GM Auke's Delirium's Tangle (Inactive)

Game Master Auke Teeninga

Delirium's Tangle Map


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Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin calls out:

"Careful, these are morlocks! They'll attack while leaping like that and they might try to gang up on us"

He tries his spear again against the nearby Morlock.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage?: 1d8 + 5 ⇒ (1) + 5 = 6

-Posted with Wayfinder


Talwin damages one of the morlocks!

Morlock attacks Muluk

To Hit: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Beetles attacks Muluk

To Hit: 1d20 + 3 ⇒ (1) + 3 = 4
To Hit: 1d20 + 3 ⇒ (4) + 3 = 7

All misses

Morlock steps towards Talwin

initiative:

Ebon
Muluk
Targost
Morlock (Red)
Talwin
Morlock (Blue)
Beetle (Yellow)
Beetle (Green)

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost takes aim at the morlock (red), and fires and arrow.

Attack-ranged: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Targost's arrow pierces the morlock's flesh!

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk slashes with his scimitar at the morlock attacking him.

Muluk vs. Morlock: 1d20 + 10 ⇒ (7) + 10 = 17
Damage (scimitar): 1d6 + 4 ⇒ (4) + 4 = 8


Muluk al-Zadari wrote:
Muluk slashes with his scimitar at the morlock attacking him.

Muluk cuts down one of the morlocks


Ghosting Ebon

Ebon charges at a beetle!

To Hit: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 Hits!
Damage: 2d6 + 6 ⇒ (1, 3) + 6 = 10 Kills it


Talwin
Morlock (Blue)
Beetle (Green)
Ebon
Muluk
Targost

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin steps back and tries for the morlock again!

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 5 ⇒ (2) + 5 = 7

-Posted with Wayfinder


Talwin misses.

The Morlock jumps and attacks Muluk!

To Hit: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 Threat!
To Hit: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Does not confirm

Damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

The beetle attacks Muluk as well
To Hit: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 Hits!
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"I grow tired of this!" Muluk grunts as the morlock and the beetle dig in. He slashes at the greater threat (the morlock).

Muluk vs. Morlock: 1d20 + 10 ⇒ (11) + 10 = 21
Damage (scimitar): 1d6 + 4 ⇒ (2) + 4 = 6


Muluk slashes the remaining Morlock

Talwin
Ebon
Targost
Morlock (Blue)
Beetle (Green)
Muluk

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost loads another arrow, taking aim at the other morlock.

Attack-ranged: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Targost Misses!

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Angered, Talwin steps back if necessasry and activates monstrous humanoid bane on his longspear, striking at the morlock.

Attack w bane: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage w bane: 1d8 + 5 + 2d6 ⇒ (3) + 5 + (3, 1) = 12

-Posted with Wayfinder


Talwin damages the morlock!

Ghosting Ebon

Ebon tries to take out the morlock.

To Hit: 1d20 + 8 ⇒ (4) + 8 = 12 Misses


Morlock continue to attack Muluk

Undercommon:
You kill morlock, you must die!

To Hit: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 Misses

Beetle attacks

To Hit: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 hits!
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Muluk
Talwin
Ebon
Targost
Morlock (Blue)
Beetle (Green)

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk swings again, in hopes of finishing off the morlock.

Muluk vs. Morlock: 1d20 + 10 ⇒ (8) + 10 = 18
Damage (scimitar): 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin will strike at the Morlock, r if Muluk brings it down he'll move and activate beetle bane (vermin?).

Attack: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Damage: 1d8 + 5 + 2d6 ⇒ (1) + 5 + (5, 1) = 12

-Posted with Wayfinder


Muluk downs the other morlock
Talwin misses the beetle

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost takes aim at the beetle and lets fly!

Attack-ranged: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Ghosting Ebon
To Hit: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (20) + 8 = 28
Danage: 4d6 + 12 ⇒ (3, 6, 6, 1) + 12 = 28

Ebon hits the beetle so hard everyone is splattered with the bugjuice

Combat is over

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin looks over the scene of carnage.

"I should perhaps not be so quick to strike. Maybe these creatures, foul though they seem, were merely protecting their home. I am not sure if the crusade is the best fit for me anymore."

"In any case, I'd like to try saving at least one for questioning."

Talwin will tie up a Morlock if they seem to be within healing power, then use his wand on it.

Clw: 1d8 + 1 ⇒ (4) + 1 = 5

-Posted with Wayfinder

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"Perhaps, but they seem only nominally intelligent, not that such makes our position any more just," Muluk offers.

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4


You manage to stabilize (both?) Morlocks.

Animal carcasses and insect carapaces litter the area.

Heal Talwin: 1d20 + 6 ⇒ (14) + 6 = 20 Talwin verifies that some of the remains are humanoid, many having been slaughtered within the past month.

A wealth of small bone and basalt idols (50 in total) crowd the floor around the doors. Though crude, they are nonetheless worth 45 gp each to an academic or collector. A masterwork rapier and dagger set made from
alchemical silver can also be recovered from one of the sacrificed humanoid bodies. You also find a magic wand.

