GM BPC's PFS of Awesomeness! (Inactive)

Game Master Black Powder Chocobo

Bloodcove Map


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Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth steps up to Senzer, toe to toe, and stares at him before speaking quietly and firmly. "Let's get something straight. You have no 'leverage.' None at all. If we do this it will be because we choose to do so."

"Besides, I'm quite sure you simply misspoke, didn't you. Because I do not appreciate attempts at coercion. Am I making myself clear, sir?"

If the group wants to dash out to a bar, who is Cayden-admiring Wyeth to argue against that? :o)


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Well, he did say that he won't supply potions unless you can get the cure. No potions = failure on part of the mission. Although given the state of the situation, if this Lura Ichon is as bloodthirsty and cruel as Senzer makes her out to be, he is a dead man anyway if nothing is done which would provide the same result.

Without missing a beat, Senzer apologizes. "I said I am sorry to ask this of you; I just want my son to be ok." He then gets on his knees and prostrates himself. "Please, get the cure and save us from that wretched woman's employ!"

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes makes haste towards the bar although his running speed leaves something to be desired. 15ft movement

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

He's just trying to keep up the image of a powerful, unshakably confident high-level merchant used to getting his way. :o)

Wyeth scoffs. "On your feet, man. Have some dignity! I didn't ask for groveling."

He rolls his eyes and turns away. "I suppose we'd best be off before that hair-trigger oread stirs up too much trouble."


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@Wyeth: No worries. If we were using faction missions, though... you woulda had to work much harder at one of 'em after that!

Going to the bar! Nothing bad ever happens there!

Despite the oread's initiative, it doesn't take long for the rest of the party to catch up.

Several burly men give you sneers as you make your way into the entrance, but otherwise stop you.

The clamor of cheers and shouted bets drowns out any intelligible sounds in this large, crowded bar. A massive aquarium, fifteen feet on a side, dominates the room as a dog-sized lobster creature and a dark green, man-sized fish with fanged jaws circle one another, occasionally trading blows. Heady, pungent smoke fills the air and the floor is slick with spilled drinks and seawater.

As you make your way through the seedy establishment, you see a pair of women near the central tank. A well-dressed and well-rounded woman with raven hair, short in stature, stands next to a towering version of her, Amazonian in physique at seven feet. Both women bear a curious glowing rune on their foreheads. Bookies clearly defer to the shorter woman, though. The punk you let escape taps her on the shoulder and frantically points at you.

"Welcome to the Sanguine Pit!", the short woman yells out. Turning to the crowd, she yells, "2:1 odds Bellu wipes the floor with these wannabe upstarts!" The tall woman cracks her knuckles shouting. "Bellu wants ta make sum bones break!", causing a roar as the crowd surrounds you into an impromptu arena.

Initiatives:

Lura: 1d20 - 1 ⇒ (18) - 1 = 17
Bellu: 1d20 + 5 ⇒ (12) + 5 = 17
Benson: 1d20 + 4 ⇒ (13) + 4 = 17
Kerastes: 1d20 + 7 ⇒ (8) + 7 = 15
Marduk: 1d20 + 4 ⇒ (13) + 4 = 17
Raevin: 1d20 + 4 ⇒ (6) + 4 = 10
Wyeth: 1d20 + 4 ⇒ (12) + 4 = 16

Initiative Order (bold = up!)
Bellu
Benson/Marduk
Lura
Wyeth
Kerastes
Raevin

Sanguine Pit map added! Any squares between the two red lines are crowds of drunken gamblers and count as difficult terrain.


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The hulking beast of a woman moves up next to Kerastes and winds her arm. "Dis is gonna hurt!"

Slam @ FF Kerastes: 1d20 + 6 ⇒ (14) + 6 = 20
Damage on hit: 1d8 + 6 ⇒ (1) + 6 = 7

While she only grazes the oread, the sheer force of the blow causes a throbbing pain in Kerastes' shoulder.

