GM Bali's Reign of Winter (Inactive)

Game Master Bali

A strange and unnatural cold has fallen in Southern Taldor. The town of Heldren calls for heroes, who will answer this call?


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Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus spins his falchion in one hand before reassuming the two-handed grip and grins wickedly at the fey creature. "You heard the lady." he said with a shrug, approaching with a deliberate and sinister pace.

Intimidate (Aid Another): 1d20 ⇒ 20

Holy crap. Seriously? Wow. I think that's a first for me, nat-20ing a non-modified roll.


: roll20 link :

As a point of clarification the fey creature is 25' up in the air

The feys laughter quiets and then stops as it notices the departure of the man and the glares being given by the party.

Demoralized for three rounds


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Wait...I can't act yet. Still on initiative. Sorry.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Oops, sorry.
Can Tough like knock down a high bookcase or something?


: roll20 link :

Yes, but not that high. If he just wants to start trashing the room he can :)


: roll20 link :

I believe Droguk is up.


Pulling out another javelin as he moves up behind Tough, he rears back and throws it with all his might at the fey.

Cold Iron Javelin: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Damage reverts to normal with ranged projectiles

@Natasza: Did you cast Barkskin on Droguk? And is it like a +2?

AC 17(possible 18/19 w/barkskin if that's what was cast); Hp's 48/65.


: roll20 link :

The javelin fails to connect but only by the barest of margins as the fey quickly zips to one side. With the room filled with enemies and his companions dead or fled the fey follows suit and flies out the window.

GM:
80' down the tower

Back to the top with Cyrus and Nadya. All known combatants have left the room but we'll stay on init for now.

Nadya rushes to the window and leans dangerously far out. "There you are" she says and takes a shot almost straight down.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

"I hit the fey but he's still flying. He's headed down the tower."


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"What about the man we were fighting?"


: roll20 link :

"I can't see him."


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha shrugs "A problem for another day. I doubt their is much use in pursuit. Let's see what we can find here."

Natsha looks around checking for magical auras.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

My turn yet? How about my summoned creature? :)


: roll20 link :

Soon :), Cyrus is up at the moment.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus quickly moves to where his handaxe hit the ground, retrieving the weapon and tucking it beneath his belt once more. "Anyone know what this cauldron is?" he asks, eyeing the device suspiciously.


: roll20 link :

GM:
Move 120' down into the courtyard, Move action to withdraw potion of CMW

A sudden breeze blows through the room, the wind spinning more and more tightly until Natasza's chanting stops and a barely visible being of pure air stands before her.

Meanwhile Natasha begins looking about the room.

Natasha:
Magic seems to permeate the room. You can continue to focus to differentiate auras

Next up Natasza, Droguk and Tough

Initiative : Nadya, Cyrus, Man, Droguk, Natasza, Tough, Natasha, Fey, Kobad


Can we see this "being"? Or just Natasza?


: roll20 link :

It's visible to all...well as visible as a being made out of air can be :)


The mini-Droguk makes his way back over to the air creature, drawing his much smaller greataxe as he does and attacks the elemental.

Cold Iron Greataxe w/PA: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d10 + 10 ⇒ (4) + 10 = 14

AC 17(Possibly higher); Hp's 48/65


: roll20 link :

The air creature swirls to one side and avoids the blow.

Shame...that would have killed it to and the look on Natasza face would have been priceless :)


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Whoa, there big guy! That's Natasza's summon!" Cyrus chimes in. Once it is settled that there is no further foe inside the room, Cyrus begins searching the room, as well.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24


: roll20 link :

K:Geography check if you would pleas Cyrus


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Know (Geography): 1d20 + 6 ⇒ (11) + 6 = 17


: roll20 link :

Cyrus:
Looking around the room your eye is naturally drawn to the large glowing sphere floating above the summoning circle. As it turns slowly you realize that you recognize the distinct shape of the inner sea area. In fact this seems to be a magical representation of Golarion.

Looking more closely you easily find the location of the Border Wood and see that a glowing line runs from a location there to near where you suspect this very tower stands. Other lines connect areas all around the world with various other positions in Irrisen.

