GM Auke's Delirium's Tangle (Inactive)

Game Master Auke Teeninga

Delirium's Tangle Map


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The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk growls and tries again.

Int check: 1d20 + 1 ⇒ (9) + 1 = 10


Muluk al-Zadari wrote:

Muluk growls and tries again.

[dice=Int check]1d20+1

Muluk already acted this round, but I'll keep te result for next round!


Ghosting Ebon

Ebon: 1d20 + 1 ⇒ (6) + 1 = 7
Door: 1d20 + 1 ⇒ (19) + 1 = 20

Door wins, 1/5 Chutes closed


Round 3:
The waterlevel is now so high that small characters would have to need to make swim checks to move!

To speed up things I'll roll for everyone. As the modifier of the door is the same as any of yours it's who rolls higher wins...

Positive is good, negative is bad (1): 1d20 - 1d20 ⇒ (19) - (5) = 14
Positive is good, negative is bad (2): 1d20 - 1d20 ⇒ (18) - (15) = 3
Positive is good, negative is bad (3): 1d20 - 1d20 ⇒ (5) - (8) = -3
Positive is good, negative is bad (4): 1d20 - 1d20 ⇒ (15) - (8) = 7

At the end of round 3 three of the five chutes are closed.


Round 4:

Positive is good, negative is bad (1): 1d20 - 1d20 ⇒ (16) - (11) = 5
Positive is good, negative is bad (2): 1d20 - 1d20 ⇒ (20) - (11) = 9

And all 5 chutes are closed!

The water drains quite quickly and both the entryway and the Clever
Door open.


Looking into the room you all see the following:

Once-cheerful mosaics of smiling children and adults running through the streets of Absalom line the walls, but age and water damage smear the faces enough to make it seem as though they weep. Sturdy work benches and bookshelves line the walls. An intricate mess of bronze chains, plates, pendulums, and gears that form a sort of astrolabe dangle high above the room. Catwalks spin out from the walls in three places, curving on a horizontal plane and meeting in an open circle in the middle of the room. Between the catwalk circle dangles the body of a desiccated elf, ragged and dusty scraps of clothing barely covering his thin, bony body. He seems to be dangled in a maze of chains connected to the massive astrolabe above and the chains clank silently as he lolls his head from side to side.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin cringes just a bit at the macabre scene. He can't believe how used to these sorts of things he's getting. From the doorway he scans the room, detect magic active. He will use detect alignment too, and motions for Muluk to detect evil.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

This will all take a long time, but Talwin has been burned by charging into rooms before. I'm looking at you, Snarltongue!

-Posted with Wayfinder


Talwin:
Round 1: There is magic.
Round 2. You detect 5 auras, the most powerful is strong.
Round 3. 4 auras seem to eminate from the body of the elf, 1 from the device he's hanging from.


Talwin:
round 4. Detect Evil, No
round 5. Detect Chaos, Yes
round 6. Detect Chaos, one faint aura
round 7. Detect Law, No
round 8. Detect Good, No

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin whispers what he finds to everyone.

"Should we try to find a way up so we can let the elf down?"

-Posted with Wayfinder


There are ladders at all three places where the catwalks are connected to the wall.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

"Do we need someone to keep watch?", the half elf asks hefting his bow.

"If not, then I can climb up that ladder over there and try to get the body down. What do you think?"


As Targost speaks out loud the desiccated elf’s head lolls to the side again and his eyes flutter open. He stiffens and tugs at his tethers, screaming with rage. “You! You ungrateful, short-lived insects! I was betrayed and dragged on this altar of pride! Mortality is all you crawling beasts deserve!”

Sense Motive DC 10:
This guy has clearly lost his marbles a long time ago.


