GM Batpony PFS evergreen (Inactive)

Game Master Batpony

Combat Maps


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Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Approximately 450.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Thanks GM Batpony!

I enjoyed my first pbp :)

Great takedown on that minotaur, team!

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Lots of fun and fast paced

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

very good game. just wish I could have used him in combat more. There is always next game.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Agreed! Great game Batpony. I too like that you kept it moving. I could see these really bogging down.

From the few games I've played, it seems like the combats in early level are all pretty short (most things die in one hit).

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

We're a fairly martial-heavy party, with a mix of ranged and melee. Well suited to dealing with low level humanoid or undead threats I think.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

Either combats are short (you hit, they die in 1 hit anyway) or it's very frustrating (low attack bonuses means everyone misses.)

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’
Kiboko wrote:
We're a fairly martial-heavy party, with a mix of ranged and melee. Well suited to dealing with low level humanoid or undead threats I think.

Yeah, I'm just 'bout all ranged, don't think I'd be much use in a melee...if I can make it through the next module, I'll gain a level and grab Precise Shot so I shouldn't have any penalties firing in a melee...

The Maiden of Gold wrote:
Either combats are short (you hit, they die in 1 hit anyway) or it's very frustrating (low attack bonuses means everyone misses.)

Yeah, I think the most frustrating (and longest) was the initial combat with the spider swarms...we were limited in flasks and had trouble rolling high enough for either attacks or damage. If it weren't for splash damage, we might still be fighting/running from 'em...

I think I'll try to start scouting ahead a bit more in the next scenario, if needed, as long as it's in dim light or better. Maybe that can get us more opportunities for surprise rounds...

I was also thinking of tweaking my character just a bit...thought I'd lower my CHA a couple of points and up my INT a couple to add a skill and increase some skill bonuses...since I don't really use any CHA skills figured that'd be a good trade-off. Do any of you veterans have a thought on whether that'd be a good idea or not?

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

I tend to dump CHA through the floor for martial characters, at least if I don't have any class features that need it. Of my seven active PFS characters five of them are CHA 7. The other two are an oracle and a cleric, so they use CHA.

PFS is skill-heavy, especially from season 6 onwards. Season 7 has been called "Year of the Skill Check"! So having more skill points is always a good thing.

However, don't underestimate the value of social skills. After Perception, Diplomacy is probably the most-rolled skill in PFS. I like playing characters that can mix it up in melee and work a bit of magic, so a lot of my PCs have wound up as divine casting melees with pets (like Kiboko). But that's just me.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Artus hasn't quite dumped cha as he will use umd eventually and will develop diplomacy etc. He will be mostly melee but can always use a bow and or chuck stuff. Now can afford to have some stuff to lob lol.

Also assuming we got 2 prestige the wand of clw :)
I need a 16 on umd to use it lol.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

I can't drop CHA, but I'm weird like that. I'll probably drop a point into Diplomacy when I hit level 2.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

You should pretty much drop 1 skill point into every class skill eventually. The +4 is just too good to really pass up for one skill point.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'm debating whether I want to take this character Hunter or Sacred Huntsmaster Insuisitor, mainly because it will shore up my crappy will save, and secondly because I can take the Covnersion domain that lets me use my wisdom for social skills and become a decent face too. The character would lose a little combat effectiveness, but will be super duper versatile if I go inquisitor.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)
Kramac wrote:
You should pretty much drop 1 skill point into every class skill eventually. The +4 is just too good to really pass up for one skill point.

Sometimes specialisation is preferable. Kind of depends how many skill points you've got to play with. Some classes have a lot of class skills.

Sacred Huntsmaster and Hunter are both good. Spell lists are quite different though. Are you keeping Brawler, if so have you looked at the Wild Child archetype?

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

All I am going to do is tweak my languages as it makes sense to speak languages of my enemies such as draconic for kobolds.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Draconic is a good choice as it covers many others as well as kobolds, not all enemies...troglodytes, lizardfolk, dragons, Nagaji, and who knows how many others...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7
Kiboko wrote:
Kramac wrote:
You should pretty much drop 1 skill point into every class skill eventually. The +4 is just too good to really pass up for one skill point.

Sometimes specialisation is preferable. Kind of depends how many skill points you've got to play with. Some classes have a lot of class skills.

Sacred Huntsmaster and Hunter are both good. Spell lists are quite different though. Are you keeping Brawler, if so have you looked at the Wild Child archetype?

