GM Axolotl's Maiden, Mother, Crone

Game Master Axolotl

"When Baba Yaga is approached without good preparation, sincerity, and due respect, she is dangerous. When too many questions (or the wrong questions) are asked, she is also dangerous. Only by maintaining pure heart and faith, proper respect for her as one's elder, and loving care of her creatures can the encounter be successful." - Dubravka Ugrešić

Loot Tracker

Initiative:

[dice=Dez]1d20 + 6[/dice]
[dice=Anyanka]1d20 + 3[/dice]
[dice=Elbrynn]1d20 + 2[/dice]
[dice=Yrja]1d20 + 4[/dice]
[dice=Orik]1d20 + 2[/dice]

Perception:

[dice=Yrja]1d20 + 10[/dice]
[dice=Anyanka]1d20 + 12[/dice]
[dice=Elbrynn]1d20 + 25[/dice]
[dice=Dez]1d20 + 15[/dice]
[dice=Orik]1d20 + 13[/dice]


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CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri runs, looking pained and still chilled, out the door behind Chiquq


ROW 3: Night Terrors

Round 3
Braegan <--we are here
Chiquq
Yrja
Dez
Caelum
Skellies
Imendri

All save Imendri, that big chicken, may post! :D He who fights and runs away...etc..

Dez feels a bone-numbing chill due to his proximity to the remaining frost skeleton.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

When it is his turn (which may be now, given that others are likely to hold), Dezső makes sure he has the skeleton's attention (yelling in its face, rattling his sword) and then takes a withdraw action to cross the room and go out the window. Once out, he says to Braegan: "Don't shut the window until the skeleton has almost crossed the room; I need to run back around to close the door..."


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"Got it!" Braegan shouts through chattering teeth.

Contining to Ready an action to close the window as soon as an undated steps within range of it.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq waits, seeing the fallout of this ploy. Delay


ROW 3: Night Terrors

Yrja and Caelum? I will move it along if they don't weigh in...


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

Caelum holds his position.


NG Tiefling Witch 7 | HP 45/45 | AC 19-15-16 | F+5, R+6, W+7 | Resist cold/electricity/fire +5 | Per +10, Init +5, darkvision 60 ft. | Hex DC 19

Yrja is waiting outside on the porch, trying to keep out of sigh of the skeletons.


ROW 3: Night Terrors

GM rolls:

fate?: 1d4 ⇒ 2
AoO?: 1d20 ⇒ 5

Dez successfully lures the skeleton into the small southern room, and Braegan shuts the window. The skeleton is busy scrabbling at the glass and doesn't even notice the tiefling going back inside to shut the door. It continues to scratch ineffectually on the glass, its movements becoming more rote and mechanical.

Just my own flavor here--that the mindless undead get less active when they don't immediately perceive 'prey'.

Lady Argentea views Dez's work and adds a chair wedged under the handle to keep the door secured--the Lodge's locks are simple affairs. She arches an eyebrow and smiles regally at the investigator. "You would make a fine Captain of the guard--it's truly a shame we have a drain on our talent from all these Pathfinders and 'adventurers', but I do understand it's a large world." She turns to the other heroes of the Wood. "I am impressed. That skeleton is rendered impotent now--I'm going to make a note that once I am returned to Oppara, I shall come back to the Wood with a larger force to clear out this area. Speaking of which, I have a personal interest in what lies upstairs. That scoundrel Rokhar must have secrets up there that can unravel some of this damnable fey-winter mystery."

She makes for the stairs, then remembers her position and curtseys to Dez, smirking.

Combat is over! Well done, folks, and sorry for the delays. My real life is tumultuous right now--getting carpet removed and talking to contractors. Imendri is pretty banged up, iirc.


NG Tiefling Witch 7 | HP 45/45 | AC 19-15-16 | F+5, R+6, W+7 | Resist cold/electricity/fire +5 | Per +10, Init +5, darkvision 60 ft. | Hex DC 19

Yrja takes a small vial from a pocket in her belt and hands it to Imendri. "Here, drink this, it will make you feel better." CLW potion.

To those going to investigate the upstairs room, she calls: I'm going to see about bedding and some supper. And someone should perhaps look into how we can secure this place better. But if you find something that looks magical upstairs, call me!" She sets to work finding and preparing food, getting clean (or at least clean-ish) bedding laid out and pillows fluffed up. She takes care to give extra blankets to the lady and to Braegan, who seem less used to the cold than the rest of the group, and she sets to brewing a restorative tea for Imendri, who had taken many injuries that day. No mechanical benefit, just flavr.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq is relieved as the others when the matter of the undead is dealt with. "Good... now perhaps we can get some rest," she says, rubbing at one sore shoulder. "Let us hope the journey back is easier."

