GM Auke's The Forgotten Laboratory (Inactive)

Game Master Auke Teeninga

The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.


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There is an alchemical setup worth 500 gp if carefully transported out of the dungeon. Under the bed is a small chest containing a formula book, a bag filled with 154 gp, 55 sp, and 82 cp, and a single dose of unguent
of timelessness.

Also a large chest with an assortment of items, like holy symbols, spell components, armor and weapons. An adamantine longspear stands against the wall.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin tears a strip of cloth from his undershirt. Tying it around his face he retrieves the gear and valuables, bringing the items back to his allies.

After re-equipping, he offers his thoughts.

"Well, we've made it this far. There can't be much left to explore. Still, nearly every room has had an occupant. I would be on guard from here on out. I vote we go through Krenar's room via the western door there."

-Posted with Wayfinder

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk re-equips as well.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

" Ah. My ancestors may forgive me yet. Father's sword!"
Ebon grins as he dons his gear and holds aloft his Greatsword.
" I feel like I can take an army!"
Frowning and lowering the sword.
" As long as they don't have red, blue and purple bottles stuck in their heads..."

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost also grabs his gear and settles it about his person.


Continuing west, there's a gallery.

Opposite a bench in the center of this room are a pair of stone statues set into alcoves, each one looking like a vaguely humanoid collection of gears and blocks. Unlike the other statues in this place, these appear to be mostly intact.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin moves over, eyeing the statues with suspicion. He gets just close enough to tap one gently in the chest woth his spear while casting Detect Magic.

Perception : 1d20 + 9 ⇒ (7) + 9 = 16

-Posted with Wayfinder


You easily recognize that these statues are of the same design as the the construct you found under the rocks and the one that attacked you.
Each of the statues has a hole in its chest, roughly the size an apple.


When you tap it with your spear nothing happens and you do not detect any active magic.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

" Careful, friend. Those things weren't toys..."
Ebon frowns as Talwin taps the construct. He looks somewhat like a pale turtle, standing with Greatsword in hand and a tower shield on his back...

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Thanks Ebon. Still, if they are working it would be better to face them now, I think, rather than have them at our backs. Do you think we ought to try smashing or disabling them? Or maybe try to animate them for our use?"

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

"I could create acid and dump it into their gears. Not sure I really want to mess around with them if they are not doing anything to us, however."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Well, they don't appear to be dangerous right now. I'll just look around the room more thoroughly for anything else, then perhaps Ebon can leads us on to the west?"

Talwin closely inspects the robot room.

Take 20 on perception for 29, if possible. I realize this probably takes a few minutes at least. If it's longer, I'll just take 10 for a 19. I want to try rooms we haven't been in first. If we need to come back to where we fought Snarltongue the first time, that's ok. And we can offer to free him on our way out.


Knowledge Arcana Talwin: 1d20 + 6 ⇒ (8) + 6 = 14
Knowledge Arcana Targost: 1d20 + 6 ⇒ (14) + 6 = 20

Talwin&Targost:
It is readily apparent that the crystal you found earlier would fit perfectly into the hole in the chest of either of the two contructs.

There's nothing else of interest in the gallery.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Well, that crystal might fit here. But would they wake up friendly or hostile? Do we want to just pass them by?"

Any check to tell if they follow the orders of whoever wakes them up, or is it strictly their creator?


Talwin Bernhold wrote:

"Well, that crystal might fit here. But would they wake up friendly or hostile? Do we want to just pass them by?"

Any check to tell if they follow the orders of whoever wakes them up, or is it strictly their creator?

It clearly is a construct several thousands years old, most likely Azlanti. Krenar seemed to have been in control of the one that attacked you, but its tactics were very restricted (It seemed to just attack the nearest creature, not the one that was actually damaging it.). Its primary function is clearly digging, not fighting.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

"I say we don't try to activate 'em. Take one when we leave if we can carry it, and the crystal back to the Society 'n let them figure it out.."
Rumbles Ebon as he steps into the tunnel leading to unknown areas....

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin follows just behind Ebon, spear ready to back up the hulking warrior!


It looks as if some years ago something broke loose and tore apart this ancient workshop before ripping a hole in the eastern wall. Broken tools and implements appear to have pulled from the ruined remnants of this chamber and sorted into various piles.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost follows behind the others, his familiar bow in hand. He wanders over to the piles of equipment and examines them.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Targost wrote:
Targost follows behind the others, his familiar bow in hand. He wanders over to the piles of equipment and examines them.

Though there are no functioning items left in this room, there are raw materials and items suitable for repurposing. The various cogs, gears, and tools in this room are worth a total of 1,000 gp, though the whole lot weighs more than 500 pounds.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"No need to carry that junk along, I should think. It would only slow us down," Muluk comments.


The south wall of this chamber contains a large iron door with a particularly complicated lock, but the key you found on Krenar's body fits perfectly.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Gripping his sword Ebon stands before the door, waiting for someone to open it.
Looks like a bunch of junk to me anyways
"Works for me,doesn't look valuable anyways."

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost finishes his examination of the piles and moves over to cover the door.


Targost wrote:
Targost finishes his examination of the piles and moves over to cover the door.

The door reveals a stairs down to a deeper, more dangerous level of the dungeon.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Well, I'd rather not tempt fate too much. But we may have missed a bit on this level. We could explore that other drilled tunnel, or go back through where Snarltongue kept his pets..."

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

"Sounds good to me...and we should rest up again soon too...I am out of most of my magic!"


What sounds good?
1. explore that other drilled tunnel
2. go back through where Snarltongue kept his pets
3. ?

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Definitely #3!!

