GM Batpony PBP Gameday VI pt III Wrath of the Fleshwarped Queen (Inactive)

Game Master Batpony

Maps & Handouts


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Liberty's Edge

Mosquito Witch Handouts

As Ashra delivers her resounding pep talk, she doesn't notice Orophin crawl slowly to the other side of the statue.

Orophin makes his way unscathed, and waits patiently for the rest the party. Soon Ashra walks over cautiously, and somewhat casually.

As she does so, the floors between the close area of the statue and the entrance start to emanate a glowing red, and worry everyone.

Before you are able to react, flames appear from beneath momentarily, appearing to spew flames to engulf you! Everyone closes their eyes, Orophin in a safe distant just watches on helplessly.

Less than a second, the flames die to a height of about a foot, and the flames are cold. You appear unharmed except for some singed bottoms of your clothing.

After the momentary shock, you are able to inspect the next set of doors, they are unlocked, and you hear no audible noises from the next room either.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Something odd is happening... why warn us of the trap?" hums Orophin.

"And then why have a trap that doesn't work? Maybe age is taking its toll of this place. Still, we are now warned, traps may be anywhere."

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"Dumb gobs. Lets go and smack some sense to them."

Vasili continues forward, still bow ready in hand.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra, making sure that everyone has moved up as close as they feel comfortable doing, pushes the door open slowly. "Quieter now big boy. Goblins don't have big ears just for kicks."

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

could someone move Petrok forward with the rest of the group?
Petrok follows his companions and decides to cast barkskin on himself before Ashra opens the door.

Liberty's Edge

Mosquito Witch Handouts

Vasili, do you think you could include a stat block in your header like everyone else? Would make it easier for me to reference common things like AC

The next door opens into a very large room. This large room’s walls are decorated with carvings extolling the virtues of wrath: scenes abound of warriors crushing their opponents with a combination of martial and magical skill. Above all these warriors stands the magnificent figure of a striking woman clad in armor and wielding a ranseur. Her face is contorted in a mixture of rage and elation, and she stands atop a veritable mountain of corpses.

In sharp contrast to the intricate beauty of the carvings, the contents of the room are in shambles. Broken tables and chairs litter the floor, once-magnificent banners are torn and strewn about, and several small fires smoulder throughout the room. Anything that can be burned is blackened with soot, and anything breakable has been shattered into tiny pieces. The pungent smell of an animal warren permeates the entire room. This causes a perpetual purple haze to fill the room somewhat, however, it is not disruptive enough to impair anyone's vision.

Survival DC14:

There is a trail of glimmering, hardened slime on the floor throughout the room.

Several legs from broken tables can easily be detached to be used a clubs appropriately sized for yourselves.

The slowly creaking door opening does not go unnoticed. Blindsense. The room is occupied by three greenish amorphous oozes roughly the size of a very large creature. Oddly, one of them has two perfect pointy ears sticking out of it, akin to those of goblin ears. They do not look very friendly, you note that inside them, you can see bits and pieces of flesh and bones sticking out.

Kn. Dungeoneering DC 13 to identify the creatures. As usual, every +5 allows you one question of your choice.

The floor in the next room is slippery from ooze trails, if you move more than half speed, you need to make a DC17 Acrobatics check or fall prone.

Initiative:

Orophin: 1d20 + 1 ⇒ (11) + 1 = 12

Vasili: 1d20 + 3 ⇒ (16) + 3 = 19

Ashra: 1d20 + 10 ⇒ (8) + 10 = 18

Petrok: 1d20 + 2 ⇒ (19) + 2 = 21

Kitajo: 1d20 + 2 ⇒ (6) + 2 = 8

Ooze: 1d20 - 3 ⇒ (8) - 3 = 5

Combat Round 1
Conditions:?

