GM Barrister's Kingmaker Campaign

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Discussion thread, so we can move off of the interest check, and stop drawing further interest in case this is the only game.

Go ahead and dot-delete in Gameplay so it shows up in your campaigns.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote:

Discussion thread, so we can move off of the interest check, and stop drawing further interest in case this is the only game.

Go ahead and dot-delete in Gameplay so it shows up in your campaigns.

FYI - I used a 20 point buy, 2 traits (including 1 Kingmaker trait), and 150 starting gold. Let me know what changes are needed when you get a chance to look over everything. Thanks again for being willing to run this.


Vorrs wrote:


FYI - I used a 20 point buy, 2 traits (including 1 Kingmaker trait), and 150 starting gold. Let me know what changes are needed when you get a chance to look over everything. Thanks again for being willing to run this.

I figured you used something similar to your Hell's Rebels character; I'll look over everyone's current submissions sometime tomorrow (it's after midnight here), and let y'all know if items disagree with other PCs or me; the latter is doubtful, but the former might be likely.

And you're welcome! Thank you for switching from HR to this.


Male Dwarf Korak

What rules do you want.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

I may make slight tweak to Sverlisk once the group is formed but before we get rolling.. Nothing will be ground breaking and I'll make a detailed post of what changes I make. Class and race will remain the same. Backstory may be tweaked to encompass others who wish to fit into the bit of intrigue that is in there. Again thanks for GMing for us. You the real MVP.


What Vorrs just posted looks consistent between the two teams of two that came in; I haven't yet looked over the one individual entry.

Any Core race, plus Ifrit, Oread, Sylph, Undine, Gillmen, Kitsune, Nagaji, and Samsaran.

Let's also leave Occult Adventures out of this. Everything else Pathfinder should be fine.

Edit: @Sverlisk No problem; tweak away! And absolutely; I hope I provide an enjoyable experience for you all.

Further Edit: I'll also get around to making one of those Google-hosted forum bits for the Kingdom-Building aspects of it.

Final Edit before I go to bed: Everyone go ahead and add background skills, sans Lore. Also, not that's it's entirely relevant for the start, but if anyone wants to multiclass, we'll use the fractional bonus rules for it.


Male Human Cavalier 1

I'll pm you Ricean's statblock. Backstory is still to come.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Posting in here as well. Really appreciate you gm'ing for us! Here's to a great game forming. Please feel free to critique away on my character if you want anything changed. I know the community has done a fair bit of 6 player conversions to encounters if we do end up running with 6. I know Sverlisk and I enjoy having to use good tactics which sometimes encompass retreating to fight again another day. Just throwing the idea out there in case you were interested, if not no big whoop. Thanks again for allowing my friend and I finally to play on the same "table".


Female Half-Orc Cleric of Shelyn// HP:20/20// AC:13 // CMB:+4 //CMD:16 //FF:12 //T:12 //Fort:+4 Ref:+3 Will:+6 //Init:+1 //Perc:+8 //Channels:5/5 DC:13 //Sermons:10/10

Hello all, I guess.


Male Dwarf Korak

Gold? Points buy?


Korak The Boisterous wrote:
Gold? Points buy?

I'll go ahead and quote all the relevant text.

GM Barrister wrote:

What Vorrs just posted:

Vorrs wrote:
FYI - I used a 20 point buy, 2 traits (including 1 Kingmaker trait), and 150 starting gold. Let me know what changes are needed when you get a chance to look over everything. Thanks again for being willing to run this.

-looks consistent between the two teams of two that came in; I haven't yet looked over the one individual entry.

Any Core race, plus Ifrit, Oread, Sylph, Undine, Gillmen, Kitsune, Nagaji, and Samsaran.

Let's also leave Occult Adventures out of this. Everything else Pathfinder should be fine (...)

Final Edit before I go to bed: Everyone go ahead and add background skills, sans Lore. Also, not that's it's entirely relevant for the start, but if anyone wants to multiclass, we'll use the fractional bonus rules for it.


Male Dwarf Korak

What is everyone. I'll try to fill a needed role.


