seems useless.

Edited for clarity.


Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Nox Umbrae wrote:

I think I can turn my aura off or on at will, but I'm not sure.

In any case, I'm not entirely convinced my aura does... anything, really.
Nightmare Creature Fear Aura wrote:
Whether or not the save is successful, that creature cannot be affected again by the same nightmare creature’s fear aura for 24 hours. This is a mind-affecting fear affect.

By my reading, it looks like each creature can be affected for a grand total of... no time at all, before they save (or fail to save) and are unaffected by the aura for 24 hours. As written, it seems useless.

Edited for clarity.

Here we go:

"Fear Aura (Su)

All creatures within a 60-foot radius that see or hear a nightmare creature must succeed at a Will save or be shaken for as long as they are within the aura. Whether or not the save is successful, that creature cannot be affected again by the same nightmare creature’s fear aura for 24 hours. This is a mind-affecting fear affect."

So we're shaken as long as we're in the aura, but once we leave and come back each day, we're okay. (It's also interesting that it's all creatures; usually, allies are immune, but not in this case! Probably makes sense, given the nature of the template. I suppose in theory it could happen while we're asleep? Everyone has bad dreams every night, but shakes it off in the morning? Just kinda thinking out loud, here.

Edit: Nope. nevermind, that won't work either - we have to see or hear her, and we can't do that while we're asleep. So I guess she can just flit around the campsite in the morning, darting in and out of people's field of vision, and we're unsettled, but it fades quickly.

Silver Crusade

Tarja Steelcutter wrote:
Nox Umbrae wrote:

I think I can turn my aura off or on at will, but I'm not sure.

In any case, I'm not entirely convinced my aura does... anything, really.
Nightmare Creature Fear Aura wrote:
Whether or not the save is successful, that creature cannot be affected again by the same nightmare creature’s fear aura for 24 hours. This is a mind-affecting fear affect.

By my reading, it looks like each creature can be affected for a grand total of... no time at all, before they save (or fail to save) and are unaffected by the aura for 24 hours. As written, it seems useless.

Edited for clarity.

Here we go:

"Fear Aura (Su)

All creatures within a 60-foot radius that see or hear a nightmare creature must succeed at a Will save or be shaken for as long as they are within the aura. Whether or not the save is successful, that creature cannot be affected again by the same nightmare creature’s fear aura for 24 hours. This is a mind-affecting fear affect."

So we're shaken as long as we're in the aura, but once we leave and come back each day, we're okay. (It's also interesting that it's all creatures; usually, allies are immune, but not in this case! Probably makes sense, given the nature of the template. I suppose in theory it could happen while we're asleep? Everyone has bad dreams every night, but shakes it off in the morning? Just kinda thinking out loud, here.
Edit: Nope. nevermind, that won't work either - we have to see or hear her, and we can't do that while we're asleep.

When do you not hear things while asleep?


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

No, the bad dreams are a bit more... deadly. Like, kill-you-in-your-sleep deadly (also known as, 'why to not dump Charisma').

Really, the most reasonable reading for the aura would be that the first time anyone enters the aura and fails their save, they're shaken, but as soon as they leave, it takes 24 hours for them to become vulnerable again. Perhaps, the simplest solution would be that a creature wouldn't be affected until they had spent 24 hours outside of the aura? Then, so long as you came within 60' of me every 23 hours, you wouldn't need to re-save.

Also, since this seems to be the trendy thing to do:
(Remember, her defining characteristics are PTSD and a childlike outlook)

Reinhardt: Perhaps a bit stuffy for Nox, but overall, provided he's nice and doesn't study her too intensely (as it might remind her of her ordeal with the Drow), she could grow quite fond of him, akin to an uncle.

Hideaki: As another outcast from perhaps the same area, Nox could sympathize with Hideaki, but may find him boring at times if he talks too much about meditation.

Tarja: Anybody who can provide Nox with shinies has a big head start on befriending her. She would see the dwarf as perhaps a mother, ready to learn from another magic-user and skilled swordsman.