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin attempt to question one of the morlocks:

"I see many remains. Also, minotaur tracks. We are looking for the minotaur. I am willing to spare you if you tell me where to find him."

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Cleaning the gore off of himself and his gear, Ebon looks at the prisoners.
"Do they even speak common?"


The Morlocks hiss and seem to curse at you in a foreign language (undercommon).

Their mouths water when they see your wounds.

Sense Motive DC 15:
These creatures are evil!

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18

"They hunger for our flesh and are irredeemably evil. The best thing that we can do for them is to put them out of their misery."

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin nods, a bit more reluctantly than the others are used to from stern inquisitor.

"It seems that you are right Muluk. These creatures cannot change their nature, and freeing them would only invite more death and destruction. Let us be quick about it."

Talwin is no grim executioner, and hesitates a moment. If pressed, he will first knock one unconscious, then run it through. If Muluk offers to slay the wicked morlocks, he will acquiesce.

-Posted with Wayfinder

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

Muluk will put them to the sword, offering a prayer to Sarenrae as he does so.


Muluk puts both degenerate, evil creatures out of their misery and the party can venture deeper into the maze.

The curving, branching halls of this structure are lined with the same stone as the natural caverns outside, and the arched ceiling meets high overhead. Nearly every surface boasts inscribed text—some of it delicate and flowing, but surrounded by a tangle of jagged and hastily etched scribbles. he endless twisting passageways inspire a faint sense of vertigo, as if the floor were swaying underfoot.

Solving the Maze:
Finding the center of the Tangle requires 10 successful skill checks using the possible skills listed below. Every check represents 1 hour of travel while searching for clues.
For each check, one PC is chosen to be the “Leader.” Only the Leader can make the relevant skill check to guide her companions for that one-hour block. A different character may assume the Leader role for each check, but the Leader must be chosen before the skill check is made.

Possible options and their required skills:

Follow the Minotaur’s Trail: Survival Check.
The morlocks who captured Nuar made no effort to conceal their trail, but the stone floors and stark interior of the Tangle retain minimal evidence of their passage. The trail of dropped hairs, disarmed traps, and dribbled morlock blood leads to the Minotaur Prince without having to focus on the Tangle’s twisted structure.

Princely Perfumes: Perception Check.
Nuar enjoys the finer things in life, and his unique cologne cuts through even the stink of the morlock lifestyle. Perceptive characters may be able to pick up on the smell and use it to find the Tangle’s center.
Characters and creatures with the scent ability gain a +5 bonus on this check.

Solve the Maze: Knowledge (dungeoneering).
Clever PCs may rely on their wits over their senses and try to find their own passage through the twisting corridors. Taking the maze headon taxes the mind, but the insanity it causes also unveils
fresh insight.
PCs may willingly suffer 1d4 points of Wisdom damage, and in exchange receive a +5 bonus to the Knowledge (dungeoneering) check.

Understand the Maze: Knowledge (arcane) Check.
The Tangle is designed as an enormous magical sigil, and those versed in the arcane arts can try to navigate it as such.
A PC may willingly suffer 1d4 points of temporary Wisdom damage, and in exchange receive a +5 bonus to the Knowledge (arcane) check.

Who wants to lead the first hour?

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

The keen eyed Inquisitor takes the fore, keeping his senses focused for any clue of the minotaur prince's passing.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

-Posted with Wayfinder


Talwin takes the lead as he seems to have picked up the scent of the Minotaur's parfume.

Assists:
Muluk: 1d20 + 2 ⇒ (4) + 2 = 6
Targost: 1d20 + 9 ⇒ (1) + 9 = 10
Ebon: 1d20 + 6 ⇒ (6) + 6 = 12

Total result 17+2+2=21 Failure!

Hazard roll: 1d20 ⇒ 11


Talwin loses the scent, takes a wrong turn and he walks into a trap and a large scythe swings from the ceiling!

To Hit: 1d20 + 20 ⇒ (14) + 20 = 34 Hits!

Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11

You've been walking for 1 hour in the actual maze. Who is the next to lead, and what skill would you like to try?

Liberty's Edge

male Human/Shoanti Barbarian 1/Cleric of Gorum 3 \33/36 _HP+0 nonlethal dmg | 18/16 AC/raging | 12/10 T | 16/14 Ff | Fort+7/Ref+3/Will+4(+2 Fort and Will while raging) Perception:+6

Frowning, Ebon quickly heals his friend, and steps forward to attempt to track the maze crazed Minotaur.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (2) + 1 = 3
survival to track: 1d20 + 6 ⇒ (12) + 6 = 18


Ebon takes the lead!

Assists (survival)
Muluk: 1d20 + 4 ⇒ (16) + 4 = 20
Targost: 1d20 + 2 ⇒ (2) + 2 = 4
Talwin: 1d20 + 5 ⇒ (3) + 5 = 8

Total result 18+2=20 not a succes, but not a critical failure either!

After walking for an hour you find yourself in the same spot you started walking.

