GM Armadillephant's Fallout Extravaganza

Game Master Loup Blanc

Life in the Wastes is a constant struggle. Let's see if our heroes have what it takes to survive...
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GameMaster Armadillephant GameMaster

Glancing over everyone's character sheets during this posting lull, I noticed a few things...

Darius and Gergg: Not sure what formatting template you guys are using, but it's very confusing for me to look at it. If you'd like a template like the ones I use (and the others as well, I believe), I can send you one.

Deirdre: You don't seem to have doubled the HP of your first level's hit die; you should have 16 max. This'll also help with how much HP you have left right now--I was thinking that 5 seemed a bit small.

Terry and Kora: Funnily enough, our two Brotherhood boys seem to have the same issue. Your AC is too high, guys! It looks like you've added the Defense bonus to it, but you only get that bonus if you're not wearing armor--which you are. That's the trade-off: heavy armor mitigates a lot of damage, but it does make it harder to get out of the way quickly.

Winter: Only issue I see is that your DR is too high. I'm gonna roughly call the Merc Outfit in your link equivalent to the Merc clothing from Fallout 3, so your DR is 6.

I've received word from the recruit, so we will be getting a 7th PC in this group to help keep everyone alive!

Grand Lodge

M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1

I copied the top portion from Deidre's character sheet, let me know if anything else is wrong.

Also, looking at the info on my weapons, it seems the ranges for some of my weapons are listed in meters instead of feet, so I just multiplied them by 3 for simplicity. I could use some direction as to my frag grenades as well: from my sheet it looks like they've got a 30 ft. range and an AOE of 15 ft?


Male Human Paladin 1

i have the ac fixed now arma sorry about that!

so for clarification on the critical fail. say your using rapid shot and the first shot is a critical fail. if the next shot misses you suffer a malfunction? and your weapon becomes broken?


GameMaster Armadillephant GameMaster

Uhm, let's call them a 30 ft. range and an AoE of 10 feet. Even that seems a bit much, but we'll work with it for now. I definitely need to get a new document up for weapons.

No problem, Kora, it's not a big deal. As for the critical fail, it works similarly to a critical hit. You immediately roll again, and if the second roll would also be a miss, then the weapon is severely jammed, and most likely broken--there will be some cases when I'll rule otherwise. Each individual shot is independent.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Will update sheet sometime in the next day or so at work right niw ajd its hard ti reformat off my phone


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Actually, I already have it, it is on the right side of the /. The reason why I have both is because BoS troopers do take off their armor. If you want me to create a second line, I will.


GameMaster Armadillephant GameMaster

No problem, guys. Yeah, I guess I just didn't see that, Terry. You're fine.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Nah I was just shooting whatever is closest. If its voice then so be it lol.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Hmmm that meess up dead eye then lol. Think I will pull that info from my sheet when I reformat tonight.


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Deadeye is used to use touch AC for targets beyond your first range increment.


GameMaster Armadillephant GameMaster

Ah, yes... I'm gonna rule you can drop Deadeye in favor of the Flash and Shock OR Up Close and Deadly deed, Darius.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

So hey. I think for my reconfig, I may switch to Ranger(Trapper/WildStalker) and multiclass with Alchemist (Herbalist/Chiurgeon) so I can be effective in combat and healing. I have to say though, the Herbalist bomb variation is terrible. With Arma's permission, I would like to retain the alchemist's regular bomb feature. Also, would you count Ranger Traps (such as the exploding or damage causing traps) to be a die higher like with the alchemist bombs? If so, I would definitely consider switching to that build, as not only do I think I'd be a more effective combatant and healer, it also fits her personality more. Anyone else think they may reconfig? I'm interested to see.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Up close and deadly and dam we are busy tonight woot..... hey I work for tips busy is good lol


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Bump


GameMaster Armadillephant GameMaster

Sorry for the slight absence, being seventeen I'm occasionally at the mercy of my parents' whims/plans, and I was traveling without access to the internet for a bit.

Deirdre--I'm guessing the kinda crappy version of the bomb that the herbalist gets is for balance, but I'm going to allow you to keep a normal bomb in this game. Knockout bombs are interesting flavor-wise, but I don't see the point here.

As for bombs, I don't recall actually increasing the damage die; they just count as being large for purposes of overcoming DR. I'd allow the same thing for traps.

