GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Grand Lodge

Human

Don't forget the blessing of fervor,

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I did forget it, but technically, I took the extra attack last round and I assume since LC is an immediate action, it happens before Jostrum could change the blessing. If the GM deems it ok, add +2 to that roll.

Grand Lodge

Human

Actually, it's better to stay in the grapple to just before your turn. Currently you are keeping it from taking attacks of opportunity.


Fort Inevitable Map map Gardens map

I was going to mention that Auke :) Good for Julian at the very least! And yes, Jostrum made the extra attack so he can't switch quite yet...

Jostrum tries as he might, but even with the bardess's boon, the behir's grasp on him is too great!

If Elindriel does pull off the crit, though... think you won't have to worry Jostrum :P

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Ah, sorry, didn't see the crit there. Also, Elindriel took the +2 to attack/AC, and she didn't count that either...

Critical Confirm (Falcata +1 (2H), Blessing of Fervor, Power Attack): 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
Critical Damage (Falcata +1 (2H), Power Attack): 2d8 + 14 + 12 ⇒ (6, 2) + 14 + 12 = 34


Fort Inevitable Map map Gardens map

And that +2 did make a difference :P

Elindriel tries to aid her fellow half-elf after getting into position and cuts into the distracted behir, right behind the end of the spinal cord causing horrific damage to the creature!

Behir has now taking 79 points of damage!

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)
Auke Teeninga wrote:
Actually, it's better to stay in the grapple to just before your turn. Currently you are keeping it from taking attacks of opportunity.

I thought the same thing, but my thinking was that since LC is an immediate action, the check was an immediate action as well. Actually, after looking at the spell, I think that is the case. Well, Jostrum will just be a behir squeaky toy.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Home game tonight - will post later. Sorry. But with the thing close Ki cannot charge with his lance. He can pull a sword and charge though.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

My turn Maul says as he steps forward.

1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 291d6 + 7 ⇒ (6) + 7 = 13
1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 311d6 + 7 ⇒ (6) + 7 = 13
1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 251d8 + 7 ⇒ (7) + 7 = 14
1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 191d8 + 7 ⇒ (6) + 7 = 13

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

With little else to do Ki changes the creature (if its still up after Maul has his way with it.) Ki draws his sword and both he and the pig attack. Before charging he calls out to the creature Have at you. I shall slay you in every time stream I find you. Fight me if you dare. challenging the creature. His attack is also a power attack.

Spirited Charge with sword: 1d20 + 12 + 4 - 2 + 222 ⇒ (6) + 12 + 4 - 2 + 222 = 2422d6 + 14 + 6 ⇒ (1, 4) + 14 + 6 = 25

The pig also get in his gore.

Tusk: 1d20 + 8 + 4 + 2 ⇒ (12) + 8 + 4 + 2 = 261d8 + 6 ⇒ (8) + 6 = 14

Note both attacks have been increased by +2 for flanking. I believe this is a flank but am not 100%


Fort Inevitable Map map Gardens map

@Ki: I know Ki is pretty good with his accuracy, but I'm fairly sure you didn't roll a 242 to hit :P

Ki and Sty move forward, savagely rending the magical beast with blade and tusk. In it's weakened state, Maul then bites into the creature, bringing it and Jostrum down with a thud before then splitting the creature in half with his powerful claws.

A mild headache ensues again before the party sees the behir body gone and Rozimus standing in the slain reptile's location. With a concerned look, the errant Pathfinder looks at the blood-covered Maul and injured Jostrum, mouth agape. "What happened to you guys?"

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Was it the +222 to hit that gave it away? Not sure what happened there. I was typing on my phone and trying to get the right plus signs in the right places. Sorry. Oh, and one of my challenges used. Seemed like a good idea. I am now envisioning a mod where the group fights the same creature over and over again in a stuck time loop, but each time the party has fewer resources and hit points…

The blue lizard thing attacked us. We dispatched it. Where were you? Ki's voice holds a hint of suspicion.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Miss Dominique uses her wand to cure Jostrum

6*CLW: 6d8 + 6 ⇒ (5, 1, 2, 6, 4, 6) + 6 = 30


Fort Inevitable Map map Gardens map

Rozimus raises an eyebrow at Ki's suspicion. "Hey now, you guys just stood still for a bit, so I looked on ahead. Then I turn around and the big guy Maul is covered in blood and that guy's nearly dead!"

