GM Auke's The Forgotten Laboratory (Inactive)

Game Master Auke Teeninga

The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.


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Ghosting Muluk

Muluk steps away from the machine and uses the wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Ghosting Targost

Targost moves into the room and throws an alchemists fire at the machine.

To Hit: 1d20 + 5 ⇒ (6) + 5 = 11 Hits! for fire: 1d6 ⇒ 4

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Thanks for ghosting me, just not sure I'm entirely happy with the current speed. I can still jump in daily. Also, what did he attack me with? I'm not necessarily upset by the tactics here, because needing at least a 16 to hit with a weapon would make this fight tough. Though he has used 6 of his daily bomb limit... Ugh.

-Posted with Wayfinder


Krenar moves up the stairs

AoO Talwin: 1d20 + 7 ⇒ (18) + 7 = 25 Hits!

Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Talwin Bernhold wrote:
Thanks for ghosting me, just not sure I'm entirely happy with the current speed. I can still jump in daily. Also, what did he attack me with? I'm not necessarily upset by the tactics here, because needing at least a 16 to hit with a weapon would make this fight tough. Though he has used 6 of his daily bomb limit... Ugh.

He attacked with a dagger. Yeah, I'm trying to move the fight along. Maybe I'm going to fast, but it might take a lot of time even if everyone posts once a day.


Krenar retaliates with a bomb!

To Hit: 1d20 + 8 + 2 + 1 + 1 ⇒ (1) + 8 + 2 + 1 + 1 = 13 and misses!

scatter: 1d8 ⇒ 4

The bomb misses its intended target and lands to the right. Talwin and Krenar himself are in the blast!

Reflex Talwin: 1d20 + 4 ⇒ (16) + 4 = 20
Reflex Krenar: 1d20 + 9 ⇒ (9) + 9 = 18

Both save and only take 3 fire

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Thanks, that totally makes sense. How is he equipped otherwise? I forgot to ask before. And I do appreciate your rolls in general! Much better when we're hitting the enemy!

-Posted with Wayfinder


Talwin Bernhold wrote:
Thanks, that totally makes sense. How is he equipped otherwise? I forgot to ask before. And I do appreciate your rolls in general! Much better when we're hitting the enemy!

studded leather, lots of vials and you had the feeling there was an invisible shield trying to block your blows! Oh, and he's very dexterous and his skin seems very tough.


The drilling machine steps forward and attacks Muluk twice

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 hits for damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 hits for damage: 1d6 + 3 ⇒ (3) + 3 = 6

Then it takes more fire: 1d6 ⇒ 1


Targost
Muluk
Ebon
Talwin
Driller
Krenar
Snarltongue (readying)

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin picks up the spear, switches judgments for accuracy, 5' steps and stabs at Krenar!?

Attack: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

Confirm?: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Crit damage?: 2d8 + 8 ⇒ (8, 4) + 8 = 20

-Posted with Wayfinder


Talwin thrushes his spear towards Krenar and manages to pierce his chest!

Krenar looks with surprise at the spear and manages to utter "I only wanted to heal peopl..." before he drops to the floor.

Well done! You are actually winning! :-)


Ebon returns to the room and rushes towards the machine.

"Muluk, heal me up and I'll try to keep it busy!"

Move action to get there, then total defense, bringing current AC to 25(+4 shield, +4 armor, +2 deflect, +1 fatigued Dex, +4 total defense)


Ghosting Muluk

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 on Ebon, hide behind the Shoanti.