Female Half-Orc Cleric of Shelyn// HP:20/20// AC:13 // CMB:+4 //CMD:16 //FF:12 //T:12 //Fort:+4 Ref:+3 Will:+6 //Init:+1 //Perc:+8 //Channels:5/5 DC:13 //Sermons:10/10

I think we have a bard, a slayer, a cavalier, and a paladin I believe. I just rolled with a cleric of Shelyn.


Male Dwarf Korak

So we need an arcane utility caster with some combat ability. Wizard it is. Would Instructor be alright?


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

We may be splitting the group.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30

We have Bard and Paladin, Cavalier and Slayer, plus Cleric. It sounds like we might group those 5 PCs and start a second group with the others and the other GM. Is that the split that our GMs are considering???


Female Half-Orc Cleric of Shelyn// HP:20/20// AC:13 // CMB:+4 //CMD:16 //FF:12 //T:12 //Fort:+4 Ref:+3 Will:+6 //Init:+1 //Perc:+8 //Channels:5/5 DC:13 //Sermons:10/10

Whatever works and is of ease to the GM.


It's more likely we'll either take both pairs as one group and the other two plus one or two more as the second, or we'll take each group plus one and find one more for each. I don't have a preference; in fact I'd let you all decide which you'd rather do.


Male Dwarf Korak

Will we be using the kingdom building rules from ultimate campaign or kingmaker? And could I also get a ruling on the Instructor? Some GMs hate followers.


Instructor would be fine with me, but since we really don't have a firm grasp on who's doing what yet, we should probably hold off on setting anything in stone until that's decided.


Male Dwarf Korak

Sigh. Limbo.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30

Since Sverlisk and Canibar created the original recruitment, I'm fine with them deciding which group of PCs go with which GM.


cross posted. Sorry - wasn't sure where to post
I'm interested in playing the bookish younger half-brother of Yolann Garess if I can link in with Sverlisk and Cainbar. Wizard, Arcanist or Alchemist.
Not sure how the groups are going to split, and if there's room for an extra, so I'll certainly understand if that's not possible.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

If it's ok it makes a well rounded group for us if we pair with the other pair and take Harakani as a 5th and run with Barrister? That still leaves at least 4 to form the other group with Dalgar? It also gives each party healing, front line and arcane abilities.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Cainbar Stonehammer wrote:
If it's ok it makes a well rounded group for us if we pair with the other pair and take Harakani as a 5th and run with Barrister? That still leaves at least 4 to form the other group with Dalgar? It also gives each party healing, front line and arcane abilities.

I'm looking forward to getting started. Let's go kill some bandits.


Alrighty, so consensus is Vorrs, Ricean, Cainbar, Sverlisk, and Harakani's character are here with me.

I'll tentatively have the Gameplay started tomorrow, but I'll definitely make the first post no later than Thursday. Is that enough time Harakani?

Likewise, I'll go over the UC vs Kingmaker kingdom-building rules. Anyone have a preference? I'll also get a Google doc set up where we can handle that better than on here, as well as a place for me to post the maps.

At least for the first book, I'm going to take the material straight from the PDF. If it all goes well and we're still together (and it sounds as though we will be) by the second book, I'll play with Google Draw and see if I can't get us some customizable maps up; at the very least, I'd like to go to Roll20, as I'm already familiar with it and we can move tokens around with ease. But again, that'll come with time.

Is anyone interested, while we wait, of some pre-game RP? I can set up the generic tavern before you all set off, and the two groups can get a feel for each other, plus Harakani.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

That would be great Barrister.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30

Sounds great. Vorrs may be a little timid at first as he probably has never met a nagaji before.


GM Barrister wrote:
Alrighty, so consensus is Vorrs, Ricean, Cainbar, Sverlisk, and Harakani's character are here with me.

Fantastic!

Quote:
I'll tentatively have the Gameplay started tomorrow, but I'll definitely make the first post no later than Thursday. Is that enough time Harakani?

Should be! I've PM'd Sverlisk and Cainbar with my background suggestions. I would like to talk about the build here.

