GM Baerlie's Solstice Scar (Inactive)

Game Master Baerlie

Subtier 1-2

Maps & Handouts

Ini:

[dice=Ini Angrboda]1d20-1[/dice]
[dice=Ini Eniac]1d20-1[/dice]
[dice=Ini Gray Son]1d20+5[/dice]
[dice=Ini Marrowtusk]1d20+1[/dice]
[dice=Ini Renardagnan]1d20+6[/dice]
[dice=Ini Trixxex]1d20+9[/dice]
[dice=Ini William]1d20+1[/dice]

Devastated Army

Blenta's Benefit: you gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure

Twinhorn Comrades


51 to 100 of 240 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Knowledge (Nature): 1d20 + 9 ⇒ (4) + 9 = 13

"They're just confused, and hence frightened. Dogs prefer order."

Angrboda takes a moment to suppress her tremors, then tentatively approaches the dogs.

Handle Animal, guidance: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The dogs are still barking and growling, but don't attack Angrboda when she approaches.

DC to calm them down is 18, if somebody else has handle animal or wild empathy, you can assist

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Sadly I cannot aid, and it does not appear our tokens will help. It was just the 4 things (attack, inspire courage, heal, spell) right?

-Posted with Wayfinder

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"If nobody else can calm these mutts, I'll be forced to put them down if they try to attack."

No meat in my inventory to try and use that to do something and Intimidate doesn't work on animals so I'm out of options. Up to you guys.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]
Marrowtusk wrote:
"If nobody else can calm these mutts, I'll be forced to put them down if they try to attack."

"I don't suppose trail rations will help but..." William mutters as he slowly slides a daily portion of his rations to the dogs.

"If that doesn't help then I sugges we back off carefully, these dogs are not the cause of the disturbance and there is little honor in slaying them"

Where was the dead guy in furs? That seemed worth checking out unless it was a display? I was somewhat confused by the description

-Posted with Wayfinder

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

he doesnt have any skills that can help placate the dogs

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Could someone perhaps put them to sleep? he asks

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

"Orr we could scarre them off? Theyrre quite shaky alrready, Renardagnan suggest, still keeping his aim at the beast.

I thought you could intimidate anything with intelligence? Animals - yes, vermin - no. Aiding if we try.

Rolls:

Intimidate (aid): 1d20 + 8 ⇒ (17) + 8 = 25

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

"sorry....not really my forte with animals...I usually avoid them"

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

If they're causing problems then intimidating them to alter their attitude only lasts for a few rounds and then they revert back to their normal state which means they'll cause problems again as soon as we leave and I don't think we want that. I can tell you're all pet owners and don't want to take the cruel option but I'm sorry, I think we have to kill these dogs.

Marrowtusk is going to move up to the dogs to make sure they are indeed hostile and ready an action to bash one of them in the face if they decide to try and bite him.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William watches the warrior antagonize the dogs and again ventures, "What is the point in seeking combat with simple dogs if they do not follow? To seek violence for violence's sake is pointless, and wasteful."

The paladin stands conflicted. Unnecessary slaughter of beasts was pointless, yet should the unpleasant warrior's antagonism start battle, he was honor bound to defend his companion, distasteful as the action would be. At the end, they were simple beasts.

There doesn't appear to be anything particularily interesting in this room, moving on would have been more prudent. If they follow then, well, thats on them.

-Posted with Wayfinder

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk was almost brought to a laugh as he thought about the irony of the man's words and how they contradicted the fighter's style as well as his supposed religion, being a worshipper of Rovagug. "Our instructions were to disable the security systems and I am a hired professional. If these animals are going to attack anything that comes into this building then they are a problem and need to be dealt with before they cause harm to the next group of people that come in here." The fighter gave out an audible sigh in his helmet. "If it makes you feel any better I'll do my best to subdue them, besides, what could a bunch of mutts do to me anyways?"

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Fair point, I had read "magical security" and don't consider scared dogs that, yet your logic is correct

William nods at the fighter. "Yes, then it is our duty to eliminate security threats, I will assist you."

With that he moves to the large warriors side assist, intending to use the flat of his blade if possible.

-Posted with Wayfinder

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Angrboda tries to calm down the dogs, Renardagnan gets more and more impatient until he finally scares the dogs away. They rush out of the exhibition hall towards the front door.

The dogs are scared, so I assume they are just glad that they can get away alive.

Gardens or second floor?

The dead guy died recently, his body is still warm. He was slain by an animated longsword.