Orophin, Vasili, Ashra
Petrok Kitajo

Oozes

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

"Well then" exclaims Ashra with a playful smile. "Looks like I'm going to make these boys melt." And without further ado, step along the wall to finally get in range of the red-tinged ooze.

Urumi vs Red: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Should I even bother with the precision damage?

Liberty's Edge

Mosquito Witch Handouts

Don't even bother with precision damage!

The big blob is somewhat impossible to miss, and Ashra's Urumi strikes the creature clean, leaving a wound. The slime from all around the ooze starts to cover over the wound, creating a little bit of a bulge on the wounded area.

It's special ability is to regenerate 5 immediately after taking slashing damage. So it has taken 4 damage accumulatively so far.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"Dumb gobs are now slime food", Vasili comments, and follows up with two arrows from the heavy bow, aimed at the most green ooze.

Actions:

Not an action 5ft step
Full action Full attack

Rolls:

Attack Bow 1 (rapid shot, deadly aim): 1d20 + 4 ⇒ (3) + 4 = 7
Damage (piercing): 1d8 + 8 ⇒ (3) + 8 = 11
Attack Bow 2 (rapid shot, deadly aim): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (piercing): 1d8 + 8 ⇒ (5) + 8 = 13

Knowledge: Dungeoneering: 1d20 + 4 ⇒ (11) + 4 = 15
Survival: 1d20 + 9 ⇒ (2) + 9 = 11

"I know the blobs, saw such a while ago!"

Statline added. What do I know with just hitting the DC?

Liberty's Edge

Mosquito Witch Handouts

Same deal with piercing damage. Regenerates 5 immediately after taken piercing damage. On top of that it has grown slightly larger in size, it collects growth points each time it takes piercing and slashing damage. You can imagine what happens if it has enough growth points :)

Vasili recognizes this as flesh eating oozes, one of the more common types of ooze. But it is most peculiar that they look to be mutated because they are normally a darker green, this one is somewhat a light green, akin to a goblin's skin.

Vasili's first arrow misses it's mark, but the second arrow plunges itself right into the ooze. A similar observation is met, as the ooze conceals it's wound with more ooze.

Combat Round 1
Conditions:?

Orophin, Vasili, Ashra
Petrok, Kitajo
Oozes R -4 (1GP) G -8 (1GP)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Seeing what happened when his party members used piercing or slashing weapons, Kitajo steps up and swings his Monk's spade, blunt end. Blunt end is Alchemical Silver if it makes a difference

Monk's Spade: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin lets lose a single pure note. Whether elation, terror or some primitive prayer is unclear. However in response a magical Glavie of force appears in the room, striking out at the green ooze.

Spiritual weapon, does force damage so bypasses DR and hopefully doesn't generate growth points

attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Seeing that these blobs only grow in power by cutting them; Petrok drops his Falchion and draws his sling. He then steps forward and calls and calls upon the spirits to aid him in battle, Spirit of battle and resolve help me and my companions defeat these vile oozes!

Petrok drops his falchion, draws his sling, 5ft steps forward, and calls upon his battle spirit ability: (+1 to hit +1dmg to all weapons) It appears it's a standard action to activate and a free action to leave on (until I run out of my rounds per day which is 5). Please let me know if you rule otherwise GM Battle spirit discussion link; Lastly Kitajo which creature did he hit and where did he move? Would he like one of us to move him? I ask because it will affect who I fire at with my sling next turn. thx.

Liberty's Edge

Mosquito Witch Handouts

No exceptions to that ruling Petrok, it makes sense to me and has been how I practiced these things. I've moved Kitajo to the red creature.

Kitajo's blunt attack and Orophin's force weapon effectively hurts the creature. It looks a little more deflated than before, but far from being completely finished.

The creatures seem to slowly inflate themselves, as if they continuously regenerate on their own.

Regenerate 5 (??? or ???)