My build is super feat heavy, so I'll be two levels of fighter, so I'll need to take boon companion anyways. I'd rather get the bonus feat from Brawler at that point. I'm keeping Brawler- need it to qualify for Combat Expertise for pack flanking and a few other feats. The extra 1d6 of sneak attack is really nice too - I need things to get my damage output up since I am using a shield.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

My monthly lodge for pfs meets on Sunday and I might need to play a 1st level instead of the 3rd level char I booked for. I can use a pregen or Artus if that doesn't cause any issues.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

The gameplay thread is active now for the Wounded Wisp...cool, that was quicker than I expected.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

@GM, could you let these fine pathfinders know about the boons on the Confirmation chronicle sheet please, as well as Prestige points?

I've played Confirmation before, and I suspect that some of these fellows may wish to avail themselves of one of the boons.

Also, instead of a day job for Wounded Wisp I shall probably do one of the actions on the Liberty's Edge faction card: I can auto-succeed a stealth check using Animal Focus.

Thankyou :)

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

GM, when you make the chronicles, don't forget my day job roll. It was a 10.

Purchases:
Masterwork Studded Leather Armor (175)
Scroll of Unseen Servant (50)
Wayfinder (uh, I know I can buy this for 1 PP)

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Flyn's spending spree:

Masterwork Studded Leather Armor - 175gp
Masterwork Buckler - 155gp
Thieves Tools - 30
Wand of Cure Light Wounds (50) - 2PP
5 silver Arrows - 10gp, 2sp, 5cp
10 Cold Iron Arrows - 1gp
Silver Dagger - 22gp
Cold Iron Dagger - 4gp
Acid Flask - 10gp
Torch - 1cp
Tindertwigs x3 - 3gp
Parchment x3 - 6sp
Wayfinder (assuming since Janira said we'd each get one if successful)

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Artus spending spree

Hot and cold weather clothing
Bandied x 2
wrist sheath spring loaded x 2
Potions of cure light wounds x1
Alkali flasks x 3
Alchemists fire x 3
Holy water x 3
Climbers kit
Thieves tool master work
Weyfinder

Total cost 437 gp

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

Kiboko is now level 2. The barbarian level has been switched from Mad Dog to Scarred Rager archetype. Level 2 is Hunter.

Equipment bought:

Masterwork greatsword
1 x alchemists fire
cold iron dagger

wayfinder (1PP via boon)

Equipment traded back in level 1 rebuild:

falchion

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Good point Kiboko, I've uploaded into the google slides a copy of the chronicle sheet so that everyone can take a look.

In case you're not clear of how "purchasing" works in PFS, you are able to buy any mundane equipment from the CRB at any cost any time. You are free to purchase whatever you found on your chronicles at any time.
(For this chronicle you don't get the cloak of resistance since you gave it away to the gillmen)

With regards to magical equipment, you can only buy it once your fame (accumulation of PP) has reached a certain threshold. If I'm not mistaken 8 fame let's you buy any equipment that single cost is up to 500gp. It's laid out in the society guild guide.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

In the first scenario, I was limited to things I wanted to buy due to lack of gold...for this one, I'm limited by weight allowance. I don't want to go over my light load limit (58 lbs) as that would impede my movement. All that adds up pretty quickly...envy Kiboko's and Kramac's 18 STR...

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

I have a rogue with that problem. I've not seen many scenarios that penalizes you if you travel slow. But there are I'm sure. What I do in combat is drop my backpack. But I have bandoliers to keep my combat ready gear on me.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Thanks GM, that's a good idea...

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I'm going to pick up 2 Alchemist's Fire and the Wayfinder (for a PP). I am going to rejigger my character into a half orc. I'll get that done today and update my stats.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Also, eventually you can pick up a bag of holding.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Question on the Friend of Janira Garvix Boon: Is the +1 bonus on Knowledge checks only while we are researching at the Grand Lodge location in Absalom?

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

I'm afraid so. Out side grand lodge that boon doesn't help you.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Tweaked stats as in swapped str and cha around as medium encumbrance sucks for a melee rogue.
Consider me dropping backpack for any fight.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

It could be tricky for me to post this weekend, I am away. I'll try to still manage a post a day though, most likely in the morning or late evening. I'll be on central european time (normally I am on GMT).

Going to FACTS in Ghent, Belgium followed by a family party thing for a new niece. I'm UK based though.

Where in the world are you guys?

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

UK here too. Manchester to be exact and I will be away larping for the Easter weekend.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Malaysia here! So you'd find me posting in odd hours since I'm kinda halfway between UK and the States. Weekends tend to be slower sometimes, but as long as we get back right on track during the weekdays we shouldn't be too much of a problem!

