GM Auke's Among the Living (Inactive)

Game Master Auke Teeninga

Map!



OOC Discussions over here!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

going to a local con this weekend, so will be a little light on post, sorry.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i put my musket in my Endless Bandolier that i wore under my shirt.


Ah! Ok! :-) Sorry, thought is was a regular one!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Please, if that's the worst thing to happen this is going to be a great run.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

I have a request. Can you put a map link in the class part of your allies please?

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

i want to ba an alchemist so badly right now...

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Hey, what about the people and chairs between me and the bugbear?


Pokey wrote:
Hey, what about the people and chairs between me and the bugbear?

The people in between were dead and the chairs don't count as difficult terrain, so the Bugbear can just ignore them.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

But if the people were dead he doesn't get the cover bonus which should mean a 4th hit, don't think it'll kill it but I might not need to risk multiple shots next turn if it does.


Sure, give me another damageroll


GM Auke wrote:
Sure, give me another damageroll

Ok, I rolled for you to speed things up.

Grand Lodge

Human

Test

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15
GM Auke wrote:
GM Auke wrote:
Sure, give me another damageroll
Ok, I rolled for you to speed things up.

Thank you.

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Sorry about that, yeah that's what I would do.

Grand Lodge

Human

I'll be at a convention in the south of England from Wednesday till Sunday and I'll probably won't be able to post during that time due to lack of WiFi.

Let's see if we can get to a nice cliffhanger before Wednesday! :-)

Grand Lodge

Human

Ok, I've got WiFi, so I'll try and keep things running!

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Please roll stealth for everyone inside a room even though they are "hidden" next time. You only rolled for the woman...


Graxus wrote:
Please roll stealth for everyone inside a room even though they are "hidden" next time. You only rolled for the woman...

Due to their circumstance modifiers rolling wasn't necessary. They were immobile and completely behind the crates (they couldn't see you either...). And the darkness, sounds from the main hall and the smell of fresh paint...

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

They could have breathed, moved slightly which jiggles armor or cracks the wooden floor or something else. According to core book they could only get a +5 mod at the most (example: "A roaring dragon for DCs involving hearing, and an overpowering stench covering the area for DCs involving scent.") With penalties from armor, low dex / stealth skills and some decent perception rolls from our end, we could have easily noticed them before they sprung traps.
They could have just as well rolled 1's. Pokey even rolled a 20 on his perception check for a 35. He could have noticed an invisible creature if it moved around.
They would need cover to make a stealth to begin with, so that shouldn't be an excuse.

Grand Lodge

Human

Normal stealth implies that they can actually see you (like peeking behind the corner of a bush). This is more like standing behind a wall. Unless you can see through the wall they are not visible at all (and invisible and immobile grants a +40). They had aple time to set up the trap and just took 10. Did you beat a 50?

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

I am not talking purely about visibility. Sounds and smells could have given them away just as easily. They do not get +40 modifiers for standing still based on the sound that they make. Have you ever tries standing completely still for a long while in a set of armor? Nigh impossible and even so they have to breathe. They would still have to roll stealth rolls.

The modifiers you use are for the spell invisibility specifically which is not in play in this instance.

If they have heavy armor on they have a penalty of at least 5. The distraction of the paint, background noise would be a -2 at most looking at descriptions, but even if we say the crowd makes a noise of a dragon it evens out of the armor penalty. Then we have a 10, on the stealth roll even with possibly a +20 for being immobile (which shouldn't be applicable). Pokey could have made that since he rolled a 35.

Grand Lodge

Human

Due to the paint smelling them is impossible.
Due to the screaming of the Taldan nobles hearing them is impossible.
Due to the fact there is a wall of crates between them seeing them is impossible.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Not according to perception rules. A roaring dragon give a +5 mod at most on hearing checks. I assume the taldan nobles are not producing more sound than a roaring dragon. An overpowering stench gives a +5 mod at most on smell checks. Paint is not an overpowering stench like a troglodytes.

Core book on perception wrote:
Background noise might increase a DC involving hearing, while competing odors might increase the DC of a check involving scent.

Both of these only give a +2 mod to perception checks.

Here's a link to it.

Grand Lodge

Human
Graxus wrote:
Here's a link to it.

Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

You got a free perception to see the woman, because there was an observable stimulus. You didn't get a free perception to see the men cause there wasn't an observable stimulus.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Then I already would have been able to hear them from the active perception check (a 33) I made before we opened the curtain... Unless you are claiming a curtain muffles sound and stops smells.

An observable stimulus can be a sound just as well as a sight.

Grand Lodge

Human
Graxus wrote:

Then I already would have been able to hear them from the active perception check (a 33) I made before we opened the curtain... Unless you are claiming a curtain muffles sound and stops smells.

An observable stimulus can be a sound just as well as a sight.

Yeah, the sound of 3 humans breathing in another room whilst standing in a room with 200 shouting and screaming people. That's DC 33? Sorry, it's higher.

Smelling 3 humans in another room over the overwhelming scent of fresh paint whilst standing over the body of a rotting Minotaur? That's DC 33? Sorry, it's higher.

I'm done with this discussion. I know that you currently have too much time on your hand, but I don't.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

This has nothing to do with me having too much time on my hands, rather than trying to form a discussion with a GM over the rules. Which are quite clear in the perception section of the core book, but which you are ignoring.

I would have preferred you would use a stealth check for the minions like every other PFS ambush that I encountered to date lets us the moment we entered the room. By your lack of arguments it either being in the scenario (with a set dc) or not, makes me believe that you are improvising this encounter. I don't mind this normally as it could increase the challenge or the fun of the game. But then give us a chance to detect or counter that strategy instead of forcing it on us. Especially since we are already playing up.

Grand Lodge

Human
Graxus wrote:
I don't mind this normally as it could increase the challenge or the fun of the game. But then give us a chance to detect or counter that strategy instead of forcing it on us. Especially since we are already playing up.

Yeah, I'm trying to add to the fun.

And about the challenge... It's a year 0 module, which is intended for 4 players and uses very simple enemy options. You are using highly optimized characters, so it should be ok!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

im not that highly optimized, am i?

Grand Lodge

Human
Pokey wrote:
im not that highly optimized, am i?

Compared with 3.5 PHB? You absolutely are!

Dark Archive

Half-Elf Gunslinger (Musket Master) 5 | HP 34/34 | AC 16; Tch 16; FF 10 | F +4; R +9; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +7 | +1 Double-Barreled Musket +8/+8 (1d12+11) | Perc +15

Ok, I'll give you that one.

Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Auke's Among the Living Discussion All Messageboards

Want to post a reply? Sign in.