Outside of the globe you note the cauldron, many maps and books stored throughout the room and three doors exiting the room.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus seems suddenly captivated by the spinning sphere in the center of the room. He lifts a finger, tracing imaginary lines across its surface, when his eyes suddenly widen. "This..this is Golarion. Look here...the Inner Sea. These lines seem to connect this tower with the Border Wood back in Taldor. Nadya, Natasza, Natasha, come look. See here? This is where we started. This is where the portal that brought us to Irrisen is. And there are others. It..it's really true. There are winter portals opening all over the planet. If we don't stop Elvana, the entire planet will be covered with it. Forever." he says, his tone somewhat disbelieving. Even after hearing it from the Black Knight, it had been hard to believe. But now...here it was. Right in front of them.

He takes a deep breath, looking back to the others, focusing specifically on Nadya. "Natasha said it herself not long ago, but Droguk and I have never laid all our cards on the table, so to speak. I was never sure of the Black Rider's honesty..but now that real, tangible proof is in front of me, I can't deny it any more. While it is true that we took up this quest on our own choice, we are forced to continue it now. A wasting curse has been placed on us should we ever stop trying to finish it. We were set on this path by one of Baba Yaga's riders; something has happened to her and Elvana is to blame. I know there is no love lost for Baba Yaga among most of us, but she must be found and restored, else Golarion will be lost to an eternal winter. That is what brought us here to Irrisen." he says, directly admitting to the redheaded ranger their own encounter with one of Baba Yaga's own for the first time...and the fact that, like it or not, he and Droguk were on her payroll.


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha focuses on the various auras in the room to pinpoint the more powerful objects while listening to Cyrus's words, before anyone does anything though she says "Don't touch it yet, let me finish looking around and then I can take a closer look at it."


Cyrus Laskaris wrote:
"Whoa, there big guy! That's Natasza's summon!" Cyrus chimes in. Once it is settled that there is no further foe inside the room, Cyrus begins searching the room, as well.

"Summon?" Droguk looks back and forth between the ranger and the gnome curiously.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Natasza's breath nearly stops as the Scarred one slices right next to her elemental friend.

She points down and claps, making a symbol for *kill*. The creature drops down and begins to chase.

She herself throws a pebble down after whichever target is closest.
Nat: 1d20 + 5 ⇒ (2) + 5 = 71d3 + 1 ⇒ (1) + 1 = 2
Ele: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 1 ⇒ (2) + 1 = 3

Tough runs back towards her, defending his mistress from future assaults.


: roll20 link :

The elemental of air bows slightly to Natasza before executing a tight spin and flying from the window. Natasza follows in it's wake stopping at the window and pointed excitedly at the fey to direct her ally.

Despite the nimble feys abilities the being of pure air easily catches up and slams into it. The tiny creature tumbles with the blow but quickly rights itself. Sword in hand it strikes back.

Attack: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
Damage: 1d2 - 2 - 1 ⇒ (1) - 2 - 1 = -2

The blow passes through the elemental but seems to do only minimal damage.

With the window blocked by Nadya and Natasza, Kobad moves to another and scans the area but is unable to find a target.

Despite being focused on the fleeing fey Nadya spares a glance for Cyrus at his admission. She appears confused at first but then refocuses her attention at the battle below saying only, "We can speak more of this later." before loosing another arrow.

Attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Confirm: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Damage: 1d8 + 1 + 1d8 + 1 ⇒ (6) + 1 + (7) + 1 = 15

The arrow hits but the resilient fey seems unphased.

Initiative : Nadya, Cyrus, Man, Droguk, Natasza, Tough, Natasha, Fey, Kobad
Back to Cyrus


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus moves to a different window, pulling his bow forward and getting an arrow ready to fire if he should be able to get a shot at the fey creature there.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


: roll20 link :

GM:
Drink CMW potion CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8, take out scroll, flight hex ended

Cyrus:
You scan the sky but the curve and spires of the tower block your view.

Natasha:
Continuing to focus the central summoning circle is clearly the most dominant magical aura in the room. The nearby cauldron also exudes magic. Next round you can ID

Natasza and Droguk are up.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

very little time sorry.
Nat: 1d20 + 5 ⇒ (16) + 5 = 211d3 + 1 ⇒ (1) + 1 = 2
Ele: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 1 ⇒ (4) + 1 = 5


: roll20 link :

Natasza's stone strikes the fey but seems to do it no harm. The distraction it provides is fatal though as the diminutive creature is unable to recover from the blow in time to avoid the elemental's attack. Unconscious it falls from the sky.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Hey, status report! What's goin' on outside?"