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex will point over to the garden a moment, her voice timid not really sure "clear it so we don't have anything at our back?"

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Let's go upstairs unless one of you is prepared to take those swarms alone. From the looks of it we are ill-prepared for that type of enemy." Marrowtusk will also go ahead and boost our Allied Offensive token.

Boost Allied Offensive: 1d20 + 8 ⇒ (20) + 8 = 28

*facepalms* what a waste of a crit, LOL

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

"I agree, clockwork atomatons or whatever they reported are more in our skillset than swarms. Hopefully we can recover some magics to stop the swarms, or deactivate them once we handle the thieves"

William moves to the stairs, ready to continue on, keeping his eyes peeled for new threats.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

I am still unclear on the token thing. Do we have access to all 4? Or just one? Boosting that one moved it to another table, right?

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan growls one last time at the fleeing dogs. Then he walks proudly to join the frontline warriors, holding his musket casually on his shoulder.

"I say up, swarrms of rrunes can wait. I don't believe those have not enough tactical insight to ambush us frrom the rrear", he agrees with Marrowtusk.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Let's go up he says with a smile.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You get access to one ability of the token, at your choice. If you boost it, it's going to be passed on to another table and you can't use it any more.

You move to the second floor and what you find is total chaos.

Gears, glass, and chunks of wax litter the polished wood floor under a sign that proclaims “Scars of the Lich.” The corpse of a Kellid warrior lies in a pool of blood, her furs soaked through. A constant ticking and whirring sound echoes in this area.

Knowledge (arcana) DC 13:
It's a Wax Golem.

The proud crusader who is rushing toward you is not alive. He is made of wax, you see. Also, there a crenellated tower and chisel symbol encrusted on the back of both hands. This is the proof that you are against a golem made by Golemworks. Luckily for the party, it looks like Nigel didn’t add weapons on him. Still, a slam of a one thousand pounds of wax hurts quite a lot.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Slide #3

Ini:

Ini Angrboda: 1d20 - 1 ⇒ (1) - 1 = 0
Ini Eniac: 1d20 - 1 ⇒ (17) - 1 = 16
Ini Gray Son: 1d20 + 5 ⇒ (10) + 5 = 15
Ini Marrowtusk: 1d20 + 1 ⇒ (15) + 1 = 16
Ini Renardagnan: 1d20 + 6 ⇒ (2) + 6 = 8
Ini Trixxex: 1d20 + 9 ⇒ (9) + 9 = 18
Ini William: 1d20 + 1 ⇒ (14) + 1 = 15

Ini Golem: 1d20 - 1 ⇒ (13) - 1 = 12

Round 1
Trixxex
Marrowtusk
Eniac
Gray Son
William

-----
Golem
-----
Renardagnan
Angrboda

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

Unable to reach the man coming towards them, if it was indeed a man, William steps between the group and the man and readies his blade.

"Identifty yourself and do not approach, or face the concequences!"

like that will work...

Readied Attack:

Power Attack: 1d20 + 5 - 1 ⇒ (19) + 5 - 1 = 23
Confirm?: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Damage: 2d6 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16
Crit Damage: 2d6 + 6 + 3 ⇒ (2, 6) + 6 + 3 = 17

Readying an attack should the thing approach. There isn't anything non spoilered in the description as to what we are facing but it looks humanoid and seems visible to us. At least from the map

-Posted with Wayfinder

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

Trixxex side steps diagonally 5' and glares at the creature trying to hex it. -2 to attack will dc 15, fail 8 rounds, succeed 1 round

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Unable to see enemies, Marrowtusk will move up to check the body and see if there's any sign of life, keeping a readied action to swing his arm covered with armor spikes at anything that might approach him with hostility.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk readies 2 shuriken if the creature approaches.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I'm a bit confused. It's true that I somehow forgot to describe the monster before going into combat. It's a thing made of wax, based on a portrait of a long-dead crusader. The thing attacks every living creature. Marrowtusk just moved up to the havoc golem.

@Marrowtusk: do you want to redo your action?

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac hesitates for only the blink of an eye.

*SPLOOT!*

spit (ranged touch attack): 1d20 + 1 ⇒ (8) + 1 = 9
acid damage: 1d8 ⇒ 1

Or maybe it's just trying to dislodge a pebble.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Flurry of shuriken
1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (6) + 5 = 11

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Ah yeah sorry about that, I thought that was the corpse, I'll just attack with my axe then.