Initiative Order (bold = up!)
Bellu
Benson/Marduk
Lura
Wyeth
Kerastes (7 damage)
Raevin

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

"....What a warm welcome, time for practice."
He flexes his muscles.

Knee to chest: 1d20 + 4 ⇒ (7) + 4 = 11 Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Elbow to jaw: 1d20 + 4 ⇒ (8) + 4 = 12 Dmg: 1d6 + 2 ⇒ (4) + 2 = 6


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@Marduk: You punch the tall woman twice... but both of your blows are blocked by an invisible barrier protecting her. "Uh oh, lil man thinks he can punch! Bellu will show you how ya how when I break yer ribs!"


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Waiting until about noon-ish for Benson, then delaying him and continuing.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson moves toward the aquarium and then tumbles toward the square that would provide him with flanking position opposite Marduk, drawing his sword as he goes. I think he can do all that with a move action.

acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17

If she's as tough as she sounds, that might not be enough to avoid an AOO, but assuming he gets to position, here is his attack. He's going for non-lethal damage for starters but he's much less effective that way.

Dueling sword (2-handed), flanking, non-lethal: 1d20 + 6 + 2 - 4 ⇒ (3) + 6 + 2 - 4 = 7

While Benson is using his sword 2-handed, his AC is 18. It is 19 when he fights one-handed, allowing him to bring his buckler to bear.


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@Benson: You (narrowly) manage to evade a reprisal for getting into position. However, your blow falls short of even getting close to hurting here. The crowd mocks the party as more bets are being placed against them.

"You move funny; I'm gonna have fun makin you walk wit a limp!", Bellu calls out.

The shorter woman in the back drinks a vial in her palm and disappears from view.

Initiative Order (bold = up!)
Bellu
Benson/Marduk
Lura (can't be seen)
Wyeth
Kerastes (7 damage)
Raevin

Map updated

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin moves up to Kerastes's side and strikes with his rapier...

to hit: 1d20 + 1 ⇒ (19) + 1 = 20
dmg if hits: 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

yay... a crit threat
to confirm potential crit: 1d20 + 1 ⇒ (6) + 1 = 7
addl dmg if crits: 1d6 + 1 ⇒ (3) + 1 = 4

darn, missed it


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"Oh! Dat hurt lil girly man!", Bellu growls, injured but obviously still in a fighting mode.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Kerastes quickly touches the golden key at his throat while mumbling some words in language sounding like a rock slide.

Swift action: Activating Healing judgement, gained fast healing 1
Standard action: Activating Deflection Aura (Su): Once each day, you can emit a 20-foot aura for 2 rounds. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

He then readies his shield and steps towards the aquarium

Move action: ready shield, 5ft step

AC now 23
GM, your call whether fast healing occurs at start or end of initiative count


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Yeah, you gain the hitpoint now :)

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Wyeth eyes his fauchard longingly as he moves behind and past Marduk, but decides to wait on that a bit. Especially once the smaller woman resorts to magic.

"ఫియర్ కారణం," he says quietly as he makes a subtle motion towards the large woman with his hands.

Cause Fear=>Big Bertha: 1d4 ⇒ 3 Frightened for three rounds, or DC 13 Will save to Shaken for one round.


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Big Bertha Will: 1d20 + 4 ⇒ (15) + 4 = 19

"Whatcha doin' lil one?", Bellu cries, disturbed by the magic.

The brute then spins around slamming at Raevin and Benson.

Slam @ Raevin: 1d20 + 6 ⇒ (10) + 6 = 16
Damage on hit: 1d8 + 6 ⇒ (5) + 6 = 11
Slam @ Benson: 1d20 + 6 ⇒ (19) + 6 = 25
Damage on hit: 1d8 + 6 ⇒ (2) + 6 = 8
Raevin's armor protects him from a lethal blow while the Andoran is violently smacked upside the head.

Benson and Marduk are up!

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Is this lethal damage?