She doesn't even think of stabling Ila out with the skeletal horse, but rather lays out a blanket by the fire. For the first floor windows, she takes her fifty feet of rope and starts slicing it into pieces, trying to use those to knot each window shut (assuming they have a window latch or the like). She digs out the pots and pans of her mess kit, battered from much travel, and loops one onto each of these window-ropes-- so in case the shutters are forced, there will hopefully be a tinny clatter resulting.

"Ila can sleep in front of one door," Chiquq says drily. "That is as good as a lock, for that."

Chiquq is used to sleeping out of doors-- but she is no fool to not see the benefits (and comforts) of solid walls, insulation, a fireplace, a kitchen, and all the rest of it. Laying out her bedroll on a flat wooden floor rather than a pile of freezing snow does not bother her in the least.

"I would suggest we post a watch tonight," she says. "Watch until you catch yourself falling asleep, those of you who have not done it, then wake the next person. The watcher ought to go upstairs where they can keep an ear and eye out on the woods around us. Anyway, we should still search that upstairs."

After giving Ila a command to lie down, Chiquq goes to do just that.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"While you set up a watch, why don't a few of us search upstairs?" Braegan says tiredly. "Cause I sure won't want to do it when we wake up."

Then he shambles up the stairs, barely able to keep his feet to give the upstairs room a good sweep.

Taking 20 to search the upstairs (assuming Braegan doesn't get attacked up there) ... total 24


ROW 3: Night Terrors

Braegan finds a desk where Rokhar has been busily scribbling faux-arcane notes and other curious notes to himself, probably planning notes for the Raiders and what he planned to do with them and the fey. He gleans no further information from them. Brae does note the names 'Izoze', 'Teb Knotten', and two new names a few times.

Consulted with Vrixx again about the Irreseni plans. Obstinate creature, was very sly and recalcitrant. Will have to increase coercion. Hommelstaub suspects nothing, but must be careful.

There's a map on the wall of the area--nothing to be gleaned from that either, and a large table with a bunch of chairs around it. There are patches of ice from the frost skeletons. It is disconcerting to imagine a meeting of the Raiders with the two skeletons standing guard...

There is also a door leading to another room.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

"Hey! Guys!" Braegan yells out, "Come check this out!"

As they come and take a look, he opens the final door for a looks.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

As he shuts the door trapping in the skeleton, Dezső smiles in satisfaction and says to no one in particular, "I love it when a plan comes together." He nods approvingly at Lady Argentea's effort to better secure the door and bows deeply at her gracious words. The gesture is a bit clumsy, executed by one who has read descriptions of such formalities but never witnessed them in person, but it is sincere.

He follows Braegan and the Lady upstairs and aids in the search, puzzling over the names, which mean little to him. He listens at the door before Braegan opens it, searches it for traps, and then stands by, sword drawn.

Perception to listen: 1d20 + 4 ⇒ (3) + 4 = 7

Perception to find traps: 1d20 + 4 ⇒ (14) + 4 = 18


ROW 3: Night Terrors

Dezső hears nothing through the door, and doesn't find any traps.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri makes a face when Yrja hands him her vial, and puts it back in her hands. "No, det's too much moneys. I can sleep and den wake in de morning wif new magics. Healing magics. I will be fine. Fanks for dis, doe. Maybe next time!" he ends, with a genuine smile.

Lurching along, he walks upstairs to follow Braegan and Dez, more out of curiosity than anything. He seems not to acknowledge or even hear the noble's words as she speaks, but who really knows what's going on in his head at any given time.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Frowning, Chiquq bids Ila stay, and heads up the stairs after her badly-hurt kinsman.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan looks at Dez. Then at the door. Then at Dez. Then at the door.

Then he opens it.


ROW 3: Night Terrors

Brae has a brief vision of a handsome, good-smelling Mwangi cavalier on his horse. Ok, no he doesn't. :P

Braegan opens up the door. It leads...to a storeroom. Ahem:

Dozens of small boxes, bottles, and papers fill this musty storeroom. A small iron cage sits on the top shelf, emanating a flickering light like that of a candle.

There are no grues.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Let's just assume a full Take 20 search for the group, as well as a good ole Detect Magic across pretty much everything we come across.