Being flesh eating creatures, they move towards the living to attack them. Particularly Ashra and Kitajo since they find themselves on the front lines. However they are too slow in nature and find it difficult to penetrate the Pathfinder's defences. Kitajo, unfortunately, finds himself in the line of one of the ooze as he dodges the other.

Red vs Ashra Slam: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 4 ⇒ (2) + 4 = 6
Blue vs Kitajo Slam: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 4 ⇒ (2) + 4 = 6
Green vs Kitajo Slam: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 4 ⇒ (6) + 4 = 10
Blue vs Kitajo Slam, crit?: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 4 ⇒ (1) + 4 = 5

Kitajo also needs to make a Fort DC17, or suffer 1d2 Con and 1d2 Cha damage after 1 minute.

Combat Round 2
Conditions:?

Orophin, Vasili, Ashra
Petrok (Battle Spirit), Kitajo -6

Oozes R -15 (1GP) G -3 (1GP)

Just a friendly reminder! You can pick up a broken piece of furniture which for all purposes is treated as a club. Treat this as a move action. Just assume the broken furniture is adjacent.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok curses himself for not remembering to but sling bullets while at the market. He looks around on the ground and sees a few stones and grabs one loading his sling with it. He then takes a step back putting some distance between himself and the nearest ooze.
sorry guys looked at my inventory both on my herolab and character profile, looks like I forgot to buy sling bullets. It will take me a full round action to load it this round ( 1 move to pick up a stone one move to load it in to the sling), if someone could move me back 5ft I'd appreciate it. I will abandon the sling next turn and draw my silver lt. Mace. Remember my battle spirit is still with us! +1 to hit and +1dmg

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin's spiritual glaive continues to assault the slime. As he notices the things regenerate, he sings out a second perfect note, and another glaive jumps to join in the assault.

spiritual weapon#1: 1d20 + 9 ⇒ (2) + 9 = 11
spiritual weapon#2: 1d20 + 9 ⇒ (7) + 9 = 16
damage#1: 1d8 + 1 ⇒ (2) + 1 = 3
damage#2: 1d8 + 1 ⇒ (4) + 1 = 5

They concentrate on the badly damaged red slime.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

Kitajo will flurry at the red ooze with his spade. Blunt end of course.

Monk's Spade 1: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Monk's Spade 2: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Mosquito Witch Handouts

The group continues the beat up of the red ooze. The pummeling leaves it very injured, almost to a point of unconsciousness, but just not there yet!
All attacks hit.

Combat Round 2
Conditions: Battle Spirit

Orophin, Vasili, Ashra
Petrok, Kitajo -6
Oozes R -43 (1GP) G -3 (1GP)

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"It's smack time then!" Vasili cries out.

He drops his bow, and moves to the blueish one, drawing out his heavy hammer on the way.

Rolls:

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (bludgeoning, adamantine): 2d6 + 13 ⇒ (6, 3) + 13 = 22

He grins when the hammer connects with a loud thud.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra grits her teeth, but strikes again with her whirling blade.

Urumi vs Red: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Ashra... it gets bigger every time you cut it..." calls out Orophin.

Liberty's Edge

Mosquito Witch Handouts

Vasili blows a huge dent into the blue hued ooze, leaving it visibly injured to some extent, but the creature slowly starts to regain it's bearings.

Ashra cuts the ooze, nearly into unconscious, but it immediately closes the cut, and also starts to heal itself. Meanwhile The green ooze heals itself to complete health.

The slimy oozes continue their advance in attempt to put their targets into unconsciousness so they can eat them. But they don't prove to be any better from their first attempts to subdue the Pathfinders.

Red vs Ashra Slam: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 4 ⇒ (6) + 4 = 10
Blue vs Kitajo Slam: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (3) + 4 = 7
Green vs Kitajo Slam: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 4 ⇒ (3) + 4 = 7

Combat Round 3
Conditions: Battle Spirit

Orophin, Vasili, Ashra
Petrok, Kitajo -6

Oozes R -39 (2GP) G (1GP) B -17

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophins magical glaives continue to slash at the oozes.