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

As the others spend their time trying to fight enemies to far away for her to be concerned on she continues examining the room.

GM:

Not sure how many of those you need.
Spellcraft: 1d20 + 13 ⇒ (10) + 13 = 23
Know. Arcana: 1d20 + 13 ⇒ (8) + 13 = 21
Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33
Know. Arcana: 1d20 + 13 ⇒ (5) + 13 = 18
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Know. Arcana: 1d20 + 13 ⇒ (13) + 13 = 26
Spellcraft: 1d20 + 13 ⇒ (20) + 13 = 33
Know. Arcana: 1d20 + 13 ⇒ (18) + 13 = 31
Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18
Know. Arcana: 1d20 + 13 ⇒ (2) + 13 = 15


Seeing how there are no enemies within the room, Droguk moves to pick up the weapons he's dropped. "Where is the flying man?"

Threw 2 javelins. Dropped Mwk Sword also. Whatever it takes to retrieve those is what I'll do over the next several rounds.

Will these weapons shrink if I pick them up? Or stay normal sized?


: roll20 link :

I believe they would now stay normal sized

Natasha:
Focusing your attention on the spells within the summoning circle you come to understand that this magic is what ties together the nearby portal and its twin in the Border Woods. Slowly your mind unravels the various threads that bind the complex ritual together. You believe that with enough focus a conjuration spell of any sort could be reshaped to subvert a few of those strands and cause the whole thing to come apart. This would close the portals and remove the link between the two places.

Having deciphered this you turn your attention to the other source of magic in the room. Staring at the cauldron you soon understand its purpose. It's a magical aid known as a Cauldron of Overwhelming Allies which, if used as the focus of a summoning spell, will enhance the spell to summon additional creatures. The magic is limited and requires a day to recharge.Once per day the cauldron can be used as the focus of a summon monster or summon natures ally spell. If so then it conjures 1d3 additional creatures of the same kind from the next lower level list.

Kobad steps away from the window and turns his attention to the alchemical equipment in the alcove. Looking it over he finds many vials and flasks of various fluids that seem as if they might be of use.

He finds :
2x flasks of acid
3x flasks of alchemists fire
2x pinches of flash powder
3x flasks of liquid ice
3x smoke sticks (each a different color)
1x sunrod
2x tanglefoot bags
3x thunder stones
10x tindertwigs in a silver canister (canister worth 50gp)
3x applications of cold iron weapon blanch

Nadya pulls back from the window, "The fey had fallen but I don't see the witch. The fey seemed to be heading toward teh Eastern side of the tower so perhaps he did as well? Should we pursue him?" Looking at the door on the eastern side of the room she adds, "Perhaps there's a window through there that would let us see more?"

Back to Cyrus


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

At the suggestion of a possible other window, Cyrus runs as quickly as he can in that direction, hoping that Nadya is right and there will be an opportunity to see the remaining enemy there.


Frustrated at the fact his weapons will not shrink back so he can carry them, he tosses the javelin back onto the floor. He looks over at the druid through narrowed eyes, as if studying her. "How do you manage being so small?" he asks, the curiosity within his voice being quite obvious.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

"Some of us are brawny, some of us are smart. Some of us have talents, others have art.." Natasza rhymes the words together with a voice that has repeated these ssame words many times.

"I'm sure it's nothing permanent, but should it be I will show you ways to make your life easier. For one, carry smaller swords?" she says, only barely holding down a giggle.

"As for the creature with the wings, it has fallen. My summoned friend has bludgeoned it out of the sky, so we should have no more trouble out of it.
The big man however, we can't let escape. He has seen Nadya and us, so he could get reinforcements and then return to the village, causing many problems."

She then sees Natasha concentrating on the magic in the center.
"Anything of interest, witch?" she says, trying to keep the negative feelings out of her voice.