Ghosting Targost

Acid Splash To Hit: 1d20 + 5 ⇒ (12) + 5 = 17 hits for damage: 1d3 + 2 ⇒ (2) + 2 = 4


Machine attacks Ebon

Attack: 1d20 + 5 ⇒ (9) + 5 = 14 miss
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 miss

GM Dice:
SR: 1d20 + 1 ⇒ (9) + 1 = 10


Targost
Muluk
Ebon
Talwin
Driller
Snarltongue (readying)

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin heaves a sigh of relief as Krenar falls, and the threat to his friends is diminished. Yet he knows another fell opponent remains, and he returns to the room and tries to deliver a blow on the automaton, switching his judgement yet again to offer more destructive power.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

it is a little fast for me, I post later evenings once a day, but it makes it more exciting! Nice move! That was his plan, to get between the creature and the others, A meat shield if you will...
Staying between the giant drill and Muluk, Ebon also ties to keep Talwin from harm.
Aid another +2 to AC: 1d20 + 3 - 10 ⇒ (5) + 3 - 10 = -2
Sorry Talwin... Not that I'm complaining, but you forgot the -10 when you ghosted me...XD

Current AC 21. Really thinkin of a fighter level next time and keeping the tower shield...

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Confuzzled. What are you currently showing Muluk's hp at?


Muluk al-Zadari wrote:
Confuzzled. What are you currently showing Muluk's hp at?

9/28 and AC 11, so the Machine would hit Muluk about 75% of the time.

27/28 when the 2nd half of the fight started. Then hit for 5, hit for 7, healed 8, hit for 8, hit for 6.


Ebon Kai of the Skoan Quah wrote:
Current AC 21. Really thinkin of a fighter level next time and keeping the tower shield...

Just use a feat to get Tower shield proficiency. Caster levels are more important IMHO


Ghosting Muluk

Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6 on Ebon


Ghosting Targost

Acid Splash To Hit: 1d20 + 5 ⇒ (10) + 5 = 15 hits for acid: 1d3 + 2 ⇒ (2) + 2 = 4


Machine attacks Ebon

To Hit: 1d20 + 5 ⇒ (12) + 5 = 17 miss
To Hit: 1d20 + 5 ⇒ (10) + 5 = 15 miss


Ghosting Targost

Acid Splash To Hit: 1d20 + 5 ⇒ (7) + 5 = 12 hits for acid: 1d3 + 2 ⇒ (2) + 2 = 4

And the machine finally drops!

COMBAT IS OVER!


Ghosting healing

Using the wand to heal everyone back up to full takes 13 charges.

(so with the 17 already used, that totals 30, so still 20 charges left!)


On Krenar's body you find a wand of acid arrow (12 charges), 2 flasks of acid, two flasks of alchemist’s fire, a smokestick, a tanglefoot bag, studded leather and an arcanolembic (containing a potion of cure moderate wounds) a mwk dagger and an iron key.

Arcanolembic:
This glass flask looks similar to the alembics used by alchemists to distill various liquids, but this one is framed in a delicate silver brace and the glass is etched with various arcane runes. When used to create an alchemical object, the arcanolembic allows the creator to double her progress for 1 day's work (although this does not affect the cost or the price of the components of the object). In addition, when used to brew a potion, the arcanolembic reduces the time needed to create the potion by 25%. Finally, the arcanolembic can be used to hold one potion. When a creature consumes a potion from the arcanolembic, the potion is treated as if the caster level were 2 higher than the usual minimum for a potion of its level. Placing a potion into the arcanolembic is a full-round action. While holding a potion, the arcanolembic cannot be used for any other purpose.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Wow..look what happens when you go to sleep...lol. Thanks for ghosting me along Auke...your rolls were probably better than mine would have been!

Targost breaths a sigh as the burns on his body are healed by the wand.
"Well that was not a pleasant occurrence, but together we prevailed! Now what do we do with the goblin in the cage??"

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Well, I say we offer him a choice. He can choose freedom or death. The little bugger got the jump on us last time and he knows it. We could beat him being ready for his tricks and all fighting together. But I don't want any lying goblin double crosses. Maybe we should find our gear first, even rest up to refresh our magic, then let him go. What do you say Snarltongue? Old Krenar is dead, you owe him nothing. Will you leave us in peace if we let you go? I swear on Abadar the lawgiver you will not be harmed if you do not attack us."

Talwin takes the key.

Sense Motive: 1d20 + 11 ⇒ (16) + 11 = 27

-Posted with Wayfinder

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk seconds the suggestion to retrieve their gear. He is missing his armor and his scimitar.


