The Magnificant Paicho of Quain |
Take 10 on Linguistics for 25 to identify language Kiboko is speaking.
Is that Polyglot? If we get some downtime mind if I pick your brain about the finer points of the language? Paicho asks Kiboko.
Turning to Flyn, So it might just be a math problem to get us all through safely? Hold off on the summoning for a second Kiboko. Let try to pass by with a trinket first. For example, 3 go through one comes back with all 3 trinkets, repeat until, we are all through? Do you think that might work? Paicho asks the group.
While they discuss, Paicho cast Heightened Awareness on himself once more.
Kiboko |
"Yes. Kiboko and Brother Kramac both speak the language of indigenous Mwangi people. Polyglot. Kiboko will be happy to teach you, if that is what you mean by "picking brain."
Kiboko thinks your plan is good, his concern is for Mvumbu. Perhaps she can hold a trinket in her mouth? Kuumaa too."
Switching Mvumbu's animal focus back to Bear (+2CON)
Kramac |
Sounds good. I think we have quorum on this plan, so I'm going to move things along.
Kramac will take one of the trinkets, and get everybody to move back down the tunnel just in case the trap triggers when opening the trap door. Once everyone has moved back, Kramac will pull open the trap door and gaze into the passage below.
Flyndyngylyn |
Flyn nods at Kramac and takes one of the trinkets as well, standing beside the brawler with his bow drawn as the trap door is opened...
"I'll standby and cover you, Kramac, just in case something pops up from down below. I trust Paicho's judgment 'bout the trinkets..."
GM Batpony |
Looks like Flyn and Kramac has a trinket each and will open the trapdoor. Do update your position on your map as they move into trapped area (every square around the door). For no reason whatsoever.... Also need to know which square kramac or Flynn will activate.
Flyn is right that he cannot disable magic traps, you require a class ability to allow disable device to disarm magic traps. Rogues are clear example. But magic traps can also be disarmed using magic, like dispel magic.
GM Batpony |
As Kramac and Flyn open the trap door, the floor below them illuminates and turns a bright red, slowly the temperature becomes piping hot. Fireballs emerge from the ground and burst in all directions in a radius of 20ft. Fortunately the trinket protects them and all the fireballs ignore the two of them and eventually stop. After the trap is activated it becomes a mundane object, allowing safe passage for the rest.
Below is unlit, so do let me know if you have a light source or not humans.
The group makes a surprise discovery, under the sewers is a large cavern that seems to be an abandoned neighbourhood. Today, Cassomir Below is an abandoned neighborhood that looks more like a cavern than a city block. Buildings here are separated by high tunnels, 20 to 30 feet tall in places, whose roofs are the foundations of the sewers and buildings above. All of the buildings here extend right up to the top of the cavern.
The first few buildings near the trapdoor seemed abandoned. The abandoned buildings have boarded-up windows, signs hung in front announcing “Butcher Shop” or “Tavern,". This is true for all the buildings marked abandoned on the map.
In the centre square, there is another chalk drawing of a rat.
How do you approach? I've not added everything to the map, as i'm assuming you can't see everything yet. Unless someone has darkvision 120ft.
Flyndyngylyn |
"Lim". Flyn will activate his Wayfinder light and keep an eye out for any signs of danger...
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
"Where to first?"
Qatala |
Qatala will Thank you Flyn and then also look around but suggest As we move forward we check all the buildings at least visually in case of any hidden surprises
perception: 1d20 + 12 ⇒ (12) + 12 = 24
Missing my char as i was under one of the dead guys in the last fight
The Magnificant Paicho of Quain |
Paicho has low-light, but drinks the Darkvision potion (if he didn't already).
Paicho marvels at a city now underground, Interesting isn't it; does anyone know how long Cassomir has been around? Paicho takes out a small journal and charcoal pencil and starts making a few sketches of the underground city as the others begin to move forward to investigate.
Kramac |
What Qatala said. At least open the doors of the abandoned buildings and take a peek inside. Beyond that, lets just press forward towards the rat drawing.
I'll lead the way. 60 foot darkvision.
perception: 1d20 + 9 ⇒ (11) + 9 = 20
Kiboko |
Kiboko uses another charge of his Heightened Awareness wand (burn the spell for initiative boost if combat starts within 10 mins).
Kiboko and Mvumbu then advance into the undercity (moved on map).
"This place is strange. A city under ground, another city built atop it. Is this a dwarves' city?"
Kiboko casts Detect Magic, suspicious of the rat emblem, and looks around.
perception, HA: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
spellcraft, if needed: 1d20 + 7 ⇒ (19) + 7 = 26
Flyndyngylyn |
Flyn will check the door to the building north of his present position (first one on the left)...
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
If it's locked/trapped he'll attempt to pick/disable it...
