This is the neutral discussion thread for the campaign. Feel free to use this to start out a little roleplaying, ask me any pertinent questions, do a little smack talk on the other group, or whatever else.
Please only post here if you've been accepted into the campaign by me! Also note that there'll be discussions and gameplay threads for each individual party as well; this is for interactions, smack talk if you want, things like that. If you want to add a layer to the RP, I can give a setting for the Brotherhood-Justiciar interactions (that don't devolve into violence).
It can depend on place, time, and individual's preference. Some areas are more accepting of the Brotherhood or Order than others, as well as based on other situations and events. For example, Absalom is normally allowant and accepting of both groups, but if they start a war in the streets, both groups are going to be hunted or at least jailed. Likewise, if the Brotherhood assassinates an important public figure, it may be important for them to be inconspicuous.
There's also the question of the individual. A mercenary who works for the Order may not even have a symbol, let alone wear it openly. However, an inquisitor or paladin of either group might decorate his entire body and outfit with tattoos and symbols of his group. It all depends, and you can decide.
Likewise, each group has a basic outfit that most of their members wear, but members are free to wear street clothing and other outfits, and often do when not in a hideout of safe house.
I've decided that the setting for in-character interactions in this thread will be a tavern and inn in Absalom. It's not a very high-class establishment, but it's not super run-down and crappy either; it's almost a good place where people of different walks of life can meet, where the nobles and underworld crooks can sit together without danger to either party. The proprietor, Flenn Strongut, allows no weapons or violence in his establishment, period. His experience and skill make sure that anyone who breaks the rules, only breaks them once.
"What'll ye be havin' then, little master?" the tavernmaster asks as the halfling walks by. The man is polishing an already shiny tin tankard. With barely a glance at the small fellow, the man also says in a lower voice, "You know the rules here, I presume?" His friendly, wharf accent is gone, his tone all business. "You show any trouble, you get thrown out, and I've thrown out half-orcs and their like before. Little one like you is no trouble."
He winks then, a little disconcertingly changing his manor right back. "Ye're welcome here in the Twin Shade Tavern, little master! All're welcome under Flenn Strongut's roof."
A middle aged catfolk walks in, a curious smile on and he winks at any girls who catch his eye. He moves to the bar, orders a wine and some kind of fish if he can get it, then moves to a corner table and starts playing his harmonica.
The door swings suddenly open and tall man, shrouded in a voluminous black cape and hood strides in. Hello Flenn. The man surrenders his weapons, including a powerful looking bow, to the barkeep and takes a corner table by himself.
Do you have any prime rib tonight, Flenn? The man throws back his hood, revealing a young, crook-nosed face of stern demeanor, topped by ash-blond hair. And tea of course, if you don't mind.
The man looks toward the other two at their table and starts to give a friendly nod; then his eyes catch the symbol on the halfling's chest and his dark eyes grow cold.
Flenn nods to Raikdar. "Aye, that I'll be havin'. Ye're likin' it the usual way then, yes?" Flenn also pours him some tea, but even while seemingly occupied with his work, the tavernmaster notices the exchange of sight between Raikdar and the Brothers.
When Raikdar comes up to get his food and drink, Flenn whispers to him...
"Now, you know the rules here son," Flenn says, his accent and jovial demeanor gone. "You hate those Brothers more than anyone I know, but there's no violence or unpleasantness here."
Daemon seeing the mans response smiles in a friendly manner that has a hint of a being a smirk. And goes back to his snack. I love this place. So friendly, such wonderful people and the worlds greatest bartender."
Flenn sees Yix's wink, and overhears their conversation. He grins back for a moment, then returns to polishing the already shining tankard.
Thanks, Yix. I wanted to go with something other than the stereotypical broad, bearded guy in an apron. Flenn is still plenty active, both mentally and physically, and he can kick ass if required... which may well show up in gameplay on occasion.
Raikdar grins a little in spite of himself. You know, old cat, I'll take you up on that offer. Raikdar moves over closer, spins the chair around backwards, and sits. The conversation at least. Ale dulls the wits, so I avoid the stuff.
[ooc]Dang I keep forgetting to change aliases. I also noticed mention of the Red Mantis. The world is probably big enough for more than one assassin cult if you did want it.
Raikdar: I mentioned the Red Mantis in passing because I didn't want people on my back about thinking Absalom is the best place for an order of holy assassins. The Red Mantis are also holy assassins, in their own way, and have a base elsewhere.
Grantarion strides into the establishment and removes his wrist sheaths handing them to the bartender. He sweeps back his hood revealing a stone black face that seemed to absorb the very light, deep blue sapphire eyes stare out from the black and small crystalline jade green spikes jut from the back of his head. "Flenn. A mineral water will serve my needs."
He looks around the room and clenches his fists when he sees Raikdar communing with the brotherhood. "Do you require my assistance Raikdar." He waits by the bar for his water, his eyes not leaving the brotherhood members.
Is there like a greeting that is normally said between order members :P
"There y'ar," Flenn grins as he hands the water to Grantar. "Innit funny how ye like the rocks, eh?" Flenn shakes his head and continues to polish the tankard.
I don't have a special one in mind. If you think there should be, let me know any suggestions you have. In the games, the Templars' mantra is "May the Father of Understanding guide us." But I don't think that fits so well here.
Grantar replies to Flenn not removing his eyes from the Brotherhood "Yes funny." He takes a sip of the water "Thankyou Flenn."
He moves slowly over to the table carrying his drink and takes a seat next to Raikdar. He studies the two Brotherhood members before speaking bluntly "It is a rare chance to study your kind up close." He turns to his companion "I see why you choose to seat yourself with them."
He takes another sip from his water before he suddenly begins giggling quietly to himself "Quite amusing really, normally it would be a fight to the death."
Just so you guys know I am not actually a moody guy :P the character is just a bit cold :P
Do you think we should have some kind of greeting or saying :)
A difference in world view then. To me, gambling is just another form of trade. You trade your coin for a roll of the dice or a hand of cards. Perhaps you gain a return, more likely you lose the investment.
Raikdar takes a sip of his tea, and goes on. When I go on a mission, there is no gamble for honor. I carry myself with honor, so honor is mine.
Life or death is a gamble, yes. But honor is not. Honor is a choice, not a gamble.
Raikdar laughs mirthlessly. Ah, you jest. Yet in truth, honor may mean more to the dead than the living.
The young man blows across his tea to cool it then takes a sip.
He gestures vaguely with the cup. The dead live on in the memories of those that knew them. So, if your life was lived with honor, it is not forgotten. If you have lived in dishonor, then perhaps folk will spit if your name is mentioned.
Raikdar gives a small cynical smile. It is said that Pharasma judges the dead. If that is true, then there is good reason, indeed for the departed to care about their honor.
A small black cloaked figure enters the bar taking a stool and handing over his assorted weapons to the bartender producing various daggers, a short sword, a small crossbow, and some bottles of alchemists fire.
"Ahk is glad he got here early, it is already getting busy, poor Ahk would be squashed flat in crowds if he didn't have a stool to sit on."