Failures=1
Successes=0
Neither=1

The Exchange

Male Human (Keleshite) Cavalier 2/Paladin of Sarenrae 3 || 44/44 hp (44/44 nonlethal) || AC 19/Tch 12/FF 18 || Fort +11 Ref +4 Will +6 (+4 in hot conditions, +1 vs. fire) || CMB +8 CMD 19 || Init +1 || Perception +2

"Let's go this way," Muluk says, attempting to follow the morlocks' trail.

Survival: 1d20 + 4 ⇒ (12) + 4 = 16 +2 if to avoid becoming lost


Assists (survival)
Targost: 1d20 + 2 ⇒ (18) + 2 = 20
Ebon: 1d20 + 6 ⇒ (3) + 6 = 9
Talwin: 1d20 + 5 ⇒ (9) + 5 = 14

Again the party seems to walk in circles...

Failures=1
Successes=0
Neither=2

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Talwin tries another time to lead the way, this time focusing on his understanding of the Arcane arts.

Kn Arcana: 1d20 + 7 ⇒ (16) + 7 = 23

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

Targost, having sharp elven senses, can detect the smell of perfume, and leads the party further into the maze/

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

"I think I smell something down here..."


Talwin Bernhold wrote:
Talwin tries another time to lead the way, this time focusing on his understanding of the Arcane arts.

Assist knowledge arcane

Targost: 1d20 + 6 ⇒ (14) + 6 = 20

Total result: 23+2=25 Neither

Failures=1
Successes=0
Neither=3


Targost wrote:

Targost, having sharp elven senses, can detect the smell of perfume, and leads the party further into the maze/

Perception: 1d20+9

"I think I smell something down here..."

Muluk: 1d20 + 2 ⇒ (17) + 2 = 19

Ebon: 1d20 + 6 ⇒ (17) + 6 = 23
Talwin: 1d20 + 10 ⇒ (16) + 10 = 26

Total result = 20+6 Neither again...

Failures=1
Successes=0
Neither=4

DCs:
Survival, 24
Perception, 29
Knowledge (Dungeoneering), 29
Knowledge (Arcane), 29


I'll FF a bit...

Leader:
Ebon: 1d20 + 6 ⇒ (7) + 6 = 13
Assists:
Muluk: 1d20 + 4 ⇒ (4) + 4 = 8
Targost: 1d20 + 2 ⇒ (7) + 2 = 9
Talwin: 1d20 + 5 ⇒ (17) + 5 = 22

Total result = 15 Failure

Failures=2
Successes=0
Neither=4

Maze Hazard: 1d20 ⇒ 5

As the group ventures forth suddenly the floor below them gives way!

Camoflaged pit trap DC 20 reflex
Muluk: 1d20 + 6 ⇒ (16) + 6 = 22
Targost: 1d20 + 2 ⇒ (4) + 2 = 6
Ebon: 1d20 + 2 ⇒ (5) + 2 = 7
Talwin: 1d20 + 4 ⇒ (16) + 4 = 20

Muluk and Talwin jump away just in time, but Targost and Ebon fall down and take Damage: 3d6 ⇒ (6, 3, 6) = 15

Silver Crusade

Male Human Inquisitor 5 | HP 43/43 | AC 20/14/17 | Fort: +7 | Ref: +4 | Will: +7 | Init: +4 | Perc: +10 | SM: +12 | CMB: +6 | CMD: 19 | +1 Adamantine Longspear +8; 1d8+5 | Mwk Composite Longbow +6; 1d8+3

Dang, even with assists I would need to roll 13 or better on Perception 10 times? That's our mathematical best chance. Does the d4 Wis damage only grant a bonus to one check, or all subsequent?

-Posted with Wayfinder


Talwin Bernhold wrote:

Dang, even with assists I would need to roll 13 or better on Perception 10 times? That's our mathematical best chance. Does the d4 Wis damage only grant a bonus to one check, or all subsequent?

-Posted with Wayfinder

Just a single check...

Survival might be a good option too, the DC is a lot lower.

Liberty's Edge

Male Half-Elf Sorcerer 2/Fighter(Archer)2 HP: 22/22 AC: 17, Touch:13, Flatfooted:14 Saves: F: +3, R: +3, W: +3 CMD: 18 Init: +5 Perception +9

HP: 7/22

Ouch...might need a little healing!! My only help was with Perception...not very good with any of the others...maybe assist with survival would be our best bet...who has the highest?


Smartest option seems to be Ebon taking the lead on survival with the rest assisting. About 1/3 chance of succes


Assuming everyone heals up

Survival
Ebon: 1d20 + 6 ⇒ (20) + 6 = 26
Survival assists
Muluk: 1d20 + 4 ⇒ (15) + 4 = 19
Targost: 1d20 + 2 ⇒ (18) + 2 = 20
Talwin: 1d20 + 5 ⇒ (13) + 5 = 18

Succes! :-)

Failures=2
Successes=1
Neither=4

The passageway seems to continue ahead as far as you can see. The imprint of a single hoof stands in the dust gathered along the left wall.

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