Going back to explore the drilled out tunnel is what I had meant...but just forgot to add...thats what you get for trying to post quickly before going to work :-)

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"I agree. The drilled out tunnel sounds like a good idea."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Does anyone feel the need to rest first? No? Well, it looks like tight quarters in there. Maybe Ebon and Muluk should lead the way. I can fight over your shoulders if need be."

Talwin follows the others inside.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk will, in fact, take the lead into the tunnel, scimitar at the ready.


Muluk leads the way, followed by Talwin, Ebon and finally Targost.

This crumbling cavern looks like it was made by some sort of drilling device that tore through the surrounding stone. A large pool of stagnant water fills part of the cavern, fed by a rivulet that runs from the ceiling. Thick sheets of webbing hang from the roof of the cave.

perception
Muluk: 1d20 + 2 ⇒ (5) + 2 = 7
Talwin: 1d20 + 9 ⇒ (14) + 9 = 23
Ebon: 1d20 + 6 ⇒ (13) + 6 = 19
Targost: 1d20 + 7 ⇒ (11) + 7 = 18

stealth
BW: 1d20 + 8 ⇒ (17) + 8 = 25


Out of seemingly nowhere a sticky substance is fired at Muluk!

To Hit Flat-Footed Touch: 1d20 + 4 ⇒ (7) + 4 = 11 Hits! Muluk is entangled in a web!

A large swarm of little spiders moves over Muluk and Talwin

Damage: 1d6 ⇒ 4

fortitude poison
Talwin: 1d20 + 7 ⇒ (13) + 7 = 20 made it!
Muluk: 1d20 + 8 ⇒ (14) + 8 = 22 made it!

fortitude distraction
Talwin: 1d20 + 7 ⇒ (1) + 7 = 8 failed!
Muluk: 1d20 + 8 ⇒ (1) + 8 = 9 failed!


Muluk: 1d20 + 1 ⇒ (10) + 1 = 11
Targost: 1d20 + 4 ⇒ (3) + 4 = 7
Ebon: 1d20 + 4 ⇒ (7) + 4 = 11
Talwin: 1d20 + 4 ⇒ (8) + 4 = 12

Big Spider: 1d20 + 2 ⇒ (10) + 2 = 12
Little Spiders: 1d20 + 3 ⇒ (19) + 3 = 22


The little spiders continue feasting on Talwin and Muluk!

Damage: 1d6 ⇒ 4

fortitude poison
Talwin: 1d20 + 7 ⇒ (9) + 7 = 16 made it!
Muluk: 1d20 + 8 ⇒ (7) + 8 = 15 made it!

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk slashes at the web, attempting to free himself.


Talwin (Nausiated)
Big Spider
Muluk (Nausiated)
Targost
Ebon
Little Spiders

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin moves back out of the room, furiously swiping at the nasty spiders as he tries not to vomit.

"Burn them! Alchemists' fire!" He manages to choke out.

Assuming I can take a full move action. I never specified that I grabbed any alchy fire, so I can run back to Krenar's lab and fetch some unless you guys have a bit. And we may need alot for a swarm this size...


Talwin Bernhold wrote:

Talwin moves back out of the room, furiously swiping at the nasty spiders as he tries not to vomit.

"Burn them! Alchemists' fire!" He manages to choke out.

Assuming I can take a full move action. I never specified that I grabbed any alchy fire, so I can run back to Krenar's lab and fetch some unless you guys have a bit. And we may need alot for a swarm this size...

You can only take a single move action when Nausiated. I assume everyone still has an alchemists fire from either the dragon slayer kit or restocked after beating Krenar.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Ok, I wasn't too clear. I meant a single move, rather than being restricted to only 5' steps or something. I wasn't sure what the swarm did, but if memory serves you can just move away from it, and it doesn't get an AOO. Anyway, I moved to a safe place to finish being nautious.


The big spider attacks the poor nausiated, entangled, flatfooted paladin.

To Hit: 1d20 + 6 ⇒ (2) + 6 = 8 Misses!


Muluk (Nausiated)
Targost
Ebon
Little Spiders
Talwin (Nausiated)
Big Spider


Talwin Bernhold wrote:
Ok, I wasn't too clear. I meant a single move, rather than being restricted to only 5' steps or something. I wasn't sure what the swarm did, but if memory serves you can just move away from it, and it doesn't get an AOO. Anyway, I moved to a safe place to finish being nautious.

Indeed, swarms don't threaten, so no AoOs. The ground is much more level than the other tunnel, so you can indeed move normally. You are only restricted by your armor.


Muluk al-Zadari wrote:
Muluk slashes at the web, attempting to free himself.

Muluk is only allowed to vomit this turn... :-(

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost throws a vial of alchemist fire into the spider swarm.

Attack-ranged touch(?): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 ⇒ 2


Targost wrote:
Targost throws a vial of alchemist fire into the spider swarm.

The vial hits and part of the swarm burns away. Ebon and Muluk take 1 damage from the splash! (swarm is on fire and will take D6 damage at the end of its turn.)


Ghosting Ebon

Ebon throws a vial as well!

To Hit: 1d20 + 4 ⇒ (20) + 4 = 24 threat!
To Hit: 1d20 + 4 ⇒ (14) + 4 = 18 confirms!

Fire: 2d6 ⇒ (2, 4) = 6 burns away the remainer of the swarm and 1 splash on the big spider and Muluk


The big spider attacks again!

To Hit: 1d20 + 6 ⇒ (14) + 6 = 20 hits!

for damage: 1d8 + 6 ⇒ (6) + 6 = 12 and Muluk is injected by poison!

Fortitude Muluk: 1d20 + 8 ⇒ (16) + 8 = 24 Makes it! :-)

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