Thirrion: Nox... may have some troubles with him. While (depending on the exact nature of his machines) she may experience frequent PTSD episodes around him (if they remind her of Drow fleshwarping and experimentation tools), he might also make the most progress in helping her, by showing not all experiments are bad.

Finrik: Nox will get along just fine with Finrik, as they seem to share a similar sense of justice for the oppressed (even if they differ wildly in methodology).


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

think this for my golem, but large sized.

As an aside, I may swap a few ideas around for my character, I might take the razor saw as my main weapon, (would become strength based) unsure.


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

We aren't waiting on me are we?


A bit. Pepole have discussed who the there characters may know, and I would like pepole to finalize that. I'm going to post in gameplay tommorow to get this started


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

Any comment on which feat I should go with? Still deciding on that, but I did decide on switching Darkness for Flaming Sphere on my spells known. I just didn't have any real blasts.


Male Male Halfling Mesmerist 3 / Unchained Rogue 2 | HP: 36/36 | AC: 19/16/14 | Fort: +5, Ref: +13, Will: +9 | Initiative: +7, Perception: +8 | Melee: +1 Kasatha Spinal Sword +10 (1d4) | Ranged: Hand Crossbow +9 (1d3)
Remaining Resources:
Spells (1st): 4/4 | Mesmerist Tricks: 4/4 | Poisons: Drow Poison x3, Giant Wasp Poison x1, Large Scorpion Venom x1, Red Tears x3 | Drugs: Opium x3 | Wand Charges: Blend 50/50

@Nox: If you don't have any shadow spells, I would think that Tenebrous Spell isn't yet necessary. You'll probably want to take Greater Spell Focus at some point (though your charisma is high enough that I doubt you'd need it :p), and Realistic Likeness is a fun option if you're going for some kind of shadow doppelgänger / mind-screwing dream monster feel, so I would feel confident in choosing either of the replacement feats you brought up.

On a different topic, I took a few moments to consider a few individualized, potential connections.

Reinhardt: Finrik does sell recreational drugs (he even carries opium on his person "for emergencies"), so it is a feasible avenue through which he could have have met Reinhardt. I imagine that Finrik's interest in the professor would likely have blossomed from some sort of small talk that developed due over the course of his visits.
Tarja: In his days as a mercenary, Finrik probably took a job or two that involved traveling to the Tathran Federation. Because Tarja comes from a prominent family, I would assume that Finrik has, at least, heard of her, if he hadn't encountered the dwarf at some point or another.
Hideaki: This is a similar case to Tarja; I get the impression that the Yamauchi family is pretty well-known, so I assume that Finrik could have met and/or heard of Hideaki or his family. Also, if Hideaki was a mercenary back when Finrik was still active, the halfling could have interacted him in that setting, as well.
Thirrion: At the risk of sounding like a broken record: Thirrion seems to be a distinguished person; although Finrik wouldn't have known of his most notable accomplishments, he might have heard of the half-elf while scouting out a job, or he might have encountered Thirrion when the inventor was still a child.
Nox: Depending on how old the Kitsune really is, and on her movement patterns, Finrik could have passed by her without even being aware of her. Also, because of her powerful magic, she might have even played a role in determine the outcomes of some of his assignments.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Probably Finrik would have heard of the Yamauchi family, but mostly as a family to STAY AWAY from because they're actually still serious about the whole Bushido thing.


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

Reinhardt might have heard of thirrion,

Also, I am finished finalizing everything. At level 9 I shall have my own suit of steam powerarmor and portable cannon mwahaha.


Sorry for this, but i was wondering how much people would mind if I used automatic bonus progression, and dissalowed things like resistance cloaks, stat boosting items and the like, so that people can use those slots later for more interesting items? If people don't want this, its perfectly fine.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

I mean, I could do it- it would just take some readjustment in my stats to compensate for what amounts to -2 CHA (plus an extra 2,000 gp to spend).