Initiative
Muluk: 1d20 + 2 ⇒ (5) + 2 = 7
Targost: 1d20 + 4 ⇒ (12) + 4 = 16
Ebon: 1d20 + 4 ⇒ (15) + 4 = 19
Talwin: 1d20 + 4 ⇒ (4) + 4 = 8

Crazy person: 1d20 + 2 ⇒ (13) + 2 = 15

Round 1:
Ebon
Targost
Crazy person
Talwin
Muluk

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk makes a quick sweep of the room, looking for evil emanations.

Sense Motive: 1d20 + 7 ⇒ (15) + 7 = 22

If Muluk detects no evil:
"He's insane, but not evil. Let us try to subdue him without killing him, if possible."

If Muluk detects evil from the individual:
"He is clearly crazed and driven to madness. Let us put him to rest with all due haste."


No evil

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost readies his bow, but holds firing on the elf until he knows what the creatures intentions are.

Hold action..will loose arrow if the elf takes a hostile action against us


Ghosting Ebon

Ebon will delay


The crazy chained elf mutters some arcane words and you all feel like you're slowing down

Will Save DC 16
Muluk: 1d20 + 6 ⇒ (5) + 6 = 11
Targost: 1d20 + 3 ⇒ (6) + 3 = 9
Ebon: 1d20 + 4 ⇒ (15) + 4 = 19 Succes!
Talwin: 1d20 + 7 ⇒ (2) + 7 = 9

Ebon manages to fight off the slow spell, but the rest is affected.

Spellcraft Targost: 1d20 + 6 ⇒ (15) + 6 = 21 Targost manages to determine the spell and fires an arrow at the elf. To Hit: 1d20 + 7 ⇒ (5) + 7 = 12 misses.


Round 2:
Ebon
Targost (slowed)
Talwin (slowed)
Muluk (slowed)
Abysiel Greensummer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"Any... thoughts... on... how... to... reach... him?" Muluk asks, unlimbering his own shortbow and loosing an arrow.

Muluk vs. Abysiel: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (shortbow): 1d6 ⇒ 3


Muluk al-Zadari wrote:
Unlimbering his own shortbow

You are slowed, so you can only draw your bow (maybe combine this with a move as you can draw a weapon during your move...). It is clear where the ladders are fixed to the 20'high walkways right?

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Whoops! Nope. didn't see the ladders. Instead of drawing the shortbow, then, let's have Muluk draw his scimitar as he moves (very slowly) towards the nearest ladder.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost curses himself for not acting quicker and disrupting the elf's spell. He slowly reaches for another arrow and fires it at the elf.

Attack-ranged: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 6 ⇒ (4) + 6 = 10

Is drawing an arrow and firing considered 1 action? I think it is..


Targost wrote:
Is drawing an arrow and firing considered 1 action? I think it is..

Yeah, drawing arrows is free

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Not affected by the spell, Ebon frowns at his sluggish companions.
"Maybe not evil, but definitely a threat!"
He says as he draws his bow and snaps off a shot.
attack with bow: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 3 ⇒ (7) + 3 = 10


Targost's and Ebon's arrows miss by a long way.

Ebon, you can combine drawing your bow with a move...


Ghosting Talwin

Talwin rushes into the room (slowed, medium armor, so not that fast).


The Elf rages in anger!

"I will cleanse you from existance!"

Acidic Ray on Muluk: 1d20 + 5 ⇒ (4) + 5 = 9 misses

The elf shifts the outer paneling of the grand device, granting himself total cover from one-quarter of the chamber below. This cover does not apply to opponents on the catwalks.


Round 3:
Ebon
Targost (slowed.)
Talwin (slowed.)
Muluk (slowed.)
Abysiel Greensummer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk continues pressing forward. Double move towards ladder.


Muluk al-Zadari wrote:
Muluk continues pressing forward. Double move towards ladder.

Still slowed, so single move only

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Whoops! Sorry. Corrected on map.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Slowly moves to try and get sight of the elf.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

"Bah! I should know better."
Ebon grunts as he moves to a ladder.
still using phone so no map access. Double move to ladde or climbing if can reach in less than double move.


Ghosting Talwin

Talwin continues his slow move to the most southern ladder.