Disable Device: 1d20 + 12 ⇒ (13) + 12 = 25
...and he'll cautiously open the door if/when it's unlocked...
GM Batpony |
Sorry about that Qatala! Based on where everyone is situated on the map.
I have assumed Paicho drank the potion from the get-go, was referring only to the humans :)
The group is extremely thorough and make sure no door is left unturned that they've walked by. Every abandoned building so far are full of spiderwebs, dust, broken furniture, broken glassware, and the like. None of the doors are locked and nothing of value or importance is observed. In the centre of the courtyard, where the rat drawing is, there are more abandoned looking buildings.
Kiboko find nothing magical on the rat emblem or within his immediate surroundings.
Flyndyngylyn |
Flyn will look for tracks and any other signs that might alert him to any inhabitants and to which buildings might be occupied...
Survival: 1d20 + 6 ⇒ (9) + 6 = 15
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
The Magnificant Paicho of Quain |
Take 10 for 19 on Know Engineering
These buildings serve as the foundation to the upper buildings, but also once used to be the basement of those buildings. Now for whatever reason, it is sealed away from the top half. Paicho comments as he observes the surroundings.
Shall we advance?
GM Batpony |
Basing it on your field of vision Flyn, which only extends to 40ft with help of your wayfinder.
There's no discernable footprints, but it becomes plainly obvious to Flyn that none of the abandoned buildings have been inhabited in years. But there are some footprints that suggest relatively recent movement in the court heading northwards.
"Relative" is up for interpretation, it could be 5 minutes, 5 hours, 5 days.
Kiboko |
"Do all cities have such basements? It is proof that they are corrupt! They hide their sins away, pretending that they don't exist."
Kiboko advances quietly and slowly, with a prayer to Shimye-Magalla. Switch Mvumbu animal focus to owl.
stealth, Kiboko, guidance: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
stealth, Mvumbu, owl focus: 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Not so quiet perhaps. Kiboko's indignant grumbles can still be heard...
The Magnificant Paicho of Quain |
Well certainly there are plenty of sins in basements as you say; but they are not all bad, they provide shelter from bad weather, offer a cool place to store food, and in some areas they act as cisterns a place to store drinkable water. Paicho responds to Kiboko.
Footprints did you say, let's follow them.
Qatala |
Agreed lets follow them but with care.
Qatala does have low light vision so can operate ok in near dark
Qatala moves forward quietly.
stealth: 1d20 + 11 ⇒ (15) + 11 = 26
The Magnificant Paicho of Quain |
Well said Qatala!
Stealth: 1d20 + 6 ⇒ (15) + 6 = 21
The bard pads along quietly.
Flyndyngylyn |
Flyn will follow the tracks in stealth as well, with bow drawn...
Stealth: 1d20 + 11 ⇒ (17) + 11 = 28
GM Batpony |
Qatala, everywhere is pitch dark. The illumination currently is 20ft radius around Flyn as normal light, and another further 20ft low light. Outside that you are mechanically blind.
I assume that the humans with the light will trail behind and the darkvisioners will lead..
perception: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (3) + 5 = 8
Flyn: 1d20 + 4 ⇒ (2) + 4 = 6
Deyno: 1d20 + 2 ⇒ (8) + 2 = 10
Kiboko: 1d20 + 1 ⇒ (10) + 1 = 11
Qatala: 1d20 + 3 ⇒ (9) + 3 = 12
Kramac: 1d20 + 4 ⇒ (19) + 4 = 23
Paicho: 1d20 + 1 ⇒ (1) + 1 = 2
Mite: 1d20 + 1 ⇒ (20) + 1 = 21
Incoming update...
GM Batpony |
The group approaches a few building beyond the rat drawing that looks to be somewhat inhabited. There is varied levels of movements inside the house, but the windows are too dirty to tell what is inside.
However, not before long, your snooping has been brought to the attention of mites! Similar to the ones you encountered above, they shout as they observe the silhoutte's of Kiboko and Mvumbu. They are too big to be contained hidden in the streets,
"cha' tIn figures neH Hurgh, moH loD Ha'DIbaH 'ej! intruderes!"
Everyone can go ahead and post round 1 actions. The mites will ready action, or attack Kramac is he charges into them. I will retcon as needed. Mechanically they have only observed Kiboko and Mvumbu.
Combat Round 1
Conditions:
Kramac
Mites
Kiboko, Flyn, Deyno, Qatala, Paicho
Kramac |
Kramac will advance and cast divine favor on himself. Kramac will direct Kuuma to move around the building and attack from the side when the mites approach. I've moved myself and Kuuma on the map.
The Magnificant Paicho of Quain |
Are they know nature to id?
Know Nature: 1d20 + 9 ⇒ (2) + 9 = 11
Pachio thinks back on what he's heard about these creatures.