Big thing: I've played in groups that go from "min-maxing is the devil" through to "don't be a drag on the party." How do you like to go? I've got a number of branching paths to mechanise the concept, and some are definitely more effective than others.

Speaking of background, I figure I'd make a draft background for Reuben Garess and put it in the avatar, then link here. I can also do a google doc. Is there a preference?

Quote:
Likewise, I'll go over the UC vs Kingmaker kingdom-building rules. Anyone have a preference? I'll also get a Google doc set up where we can handle that better than on here, as well as a place for me to post the maps.

I think UC is better. It's a second draft, and they had a chance to polish it a little.

Quote:
Is anyone interested, while we wait, of some pre-game RP? I can set up the generic tavern before you all set off, and the two groups can get a feel for each other, plus Harakani.

Sure :)

It's a long trip from Brevoy to the Stolen Lands. Could be the "last pub" (and last chance to turn back).


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Much agreed about setting up some role play while you get ready. I'm pretty familiar with roll20 if we transition to that at any time. My preference on min/max is you know what you like to play. Find something in that range that you like. As long as you contribute to the party without running away every fight or social interaction I don't care. I prefer not to break the game as I like a challenge, and part of my challenge I enjoy is figuring out if this is a fight I really want to take.


Harakani wrote:
Big thing: I've played in groups that go from "min-maxing is the devil" through to "don't be a drag on the party." How do you like to go? I've got a number of branching paths to mechanise the concept, and some are definitely more effective than others.

Yeah, I've seen those arguments, and I've generally avoided them. You can both be min-maxed and excellent at telling a story. As far as a limit, the lowest ability score we have is a 9, so keeping the PB in that range is really the only limiting factor I'd enforce.

Quote:
Speaking of background, I figure I'd make a draft background for Reuben Garess and put it in the avatar, then link here. I can also do a google doc. Is there a preference?

If you're strictly speaking background, you can do it however you'd like; I'm fine with a link-in. As far as the stat block, I would prefer a unique alias with that present on here; you're free to continue to use Hero Builder, but I want to be able to quick-look at you while I'm writing my post, and it's just easier if I can click your face and get what I need.

Quote:
I think UC is better. It's a second draft, and they had a chance to polish it a little.

I tended to agree last time I looked at them, but it also wasn't in the context of running the campaign; I do want to make sure the UC version didn't leave something out that might be fun in the context of Kingmaker.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

This is the alias


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Now, was it 150gp equipment?

What's the plan with healing. I assume we'll eventually go for a wand of CLW. What is the plan for the first couple of levels though? Is anyone taking Heal? Does Sverlisk have CLW?

Are there any knowledges people would like to stake out, and I'll try to keep Reuben out of them?


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

Sverlisk has spent a sizable amount of gold on clw consumables and has clw.

GM Barrister: I am still scrambling to finalize my character. I will be switching my starting feat, and moving some skills around to fit my backstory a little better. I also will adjust which weapons I carry, but it will all be done tonight. I am assuming that you are ok with wands that have 5+ charges for starting inventory items.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

I picked up engineering and religion.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

I'll drop engineering then


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

I will have Local and Nobility.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

I also Took the Brigand camp. trait given the last portion of my backstory. I spent about 40G of it on flavor stuff including a signet ring that would identify me as still an agent of Yolann Garess.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

Alright - I've got the workings for the character laid out in long form in the alias, if anyone wants to comment. (I've also included a link to the google doc that underlies it)
I haven't picked spells yet - very keen not to overlap with other casters so we can all have our niches.
I have bought an ox and cart for the backstory. Hopefully it'll be useful for lugging back the enormous mounds of treasure we find. I suspect the Ox will be more useful than the cart itself.
Once it's finalised I'll put it into the standard stat block. I find it is much easier for people to understand where everything is coming from when it is laid out long-form.


Yep, 150gp, and I have no qualms with partially charged wands. Why those wouldn't normally be available bothers me. I also feel like Everburning Torches would be very cheap, since every adventurer ever has bought one, and unless the wood itself disintegrates, they'll last forever and would have flooded the market. I'll sell 'em for 15gp if anyone has some currency left.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
Reuben Garess wrote:


Are there any knowledges people would like to stake out, and I'll try to keep Reuben out of them?