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Ooh...flanking :)
Marduk 5ft steps, so he's flanking with Kerastas, while giving flank opening for Raevin.

Knee to chest, flank: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 Dmg: 1d6 + 2 ⇒ (1) + 2 = 3
"My fist's on fire, have a taste."
Elemental fist, FIRE, on 2nd FoB attack.
Haymaker,flank: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Fire dmg Haymaker: 1d6 ⇒ 4

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson will delay until he has someone opposite Bellu to provide flanking bonus. He's also shifting his grip on his sword to one-handed to better defend against her blows with his buckler. AC = 19 again.

Assuming that point will come (or even if it doesn't he'll attack before her next turn:

Attacking with dueling sword, 1-handed, with flanking and sneak attack benefits:
dueling sword: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8

Benson's face darkens as he struggles with this odd opponent and the distraction of the crowd.

After his attack, he will take a five-foot step to the south, worried about the now invisible Lura.


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@Benson: Yes, lethal damage. I also forgot to include the -2 shaken penalties, although a 23 is still a solid hit against you.

@Marduk: You land your strikes this time, seriously wounding the not-so gentle giant. "Dat hurt! Ima gonna make you hurt MOER!" Amazingly, though, your fire has no effect on her.

@Benson: Your blow is deflected by an invisible force that seems to be protecting the tall warrior woman.

@Marduk and Benson: Both of you hear some strange arcane chanting neither of you are familiar with occurs right next to you. Location marked on map

DC 21 Spellcraft:

It's lesser rejuvenate eidolon.
Heals @ Bellu: 1d10 + 3 ⇒ (8) + 3 = 11

All of a sudden, the pierce caused by Raevin and Marduk's first punch are healed, leaving Bellu marginally injured. "Danks boss!", Bellu smiles as she cracks her large knuckles again, ready to keep on fighting.

Initiative Order (bold = up!)
Bellu (2 damage)
Benson (8 damage)
Marduk
Lura (can't be seen)
Wyeth
Kerastes (6 damage)
Raevin

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

No fair XD

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin takes the 5' step and strikes at the woman with what he hopes is precision...

to hit: 1d20 + 1 + 2 ⇒ (15) + 1 + 2 = 18
dmg if hits: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (3) = 9

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@Raevin: Your blade almost pierces to its neck, but the tip is deflected off of its body as if it were as tough as scale. "Hey, ya almost scratched me again, puny man-boy-girl!", the crowd laughing and cheering for the current sure bet.

Fun fact... this battle has been known to cause the occasional TPK... good luuuuuck!

I am also expecting a fauchard crit to one-shot her, though :p

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

That is not an encouraging thing to hear......

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

I didn't hit with an 18? that hurts


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Weapon finesse cannot come soon enough it seems :)

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

Everyone: we have +2 to AC thanks to Kerastes Defensive Aura, one full round left

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22

That spellcraft spoiler was unexpected!

"It is an eidolon, I bet that other one is it's summoner! He is next to you Marduk and Benson!"

Kerastes draws his weapon and attacks the eidolon, his bruises from Bella's slam are slowly fading.
Attack, Flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


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Ahh, thanks for the reminder! And there was the single clue of a visible rune on both Lura and Bellu, but it's something most people don't think about.

@Kerastes: Your Morningstar leaves a visible imprint on Bellu's face. "Grrr... dat hurt rockman!"

At Kerastes' accidental insult at the boss' gender, a voice shouts from near Benson and Marduk. "Kill that oread, my perfect Bellu!"

Initiative Order (bold = up!)
Bellu (10 damage)
Benson (8 damage)
Marduk
Lura (can't be seen)
Wyeth
Kerastes (5 damage)
Raevin

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

I don't suppose either Benson or Marduk can attempt an AOO for the spellcaster in melee range?

Just in case:
AOO: 1d20 + 6 ⇒ (5) + 6 = 11
Miss chance, high = hit: 1d100 ⇒ 51
damage: 1d8 + 2 ⇒ (3) + 2 = 5

I was going to move Benson 5 feet south, but if Lura is in melee range, he'll stay put.