Braegan takes a gander.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dezső follows Braegan's lead and also searches for traps around the iron cage.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


ROW 3: Night Terrors

There is a winter-touched sprite locked inside the iron cage. The cage is standard iron, but it looks like Rokhar has ensured it's sturdy enough. The sprite looks despondent and wan, its luminosity fading and flickering like a dying candle.

There are record-keeping items in here, from the Sentinels, it seems.

The sprite looks up, its glow increasing a bit. "An it please ye, good sirs, I beseech ye to release me! I shall suren die in this trap. Please, do. I mean ye no harm," it says, wringing its tiny hands.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan's skepticism is obvious, but his tone is not unkind. "I'd like to believe you, seeing as you're stuck in Rokhar's closet." He shakes his head helplessly, "But seeing as how every fey creature we've run across has tried to deceive and kill us, you may have to show us your worth believing."

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31 <— How far will that shift his attitude towards us? :D


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq slowly enters the room after the others.

"What the fire-singer says is truth. We have run into spirits that sought to play tricks on us... fatal tricks. If we release you, how do we know you will not make our lives harder?"

Sense Motive: 1d20 + 2 ⇒ (16) + 2 = 18


ROW 3: Night Terrors

"Please! If you spare me now, Teb will not be ripping ye from limb to limb," says the little sprite. "Vrixx is my name--there, know a fey's name and you know them to be true. That double crosser Rokhar caught me. He is a no-good double crosser, he is."

Chiquq:

the little jerk is weakened. Of course he means you harm, or at least he means to get his bigger fey buddies to harm you. And that stuff about the name sounds suspicious.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq's lips thin.

"You would probably know, of double-crossers. I do not think you are saying a single true thing. Leave him in the cage, I say. Whatever his name really is."


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Braegan's features harden. After the past few days, he trusted the hunter's instincts.

"Bad call, witch-cowed-filth. Not only do you not get to pal up with our buddy Teb, but now you come with us and we let others do what they want wth you until you spill your cowardly guts."

Anything else in this closet worth looking into? If not...

Braegan pulls the cage down, finding any available heavy fabric to keep the creature blind. "He'll come with us when we leave. The town can figure out what to do with him."

I don't have anything else I want to do but get our characters some rest and recoup time before we leave bright and early. We definiltey want to post watches, though, and have everyone ready to book it should someone come in the night.


ROW 3: Night Terrors

"--Teb WILL rip yer limbs off! And the other ones---" Vrixx lists an increasingly gruesome series of tortures, muffled under a blanket. Brief blinks of light flash under the light, and the cage moves slightly, and then Vrixx quiets down, issuing a barely audible stream of miserable curses.

Folks, you have conquered the The High Sentinel Lodge! Let me know where you bed down for the night and your list of watches. Thanks for bearing with your GM during some real life trials and tribulations. In case you were wondering, 3rd level is not for a little while longer.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq gives Braegan an approving nod as he covers the little twit up.

"Good. Foul creatures. I will take the first watch if none other wish it, and wake Imendri when I grow too weary. We should make sure all windows and doors are as shut and secure as we can make them-- furniture before the doors, that sort of thing. I will watch from windows up here for anything that approaches, yes?"

Woo! Proposed watch order: Chiquq -> Imendri -> Caelum -> Dez -> Yrja? I have no real strong opinions, just throwing out an order so people can agree or reject it if they do have opinions.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Chiquq's suggestion works for me. Braegan is willing to take a rotation, as well. With Aska, he's got a pretty good set of peepers to keep watch.

Also, if Caelum has some healing resources left for the day, it might be smart to go ahead and use them to maximize them. I'm guessing we'll still have some healing to do in the morning before setting out.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Derp, I knew I was forgetting someone! Sorry, Brae.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Dezső watches the exchange between his companions and the sprite with interest, content to allow them to decide how to handle the odd little creature. He helps with the rest of the search of the closet and then re-searches the Lodge to make sure he has not missed anything. He also double-checks all the bindings of the prisoners and makes sure they aren't concealing anything. After that, he follows Chiquq's lead in securing the building and then spends some time with his alchemy before rest. He is, of course, happy to take the watch after Caelum.

Do we have the numbers to double up on our watch and still get enough sleep? I think we do, and would suggest that might be better -- say, 3 shifts over a 9 hour period? One person could watch the front and one could watch the back. In that event it would be Chiquq/Imendri, and then Brae and Caelum, and the Dez and Yrja.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Except that gives the resters 6 hours of rest each, and spellcasters need 8.


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Yah, Brae needs his beauty sleep. :D


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

We can just sleep extra, have a 10 hour night, or 11, or whatever. Also our watches can be an hour each, spell casters can prep spells at night before any watches and take either first or last watch so that they get an uninterrupted 8 hours.


