Misha the Tree |
Misha bangs to the floor behind Brock, no longer swinging around and just stomping up with her master to bring a big, branchy hand down atop the head of this odd, aggressive wizard man.
Move to move, standard to strike
Magical Slam(Power Attack, Pack Overflank, AF, Prayer): 1d20 + 13 - 2 + 4 + 1 + 1 ⇒ (9) + 13 - 2 + 4 + 1 + 1 = 26
Magical Slamage(Precision, Power Attack, Animal Focus, Prayer): 1d8 + 1d6 + 14 + 1 + 1 ⇒ (5) + (3) + 14 + 1 + 1 = 24
Acid Damage: 1d6 ⇒ 4
Zac Freelan |
Zac having been hit hard will strike really hard and aggressive back. Power attack. hit: 11 + 1d20 - 2 ⇒ 11 + (9) - 2 = 18 dmg: 1d12 + 10 ⇒ (3) + 10 = 13
hit: 6 + 1d20 - 2 ⇒ 6 + (15) - 2 = 19 dmg: 1d12 + 10 ⇒ (12) + 10 = 22
GM Batpony |
All round the pathfinders unleash a fury of attacks, the lord takes a brunt of it. Varian strikes, Angel claws but was unable to grab him, Markus's dagger stabs him, and Misha slams him real hard. The others though miss right by him. He starts to panic as he is barely able to stand, most likeley looking for an exit.
Round 3/4
Active Conditions: Prayer
Ralph, Angel -24 , Zac -38
Lord Maravon -76
Markus, Shonne (Bull's Strength,alter self, insivibility), Varian, Brock -6, Misha
Ralph~ |
Don't forget 21 points of healing to Zac. :)
Shonne |
Shonne drops the wand and comes leaping out of the chains from nowhere with her flaming spear held high!
[dice=+1 flaming spear (buffs, prayer, flanking, invisible)]1d20+10+1+2+2[/dice] damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11 plus fire damage: 1d6 ⇒ 6
Zac Freelan |
Zac will thank you later in character, he is so wrapped up in the fight, he is oblivious to the fact that he is being healed, then when he notices his deeps cuts have been closed up and his bruises aren't there, he'll realize he was healed.
GM Batpony |
And we're at the end! I'll try to get the chronicles up in the next 12 hours
Shonne's stab is enough to fatally wound the man, and he falls onto the ground along with his minions. As you search him you find a bunch of potions, weapons, spellbook, and of course, the shadow obelisk. After his defeat, and your retrieval of the shadow obelisk, the plane start to shake violently. [ooc]Like an earthquake. But based on the intensity, you believe there is still a little bit of time, enough to rescue prisoners.
Varian Amari |
Varian will suggest "We have what we came for, let's get the prisoners out before this plane rips itself apart!"
Zac Freelan |
Oww, that was painful. Say, this cut and that cut and this bruise disappeared, but I still have this one, it must have closed somehow, unless I was healed, I guess that wasn't just a pat on the back, thanks.
GM Batpony |
As you grab the prisoners and make a move out of the place. The whole place crumbles, and the passageway out of the barrow seals and becomes a flat sheet of obsidian. The shadow obelisk is carried out of the demiplane, it fades away like smoke, and the cairn is destroyed forever.
Soon you find that the whispered song agent Golbrier was not far behind and leads you back into the town of Albatross, where a fishing boat is able to take you out of Nidal safely.