Then looking around one more time, he asks. "And what blue lizard thing? I don't see no body and we killed it already, unless there's a second one!"

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"Something weird is happening in here..."


Fort Inevitable Map map Gardens map

"You're tellin' me!", the exasperated man raising his hands up into the air. "Anyway, here's them faces. You just gotta stick your hand in and get stamped so ya can open them doors up there."

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

And my head hurts. It started when you first vanished. The hurt again when you came back to us. Anyone else? I think that is somehow related to the time twisting going on. Ki speculates somewhat wildly.


Fort Inevitable Map map Gardens map

"YOUR head hurts? I've been convinced by people who have supposedly met me that they're here to help explore the dungeon that murdered my comrades. If I wasn't sure that someone slipped me a mickey before comin' in here...", Rozimus mumbling the rest of his line to himself.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"You told us that "Aelee and Garuke jus' dropped dead!" Where did that happen? and did your group fight the statues as well?"


Fort Inevitable Map map Gardens map

"Statues?", replies the rogue with a confused look on his face. "We didn't fight any statues, but the room that took Aelee and Garuke was past the blue door."

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum picks himself off the ground gingerly, dusting himself off. "Thanks Miss Dominique. I'm glad I was able to "preoccupy" that thing for you."

@Dominique: Jostrum has his own CLW wand. I can take the charges off of that.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

I'll take these 6 charges.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"Let's get us some stamps!"

Miss Dominique walks towards the first of the colored heads and inserts her hand.


Fort Inevitable Map map Gardens map

Just to ask, is this the red or the blue one you're at?

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
GM BPChocobo TK2 wrote:
Just to ask, is this the red or the blue one you're at?

The one most to the South.


Fort Inevitable Map map Gardens map

Miss Dominique, still the brave one, moves over to the red-faced demon mouth. The hand orientation is designed to be usable for either left or right hands. Seeking to perform a viable experimentation for the class, she places her hand inside the contraption...

The stone mouth immediately closes onto the schoolmarm's appendage and doesn't let go and the painful touch of a seal is pressed against the top of her hand! After six seconds pass, the mouth opens again, and a red sigil made up of a triangle with three eye-shaped marks in each corner, is branded upon Miss Dominique's hand.

"Yeah, Aelee complained 'bout it, but Garuke thought he was tough shit and got both of his hands done.", quips Rozimus.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

We all gotta do that? Sty does not have hands…


Fort Inevitable Map map Gardens map

"At least one of each color; that person can open the door for the others."

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"Well, as there are 3 heads and 3 doors, but we only have 2 hands it seems like noone can have them all, so...

"So Rozimus, with the red marking I should now be able to open the red door?"

"Cover me guys, I'm going for it!"


Fort Inevitable Map map Gardens map

"No no no... I mean, as long as one person gots th' stamp, then that'll cover it for yas. Me, the others said it was painful and didn't want to injure my hands, so the others covered that duty."

He does nod at Miss Dominique's second statement, though. "Yeah, never did get ta see what else was down there past a coupla hallways, but you should be able ta open it."

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Opens the door


Fort Inevitable Map map Gardens map

When the party follows Miss Dominique up the stairs, the door to the statue chamber closes.

The Desnan places her hand upon the door, which glows briefly before opening.

This room bears the same unnerving feeling pointed out before, still under whatever aura is against the eastern wall. A single door to the south blocks the next passage, but a trio of the same azlanti-styled statues against the wall immediately move out from their stations and move to engage the party!

"Whaaa?! So those're th' statues you talkin' bout!", shouts Rozimus.