DM wrote:
Fun fact... this battle has been known to cause the occasional TPK... good luuuuuck!

If Benson can roll an attack above 5, he may have something to say about that. So far, he's 0 for 3. Grrrr.


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No AoO against anything with total concealment, even if it's an invisible spellcaster whose location is known to you :)

And I do hope your dice pickup! Killing a party due to bad die rolls is the worst feeling a GM can have.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Don't get me started.....the GM in another AP rolls willsaves vs all my spells and rolls great against me with attacks on a ratio of 4/5 hits.

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

Spellcraft: 1d20 + 3 ⇒ (10) + 3 = 13

Bellu wrote:
"Whatcha doin' lil one?"

Rather than answer, Wyeth decides to show her. "ఫియర్ కారణం!" (Lather, rinse, repeat.)

Cause Fear=>Bellu: 1d4 ⇒ 1

Immediately after casting, Wyeth moves to stand beside Raevin (5' step) while pulling his mace. Map updated. Now in flanking position for Benson.


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Bellu Will: 1d20 + 4 ⇒ (10) + 4 = 14

"Stop saying demand strange words! Only da boss gets ta do dat!", Bellu once again unnerved by Wyeth's words.

Will post next action tomorrow!

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4
Wyeth wrote:
Immediately after casting, Wyeth moves to stand beside Raevin (5' step) while pulling his mace. Map updated. Now in flanking position for Benson.

For what it's worth, I think Raevin moved to that spot on the map, as he said he was taking a five foot step and got a +2 on his attack. So if you don't want to put yourself into melee reach, no need to do it just to give Benson flanking.

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

yes, Raevin moved into that spot already to get and give flank, sorry


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Bellu swings out twice, first at Kerastes as ordered, then stepping towards Wyeth to hurt him for the mean words.

Slam @ Kerastes: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Damage on hit: 1d8 + 6 ⇒ (8) + 6 = 14

Slam @ Wyeth: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Damage on hit: 1d8 + 6 ⇒ (3) + 6 = 9

While Kerastes defenses soften the blow to no affect, Wyeth's gut churns as he takes a powerful punch to the stomach.

Initiative Order (bold = up!)
Bellu (10 damage, shaken until Wyeth's turn)
Benson (8 damage)
Marduk

Lura (can't be seen)
Wyeth (9 damage)
Kerastes (5 damage, fast heal 1)
Raevin

Buffs: Protection Aura (+2 to AC; until Kerastes' turn)

Map updated, assuming I repositioned Wyeth correctly to match Raevin's correct position (flanking with Benson).

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

I propose a gang beating, splitting is too dangerous now.

Marduk 5ft steps so he's flanking with Raevin.
Left fist: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 Dmg: 1d6 + 2 ⇒ (3) + 2 = 5
Right fist: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 Dmg: 1d6 + 2 ⇒ (5) + 2 = 7


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"Dat still tickles lil baldie.", Bellu chuckles in her bloodthirst.

"Ain't no one beat them like this!", shouts the crowd.

Grand Lodge

M Half-Orc Monk of the 4 winds/QingGong lvl 4 HP 39/39 AC: 17/17/12 F.+6 R.+8 W.+5 Perc+6 Init+4, speed 40ft

Did that actually hit or not?


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Nope! Sorry, no damage to the eidolon.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson's primary goal is to get to the square opposite Wyeth and attack Bellu with flanking. On the way there, however, he wants to try a few things if possible to locate the invisible Lura.

First, if he moves north 10 feet and then east to the spot indicated above, does he run into her? If so and if that stops his movement so that he can't attack Bellu, then he'll attack the square Lura is in.

If there happens to be a pitcher of beer or some beer in mugs on the table to his right, he'll knock them onto the floor, in hope of making the floor wet and offer a way to detect movement of an invisible person.