Male Male Halfling Mesmerist 3 / Unchained Rogue 2 | HP: 36/36 | AC: 19/16/14 | Fort: +5, Ref: +13, Will: +9 | Initiative: +7, Perception: +8 | Melee: +1 Kasatha Spinal Sword +10 (1d4) | Ranged: Hand Crossbow +9 (1d3)
Remaining Resources:
Spells (1st): 4/4 | Mesmerist Tricks: 4/4 | Poisons: Drow Poison x3, Giant Wasp Poison x1, Large Scorpion Venom x1, Red Tears x3 | Drugs: Opium x3 | Wand Charges: Blend 50/50

I would not be opposed to this change, but I would need to adjust my gear a bit to find something else worth 3,000 gold.


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

Personally I love the automatic progression rules. So, I'm for it


All up to you guys. If you want Nox, i will let you keep that until the level on which you gain +2 to a mental stat, and then let you sell it back for 2000 gold.


Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)

I'm not familiar with them, but I'll try anything once.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st
GM Beastmaster wrote:
All up to you guys. If you want Nox, i will let you keep that until the level on which you gain +2 to a mental stat, and then let you sell it back for 2000 gold.

The problem is, I have 7,000 gp in items that ABP replaces, 4,000 of which is my headband. Since ABP reduces your starting gold by 1/2, that would mean I would only have 1,000 gp in non-headband gear if I were to keep it.

In any case, I'd be getting the +2 mental boost next level anyway, so it's not too much of a setback.


I think im gonna keep it without ABP then, partialy because the setting does not really fit it.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Ah, too late for me to add my two cents. :D I could have been fine with ABP, but it would have taken a bit of re-work.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Say, Nox, want to RP a quick scene of when you and Hideaki met? I'm thinking it was on an airship not long before the campaign started, if that's all right with you.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

Sure. We could do it in spoiler-form, as well.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

All right! Let's see...

Hope you don't mind me setting the scene:

Hideaki stepped lightly into the crowded passenger compartment of the airship, looking for a seat. They seemed to be quite full, but... wait, there beyond, it looked like there were several empty ones. How odd. Carefully, moving with his usual quiet grace, the tengu wove his way through the press of people to the seats, wondering why they were still unoccupied.

When he neared them, however, he could feel it. A strange, creeping unease, a nameless fear. Subconsciously he started to step back, then stopped himself, grip tightening on Moretsunebi. What was going on? Were these seats haunted by some dark spirit?

Resolutely the samurai put one taloned foot in front of the other, silently reciting a litany against fear in his mind. Fear is not my master. I will master my fear. I will let it pass through me, and weigh its meaning, but decide for myself my action.

He was rather surprised to find, at middle of the empty section, a black-furred kitsune child? Hideaki just barely stopped himself from staring. Was she somehow the source of this? But how? She did not look to be a spirit...

Realizing he was still being rude by standing there, he stepped closer. "It has been many months since last I saw a kitsune, much less one with whom I shared a color, young miss," he says, giving her a small bow. "Would it be acceptable to you were I to sit nearby and speak with you?"

Let me know if you don't like the setup here, and we can change it.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

Not at all:

The young kitsune girl blinks, and says in a small voice "You're... not afraid of me? The nightmares.... they always chase everyone away." she starts to sulk for just a moment, then perks up, ears literally stiffening with excitement and her eyes... glowing? for a second, but it might have been a trick of the light, "Of course, mister Yamauchi. I'm Nox, by the way, since you were wondering. I haven't seen anyone from home for a long time, either. I'm just a wanderer, myself. Helping out the powerless, eviscerating their nightmares... Sometimes they bleed, too, and that's nice." She has an eager tone, with all the enthusiasm of a small child, despite the subject matter.

Yes, I am aware you didn't introduce yourself. It's playing into the whole 'creepy child' theme, quickly using her detect thoughts SLA to quickly grab your name. I am also aware that's technically out-of-bounds of the spell, but....


Male Half-elf Image (good enough)Machinesmith 2 HP: 20/20|AC: 17|T: 13| FF: 14| Fort: +5 | Ref: +6 Will:+2 | Int:+2

Mind if I hope in on that? I could easily be working as an airship "repairman" on that one..