NG Tiefling Witch 7 | HP 45/45 | AC 19-15-16 | F+5, R+6, W+7 | Resist cold/electricity/fire +5 | Per +10, Init +5, darkvision 60 ft. | Hex DC 19

Yrja finishes making up sleeping places for everyone; she knows she should rest herself, but she is too restless after the day's events. "I can stay awake a little longer and keep watch. I see in the dark and this little one has great hearing." She pets her miniature bat affectionately as it hangs upside down on her sleeve.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Technically (I had to look it up, heh) it's really only the arcane casters who need the full 8 hours, and to have it uninterrupted, but it's a feasible house rule/convention that characters should be getting 8 hours of rest in order to tromp around the wilderness and engage in combat, etc., without getting too tired. Anyhoo.

If we really want to try for double watches here's a possible schedule. Making sure we have actual double PCs in every slot (as opposed to letting Yrja and Chiquq use their familiars/animals as watch buddies) would extend the time further, but what I linked would mean that we'd presumably have at least two possible Perception checks from the watchers for every period, that everyone gets at least 8 hours sleep, that Yrja has uninterrupted rest, and that everyone has an hour prep for spells/whatever in the morning as well. It's a total of 12 hours, but if we really are in the depths of winter, it may well be dark for the full 12 hours (long nights, etc).


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Ouch, Chiquq ... you now forgot Aska! So hurtful. :P

Here’s what I’d suggest. This way, everyone gets 8 hours, Yrja get hers consecutively and can prep her spells the morning while on-watch, and we have someone with a decent Perception score and either Low-Light or Darkvision in all hours of the night.

Braegan / familiar - 2 hrs
Chiquq / companion - 2 hrs
Caelum - 2 hrs <— I hate burying our one single-watcher rotation right in the middle of the night, but Caelum's got the best Perception score and Darkvision.
Imendri / Dezso - 2 hrs
Yrja / familiar - 2 hrs

Yrja can wake us all quickly, and we can eat while Brae takes his necessary 15 minutes of mental prep, and then get on the trail early ... hopefully before we're found out.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Whatever Brae and Chiquq decide on is fine with Dez.


ROW 3: Night Terrors

I will only get into fatigue rules or ambush-during-the-night occurrences if the module calls for it to be a thing. Otherwise, sweet dreams! I wouldn't dare attack you at night! C'mon...sleeeeeep...


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Woops, sorry, thought I repped but didn't. And sheeesh, Brae, I can't keep track of ALL the pets~

I've always seen it ruled that if you're spell-prepping you're definitely not also on-watch at the same time... because spell-prep time is called out as time with no other distractions... and trying to keep a watch doesn't jibe well with that. The other thing is that Imendri still needs an hour of prep time for spells as well, as a prepared divine caster. All the same, this is pretty nitpicky: basically we can do the schedule suggested by Braegan, and just append a single hour on the end for spell prepping (I think Dez also needs an hour, since investigators are prepared casters).

Is Caelum still with us?


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

Cool. Works for me.


LG M Mountain Dwarf Cleric 2 | HP 19/19 | AC 17-10-17 | F+6 R+1 W+7 | Per +7 | Init +0

I believe Caelum is completely out of spells other than Vigor, Guidance, and Shield. At least that's what I think I have left.

I need to re-read the resting section as I have no idea how to "sleep". spell selection and such. You can place him in the watch list where you see fit :-D. Is Caelum going to wake up with a big red lipstick "V" on his forehead?


ROW 3: Night Terrors

Hey Caelum! Clerics get to choose their spells in the morning by praying or otherwise communing with their deity or divine power. You and Torag can have a chat. You can also leave slots open and prepare spells later in the day. Slots take 15 minutes to fill unless you leave more than 1/4 of your slots unfilled, in which case...uh...I guess it would go up to an hour in 15 minute increments (the rules are hazy on that part)


ROW 3: Night Terrors

Nothing To See Here:

well: 1d5 ⇒ 2

The night passes uneventfully. During Imendri and Dez' watch, some wolves can be heard, but as far as they can tell, they do not sound particularly dire, magical, or ice-covered--presumably Taldan wolves a little surprised at the onset of a sudden winter and making up for lost time by catching weakened prey. The fire is kept stoked on your watches and the atmosphere is quite pleasant compared to the last few days.

You can easily hear some coughing and movement among the Raiders. When Rokhar is checked on, he is pale, possibly with the onset of the same illness his underlings have. His eyes burn with fury at you above his gag. He remains spell-less and divested of magic items, though.

