Andrea Leftwood |
Andrea, not wanting to disturb the chaos above her, moves forward into the room to the northeast, stepping lightly around as many droppings as she can. Not that she's squeamish about it, they make great fuel for fire, but that stuff is slippery.
Stealthy like the wolf: 1d20 + 8 ⇒ (6) + 8 = 14
She tries to make out what she can see in front of her.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Imendri Hears-the-Old-Ones |
"Watch dis, de fun part from de bats! HOY! BATS! WAYK OPP!!"
Imendri charges the moment they mobilize and come within swinging range.
CHARGE!: 1d20 + 5 ⇒ (13) + 5 = 18
DMG: 1d8 + 2 ⇒ (5) + 2 = 7
Prepared action, takes effect before combat rounds/initiative, yes?
GM Axolotl |
Guys, sorry, I've been having a brain fart on the game!
The bats scatter the moment that Andrea makes motion in their area--their echolocation defeating her attempt to be stealthy.
Imendri swings at them...to no effect whatsoever. The bats chirp and swirl away from the blade.
Everyone can take 1 action, Standard or Move--we'll have a Surprise Round. Except for Imendri, who has gone already. Also, Andrea and Imendri, can you place your icons where you should be, if you have moved/charged? Thankssss!
GM Axolotl |
Alas and alack, there is no cover, nor ways to go unnoticed from the ravening, wheeling cloud of bats, who swoop down from their perches and roil through the air, biting and clawing at Andrea and Imendri.
bat bite: 1d6 ⇒ 2
The bats harry and worry at the barbarian and ranger. 2 HP damage each. You two may both take attacks of opportunity at the bats, but remember, you're currently prone, Andrea!
Party is up! Batty batty batty! Roy Batty!
GM Axolotl |
Anybody? I'm gonna bot Vesilyx if his player is swamped, but the rest of youse, we need actions!
GM Axolotl |
A Kn Nature DC 10 would tell you what can hit the swarm. However, I don't think you have anything on you, so you may want to act like Sir Robin and run away.
Imendri Hears-the-Old-Ones |
Assuming it's standard swarm rules, we need an area of effect damage, whether that's an acid flask, or alchemist's fire, or some early AoE spell (of which I think there are none). Might be good to run the hell out of here and close the door, after we've swept the room looking for valuables. Speaking of which...
Imendri runs toward the back of the room and takes a good solid look around for anything shiny.
Perception (low light elfiness): 1d20 + 8 ⇒ (4) + 8 = 12
GM Axolotl |
Auric notes that his wounds bleed yet!
Imendri also finds that his bat bites are still dripping. Damn those anticoagulating beasts!
-1 HP each. DC10 Heal or cure spell to stop the bleeding.
The bat swarm feasts upon Andrea, flapping and fluttering.
Bat Bites: 1d6 ⇒ 4
The swarm deals the ranger some fairly grievous wounds, harrying her hands and face with dozens of small, oozing nicks. -4 HP.
Having done their bit (no pun intended), the cloud of bats flaps and flops off into the now-darkened skies. They swirl off into the Cairnlands, in search of far smaller prey, though your blood has sated many. In their wake, the Fallen Fortress falls silent once again.
Combat is over--but all who were bitten continue to bleed.
Vesilyx |
"What the hell was that?!" Vesilyx stares in bewilderment at the now empty space.
He surveys the room and laughs, realizing that his tough compatriots fled. "Olly olly oxenfree! You can come out now, oh ye tough warriors!"
The bard can't see much, but he decides to search the area the bats have vanished for treasure and traps.
perception: 1d20 - 1 ⇒ (18) - 1 = 17
GM Axolotl |
Vesilyx has a feeling that if someone helped him search...there's got to be something under all that guano...right?
Auric Angelesblood |
Auric re-enters the previously bat-filled room with sword and torch drawn.
"I say, YOU! If we're to continue perhaps you better wave this magic wand around and heal us up before we go on. If I die in such a positively stupid manner, I'll never hear the end of it in Hell, blessed be it."
Andrea Leftwood |
Andrea pulls herself from the thousand league stare she was in, facing the massive amounts of bat guano around the room and turns back to the group, blood dripping from her arms and face.
"Sorry, my pals. I've always considered myself a rather unflappable person. But this...I may need to bathe in a volcano. Let's take care of some business. Bookworm, you may need this when I'm done with you."