The goblin answers "Snarltongue needs to think..." and sits down in the corner of the cell.


"Now dead boss took your weapons to his room" and he points to the SSE.


"Hallway with statues is trapped! Very dangerous!" and he points to the SW.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"You have our thanks, Snarltongue. We will allow you some time to think. But we would do well to find our gear before Targost's protective wards dissipate. Snarltongue, which way is the safest from here? Through where we fought you the first time, or by another path? Are there any other guardians in place?"


"That way safe, all dead." points SE
"That way not safe, I not go there." points SW

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Yeah castor leveling is way important, but was thinkin 1 level dip in fighter would get him Tower shield prof, + a feat probably start the ones needed for improved sunder....
" We should get our gear." Agrees Ebon as he starts down the stairs, stepping over Krenar's body he grips his club and the Tower shield tightly.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin throws a glance to Snarltongue, and nods in thanks. He follows Ebon, staying close behind to back him up with his spear. He checks Krenar's body to make sure he is truly dead.


Krenar is really dead.

"If you go that way, it's more easy!" and Snarltongue points east.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Kinda figured, but I just didn't want him popping back up unexpectedly just as we're about to leave, or something!

Talwin taps Ebon on the shoulder.

"Why don't we give the little guy a chance? Let's try going through the room where we fought that rock monster."

Talwin will head back through the cell room and east, waiting by the door to allow Ebon to lead the way with his new shield.

Sense Motivre, just in case: 1d20 + 11 ⇒ (20) + 11 = 31

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Shrugging, Ebon returns and heads to the east passage.
" Alright, if you say so. Little creep hurt me pretty bad though. Not real happy 'bout that."
looking back and forth..
" through the door? Or down that rubble filled tunnel again?"


As the door is currently open, you can see the room down south.

Part of this chamber is in total ruin. The western half of this room appears to have mostly collapsed, though jagged openings peer to into a dark cavern. The east half of the chamber is filled with small chests and barrels. Most are covered in dust, but some appear to have been recently disturbed.


You move to the room and quickly search it:

While much of what remains in this room is worthless or broken, there are several items of note. One of the small chests has capacity for 20 vials of liquid, but now only 4 vials of alchemist’s fire remain. A similar chest holds 6 vials of acid. Finally, inside a large chest lies a small coffer containing a bag filled with diamond dust worth 500 gp.


To the south you can see another room.

This chamber appears to still be in use. Its floors have recently been swept, and its three tables appear to be organized and well kept.
Arranged across the tables are numerous strange alchemical devices, some of which are suspended over low-burning flames and emit pale ribbons of smoke. Others simply bubble and boil of their own volition.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

"Well now....this looks like the lair of a mad alchemist! I am sure our equipment is here somewhere..."

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


There are 3 vials of bottled lighting on one of the benches, along with 4 vials of alchemist’s fire, 3 vials of acid, two tanglefoot bags, one thunderstone, and three smokesticks.

The three different alchemical setups on tables each seem to have created a different substance. There's a red liquid, a green liquid and a purple liquid respecively. It seems as if the persons responsible for the care of the alchemical processes have left recently.

Your equipment is nowhere to be seen however.

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"I recommend taking anything that may yet be of use."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

"Agreed. Snarltongue didn't lie about the way being safe, so maybe he doesn't really know where Krenar stashed our gear. Anyway, should we try that door to the south next?"

-Posted with Wayfinder


Actually, the door to the south is also open!

This chamber appears to be equal parts study, laboratory, and personal quarters. A bed sits in one corner, and bookshelves line another. Before the recessed southern wall sits a table covered in a wide variety of alchemical devices. Thick green smoke pours from the devices, covering the chamber’s floor in a foul-smelling vapor.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Holding his breath against the fumes, Talwin walks into the room, looks around, then rejoins the others.

Perception : 1d20 + 9 ⇒ (20) + 9 = 29

-Posted with Wayfinder

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