Yes, keep in mind you can reconfigure up until you hit level 2, which won't be long now. I'll just say it--you reach level 2 upon entering the actual Vault proper, and it's not long until that happens.


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No problem Arma, thanks for the update and I will also keep that in mind for any other extended absences.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Oh right on. Yeah, there's nothing to really balance though. The Herbalist is really just an alchemist with a different context and mode of alchemy. But thank you regardless! I may consider that route then. I wish there was a ranger with a rogue-ish archetype.


GameMaster Armadillephant GameMaster

Urban ranger, perhaps? Mainly trapfinding, but I believe it can be combined with Trapper (I'd allow it to be, anyway).


Male Human Paladin 1

so we have a total of three crowbars now
me
winter and darius

this door is toast :)


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Since we are playing Fallout, I thought I would update Fallout Canon ... ;-)

"War. War never changes. The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower. But war never changes.In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, North Korea would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth. In 2013, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise. A few were able to reach the relative safety of the large underground Vaults. Your family was part of that group that entered Vault Thirteen. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world. Life in the Vault is about to change."


GameMaster Armadillephant GameMaster

^ Works for me! Haha.


GameMaster Armadillephant GameMaster

By the way, I've been playing around with the idea of a system not unlike Plasmids from Bioshock, which would inject a little magic-type feeling into the game. This'd come with a new class that's a take on the sorcerer. Any thoughts/cheers/objections to the idea of maybe putting it in here at some point? This wouldn't be for some time, mind.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Hey ya'll. I just wanted to let you guys know that I may be a little spacey the next couple of weeks. The semester is coming to a close and I have a bunch of projects I need to get completed, not to mention prepare for a potential internship this summer working with insects! (f*$+ yes). My apologies for tentative flakiness.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

In response to your comment Arma: I don't see an issue with that. It's not like the world of Fallout would unjustify it as bioengineering and radiation are common elements in the game.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

What I do for games where magic would be too far-fetched is I just allow everyone to have Use-Magic device, though rogue's and other classes that would normally get it can get a bonus or something (like maybe a free Skill Focus feat for Use Magic Device or a progression rate similar to Trap Sense). That way you can dish out "devices" (wands equivalents and such) that can cast the spells.


GameMaster Armadillephant GameMaster

I don't know about actual devices, but I think that UMD will solve my problems when it comes to how to activate the ability, as I wasn't sure I wanted it totally at-will, but I didn't want to place a hefty limit, either.


Male Human Paladin 1

Deidre do you need to bow out for a bit in Skyfall then? that way you can focus on your studies? I don't mind if you need to, school is more important :) just let me know!


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How about using Psionics or Magictek that seems to be fit the Fallout universe more?


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

I would be able to squeeze in posts when I can. I don't foresee me being absent for more than a week at a time, honestly. I just might not be able to post immediately like I usually am. No worries, brohemian rhapsody. ;)


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

As a character I think we should all take the kid back to town and rose can stay with her until we are ready to leave the area or she's back. I just instinctively rail against splitting the party. Lol. And good luck on your projects rose.


GameMaster Armadillephant GameMaster

Terry: Sorry, I meant it more as a means to an end than actual magic. I'm thinking a skill check would work well to activate the ability, and Charisma makes sense--you're using the force of your own personality and sense of self to use an ability that resides within you.


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Your game Arma, I still think Psionics will be better a fit.


GameMaster Armadillephant GameMaster

Actually, Camper was a psionic character. I'm not against the idea of bringing those in as well--if anybody is interested in doing psionics, just let me know. Actually, I'd like it if you guys shoot me a PM or even just a spoiler in here with any ideas/plans for your PCs--this is your game, after all, but I'd like some continuity, especially in the way of multiclassing or plot-related events you'd like to see.

As for Psionics vs. UMD, I probably wouldn't ACTUALLY call the check either of those. It'd probably be called "Gene Activation" or something like that, but it'd basically be a skill, and in order to activate certain genetic enhancers, you'd have to make a check.

Also, I'm here letting you know that I'm going to be traveling for the next few days--I won't be home until Wednesday night, most likely (EDT). I'm hoping to have some access to the internet during my travels, but I may not. I think you guys are at a good RP point, though--taking the girl back to town is a good plan, so if you guys just want to go with that, all is well. I won't bog you down with random encounters just yet, so feel free to RP taking the girl back and talking to each other. You can get a meal (or two) and a night at the Cavern free of charge for figuring out what you have so far.