GM Dice:

C1: 1d20 - 1 ⇒ (1) - 1 = 0
C2: 1d20 - 1 ⇒ (4) - 1 = 3
C3: 1d20 - 1 ⇒ (18) - 1 = 17
Elindriel: 1d20 + 4 ⇒ (5) + 4 = 9
Jostrum: 1d20 + 5 ⇒ (12) + 5 = 17
Julian: 1d20 + 2 ⇒ (9) + 2 = 11
Ki/Sty: 1d20 + 2 ⇒ (3) + 2 = 5
Miss Dominique: 1d20 - 1 ⇒ (4) - 1 = 3
Rozimus: 1d20 + 3 ⇒ (3) + 3 = 6

Init Order Bold = up!
Jostrum
C3
Julian
Elindriel
Rozimus
Ki/Sty
Miss Dominique
C2
C1

Map updated, Miss Dominique, feel free to update the baddies again as desired

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum sighs, flicks his wrist and produces a wand, tapping it to his quiver. He then takes a step to the southeast.

Abundant Ammo

Can't edit map atm.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Their heads hurt. They should have two people occupying the same space. maul chuckles.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Edited map. Jostrum is in the correct position.


Fort Inevitable Map map Gardens map

A statue immediately moves up, and with its stone longsword, it strikes at Miss Dominique's head!

C3 longsword @ Miss Dominique: 1d20 + 8 ⇒ (7) + 8 = 15
Damage on hit: 1d8 + 4 ⇒ (3) + 4 = 7

And the aasimar schoolmarm is cut!

Init Order Bold = up!
Jostrum
C3
Julian
Elindriel
Rozimus
Ki/Sty
Miss Dominique

C2
C1

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel steps forward, imbues her blade with arcane power, and brings it to bear once more against the stone inhabitants of this level.

Move action: As indicated on map
Swift action: Imbue falcata (arcane strike)
Standard action: Attack statue
Attack (Falcata +1 (2H), Power Attack): 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Damage (Falcata +1 (2H), Power Attack, Arcane Strike): 1d8 + 7 + 6 + 2 ⇒ (3) + 7 + 6 + 2 = 18

Critical Confirm (Falcata +1 (2H), Power Attack): 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Critical Damage (Falcata +1 (2H), Power Attack, Arcane Strike): 2d8 + 14 + 12 + 4 ⇒ (5, 3) + 14 + 12 + 4 = 38

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

That Falcata is doing you right Elindriel. Ki is going to ready to attack the next one that comes up with a lance charge. as I assume that one is down.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Ki Amon wrote:
That Falcata is doing you right Elindriel. Ki is going to ready to attack the next one that comes up with a lance charge. as I assume that one is down.

"If these are the same statues as before, make sure you don't break your weapon!"

Miss Dominique takes a 5 foot step back and uses a wandcharge to heal

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


Fort Inevitable Map map Gardens map

Reverberation damage: 3d6 ⇒ (4, 3, 3) = 10
Oh yeah... broken condition on weapon, so -2 on damage and attack rolls! Albeit... double critting the thing isn't making much of a difference there.

Despite the crack formed into the metal, Elindriel finds the same weak point as before and cuts the statue in half, much to Rozimus' surprise.

"Holy motha of sand dragons!", the rogue shouts in awe of the half-elf's blade. "You are one tough dame!"

Rozimus, for his part, moves up and attacks the next closest statue.
Rozimus dagger @ C2: 1d20 + 8 ⇒ (12) + 8 = 20
Damage on hit: 1d4 + 2 + 3d6 - 5 ⇒ (4) + 2 + (5, 3, 4) - 5 = 13
Reververation damage: 3d6 ⇒ (2, 1, 2) = 5

Before the statue has a chance to act, the rogue moves in, quickly finds the same joint Elindriel abused, and stabs it, causing a large crack to appear down the center of the statue.

"Huh, you made it look so easy.", is all he can answer.