Vorrs has Kowledge Nature and Knowledge Geography. He is currently a +5 on the Heal skill.

Silver Crusade

M Human(Taldan) Slayer/1 | AC 16 (T:13, F:13) | Hpts 10/10 | CMB +4, CMD=17 | Fort +2, Ref +5, Will +1 | Speed=30
GM Barrister wrote:
Yep, 150gp, and I have no qualms with partially charged wands. Why those wouldn't normally be available bothers me. I also feel like Everburning Torches would be very cheap, since every adventurer ever has bought one, and unless the wood itself disintegrates, they'll last forever and would have flooded the market. I'll sell 'em for 15gp if anyone has some currency left.

For 15gp, I will trade in my 3 sunrods (6gp each) and exchange for an everburning torch - if that is OK with our GM.


Vorrs wrote:
For 15gp, I will trade in my 3 sunrods (6gp each) and exchange for an everburning torch - if that is OK with our GM.

Absolutely! I hadn't thought about it until the subject of wands came up, or I would have mentioned it when I looked at the party inventory.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

I ditched my silk rope for and picked up a map making kit.

on a separate not Sverlissk is A bit light on spendable coin, and will not be buying anymore food and drink for now.


@Sverlisk - As far as map-making goes, part of what you're commissioned for it making maps, yes, though the appropriate skills only serve to bring you more money, and it's assumed you can get the job done without Prof: Cartographer or the like.

But the blank hex is mostly for the kingdom building aspect; when you decide you want a Cathedral, or a farm, the hexes (rather than traditional squares) dictate where they go; there are also specifics for what can be adjacent to what, and bonuses/penalties from proximity, that sort of thing.


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

Yeah I am pretty familiar with kingdom making rules and mechanics as those are a pretty important part of a homebrew adventure I am writing. It makes sense though that if we will be making maps, I have the skill to do so. I don't think Sverlisk would do anything haphazardly if he could help it.


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None

@Sverlisk: Hope I've got the dynamic right. Sverlisk sees Reuben as still a kid, and Reuben desperately wants to be acknowledged as an adult?

RE Cartography: Thanks to Improvisation Reuben counts as trained in cartography! I mean he's terrible at it (+0), but... :p


Male Nagaji Bard 1 HP 14 AC 18 (touch 12, flat footed 16) Fort:2 Ref:4 Will:3 (+2 vs mind effects & poison BAB:0 CMB:3 CMD:15 spells:At Will-Detect Magic, Mage Hand, Read Magic, Resistance 1st level(2) - Charm Person(dc13), Cure Light Wounds bardic performance: 6 sense motive:0 Perception:2 Init:2 Active Conditions:None

Well I can't speak for Reuben, but Sverlisk is just trying to help the little book worm loosen up and have a little fun. And yes he will poke fun at him because of his age.


Dwarf Male Paladin(Stonelord) 1 | HP: 12/12 | AC: 17 (T: 12, F: 15) | CMB: +4, CMD: 16 | F: +4, R: +2, W: +1 | Init: +2 | Perc: -1 | Speed 20ft | Conditions: None

Cainbar definitely views Reuben as a hindrance


N Human Male Wizard (Spell Sage) 1 | HP: 8/8 | AC: 11 (T: 11, F: 10) | CMB: 0, CMD: 11 | F: +1, R: +1, W: +2 | Init: +1 | Perc: +1 | Speed 30ft | Conditions: None
Vorrs wrote:
Reuben Garess wrote:


Are there any knowledges people would like to stake out, and I'll try to keep Reuben out of them?
Vorrs has Kowledge Nature and Knowledge Geography. He is currently a +5 on the Heal skill.

Lepidoptery and Astronomy! What a choice. Okay, I'll drop Astronomy... er Knowledge:Geography.

I guess I'll pick up a craft.
@GM Barrister - do you want to run drawing as a Craft or an Artistry?

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