Start with red, if the first glaive kills it the second will be moved to attack blue

spiritual weapon: 1d20 + 9 ⇒ (17) + 9 = 26
spiritual weapon #2: 1d20 + 9 ⇒ (7) + 9 = 16
damage #1: 1d8 + 1 ⇒ (8) + 1 = 9
damage#2: 1d8 + 1 ⇒ (6) + 1 = 7

Orophin himself draws his own morning star and steps forward.
Do we know if these have reach?

Liberty's Edge

Mosquito Witch Handouts

Just a reminder, with regeneration, it does not "die" until it has taken enough damage you stop the regeneration.

They don't have reach.

Orophin's spiritual weapons prove to be useful as they continue pouncing at the creatures. Unsure of the state of the creature, the weapons force upon the red, until it looks unconscious.

Combat Round 3
Conditions: Battle Spirit

Orophin, Vasili, Ashra
Petrok, Kitajo -6

Oozes R -54 (unconscious?)(2GP) G (1GP) B -17

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Can anyone burn that one that is not moving?" suggests Orophin.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo will transfer his attention to the green ooze.

Monk's Spade 1: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Monk's Spade 2: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili continues pounding the blueish ooze.

Rolls:

Attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage (bludgeoning, adamantine): 2d6 + 13 + 1 ⇒ (3, 5) + 13 + 1 = 22

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok fires his sling at the blue ooze. sling: 1d20 + 5 - 1 - 4 + 1 ⇒ (8) + 5 - 1 - 4 + 1 = 9dmg: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4 He then drops his sling and moves toward the unmoving red ooze while drawing his silvered lt. mace with his off hand. He responds to Orophin's request with, I've got just the trick!(could someone move me?)

Liberty's Edge

Mosquito Witch Handouts

The group continues their strong offense against the ooze like beings, but they have not yet found an effective way to keep them from popping back into consciousness.

Kitajo moves targets to bash the greenish hued ooze, Meanwhile Petrok and Vasili attempt to subdue the ooze with a blue shirt sticking out of it.

Combat Round 3
Conditions: Battle Spirit

Orophin, Vasili, Ashra
Petrok, Kitajo -6
Oozes R -54 (unconscious?)(2GP) G -17 (1GP) B -48 (unconscious?)

Their hp is 47.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra looks around for something flammable and of lesser historical value.

Liberty's Edge

Mosquito Witch Handouts

Ashra sees nothing flammable in the room.

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra curses at her lack of foresight and waits for a better opportunity.

Delay

Liberty's Edge

Mosquito Witch Handouts

Just to set expectations, I'll consider this encounter defeated if you leave the room while they are unconscious. Even if you can't permanently leave them unconscious for the rest of the scenario.

As Ashra curses at her self, the oozes start to slowly regain shape, to a point that the blue one starts to move again. And of course, the oozes continue to set their taste buds on Kitajo. Kitajo continues to play them on by leaping around the ooze being.

Blue vs Kitajo Slam: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 4 ⇒ (4) + 4 = 8
Green vs Kitajo Slam: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (1) + 4 = 5

Combat Round 4
Conditions: Battle Spirit

Orophin, Vasili, Ashra
Petrok, Kitajo -6

Oozes R -49 (unconscious?)(2GP) G -12 (1GP) B -43

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin leaves on of his glaives beating on the unconscious blob while hte other goes for hte badly damaged blue one. For himself, he takes out an old shirt and his tinder box and sets to work trying to put it on fire.

glaive #1: 1d20 + 9 ⇒ (4) + 9 = 13
glaive #2: 1d20 + 9 ⇒ (15) + 9 = 24
damage#1: 1d8 + 1 ⇒ (8) + 1 = 9
damage#2: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

"Whack first, burn later, song boy! Hots, if you can't smack, can you just hug them to flames or like that?" Vasili shouts back, and sends another heavy strike at the oozes.