Andrea waves the wand over Imendri. "You're looking rather pale, Big Buddy." Sailor Moon Healing Magic Wand etc etc: 1d8 + 1 ⇒ (4) + 1 = 5
Andrea walks over to Auric. "Ick, guy. Ick." Healing Wand For The Snobby: 1d8 + 1 ⇒ (1) + 1 = 2
Andrea then points the wand at herself. "Think it'll heal the thought of you touching me, V? Creep." Healing Beater: 1d8 + 1 ⇒ (7) + 1 = 8
Imendri Hears-the-Old-Ones |
"Hem... I fink I'm keeping som boms to explowd de s$@@ out off som bats in de fyutur."
"Hokay - anoffer look, I fink. Maybe eet's some stuff in de bat poop?"
Another round of perception, now that there's no distraction: 1d20 + 8 ⇒ (2) + 8 = 10
Imendri begins moving rubble, guano, and corpses about with the heel of his boot and the tip of his sword.
GM Axolotl |
I'm gonna move this along, as Imendri's actions sure sound like Take 20 to me...
The intrepid, bat-bitten warriors eventually find a pristine potion vial in embedded deep in the guano. You could probably ship the guano to Alkenstar and make a zillion caps of gunpowder, but as there is no way to transport it--and it's kind of smelly--perhaps it's best to leave it be.
DC17 Perception check to identify the potion.
Imendri Hears-the-Old-Ones |
I think I can only take a 10 unless I've got a feat, no? Either way, even if I take 10, my roll's an 18 :P
...and right on! Yay potion vial!
"Hah, I found a fing!" Imendri beams at the group.
EDIT: Never mind, apparently taking 20 is totally a thing when not threatened and using a skill that carries no penalty for failure (such as perception, disable device for unlocking doors, etc)
GM Axolotl |
Yeah, I don't know why they bother with a check. It is, appropriately, a potion of cure moderate wounds.
Imendri Hears-the-Old-Ones |
"...hoh, ya. Gud idea."
Imendri walks back briskly, not noticing so much the smell or the texture of guano beneath his feet. Rounding the floorplan and making his way back to the stairs, he picks up his pack and slings it over one shoulder again.
"Reddy when you all are!"
GM Axolotl |
Our group of "friends" have an uneventful trudge up to the fourth floor. Faint sounds of crickets clinging to the tower echo from somewhere; it must be solid night by now out in the lands beyond, and your thoughts wander back to Absalom, warmly lit, replete with exotic, steaming foods, and full of delightful, winking serving girls (or indiscrete footmen as the preference may be, or possibly both). However---you're still in the Tower, and it's somewhat dank, and rations are the menu for the evening if you even get to eat at all. Sigh. And bat bites itch.
The door to the fourth floor awaits.
Imendri Hears-the-Old-Ones |
Imendri sets his pack down next to the door, as has become custom, and takes a look at it for a bit, looking for traps.
Perception (low light vision): 1d20 + 8 ⇒ (12) + 8 = 20
Unless it's a take 20, in which case it's a 28 total
GM Axolotl |
Imendri hears dripping water, and nothing else. Dun dun dun! The door is not locked. Gonna open that door, Auric?
GM Axolotl |
WHOOPS, retcon. Imendri hears gutteral, hissing speech in the room, probably a conversation. No dripping. Please feel free to amend your actions. GM Axo messed up the room order.
Imendri Hears-the-Old-Ones |
yebb yubbb ruvvv braammm reeepppp (backwards record noises)
Imendri whispers to the group, "Ach. Eet's some off de hiss beest, de ones wif de stink." Imendri frowns the frown of a giant man with a giant sad tummy.
There is a quiet sound of gloves tightening on the leather wrapped hilt and grip of Imendri's sword and shield.
GM Axolotl |
That's more like it. You all hear the words "My Sweet Asmodeus", and then the world resets. :P Prepping actions? Has Vesilyx recovered from birthday celebrating? :D
Vesilyx |
Vesilyx strolls behind the crowd with his sword drawn, pretending he has no fear of the treacherous contents this room holds that they're surely about to run head first into.
"Such a worryful lot you are! Who's not to say there aren't naked virgins in here for all of us? Gifts for the hard work we've already done."
Vesilyx remembers Andrea. "For you gentlemen, of course. I've got my gift right here." He casually puts his arm around the ranger and draws her close.