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

I hail from the sunny lands of Texas in the US.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

I'm in the US...if you have a map/globe and put your finger smack dab in the middle of the state of Georgia, that'd be me...

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

I'm a few miles from Boston, MA in the US. It's the start of April and we're getting snow.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Odd time for snow huh

Chronicles are uploaded here!

If you have any problems with the chronicles please let me know.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Hey Kiboko, what spell s did you pick at level 1? I'm trying to decide which ones I want to take. Pretty sure I'll get faerie fire. It is just such a uniquely useful spell. Not sure about my 2nd one though...

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

I've gone for Longstrider and Magic Fang. Longstrider is a long duration buff, and I lost fast movement to the Scarred Rager archetype. Magic Fang is good for both Mvumbu and Kiboko's bite attacks. Also consider feather step, monkey fish, resist energy, delay poison.

Liberty's Edge

Male Half Elf Unchained Rogue (Rake/Scout Archtypes) / Level 2 | AC 17 T 13 FF 14 | HP 17/17 | F +1 R +6 W +2 (+2 vs Enchantment) | CMD 14 | Init +3 | Perc +9 Low light vision

Doesn't magic fang help unarmed attacks as a brawler as well.

Liberty's Edge

active effects:
barkskin, GMF, longstrider, air walk, heightened awareness
more effects:
tiger focus, bull focus
Male Half Orc (Mwangi heritage) Barbarian (scarred rager) 4 / Hunter 9 | current AC 31 T 17 FF 27 | HP 130/130 [130/130] | F +22 R +17 W +13 (+2 Fort and Will in rage) | CMD 30 | CMB +14| Init +5 | Perc +19 dv 60' | Rage (16/21) | Animal focus (6/9) | Spells (-, 5/6, 0/5, 2/4)

It does! I'll have to remember that it could be worth my casting on Kramac.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Longstrider seems like a pretty good one. Monkey fish isnt terribly useful for me as i use medium armor. If i were to get a spell like that, i would probably pick up touch of the sea instead. Ill be picking up delay poison eventually, but probably not at 1st level hunter. But picking up a MM rod of extend, and extending delay poison and longstrider every day seems strong.

Grand Lodge

Male Half-Orc M Half-Orc Normal AC: 36 Current AC: 36 T 14 FF 33 | HP 121/121| F +22 R +16 W +16 / +2 Heroism | CMD 28 | Init +5 | Perc +18(+4 On Beak)| Spells: Level 1 4/6 Level 2 5/5 Level 3 3/4 Level 4 0/1 | Bane 10/10 | Animal Focus 8/10 | Hunter Trick 4/7

Posting here because it isn't really gameplay.

Rinshin has the Scurrying swarmer feat (http://www.d20pfsrd.com/feats/combat-feats/scurrying-swarmer-combat-ratfol k/), which allows him to enter and occupy the same square as a friendly character of his size or one size category larger or any race.

This modifies his racial ability, Swarmer, which allows him to do that with only other ratfolk.

Based on my reading if the rules, it says he 'may enter', which implies to me he can move in to and occupy our squares, but we cannot enter and occupy his squares.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Ah thanks! That makes much sense now.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

Sorry..I posted a little blurb at the beginning of the discussion for it. But never got to use it in game 1. But yeah...its from the dirty tactics toolbox. There is a whole feat tree for that kind of stuff. Blood of the Beast makes it even better.

The Exchange

Male CN Ratfolk Unchained Rogue 3 | HP 21/21 | AC 18 T 14 FF 15 | CMB +1, CMD 14 | F: +2, R: +6, W: +2 | Init: +5 | Perc: +7 (+1 to notice Traps; Trap Spotter), SM: +3 | Speed 20ft| Active conditions: None

GM it was just brought to my attention that Scurrying Swarmer feat may not be PFS legal. The wording on the additional resources calls out that the traits on Page 23 are legal for play, but neglects the feats. Unfortunately the only feats from the Dirty Tactics toolbox that are legal for play for PFS at this time is on page 6 and pages 9-18.

So with this realization, I will have to switch out that feat for the rest of this game. And then will bring a pregen or rebuild rhinshin into something else fun and Ratfolky.

Again, I am sorry for this oversight.

Edited: Switched out Scurrying Swarmer for Combat Expertise

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Ah page 23! I was going through my own copy today trying to find this feat! But I believe you are right, it is not PFS legal! no worries! We're only Ratfolk~

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