Actions:

Move Move to green if blue is unconcious
Standard Attack blue if it is concious, green if not.

Rolls:

Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 2d6 + 13 + 1 ⇒ (1, 3) + 13 + 1 = 18

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Trusting Orophin to hold the blue blob Kitajo switches focus to the green.

Monk's Spade 1: 1d20 + 7 ⇒ (9) + 7 = 16 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Monk's Spade 2: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Mosquito Witch Handouts

Vasili Crit?: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 184d6 + 26 + 2 ⇒ (1, 1, 2, 6) + 26 + 2 = 38

Orophin's magical weapons continue to smash on the oozes leaving them in a pulp like state. Vasili delivers a extremely strong blow that leaves the last standing ooze into an extremely unconscious like state. The Pathfinders are now free to continue bashing upon the ooze without retaliation.

This allows some time for Orophin create some fire the old fashion way. The fire has an extraordinary effect on the creatures as it stops their regeneration, leaving them in a permanently dead state.

End Combat

Now that the threat is annihilated, you have some time to look around the room. You notice two small sapphires, a very pretty looking aegis that can be worn around the neck, and a bottle of dust.

Detect Magic + Spellcraft DC15:

Aegis of Recovery

Detect Magic + Spellcraft DC25:

Dust of Dryness

I've also opened up the map slightly to show you your options to move forward. Let me know in which direction you would like to head towards.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin smiles happily, but once the disgusting smell of burning ooze fills the air he quickly steps back.

"Let's get out of here.." he hums. "Left is as good as right!"

He sighs as he looks at the ruined shirt.

"I had good memories of that."

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok calls upon the spirits of fire to vanquish the bluish ooze. touch of flame touch att: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

Ashra sighs, but does not put her weapon away. "I'm sorry. I should have been better prepared. I thought I could just forgo that prep Kreighton Shane gave me. What a fool I am." She strides up to Orophin. "I owe you a shirt." she says, her voice slowly regaining her usual smokey undertones. "Maybe when we get back to town, I'll help you try some on" she teases, running a finger under his jaw. "But until then... Let's double check this room. If you want me to haul these out of the way, I will. But I'd prefer to look around, if I may. Then I suggest we go left."

I will roll my perception check now for any hidden goodies, but in gameplay terms I might be searching last depending on what my teammates will have me do.

Perception vs Hidden Lewt: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin smiles at the lovely Ashra.

"Well, I have heard great things about Madam Zhorta's fashion emporium..." he admits - completely missing Ashra's point, but seeming please to have someone to go clothes shopping with.

Grand Lodge

Male Human CG Humar Ranger 4 (HP: 29/40 | AC: 19/T:13/FF:16 CMD: 21 | F+6 R+7 W+2 | Init +3 | Percep +8 SM +1 | Spells used: none)

Vasili takes his waterskin from his hip and pours some of the foul-smelling liquid on the oozes Orophin tries to burn up. The liquid flames up, and quickly burns the slimes. Vasili takes a deep chug from the skin and then offers it around.

"Good stuff. Keeps you up and them down."

He joins Ashra in searching the room, also checking if the half-eaten goblins had something useful still remaining.

Rolls:

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin pokes hopefully at the slime, trying to keep his distance but wanting to be useful.

perception-aid: 1d20 ⇒ 18

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Briefly glancing at his wayfinder and noting the direction, Kitajo heads to follow Ashra to the left.

One way seems as good as another, it seems to me.

Liberty's Edge

Mosquito Witch Handouts

Petrok can save his spell, I'll assume Orophin's trick did the deed.

The group searches the room thoroughly, but everything that once had value seems to be trashed or destroyed, covered in hardened slime.

Nothing more of value here except the two items as per previous post.