Init Order Bold = up!
Jostrum
Julian
Elindriel
Rozimus
Ki/Sty (readied)
Miss Dominique
C2 (13 damage)
C1

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

hmm I typed it up and posted yesterday got lost on the line somewhere

Julian takes a step forward and kicks the guy in the bread basket
1d20 + 7 ⇒ (7) + 7 = 141d3 + 3 ⇒ (3) + 3 = 6


Fort Inevitable Map map Gardens map

And now able to breath and continue! Thanks for your post-GenCon patience :)

Julian runs up and his blow barely breaks the crust of the statue's breadbasket.

Both of the remaining statues begin their counter attack.

C1 longsword @ Julian: 1d20 + 8 ⇒ (7) + 8 = 15
Damage on hit: 1d8 + 4 ⇒ (5) + 4 = 9

C2 longsword @ Rozimus: 1d20 + 8 ⇒ (9) + 8 = 17
Damage on hit: 1d8 + 4 ⇒ (4) + 4 = 8

While Julian's armor protect's him, Rozimus takes a strike into his shoulder. "Yeaaaaaaaooooooow!", he cries out.

Sorry Ki, the readied action didn't trigger!

Init Order Bold = up!
Jostrum
Julian
Elindriel
Rozimus
Ki/Sty
Miss Dominique

C2 (13 damage)
C1 (1 damage)

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I think Jostrum is bolded.

Jostrum fires blanched arrows at the north statue.

Rapid, PBS: 1d20 + 12 - 2 + 1 ⇒ (17) + 12 - 2 + 1 = 28
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Rapid, PBS: 1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31
Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Iterative Rapid, PBS: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17
Damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Jostrum has Improved Precise Shot

Crit Confirm Rapid, PBS: 1d20 + 12 - 2 + 1 ⇒ (13) + 12 - 2 + 1 = 24
Crit Damage: 2d8 + 6 + 2 ⇒ (2, 7) + 6 + 2 = 17


Fort Inevitable Map map Gardens map

@Jostrum: All four arrows land, one of them knocking off the statues' head. It barely stands, but still aims to swing its sword.

And yes, I noted you blanched arrows.

Init Order Bold = up!
Jostrum
Julian
Elindriel
Rozimus
Ki/Sty
Miss Dominique

C2 (13 damage)
C1 (34 damage)

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian takes a step back and drinks his mutagen down.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel steps forward and, seeing one of the statues near toppling decides to attempt to finish it off before focusing on the last.

Not an action: 5' step, as indicated on map
Swift action: Imbue falcata (arcane strike)
Standard action: Attack statue
Attack (Falcata +1 (2H), Power Attack, Broken Weapon): 1d20 + 9 - 2 - 2 ⇒ (14) + 9 - 2 - 2 = 19
Damage (Falcata +1 (2H), Power Attack, Arcane Strike, Broken Weapon): 1d8 + 7 + 6 + 2 - 2 ⇒ (3) + 7 + 6 + 2 - 2 = 16


Fort Inevitable Map map Gardens map

Reverberation damage: 3d6 ⇒ (2, 5, 2) = 9

Elindriel's blade holds in its current state as she slices through another one of the statues!

Rozimus smiles at Elindriel. "A really tough chick!" as he steps to the side and tries to damage the remaining statue.

Rozimus dagger @ C1: 1d20 + 7 ⇒ (7) + 7 = 14
Damage on hit: 1d6 + 1 ⇒ (2) + 1 = 3

However, without someone to assist, the rogue's dagger fails to land!

Init Order Bold = up!
Jostrum
Julian
Elindriel
Rozimus
Ki/Sty
Miss Dominique

C2 (13 damage)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Unwilling to break his only lance (gotta fix that oversight.) Ki draws a bow and fires.

Small Longbow: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 4 ⇒ (1) + 4 = 5


Fort Inevitable Map map Gardens map

@Ki: The arrow hits the statue, but bounces off harmlessly.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

As "I" knew it would. I just do not feel threatened enough here to have you roll the likely 1 in 3 chance that Ki is without lance for the rest of this mod. :)

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