Marrowtusk moves up and draws his greataxe from his back, taking a giant swing at the wax creature with a Power Attack.

Greataxe Power Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d12 + 12 ⇒ (4) + 12 = 16

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yeah, sorry for that!

Will vs. hex: 1d20 + 1 ⇒ (10) + 1 = 11

While William tries to protect the group against the living mass of wax, Trixxex successfully hexes the golem. Gray Son hurls two shuriken at the golem, but both miss the target. Marrowtusk draws his axe and swings against the construct, but also misses. Eniac spits a blob of acid at the wax creature and hits.

The wax creature tries to hit the fighter in front of him with its big fists, but hits the wall. Angrily he takes a step outside the room. 5ft.
Slam vs. Marrowtusk: 1d20 + 6 ⇒ (1) + 6 = 7

Round 1 & 2
Trixxex
Marrowtusk
Eniac
Gray Son
William

-----
Golem (-2Att. 8R) -1HP
-----
Renardagnan
Angrboda

Your turn!

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

"What is that?" William expostulates as he strides towards the ... thing.

No matter, it is a threat.

Without further comment, he slashes at the humanoid with his greatsword.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 6 ⇒ (3, 1) + 6 = 10

Sad go waste that nice crit on a readied action, but hopefully this one will do

-Posted with Wayfinder

Scarab Sages

Ratfolk AC 14 (MA 18) T 14 FF 11| HP 20/20 | F3 R4 W4| init +9

she will Evil Eye hex it again -2 AC this time (ooc DC 15, Fail 8 rounds, succeed 1 round) and she will cackle to extend her hexes an additional round

The Concordance

CN female Ulfen Human Druid 5
Spoiler:
|AC 17, T 9, FF 17|HP: 37/37|F +5, R 0, W +10 (+1 vs Human magic, +2 vs cold climate/slipping, +4 vs Fey/plant magic)|Init -1, Perc +11|CMB +4 CMD 13 (15 vs trip)|9/9 Geomancy, 1/1 Shape, 2/2 GL, 1/1 Inured, 1/1 Soothsayer

Angrboda gives Eniac a gentle pat on the (for want of a better word) head (guidance), and staggers her way toward the construct.

The Concordance

hermaphrodite Giant Slug Totem Guide 5
Spoiler:
|AC 15, T 9, FF 15|HP: 37/37|F +6, R +3, W +1|Init -1, Perc +4|CMB +5 CMD 14 (immune to trip)|2/2 Balanced Offensive

Eniac advances with her, taking another spit at the construct.

spit, guidance, melee penalty: 1d20 - 2 ⇒ (5) - 2 = 3
acid damage: 1d8 ⇒ 8

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I am on my phone and cannt move him Can someone move him in front of the creature? Please and thank you

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk moves forward and attempts to hit the creature with a tonfa, to the face!

1d20 + 4 ⇒ (16) + 4 = 20
1d6 + 3 ⇒ (1) + 3 = 4

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

moved ya

-Posted with Wayfinder

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

Marrowtusk moves to flank the enemy and takes a giant powerful swing with his greataxe again, angered that he managed to miss the first time.

Power Attack Greataxe: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d12 + 12 ⇒ (9) + 12 = 21

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan fires his musket at the creature, then snaps out his rapier and closes up complete the circle around their enemy.

"Surrrenderr you vile vax villain! You arre surrounded!" he shouts while pointing his blade at the golem.

Rolls:

Attack Musket (touch): 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 -4 for melee
Damage (bludgeoning, piercing): 1d12 ⇒ 3

Parry Rapier: 1d20 + 8 ⇒ (10) + 8 = 18 If attacked
Riposte Attack Rapier: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (piercing): 1d6 + 4 ⇒ (4) + 4 = 8

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.

@Table GMs: The “Failing Wards” condition on page 9 is now in effect.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

After a loud crack and a ripple of arcane energy, silence falls across the museum as the construct guards freeze in place and haunted relics drop to the ground. Nigel’s voice rings out, magically projected throughout the museum: “We’ve disabled the magical security measures. Since we haven’t found the thieves yet, they must be hiding in my third-story study. Please subdue them; they have much to answer for!”

The clatter of a Pathfinder toppling a clockwork defender garbles some of Nigel Aldain’s announcement, and there are still intermittent sounds of battle throughout the museum. There’s no question that the Society’s efforts have quelled the worst of the trouble, and hopefully that will reassure whoever hides on the third floor.