**RESERVED FOR FALLOUT or TECH**

I just got my rear kicked in Krav Maga, I will post tomorrow (Friday) after I take my pets to the vet.


**RESERVED FOR FALLOUT or TECH**

Did anyone notice the tribute to Fallout last night on Defiance?


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

No I don't have time to watch what happened? ?


GameMaster Armadillephant GameMaster

So... a derp on my part.

Dumb Me wrote:
As for bombs, I don't recall actually increasing the damage die; they just count as being large for purposes of overcoming DR. I'd allow the same thing for traps.

Whereas in the first page of Recruitment, under alchemists....

Original Me wrote:
Alchemists: Upgrade your bomb damage dice to d8s, rather than d6s (they count as Large, to bypass armor DR).

So, in answer to that long-ago question asked by Deirdre, YES, go ahead and figure on increasing.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

H

kora:
The point was there for you to figure out or atleast question yourself where he got the tools and knowledge. He looked like he knew the manual for it backwards and forwards. As well as little tricks that only come from an intimate knowledge of the weapon. Where would someone get that follow me?? Setting you up for a conflict. He sorta teusts you now since you watched out for the kid if you start asking questions he will answer some..... and then you get mired deeper as you realise why he says the brotherhood wants him just might be true. Lol. If you don't want to go down that road that's kool just giving you a window.


Male Human Paladin 1

Darius:

Oh no, I will go down that road! :D Just since we were limited in our In Town RP time I thought I would focus it on the kid and once we are back heading to the vault Kora would start questioning Darius because He is curious. Very Curious about the strange tattooed soldier but the child is his main concern at the moment. If he can he wants to see her recruited, especially if she doesn't have any family. He's driven to do what good he can and despite her being young he seriously thinks the Brotherhood would be her best bet instead of a lonely life growing up in the wastes.

Sorry didn't mean to make it seem like I disregarded your post. Not at all. Also I'm working 14 hours a day so I try and make posts really quick and go to bed. xD So depending on how Arma reacts I will probably hit you up tomorrow. ;)


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Totally get the 14hr day thing I work 12s then take care of my ailing 95 y/o grandfather. Also I was just setting up the play didn't expect you to make it right then lol. I think we have fun rp coming lol.


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sorry for my delay, it's been a real busy week. I am trying to get caught up and we are under tornado watch right now.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Rose you out there??


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Hey guys. Terribly sorry. S+%& has been whack and will be for a couple more weeks. I'm going to sneak a post in tonight though. If you have to bot me, that is okay. I trust you guys to make me look as awesome as ever. I would hate to hold you up. I'm still in this though. Too much fun. OKay. you will have post tonight.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

You are alive yay. Lol. Good to see you okay and hope things straighten out soon.


Female Human (vanilla) Wasteland Sovereign 1 [Machinesmith(CombatEngineer/Bombadier)/Scholar]

Thanks man. Yeah, s%#+ has been crazy. This semester has certainly tested my knowledge and it made apparent all of my weaknesses. I think a biostatistics class is in order. I thought when I picked ecology I could just pretend I'm Aragorn and get paid, but I actually have to be a scientist and be good at math. I'm too right-brained for this s*@*! haha. I hope everyone is doing well.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

Lol. I like how you phrased that and I put up a reply for you if you have time. Good luck hope things settle out soon.


GameMaster Armadillephant GameMaster

So, as we near you guys entering the Vault and leveling up for the first time, I find myself with some different options unfolding and I'll need to do some work regardless of choices. I'm happy to do it--it's great to have a game here, and I love how this has been going so far--but I just need to make sure where we all stand on everything.

Decision 1: Background of the Setting:

This is mostly an interesting idea I'm considering due to a) my original plans to move away from the 50s feel, and b) Terry's excellent alteration to Fallout canon involving North Korea. Basically, I'm wondering if you guys would dislike the idea of changing Fallout 'canon' for this game, allowing for slightly more modern pre-War stuff?

I'll summarize Fallout canon and the main changes below (please don't hurt me if I get stuff wrong).

Fallout Canon Summary

The world has been at essentially a cultural standstill since the beginning of the Cold War, though progress in technology was made. Leading up to the war, China, Russia, and other Communist nations banded together very strongly, while America itself became somewhat more isolationist and self-reliant on the international scale. The United States annexed Canada in the mid-late 21st century in an effort to gain power and land, and China invaded Alaska. The U.S. forces were able to push the Reds out, but after that the nuclear warfare began in 2077, destroying the world (or at least America).

