GM Auke's The Forgotten Laboratory (Inactive)

Game Master Auke Teeninga

The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.


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As everyone sits quietly in Brackett's office, the man finally lumbers in from a backroom, clutching a rolled parchment in his large hands.

"G'morning, Pathfinders!", exclaims the broad-shouldered man. "I know ye ain't used to meeting at this time of the day after what that daft Dreng puts ya though. But me, I need my morning coffee before I send you into harms way!", bellowing a boistrous laugh at his own joke.

The large warrior then reaches unfurls the parchment on his oaken desk, revealing a map of the Inner Sea that leads north from Taldor as well as seven stones of various colors. "This here is the collection of various 'governments' that loosely are grouped as the River Kingdoms; we've been doing some work exploring this untamed area recently and a new ruin in the town of Thornkeep in the Echo Woods was brought to our attention. The Society quickly compensated the current lord of Thornkeep, Baron Tervin Blackshield, for exclusive rights to the lair in the center of town and we've already sent in an initial exploratory team to scout out the place. That team uncovered the fact that Thornkeep runs deeper than initially thought and we need more experienced Pathfinders to continue uncovering the relics from the ancient lair and chronicle its layout and history, if anything is still viable. The first group did encounter some strange necromantic abominations in the ruins, so don't think this'll be a cakewalk. Also need to watch out for the locals, as Thornkeep itself is a hive of scum and villainy. It's alright if you need to use the town's services, but try not to let the numerous criminal organizations that are common through the River Kingdoms know of your status as a Pathfinder. We wish not to encourage those Aspis dogs to head into town and give us trouble exploring those ruins, let alone the dictator of Lambreth or gothic Ustalav to impede us. And if the ruins even deeper, note the entrances and return back immediately so we can properly prepare the next party."

"You won't have a guide," continues Venture-Captain Brackett, "so keep your wits about you. The Echo Woods is known for banditry and what we know of Thornkeep is that it is controlled by a small number of organizations, most of 'em criminal. Think backwoods Riddleport if that'll help paint a bigger picture. Travel and provisions has already been arranged for tomorrow and it should take you about about a month travel by boat, river ferry, and foot. This journey will take you across the river borders between Andoran and Taldor, Kyonin and Galt, and finally travel alongside the edge of Razmiran until you hit the Sellen River and Fort Riverwatch. From there, it's a half day's journey to Thornkeep on foot. Finally, we want you to stay in Thornkeep no more than 4 days; unfortunately that was the request by Lord Blackshield so we'll have to respect that. However, I am sure that's more than enough time for you to tackle the ruins under Thornkeep. I hand picked you for a reason after all! Any questions before you start making preparations?"

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

"Only 4 days to investigate? Well I hope it is not too big, or else we are not going to be able to document much of the area! Also should we be worried about Aspis involvement? Otherwise, I think we best get our affairs in order and get started on this voyage right away!"

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

"Aye, I suppose that we should be about it, then."

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

" Hah! I am pretty much ALWAYS ready to travel..."
He says with a grin.
" Who are these Aspis fellows? Sounds like a snake with a problem."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Took a bit to track down the game, I'm hoping I was meant to...

Talwin eyes his former (and again current) companions.

"Well then. I've heard just a little about these ruins from my friend Darius. Pretty dangerous, from my understanding. We will need to be as well prepared as we can be. Last time our group was together, our mission did not turn out so well. I certainly hope that was just poor luck!"

Talwin has one potion of Darkvision, maybe will get another. Also have the cash to grab an adamantine weapon. Hardness will be a real pain if we can't overcome it. Has anyone got a magic weapon?

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

does anything overcome hardness besides adamantine? I don't have a magic weapon, but with my domain slot can cast it 2X per day...


Ebon Kai of the Skoan Quah wrote:
" Who are these Aspis fellows? Sounds like a snake with a problem."

"Well, if you hurry, you won't have to find out!"

With the Venture-Captain's excellent instructions you make it to the Thornkeep dungeon complex. You quickly traverse the first underground level and find the stairs to the second underground level.

If everyone can use the link on the dicussion thread to open the roll20 map, I can assign tokens & control!