"Insects! You are all insects!"

The elf starts muttering arcane words.

Spellcraft
Ebon: 1d20 + 5 ⇒ (19) + 5 = 24
Targost: 1d20 + 6 ⇒ (14) + 6 = 20

Ebon, Targost:
Summon Swarm


Round 4:
Ebon
Targost (slowed..)
Talwin (slowed..)
Muluk (slowed..)
Abysiel Greensummer

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

From the map it looks like I might have a clear shot at the elf...is that right?

Finally moving to a spot where he can once again see the elf, Targost slowly casts magic missile in the hopes of disrupting the spell the elf is trying to cast.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Targost wrote:
From the map it looks like I might have a clear shot at the elf...is that right?

with a 5' step you can make sure you got a clear shot (moved your token for you!)

A missile of magical energy darts forth from Targost's fingertip flies towards the elf with the intent to disrupt his spell casting. However the magical energies of the strange device the elf is connected to seem to interfere and the bolt bounces off harmlessly.

Knowledge arcana
Talwin: 1d20 + 7 ⇒ (10) + 7 = 17
Targost: 1d20 + 6 ⇒ (15) + 6 = 21

Targost:
It seems to functions like the shield spell

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk finally reaches the ladder.


Ghosting Talwin

Talwin finally reaches the ladder.


Ghosting Ebon

Ebon clibs the ladder and tries to traverse the walkway towards the elf.

Catwalk rules wrote:
The narrow catwalks within his workshop provide a level footing, but without railings, they are dangerous: moving across one at half speed requires a DC 5 Acrobatics check (DC 10 to move at full speed).

Ebon tries to move full speed.

Acrobatics DC10: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17


Abysiel finishes his spell and lots of tiny spiders appear and swarm Targost.

A tug on the chain connected to his arm causes one of the device’s massive pendulums to swing at Ebon.

melee touch attack: 1d20 + 6 ⇒ (12) + 6 = 18 Hits
Damage: 2d8 ⇒ (4, 3) = 7

Acrobatics DC10: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 Ebon is unable to hold his footing and is knocked off the catwalk by the pendulum!

Climb DC15: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20 He manages to catch the catwalk and hangs on!

"You are a persistant little bug!"

A coruscating ray springs from Abysiel's hand towards the hanging Shoanti man.

To Hit (Touch): 1d20 + 5 ⇒ (5) + 5 = 10 Hits! (flat footed due to climbing)

Strength penalty: 1d6 + 3 ⇒ (5) + 3 = 8 save DC 14 for Half
Fortsave Ebon: 1d20 + 7 ⇒ (9) + 7 = 16 Succes! so "only" 4 strength penalty!

The spiderswarm bites Targost

Damage: 1d6 ⇒ 2
Fortsave Targost: 1d20 + 3 ⇒ (6) + 3 = 9 Fails
Strength Damage: 1d2 ⇒ 1


Round 5:
Ebon (enfeebled, hanging on)
Targost (slowed...)
Talwin (slowed... poisoned)
Muluk (slowed...)
Abysiel Greensummer

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk begins climbing the ladder, ever so slowly.


Error in init overview: Targost is poisoned, not Talwin

distraction Targost: 1d20 + 3 ⇒ (13) + 3 = 16 Targost is not distracted by the swarm.

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

move action to climb back up?
Pulling himself back up onto the catwalk, Ebon remains prone, trying to avoid any more rays. He then casts resistance on himself.


Ebon Kai of the Skoan Quah wrote:

move action to climb back up?

Pulling himself back up onto the catwalk, Ebon remains prone, trying to avoid any more rays. He then casts resistance on himself.

Climb check DC15

Climb: 1d20 + 4 - 4 - 2 ⇒ (5) + 4 - 4 - 2 = 3 1st try fail
Climb: 1d20 + 4 - 4 - 2 ⇒ (18) + 4 - 4 - 2 = 16 2nd try succes!
(no resistance though)

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