Potential Changes

Rather than sticking at a standstill, the world moves in basically the same way history has. However, perhaps Russia never breaks from the Soviet Union (or Vladimir Putin returns it to Communism as some suspect he desires to do). Either way, the crisis in North Korea escalates, and lo and behold, we find out they DO have nuclear capability--moreover, they are allied with the other Communist nations. A new Cold War starts (or the old one never ended, whichever), with America annexing Canada and combined Communist forces invading Alaska. After America manages to push them back out, the combined Communist nations launch nuclear missiles at the United States and other democratic nations. The nuclear defenses fail, and the U.S. has no option but to strike back. Total obliteration ensues.

*Note that the date of the Great War's nuclear ending will remain the same--2077--and most other elements such as RobCo and VaultTec will remain the same. The main difference here would be in the flavor of the setting, as well as (perhaps) the weapons available. Rather than an FN FAL assault rifle or AKM Chinese model, for example, one might find M16s and QBZ-95s.

Weapon Document:

Obviously, if we change the canon of Fallout, the current weapon document isn't great for that, but I'm noticing some strangeness with it already, and including the weapons rules we've discussed would also be important. I'd also like to add in some new rules for improving weapons, perhaps to help make up for the lack of magic weapons--things like attack or damage bonuses, upgrades like that.

Mainly, I'd be adding the following:

1) Any new weapons
2) Rules for full auto and semi auto weapons
3) Shotguns increase their crit threat range and deal extra damage in close quarters
4) Scopes take an action to use but improve range and crit threat range
5) Possible changes to weapons as needed to try and achieve some more balance

Perks:

I'm working on adapting the perks (mainly from Fallout 3 and some from New Vegas as well) to this system. They should boost you guys' power pretty nicely.

Gene Enhancers:

These are the things I talked about earlier. Since there was a fair amount of interest and nothing against them, I'll be bringing them in, though probably after this quest.

Anything I'm missing? How are you guys liking the game so far? Any questions, concerns, comments, hatemail, lovemail, bland, generic statements with no opinion one way or the other?


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Fallout Canon, that must be an updated one ...

Canon I am used, although in FO1 and 2, it was Russia:

War. War never changes.
The Romans waged war to gather slaves and wealth. Spain built an empire from its lust for gold and territory. Hitler shaped a battered Germany into an economic superpower.

But war never changes.

In the 21st century, war was still waged over the resources that could be acquired. Only this time, the spoils of war were also its weapons: Petroleum and Uranium. For these resources, China would invade Alaska, the US would annex Canada, and the European Commonwealth would dissolve into quarreling, bickering nation-states, bent on controlling the last remaining resources on Earth.

In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.

A few were able to reach the relative safety of the large underground Vaults. Your family was part of that group that entered Vault Thirteen. Imprisoned safely behind the large Vault door, under a mountain of stone, a generation has lived without knowledge of the outside world.

Life in the Vault is about to change.

Changes:
I am ok with the changes, it kind of reminds me of Fortress America ... http://en.wikipedia.org/wiki/Fortress_America_(board_game).I wish the US Military would get its act together and replace the M4. It is true the M4 has the most kills "per capita", however there are better weapons being developed such as the Israeli Tavor.

Weapons:

1. Smart Weapons - weapons with AI and guidance.
2. Multi-caliber Rifle - It has a self-adjusting chamber and can chamber any round.
3. The basic weapon list found in Fallout - Small Arms, Energy, Heavy Weapons, and explosives.
4. Adaptable Energy Weapons - Same as 2 but an energy version.

Perks - There are plenty of perks to be found at the Nexus.

I don't have any problems thus far.


M Half-elf Gunslinger (Siege Gunner) 1/ Alchemist (Grenaider) 1

I'm down with this. It means more ai in fallout and neat things like stealthboy power stealth bombers sweet.


**RESERVED FOR FALLOUT or TECH**

What do want to do about weapon specialties and caliber ballistics? Fallout is pretty generic about this. Do we want to deal with the survival aspects too, like water gathering, temperature, weapon cleaning, weapon repair, food, and etc? In other words, Hardcore mode ... LOL

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