The narrow staircase ends in a short corridor leading to a large chamber, the center of which is dominated by a pool of stagnant water. An oily sheen covers most of pool, causing it to reflect a multitude of colors onto the walls and ceiling. The only light in this room emanates from a faintly glowing orb attached to the ceiling, and an acrid stench wafts heavily in the air. There is a simple wooden door in the eastern wall, and a set of ornate stone double doors to the south flanked by a pair of sandstone statues.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

"Hmmm. Kinda dim."
Ebon enters and carefully circles around the pool, drawing his sword and casting light on it.

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Alexia hisses slightly at the sudden intrusion of light, having been perfectly fine with darkvision, but she holds her tongue, knowing that not all races benefited as she does.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin follows close behind Ebon, still getting the feel for his new weapon he bought in Absalom before departing. He activates his Wayfinder, now that he is away from the prying eyes of the townsfolk.

"Right Ebon. I've also got a couple potions for seeing in the dark if we need it. Although Alexia is covered in that department, I believe."

He looks the big Shoanti in the eyes:

"If we run into any constructs, like the one I fought in the Red Redoubt, this spear could save us. If anything happens to me Ebon, I want you to use it. Now, let's see what is in this room..."

He casts Detect Magic and scans the area for auras.

No ranks in Spellcraft, though, so if I see anything, I'll need some help. But we are all spellcasters of some sort!

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost follows the others into the room. His eyes adjust to the los light and he scans what is before him.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Ebon casts light and moves into the room.
Talwin casts detect magic and follows.

Perception:
Talwin: 1d20 + 9 ⇒ (11) + 9 = 20
Ebon: 1d20 + 6 ⇒ (11) + 6 = 17

When Ebon and Talwin enter the room they see that the oily sheen atop the water seems to move a bit, despite the water being perfectly calm.

Initiative:

Alexia: 1d20 + 3 ⇒ (17) + 3 = 20 (Surprised)
Targost: 1d20 + 4 ⇒ (7) + 4 = 11 (Surprised)
Ebon: 1d20 + 4 ⇒ (14) + 4 = 18
Talwin: 1d20 + 4 ⇒ (14) + 4 = 18

Blob: 1d20 - 5 ⇒ (6) - 5 = 1

Ebon and Talwin are up!

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

" Uhmmm. Ok Talwin. Just make sure nothin' happens. Alright?"
Eyeing the moving goo on top of the water, Ebon frowns and puts away his sword. Then draws his Earthbreaker.
" Not sure cutting that things gonna work...Hammer may not work either though..."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin nods at Ebon, then his back tenses as he notices the blob detaching from the surface of the water. His senses help him get ready in a few seconds. He attempts to identify the creature, then takes a stab at it with his spear.

Knowledge Dungeoneering: 1d20 + 5 ⇒ (12) + 5 = 17

Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Talwin:
It's a gray ooze! You know the digestive acid that covers a gray ooze dissolves metals and organic material, but not stone. If you hit it with a weapon it might be badly damaged!

You strike the ooze with your spear, hit and hurt it, but the spear is covered with acid! You try to get most of it off, but Talwin reflex: 1d20 + 4 ⇒ (14) + 4 = 18 fail and the weapon takes acid damage: 1d6 ⇒ 5.


Talwin's spear now has the broken condition with only 1 out of 6 hitpoints remaining!

The ooze retaliates against its attacker!

To hit: 1d20 + 6 ⇒ (11) + 6 = 17


Initiative:

Alexia
Ebon
Talwin
Targost
Ooze

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Yes, next time I'll wait for the results of my knowledge check! But I am not sure how you arrive at 6 hp for my weapon. I cant link to it on my phone, but there is a table in the Core Rulebook, near the end of the Additional Rules chapter, that specifically calls out 2 handed hafted weapons as having 10 HP. It stands to reason, as an 8' long pole would have to be at least an inch in diameter to avoid snapping when used. In any case, its still got the broken condition!

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost points his hand and an azure bolt flies from it to strike the ooze.