: roll20 link :

Cyrus steps to the eastern door, one of three leading out of the main room, and throws it open. Inside is a large bed, wardrobe, reading desk and bookshelf. A carved ice statue of a striking, robed woman with an owl on her shoulder stands next to an alcove of crystalline tiles. To the south a white curtain hangs in a doorway. Additionally three windows peer out through the walls. One to the Northwest, one Southwest and the final looks out to the Southeast.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Found a bedroom needs searching!" Cyrus says loudly to the others, himself going straight for the window that looks out to the southeast.


: roll20 link :

At this point I think we'll drop initiative just to give you all a bit more free form action.

Cyrus:
Looking out the window you are greeted by a breathtaking view to the east. The tower, close to two hundred feet high, dominates the surrounding landscape and provides an excellent vantage. However it is not the far off horizon that catches your eye but the glimpses of movement you get from the courtyard below. There your quarry moves about as if preparing.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

"Our friend is down in the courtyard. Looks like he's trying to get ready for us to come out. Personally I'd rather get down there and give him as little time to prep as possible. We'll still have the keys so we can come back up here and look around as we please. He's a threat that needs ending."


Natasza wrote:
"I'm sure it's nothing permanent, but should it be I will show you ways to make your life easier. For one, carry smaller swords?" she says, only barely holding down a giggle.

A low growl issues from the barbarian, nary a smile to be seen.

His attention then turns to the yelling ranger. As Cyrus lets them in on the location of the witch man and his possible intentions, "True. But if he is ready as you say, then it is likely he is preparing an ambush." Looking back at his weapons, he pulls the ranger aside. "Landwarden, I am going to need you to carry my weapons. They are too big for me since I've released them. I can do nothing with them in this state. If my condition does not change...," he says, stopping a moment to ponder how he is to live like this from now on before continuing, "then you may rid yourself of them or use them." He nods, releasing the warrior and readying to move.


Male Human Ranger 4; HP 5/43; AC 17/13/14; F+6/R+7/W+3; Init. +3; Per. +9 (+2 vs. animals; +2 in cold)

Cyrus reaches down to give Droguk a clap on the shoulder. "Fear not, my friend. I do not believe the sorcery on you to be permanent...just have to wait for its duration to expire. But I will be happy to carry your things for you in the meantime."

"Not sure that the ambush is ready...I think he might still be prepping it. And the more time we give him, the more time he has to be ready and to heal from the beating we've already given him." he replies, looking back to the others. "The stuff in here can wait. We don't need to give him more time to get ready than is absolutely necessary. Unless there's another way outta here, we have to go through that courtyard to leave."


Male Human Sorcerer 4 [AC 14 | FF 12 | T 12 -- HP 7 / 22 | Fort +2 | Ref +3 | Will +5 -- Perc +4 | Init +2]

just a quick post to keep up but still not fully returned

Kobad goes to try and catch a glimpse of the remaining villian.

His spell arsenal shrinking, he still has a few tricks up his sleeve,

if he can see the one that tried to get away...

Catching sight of the target he hols out his hand, thumb in the air, and one eye shut, kobad takes aim. fire in the hole

magic missile for 2d4 + 2 ⇒ (1, 4) + 2 = 7 damage

if no target then no magic missile


Female Human (Jadwiga) Witch (hedge/winter) 4 | AC 14/16(MA) T 12 FF 12/14(MA) | HP 22/22 | F +3 R +3 W +4 | Init +10 | Perc +6
Skills:
Fly +9, Heal +7, Intimidate +7, Kn. A +13, Kn. H +10, Kn. L +14, Kn. N +13, Kn. No +9, Kn. P +10, SC +13, UMD +13

Natasha having a better understanding for the room nods to Cyrus's words "This can wait, let's deal with the traitor and come back here to finish things."

She heads back toward to the portal and awaits the others.


Nodding, Droguk heads to the portal himself, ready to end the threat posed by the bearded man.


AC 15 (T12 FF14) || HP 27/31 || F+6, R+2, W+9; +2 vs. illusions Resist cold 2 || Spear +6 (1d6+1/×3)

Natasza issues a command to try and direct the air being to the wizard down there.

Should have studied more...

She then walks over to Tough to calm him down a bit, and responds to the others calmly that she will follow them. She smiles incourageingly to the barbarianm

"You will be fine, scarred one. Take this opportunity to try and learn."


The not-so-big barbarian ponders the druid's words as he waits upon the ice portal. After a moment he nods, as he's unsure he really has any other options.

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