I don't understand them, does anyone? Perhaps a soothing song. Let me try this.
Paicho begins a strange dance while singing in Tian.
Naichingēru sore wa watashi ni itta ai ga aru watashi no tame no mono naichingēru sore wa watashi ni tonda soshite watashi ni itta sore wa watashi no ai o mitsuketa.
The nightingale
It said to me
There is a love
Meant for me
The nightingale
It flew to me
And told me
That it found my love.
Bardic Performance: Fascinate - Front 2 DC17 Will Save or
The creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Kuumaa |
Going to roll an AoO just in case one of the mites provokes
AoO: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit Confirm: 1d20 + 6 ⇒ (10) + 6 = 16
crit damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip: 1d20 + 6 ⇒ (11) + 6 = 17
GM Batpony |
Paicho, it is Kn. Nature, I skipped the Kn. check this time since it was exactly the same as the previous combat. But I did not you did not make the check last time, it was a DC12 though.
Flyndyngylyn |
Flyn will move 30' north to get within PBS range and fire a cold iron arrow at the nearest mite...
Longbow: 1d20 + 9 ⇒ (8) + 9 = 17
Damage (Magic/Cold Iron): 1d8 + 4 ⇒ (6) + 4 = 10
Kiboko |
"More of those little blue vermin, like we found with the slaver-priest."
As Kiboko considers whether a parley is possible, Flyn's arrow whistles by. Battle then.
Kiboko casts Magic Fang on Mvumbu and commands her to defend switch her animal focus to Bat (darkvision 60), then advances, lance in hand.
lance AoO, if needed, power attack: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11damage: 1d8 + 6 + 3 ⇒ (5) + 6 + 3 = 14
Mvumbu |
Mvumbu advances at Kiboko's side, ready to chomp on anything that attacks them.
Does the Defend command allow the animal companion to use a readied attack if anything threatens the person she's defending?
readied chomp!, magic fang: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
If an enemy attacks Kikoko and Mvumbu threatens that enemy:
Deyno |
Deyno moves around the south sides of the building to try and flank the mites. Double move
GM Batpony |
Deyno, It looks like you're still in the same position, I think the slide did not save/update after you moved.
Mvumbu, I've not ventured myself into handle animal or companions, but I would not disallow it as it makes sense to me.
Flyn, moved you 30ft, still way out of PBS range and your vision, so they are considered to have 'total concealment' from you. i.e.
you don't know where the enemy is.
The Pathfinders move around and about once the threat of the mites has been established. The Mites hold their ground and wait for the oncoming attacks. One of the mite immediately becomes fascinated by Paicho's performance, likely due to his late night guilty pleasure of reading Tian manga about a half orc man falling in love with half elf woman in a forbidden love story.
Will R: 1d20 + 4 ⇒ (18) + 4 = 22
Will G: 1d20 + 4 ⇒ (7) + 4 = 11
Combat Round 2
Conditions:
Kramac
Mites G (fascinated)
Kiboko, Flyn (one more Round 1 action) , Deyno, Qatala (Round 1 actions), Paicho
Kramac can go ahead and post his round 2 action as well.
Flyndyngylyn |
Sorry GM, posted from phone and couldn't see that far north and wrongly assumed I could see 'em...please consider my previous listed attack as a readied action if the mites come threateningly into range/LOS (not sure how much time has passed; might still have a little time with my darkvision 60')
GM Batpony |
Flyn, actually darkvision would still be active, I wouldn't assume 10 minutes has passed.
Have double moved Qatala.
Kramac |
Since Flynn got the party started, Kramac will direct Kuuma to attack, then charge himself.
Attack, Charge, Power Attack: 1d20 + 8 + 2 - 1 ⇒ (2) + 8 + 2 - 1 = 11
Damage: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
AC is now 19.
Flyndyngylyn |
Thanks, GM...then Flyn will use his previous attack rolls if he can see them (subtract 1 from the to hit and damage rolls since they're not in PBS range). If they're still out of sight, he'll still use those rolls as a readied action if they come into sight prior to next round...
GM Batpony |
Flyn begins the combat by letting loose an arrow into the darkness. Once again the elf shows why he's one of the best in the business as his arrow strikes the mite with the green scarf. Before fascinate.
Kramac and Kuuma see Flyn's attack as a signal and immediately move in to pounce on the same mite. He is too engrossed listening to Paicho's beautiful words to heed attention to them oncoming. However he reacts immediately by dodging both of their attacks by a fluke of a chance by stepping to the right in sway of Paicho's melody. He snaps back into reality!
I'm going to rule that he lost his ready action since he was fascinated and could not recover a ready action to Kuuma or Kramac even if he made the save.
The Mites unleash their ready actions on Kramac as well as their normal actions.