Lady Argentea stretches in a rather un-royal manner and looks ready to head out. "These poor souls don't look well. We should hurry them out of the Wood, or leave them here. I submit to your democratic proposal, O people of Taldor and beyond." She offers a coy smile that does not let on her feelings on the matter, although her opinions were expressed plainly enough the other day.

You have all healed 1 HP and all of your nonlethal damage, plus any ability damage you've sustained (none, I think.) A few of you could use some curative spells.. The Lodge has been completely explored. Actions?


NG Tiefling Witch 7 | HP 45/45 | AC 19-15-16 | F+5, R+6, W+7 | Resist cold/electricity/fire +5 | Per +10, Init +5, darkvision 60 ft. | Hex DC 19

Yrja appears from outside the lodge, cheeks flushed with cold but looking perky. "My magic is renewed!" she announces happily, wiggling her fingers at the others. Catching the lady's words about the bandits, she looks pained for a moment. "I can try to cure the illness that afflicts them, but only for one of them. The rest, I can try to fortify them against the sickness, perhaps that will give them a better chance of fighting it off on their own. I do not think we can take them with us."

Yrja has 2 CLW spells for the party and can cast Remove Sickness on a target of your choice. The rest of the bandits get Resistance and Get Well Soon cards. Imendri and Braegan look the worst for wear, so she will use her curative spells on them.

CLW Braegan: 1d8 + 2 ⇒ (1) + 2 = 3
CLW Imendri: 1d8 + 2 ⇒ (5) + 2 = 7


Human :: HP 12/12 :: AC 14 CMD 14 :: Fort +2 Reflex +2 Will +2 :: Perception +6 Initiative +2

DM and whoever would have taken Braegan’s place after his watch:
After his watch, Aska returned to Braegan’s body, a process that seemed to involve her climbing back into the runic tattoos and scars on his chest. He’s tired enough not to realize it’s a strange occurrence.

Braegan—feeling a bit refreshed and renewed himself—looks resigned at the sick men. ”I don’t like it, but I guess I see the point.”

He gives Yrja a grin at her healing touch, and nods his thanks before looking back at the cold weather outside. ”We should get moving quickly. I want to put as much distance between ourselves and would-be pursuers as possible.”

Braegan's at 8/12, but I'm happy just to try to play it safe with him; I hate to spend healing resources getting the party mage back up to full at this point. We don't know what the day will hold, yet.


NG F Hunter 3 | HP 24/24 | AC 17-13-14 | F+4, R+7, W+3 | Per +8, Init +3 | 2 level 1 spells remaining

Chiquq stands a long moment outside the room of the sick men before moving on with a sigh.

"Yes. We should travel a swiftly as she can." She adjusts Ila's saddlebags and harness as she speaks. "God-servant," she says respectfully to Caelum, "is it possible that your god may provide a group blessing, for the injured among us?"

(It may be worth it for a single channel before we hit the road-- that'll probably top several of us up, I think we have various scratches still.)

Chiquq lashes Rokhar's hands at the small of his back, and makes sure he is bound by a length to Ila's harness as well. She gives him poor odds of running and dragging the mammoth with him. Mindful of his apparent illness, she tries not to touch him overmuch.


Tiefling investigator (empiricist) 6/swashbuckler (inspired blade) 1 | HP 53/53 | AC 23 | CURRENT AC 24 | F+6, R+16, W+8 (W+7 w/ mutagen) | Per +16 (+18 traps), stealth +16, Init +6 | Inspiration 8/8 | panache 6/6

Early risers find Dezső fussing with small vials with his small leather book open before him, filled with small, careful, and unusual script. He seems delighted in his work, like a child playing with blocks. When finished, he looks admiringly at his two vials, which appear the same as those made the day before, and tucks them away.

He then turns to aiding in the preparations for departure, checking for anything else of use to bring on the return journey and also gathering the foodstuffs left behind in easy access for the remaining raiders, being careful to maintain a safe distance.

"I am fine with the decision to leave the raiders but bring Rokhar. During the night we heard some wolves on our watch but they sounded like normal wolves, at least as far as I could tell. I am ready to go when all of you are."

Just before departure, Dezső drinks his extract of endure elements. "This extract will keep me warm on the return journey. I wish I could make some to share, or give this one to the Lady, but the mysteries of alchemical magic render my extracts inert if I give them to another. Does anyone want to wear my furs? Lady Argentea?"

If he does not get a taker for his furs, he will add them to Ila's pack, assuming Chiquq has no objections. He clearly is fond of the look of his armored coat.

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