@Table GMs: You have until October 19 to run Part C on page 14. The “Subdued Defenses” condition on page 16 is in effect.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You make some solid hits against the wax golem and finally Renardagnan's bullet disables it.

combat over

The mahogany walls and domed, plaster ceiling both show signs of heavy damage. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks.

A Kellid woman dressed in furs with intricate scars all over her body steps forward. She holds a hand up and says, "Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us."

A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. "Medda, they must be in league with the thieves; they should die for crossing us."

The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light. The woman, Medda, puts a hand on the figure’s arm and says, "Maybe we should give them a chance to explain themselves, Anok."

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Anyone good at diplomacy?

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"You should listen to her. Attack me and it will not end well for you." Marrowtusk looks to the Kellid woman and nods in respect. "Twinhorns? A Kellid? I am from the Great Tusk Tribe and although I am a half-breed I take care of my own. What was it that was stolen from you and how did you get in? I hope for your sake that you did not enter without permission." He puts his weapon away and straps it back to his back as he approaches the two, showing that he is willing to talk peacefully.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William breathes in relief as the wax thing falls under their blades, then starts at the magical announcement from the other Pathfinders.

Upon discovering the new pair of warriors in the room he bristles at the implication that he coulf be a thief, but masters his emotions. Stepping forward, "We are met, fellow combatants on this night. I can assure you, as a Paladin of Iomedae, and in Her name, I am no thief. We are here to stop this disturbance and those who caused it. If you are seeking something truthfully stolen from you then perhaps we can work towards similar ends."

Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16

While speechmaking he focuses his senses to see if he feels evil from these two. detect evil, If it is possible to do so discretrly

-Posted with Wayfinder

Liberty's Edge

LG Kitsune Swashbuckler (Inspired Blade) 1 / Gunslinger (Mysterious Stranger) 1 (HP: 19/19 | AC: 18/T:14/FF:14 CMD: 15 | F+3 R+8 W+0| Init +6 | Percep +3 SM -1 | Panache: 8/8)

Renardagnan follows the warriors a bit slower, finishing loading his musket and occasionally digging his ears. "I must do something to that noise, brreaks my earrs", he mutters.

He stops, surprised, when the woman speaks.

"Oh! Yes, we arre herre to drrive out the rrabblerrs."

He walks to the woman, tips his hat and bows down with elaborate gestures.

"Esteemed lady, I assurre you we arre not thieves. I am Rrenarrdagnan, and these arre my frriends, all honorrable warrriorrs. We do collect arrtifacts, but not forr gold but to keep them safe, to study and brring again fame to deeds they tell, long forrgotten. Neverr arre those stolen, always found. If a rrightful owner is found we will surrely rreturrn them. You only need to ask. What is it you lost?"

Rolls:

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

William:
Neither of them is evil.

"We don't want to attack anybody.", Medda responds, "These Blakros people stole our most precious heirloom." Medda retrieves a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade. "It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago."

"We walked in, but when the metal men attacked us, Ivvora’s spirit called through the hilt to her allies’ armaments. She protects us, even now." Medda continues.

which means they already found what they were looking for

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

We aren't here to steal anything. he says with a smile.

The Exchange

M Human (Shoanti/Kellid) Fighter2/Bloodrager1 | HP 23/28 | AC:20 T:11 FF:19 CMD:19 | F:+7 R:+1 W:-1 | Init: +1 | Per: +3 | Rage: 3/6 | CLW: 5/6

"Stole it or not, we are here on assignment with the Blakros family and we can't permit you to leave with it. You're welcome to speak to the owner but we can't let it out of our sight. Hand it over for the time being until we can get this sorted out." Marrowtusk steps forward and holds out an armored hand for the dagger.

Silver Crusade

William Battlesmith | Male Human occultist 2 | Init +4, Perception +5 |
Spells:
0: mage hand, resistance, stabilize | 1 [1/3]: cure light wounds, lead blades, shield
| AC 18/12/16 (+6 armor, +2 Dex, ) | Fort +3, Ref +2, Will +3 | | HP 15/15 | Focus: 1/1 [Conjuration] 2/3 [Transmute] 2/3 [Abjure] | COND: +2 STR, +1 Saves, Shield AC 22 [19/20], Lead Blades [9/10]

William nods, "I agree, unfortunately it appears the legality of the aquisition of your relic is in question. We do not have the authority to determine the providence here, but we can take it to our superiors and sort this out once we settle the disturbance here. Justice will be served."

-Posted with Wayfinder

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Oh oh!

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