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

GM permission, we might be able to take it to Gameplay- a little pre-game RP while he sets up the scene.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Given that we might not be done with this when he's ready to start, we may want to keep it here. Up to the GM, though. (And I'd be fine with Thirrion being on the ship)

Prologue Cont.:
For RP between PC's like this, I don't mind stretching the rules of spells a bit.

Hideaki couldn't quite surpress a slight shudder at Nox's answer, his feathers fluffing out slightly in nervousness. There was something wrong with this child, and how had she known his name? And yet...

...and yet there was something pitiable in her first words, a loneliness that pricked his heart. Something terrible clung to her, it seemed, but that was more reason to speak with her, not less.

"Fear is a servant, not a master, Miss Nox," he quietly says, setting his bag down on the floor and unbuckling his daishō so he could take the seat next to her. "I, too, am something of a wanderer. A ronin, truth be told, for I serve no master but my own honor."

He set his blades on his lap as he took his seat, one hand resting lightly on them as if to be certain of their continued presence. "My path has taken me far from the fair isles of Feicui Dao, but I still remember them well. My home was on the great mountain, where my ancestors have lived since ancient times... though I am no longer welcome there. If I may, Miss Nox, where in the isles was your home?"


Hmm. I'm not sure that Tarja would be on that particular trip. I suspect she and Hideaki might have met on a previous mission, and send letters to stay in touch. Probably the same with Reinhardt.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

Having met before sounds good to me, and he'd respond to letters if she sends them. It might be hard for letters to reach each other with both of them moving around so much, though.


Gameplay thread will be starting today, I will be posting there soon.


Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Yamauchi Hideaki wrote:
Having met before sounds good to me, and he'd respond to letters if she sends them. It might be hard for letters to reach each other with both of them moving around so much, though.

Oh no doubt! But I suspect the challenge might be part of the draw.


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

Prologue final(?):
Nox's voice loses a bit of enthusasm as she continues, "I suppose so, mister. It's supposed to listen to me, but it just... doesn't always. Everyone's scared of me, and sometimes, the Nightmares are too much for them to take. It's why I'm no longer on the Isle of Kav Lai. Not that there's much left of my home. But that was a long time ago, and now my home is wherever I go. If I stay too long, the Nightmares always find me." she smiles, "But I like to wander! The Isles are so amazing. So many mountains and clouds, valleys and streams. It's beautiful, and the people, well, there's always someone that deserves a Nightmare, and someone that needs to wake up. Your swords look very nice, mister. Can I see one?"this is said with all the enthusiasm of a young child talking about their favorite toy.


Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4

We can keep going!:
Hideaki's feathers stuck out just a bit more, though he struggled valiantly to keep his emotions under control.

"I am sorry to have brought bad memories to mind, Miss Nox. At least you too find joy in the journey."

The young kitsune was leaving Hideaki with much to think about, but for now he slowly drew out Kujirosou and held it so that she could see, displaying the intricate etchings on its blade.

"This is Kujirosou, the Swooping Heron," he explains to Nox. "A finer blade you will likely never see. It has been in my family for a long time. Look, but please do not touch."


Female Young Nightmare Kitsune Sorcerer 5 HP 27/27 (Regen, DR 5/Silver or Good); AC 19/18/13; Fort +2, Ref +7, Will +3; Init +6, Per +4
Uses:
Cloak of Shadows 10/10, 3/3 Detect Thoughts, 3/3 Dream, 3/3 Nightmare, 3/3 Suggestion, 1/1 Shadow Walk; Spells: 4/6 2nd, 8/8 1st

I'm just not sure how long it'll be before Gameplay starts:

"Oh no, it's fine. The Nightmares never bother me about my home. No, they're just why I left," Nox says with a smile and a small giggle, "But it all turned out fine in the end."

When she sees the sword, she lets out a small oohh in appreciation, paws held just off the surface of the blade, "It's so shiny and sharp. Does it cut through bone easily? I can never find anything that works through bone properly. Muscle and tissue, sure. But I always need my magic if I want to make it through bone." her gaze meets Yamauchi's, eyes gleaming like any child.

1 to 50 of 133 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM BeastMaster's Isles of Kathlan Discussion All Messageboards

Want to post a reply? Sign in.