Ready,Dagger: 1d20 ⇒ 171d3 - 1 ⇒ (1) - 1 = 0
Ready,Dart: 1d20 + 2 ⇒ (17) + 2 = 191d3 - 1 ⇒ (1) - 1 = 0
Ready,Dart: 1d20 + 2 ⇒ (14) + 2 = 161d3 - 1 ⇒ (1) - 1 = 0
Dagger: 1d20 ⇒ 41d3 - 1 ⇒ (2) - 1 = 1
Dagger: 1d20 ⇒ 121d3 - 1 ⇒ (3) - 1 = 2
Dart: 1d20 + 2 ⇒ (4) + 2 = 61d3 - 1 ⇒ (2) - 1 = 1
Dart: 1d20 + 2 ⇒ (4) + 2 = 61d3 - 1 ⇒ (1) - 1 = 0
The little creatures unleash a wrath of fury on Kramac! However the Kramac, bigger in size, clearly intimidates them overly that only a single dart scractches Kramac. The sight of the offensive is very pathetic. Some people make consider pity towards the group of mites. They all continuously squeal towards the pathfinders as they create their offensive. A few undercommon words can clearly be heard. "Sqak! Kyot! Rutr!"
Combat Round 2
Conditions:
Kramac -1
Mites G -10
Kiboko, Flyn, Deyno, Qatala, Paicho
Deyno |
Deyno continues to make his way around the buildings. Double move
Flyndyngylyn |
Flyn, fully seeing the condition of the mites now and their pathetic attempts at attack, takes pity, switching to blunt arrows, trying to subdue rather than kill, firing first at the same mite and, if it drops, then the next closest...
Longbow: 1d20 + 3 ⇒ (19) + 3 = 22
Non-lethal Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Longbow: 1d20 + 3 ⇒ (13) + 3 = 16
Non-lethal Damage: 1d8 + 4 ⇒ (8) + 4 = 12
"Surrender!"
The Magnificant Paicho of Quain |
Paicho is pleased with the results of his efforts to fascinate the mites. But soon changes tactics; commenting to his fellow Pathfinders.
They seem to want to say something but I just don't understand the language they speak. Perhaps they will flee!
Nevertheless he moves on with the next part of that song that Kramac enjoys. Pathfinder banner on display.
When a shadow stepped from the rail, from his saddle he sailed,
And his horse rode off o'er the way.
As the man was caught off guard, the shadow struck him hard
And his hopes rode off o'er the way.
Inspire Courage and Flagbearer
Kiboko |
"They are slavers or the pawns of slavers. Kiboko cares not. They will flee or they will die."
Kiboko advances, his face grim and determined. He drops his lance in favour of his bow and looses an arrow at the mites (nearest target not in cover).
bow vs mite, into melee, bard: 1d20 + 5 - 4 + 3 ⇒ (8) + 5 - 4 + 3 = 12damage: 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7 cold iron arrow (because that's all Kiboko carries)
Mvumbu |
Mvumbu keeps pace at Kiboko's side, ready to defend him.
readied chomp! at Mvumub's attacker, pack flanking, magic fang, bard: 1d20 + 3 + 4 + 1 + 3 ⇒ (10) + 3 + 4 + 1 + 3 = 21damage: 1d8 + 1 + 1 + 3 ⇒ (1) + 1 + 1 + 3 = 6
Flyndyngylyn |
"Perhaps Kiboko...but perhaps they are but slaves themselves..."
Kiboko |
Kiboko hesitates at Flyn's words...
Kiboko was once a slave-warrior.
"Flyn may be right! Spare these wretches' lives if you can! They do not fight like free men!"
Kiboko |
"Kiboko will show you the enemies Qatala."
Kiboko can make Faerie Fire next turn, and will do so in preference to killing the mites, especially if that means that Qatala can get in and non-lethal them.
GM Batpony |
Deyno plays the long game as he circles the buildings to reach the other side of the fight. However the mites themselves do not seem like very formidable foes. Flyn fires two sets of arrows non-lethally, knocking out one mite and injuring another. Kiboko comes forth and puts the second one unconscious. As all this is happening, Paicho makes an inspiring poem to place courage into the hearts, as the Pathfinders themselves have a slight change to not kill the weak.
The Mites are doing their best to hold themselves together, but the group's prowess has intimidated them too much to do anything useful. They hold their ground though, firing a few darts at Kramac that go off the mark.
Dart: 1d20 + 2 ⇒ (1) + 2 = 31d3 - 1 ⇒ (3) - 1 = 2
Dart: 1d20 + 2 ⇒ (4) + 2 = 61d3 - 1 ⇒ (3) - 1 = 2
Combat Round 3
Conditions: Inspire Courage/Flagbearer +3/+3
Kramac -1 (2 rounds worth of actions)
Mites G (unconscious) R (unconscious)
Kiboko, Flyn, Deyno, Qatala, Paicho