Magic Missile damage: 1d4 + 1 ⇒ (1) + 1 = 2


Talwin Bernhold wrote:
Yes, next time I'll wait for the results of my knowledge check! But I am not sure how you arrive at 6 hp for my weapon. I cant link to it on my phone, but there is a table in the Core Rulebook, near the end of the Additional Rules chapter, that specifically calls out 2 handed hafted weapons as having 10 HP. It stands to reason, as an 8' long pole would have to be at least an inch in diameter to avoid snapping when used. In any case, its still got the broken condition!

Ah! Longspear! You were just saying spear all the time, so I thought it was one handed! Then it actually has 12 hitpoints! so it has 7/12 now. Feel free to keep using it ;-)


Targost wrote:
Targost points his hand and an azure bolt flies from it to strike the ooze.

As Targost casts the spell a terrible pseudopod lashes out from the ooze!

AoO: 1d20 + 6 ⇒ (7) + 6 = 13 Hits!

The blow deals Damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus Acid: 1d6 ⇒ 6 and tries to grab: 1d20 + 10 ⇒ (12) + 10 = 22. Succes

It gets a hold on Tagosts and constricts for an additional Damage: 1d6 + 1 ⇒ (5) + 1 = 6 plus Acid: 1d6 ⇒ 5

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Umm..ok..I did not realize that it was that close...last time I saw the map I was standing in the doorway, not in the room....guess I had to move to cast my spell? So, from the look of it, I am at -13hp

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Alexia begins chanting a series of phrases. Casting enlarge person.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Targost, it looks like you took 23 damage. Is there a reason you were on 10 hp to start? Seems like you would have started fresh. And thanks for the retcon GM! I'll probably pass on melee attack for now, though. How far is it if we need to retreat back to town?

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

You are right...I should not be at 10...so that would leave me at -7 hp...thanks Talwin

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

With a roar, Ebon will leap into the pool and try to smash the blob.
" Targost!"
Raging, move, attack
attack with Earthbreaker: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Crap. lousy roller. And succeeds at making a loud splash...Only a loud splash...


Ebon Kai of the Skoan Quah wrote:

With a roar, Ebon will leap into the pool and try to smash the blob.

" Targost!"
Raging, move, attack
Crap. lousy roller. And succeeds at making a loud splash...Only a loud splash...

That's actually a solid hit!

reflex: 1d20 + 2 ⇒ (9) + 2 = 11 The earrhbraker also takes acid damage: 1d6 ⇒ 2

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Seeing the acid eat into his weapon causes Talwin to curse under his breath. His memory of oozes comes back an instant too late!

The shock of seeing Targost get snared by the beast throws him off, forgetting to warm Ebon and Alexia about it.

Once Ebon atrikes, Talwin takes action.

"Targost!"

"Everyone, watch out for that thing's acid!"

Now, at a live table many GM's would answer this question if I proposed a move. But if you don't I will understand. It seems that the ooze still has Targost in its grasp, which would prevent it from taking any further AOO's, even if it could otherwise. In chraracter, I would see the creature as being distracted. So Talwin is going to move, unless you are willing to share some information to contradict my understanding.

Talwin lets his damaged longspear drop to the ground. He circles around the pool, drawing his bow. Once in place, he fits an arrow to the string and lets fly.

Cold Iron Arrow, Shooting into melee: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

" I hit it? I hit it!!!I hit it!!!....Ugh, the head looks a little melty now."Ebon's excitement is obvious, showing that you can be raging and happy!


Talwin Bernhold wrote:
Now, at a live table many GM's would answer this question if I proposed a move. But if you don't I will understand. It seems that the ooze still has Targost in its grasp, which would prevent it from taking any further AOO's, even if it could otherwise. In chraracter, I would see the creature as being distracted. So Talwin is going to move, unless you are willing to share some information to contradict my understanding.

The blob is indeed still holding Targost, but even if it didn't: it already took its AoO... And even if it had combat reflexes: Have you seen its initiative modifier?


Targost wrote:
Umm..ok..I did not realize that it was that close...last time I saw the map I was standing in the doorway, not in the room....guess I had to move to cast my spell? So, from the look of it, I am at -13hp
Targost wrote:
Targost follows the others into the room. His eyes adjust to the los light and he scans what is before him.

You actually said you were moving into the room, then rolled really bad for perception and almost moved into it in the very first round. If Talwin hadn't attacked it, it would have attacked you first.