Approaching the western corridor, the group hears an awful screeching that attempts to follow some sort of a melody can be heard. It's so awful, that some of you are forced to shut your ears. You discern it coming from the northern door. For those who understand the language, they recognize the tongue of the Goblins. from room A7

Goblin language:

“Stir the flesh around the pit,
See how many goblins fit.
They might shout and they might cry,
If they’re lucky, they won’t die.

When they plop out,we shall see
What new creatures they now be.
Will they have some wings or claws?
Will they grow big, massive jaws?

Maybe one will breathe some fire,
Then the queen can light a pyre!
Come on, find out, jump inside,
Grib is now your friend and guide!”

Sovereign Court

LG Female Ifrit Swashbuckler 5 | HP: 49/49 | AC: 20 (15 Tch, 15 Fl) | CMB: +5 CMD:20 | F: +4, R: +9, W: +4 | Init: +10 | Perc: +9, SM: +7 | Speed 30ft | Panache 2/2 |Active conditions: None.

While Ashra takes note of the horrible sounds emanating from the northern door, she goes for the south door first unless prevented by an ally.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok cast detect magic and realizes there is an animal hide in the shape of a cloak or tunic that has somehow survived the hostil acidic nature of these creatures. The party also discovers a bag filled with magic dust. Petrok calls upon the aid of the spirits ( cast guidance before trying to identify each one) spellcraft Dust: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 spellcraft aegis: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Petrok throws the Aegis over his shoulder and says, the spirits have blessed us, this seemingly ordinary animal hide has some small healing magic within its folds. I will don it until we can turn it over to the Society for further examination. Petrok walks over to Orophin and hands over the bag of dust. the dust inside has the power to make even a large pool of water completely dry. It may prove useful.
How bout' those spellcraft rolls! Petrok for the win!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo nods, impressed with Petrok's skill in identifying the items. Those sound useful Petrok. Keep them close at hand.

Liberty's Edge

Mosquito Witch Handouts

I'm going to go ahead and assume Ashra opened the door to keep us moving.

Ashra carefully opens the door attempting to keep herself in concealment. She takes a look in and observes a room that looks to represent a kitchen. Smooth work surfaces line the southern wall, and a single door to the west leads to a large room filled with broken, empty boxes that have been smashed to bits. A large stove takes up the eastern half of the room. Cupboards along the walls near the stove have been left open, and scattered cookware and crockery litter the ground. A vaguely sour-smelling, beige puddle covers much of the floor near the stove. The same substance is splattered all over the floors and ceiling of the room, and small footprints are clearly visible on the floor and counters.

Survival DC12:

These are definitely goblin tracks, and the goo is nominally edible, if unappetizing.

In the corner of the room, two goblins sit on the floor. They pay no attention and don't notice Ashra as she enters. Upon a closer look, they look to be conscious but completely out of it, in a very unresponsive state. Their bellies are filled impossibly. They make simple grunting noises.

Inspecting the Goblins with Heal DC15:

They are stunned from the overbloating from eating, maybe for another 2 hours.

Dark Archive

male Half-Orc (mystic):Att:MW,cold iron Falchion+8(dmg2d4+6)orMW Heavy cross+6(1d10) |Int +1: Per: +6: AC:21('23' evil)Tch:12 FF:19| HP.44/45| |Fort+4/Ref+7/+8;spd:40ft
special:
touch of flame5/5(1d6+3),Channel 0/3(3d6),cinder dance,healing,fire nimbus 6/6
Shaman 6 CM:5/CMD:17| conditions: 1 negative lv: Barkskin: Heightened aware|protection fire|Bull's Str|protect evil

Petrok approaches the goblins carefully. His mace in one hand. With his free hand he makes the necessary divine gestures, to appease the spirits and cast guidance upon himself. He then moves to within 5ft of the nearest Goblin and inspects the unresponsive little monster. heal check: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10could someone move me next to a goblin please? survive: 1d20 + 7 ⇒ (17) + 7 = 24

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