Attack with dueling sword 1-handed from flanking position on Bellu:

Dueling sword: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
damage: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5

"%&^$%%^^ Gozreh $#&-ing &*&$#!!!"

Benson swears like the sailor he is at his feeble amount of damage.


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@Benson: It's a Perception check to locate and confirm an invisible person, albeit you were noted to her last location earlier by Kerastes, so no need to confirm that. If you move to a square with an invisible creature, they can choose to impose (forcing a CMB roll) or step aside as if you were trying to overrun them (I don't believe that's a hardset rule, but since there isn't one I can recall covering that information, that would make the most sense.

Benson Percep: 1d20 + 4 ⇒ (15) + 4 = 19

@Benson: As you move up to encounter Bellu, you hear footsteps shuffling to the east, adjacent to Bellu and now just south of your position as you swing at the mighty eidolon, cutting into her back. "Grr...", she growls. "You all are makin' me mad!"

Meanwhile, more chanting can be heard next to Bellu who once again says, "Danks boss!".

DC 10 Perception:

Bellu's injuries were not healed this time.

DC 15 Spellcraft:

You hear the familiar words of guidance.

Initiative Order (bold = up!)
Bellu (15 damage)
Benson (8 damage)
Marduk
Lura (can't be seen)
Wyeth (9 damage)
Kerastes (4 damage, fast heal 1)
Raevin

Kerastes, your fast healing has already been applied.

Grand Lodge

Active Spells:
Heightened Awareness
HP 36/36 | Ac 19 +2 shield | T 12 | FF 17 (+2 vs Rays) | I+7 | F+7 R+5 W+9 | Diplomacy+7 Intimidate+9 Perception+11+2 SenseMotive+13 | Spells 0/4+3/3 | Bane 2/5 | Deflection Aura 1/1 | Determination 2/2 | Discern Lies 5/5 | Judgement 0/2 | Reroll 0/1

For spoilers
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft: 1d20 + 7 ⇒ (11) + 7 = 18

Kerastes stows his shield, grasps his key and then moves his free hand in an intricate pattern while intoning some words in his rumbling tongue.

Move action: stow shield, Standard action: cast bless. Everyone has +1 to attack rolls

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

For the record, Wyeth's intent was to move near Marduk so he could grab his fauchard. But since he couldn't do that and get in position to attack until next round, he momentarily drew his mace and stepped into a flanking position for Benson's benefit (while still being adjacent to Marduk). Or tried to -- I went by the then-current map. I've lost track of how we got from there to how the map is now, so I can't comment on whether adjustments were appropriate or not. But let's just run with it.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft: 1d20 + 3 ⇒ (4) + 3 = 7

Wyeth grunts and staggers back as he takes a powerful blow to the gut. He gasps, "Sonofa..." while doubled over, then glares up at the woman. "ఫియర్ కారణం!" he practically shouts this time, pointing at her. (Think Evil Monkey.)

Cause Fear=>Bellu: 1d4 ⇒ 1

Do the red lines represent the ring of spectators and where we can't move at all?


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That area is considered difficult terrain as the spectators are crowding it. And gotcha for the intent. One of the downsides for using Google Drive versus something like ditzie for maps.

Also, did you want to 5' away from Bellu before casting?

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

(on my phone will post shortly from home.)

Silver Crusade

Male Half-Elf Oracle 4
Quick Stats:
HP 5/32 (0 NL) | AC 16; T 12; FF 14 | CMD 19 | Fort +2 | Ref +3 | Will +4; ++2 vs. enchantments; immune to sleep | Init +4 | Percept +9 | L1: 7/7 L2: 4/4

No, because at this location he still provides flanking for Benson and is only a 5' step away from grabbing his fauchard. Besides, she wouldn't dare hit him again. :op


Deepmarket handouts Deepmarket maps

Asking because you will provoke an AoO and my dice have been pretty good and you have the lowest AC in the party. Are you still sure?

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