The blobs pseudopod lets go of the elven-blooded archer and the pseudopod lashes out to Ebon.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18 Hits!

for Damage: 1d6 + 4 ⇒ (1) + 4 = 5 plus acid: 1d6 ⇒ 4.

It tries to get hold of Ebon grapple: 1d20 + 10 ⇒ (7) + 10 = 17 succes!

It constricts damage: 1d6 + 1 ⇒ (1) + 1 = 2 and acid: 1d6 ⇒ 5


Alexia completes her casting. (I assumed you enlarged Ebon? If so, this will break the grapple!)

Initiative:

Alexia
Ebon
Talwin
Targost
Gray Ooze

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Yes, Ebon is the target.

Alexia takes a step back, staying well clear of the ooze.


You can actually safely cure Targost if you want to!

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Assuming my first arrow seemed to hurt it...

Talwin moves to the back corner and sends another shot at the blob.

Cold Iron Arrow, Into Melee: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
Dmg?: 1d8 + 3 ⇒ (7) + 3 = 10

-Posted with Wayfinder


Talwin Bernhold wrote:

Assuming my first arrow seemed to hurt it...

Talwin moves to the back corner and sends another shot at the blob.

[dice=Cold Iron Arrow, Into Melee]1d20+6-4
[dice=Dmg?]1d8+3

-Posted with Wayfinder

Yes, both the first and second arrow seem to have hurt it!

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

If the enlarge spell broke the grapple.
" AGGHHH!!!!!!IT BURNS!!"
The suddenly larger barbarian spits and slams his Earthbreaker on the ooze again.
status 8/10 on the weapon, I assume the acid ignores the hardness 5, and the usual half damage for energy attacks against objects.
attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 3d6 + 8 ⇒ (5, 6, 5) + 8 = 24
If it did not break the grapple
grapple to escape: 1d20 + 6 ⇒ (15) + 6 = 21


With the grapple broken by the enlarge Ebon swings and hits! Obliterating the ooze in tiny droplets. On the earthbraker is still some of its acid left.

reflex ebon: 1d20 + 1 ⇒ (16) + 1 = 17 Ebon doesn't manage to get it off in time and the earthbraker takes another acid: 1d6 ⇒ 4

Dark Archive

Female Tiefling Witch (White-Haired Witch) 8 || HP 37/37 (37/37 nonlethal) || AC 20/Tch 15/FF 17 || F +4 R +7 W +10 || CMB +3 CMD 18 || Init +3 || Perception +8, low-light vision, darkvision (60 ft.) || Resist 5 Cold, Electricity, Fire

Alexia slaps a cure moderate wounds on Targost.

CMW: 2d8 + 5 ⇒ (2, 5) + 5 = 12


Ok! combat is over!

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin hurries over and uses his healing wand on Targost as well.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Turning to Ebon he says

"It looks like you're wounded too. And both our weapons were damaged. Should we go back to town to have them fixed? If anyone there can cast a make whole spell, that is..."

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost wakes, the feeling of burning a dim memory.
"What happened? Who melted your hammer Ebon?"

Grand Lodge

Human
Talwin Bernhold wrote:
"It looks like you're wounded too. And both our weapons were damaged. Should we go back to town to have them fixed? If anyone there can cast a make whole spell, that is..."

You all got backup weapons right?

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Well Targost does have the mend spell as a cantrip...so that should help

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

That was my back up weapon. Father's sword is still good to go...
" I'll heal myself in a moment. A melted hammer still hurts when it hits you, it'll be ok..."
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
" Ahhh. Much better. Anyone else need healing?"
Ebon lethargically uses his wand as he fights through his fatigue.
He'll wait for the 4 rounds to end for his rage fatigue to dissipate.


Ok, everyone is healed up to (almost) full. What's the next action? Let's keep the pace!

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin gathers up his gear, keeping his cold iron longspear in hand. He asks the group.

"Which way next? I'm inclined to try the door over here."

He stands near the eastern door, about 10 feet away and looks at it carefully.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Shaking his head to clear it, Targost casts Mend on all the damaged weapons, returning them to their original strength.

"Sounds good to me Talwin, lets go!"

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