GM Arkwright's Harvest Run (Inactive)

Game Master Arkwright

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Hey; good to have everyone here.

Make any last changes to your sheet or backstory as required, and we'll get going imminently, once everyone dots.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Just one thing to do, and I'm ready to try to be of benefit.

DONE!

Other players are free to check out my character at their leisure.


1 person marked this as a favorite.

Will get to work on my alias.


Elemental Ray 6/6 Human Sorcerer 3

Doink!

We better be careful, we are missing a divine type.


Ok, ready.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Dotting discussion thread.

Updated Character Sheet


Elemental Ray 6/6 Human Sorcerer 3

Treasure

+1 Greatsword
Chainmail Armor
3x Heavy Mace
3x Studded Leather Armor
768gp
2x Potions of CLW
2x Packs of Cards


Elemental Ray 6/6 Human Sorcerer 3

+1 Greatsword
Chainmail Armor
3x Heavy Mace
3x Studded Leather Armor
768gp
2x Packs of Cards


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Loot sheet I'll fix it up and make it fancier when I have time.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]
Erick Bonestihl wrote:
Loot sheet I'll fix it up and make it fancier when I have time.

Cool!


Elemental Ray 6/6 Human Sorcerer 3

Treasure

-Cloak of Resistance +1 (Clyde)
-Ring of Protection +1
-79gp
-Small passport identifying the man as Terence Aelzebub, Junior Partner with the House of Infernal Lies Chelish Chartered Accountancy.
-Unholy symbol of Asmodeus
-A few personal items; keys, lead and paper.


Sorry if I've been posting a bit spotty. I have nasty bug which seems happy to keep me from eating or sleeping. I will try to keep up at least one a day though.


Elemental Ray 6/6 Human Sorcerer 3

Anyone want the ring of protection?


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Hope you get well soon.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Ring should go to our front line fighters most likely, so either Erick or Clyde.


Elemental Ray 6/6 Human Sorcerer 3

Erick can have it


...sooooo.... I may have messed up my plot; forgive me for the plot reasoning to be a little creaky. The boy was meant to be the halfling you were meant to find, but I forgot briefly and thus had to justify the 'takes you home to his mother' bit.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Meh. I had fun.


I'm seeing a pattern whereby Erick speaks and plans where the group goes, and the rest of you chime in with small comments. While this situation is definitely better than an alternative where you don't post at all as there's little to say, I would appreciate it if at least one other person contributed to the planning role. To maintain player agency I try not to move my PBPs on unless at least two players have agreed on an action.

I may be misunderstanding matters, of course.


I've been sick for the past two weeks, and 3 hours of sleep in a night in a high end goal right now. If I were to be doing planning right now, we'd look at a train wreck.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I'm not trying to run things. I can stop if it's a problem. Erick is just throwing out his opinions.


Every game tends to gravitate towards someone who takes the reins and the rest usually go with the flow. It's just how it is in general.


Sorry if I was unclear, I'm definitely not objecting to Erick having something of a take-charge role. In the past I've contemplated requiring groups to elect a team 'leader' in charge of identifying doors to be unlocked and requesting skill rolls. Just more wondering if one other person could try and share his role.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Erick is the charismatic one. I basically just agree with him because he handles it so well.

Telsyn is supposed to be real smart, though. I'll try to contribute more.


Elemental Ray 6/6 Human Sorcerer 3

Erick is the one who is great with talking to people, Clyde is good for being a scout with Henry(and mobile turret) plus wilderness survival. Clyde doesn't have much people skills.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Sorry all, my last week :

Tuesday : 9.5 hours of work
Wednesday : 9.5 hours of work
Thursday : 6 hours of work, 5 hours of errands and packing
Friday : 10 hours of travel
Saturday : 8 hours of Niagra Falls with wife, pushing my her chair around Niagra falls for our anniversary (first wheelchair on the Hurricane Deck of Cave of the Winds)
Sunday : Spent day in bed in pain from Saturday.
Monday : 8.5 hours of work
Tuesday : 8 hours of work

Projection for rest of week

Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 9.5 hours
Saturday : 6 hours
Sunday : 8 hours of pushing wife around Niagra Falls again
Monday : 9.5 hours
Tuesday : 9.5 hours
Wednesday : 9.5 hours
Thursday : 9.5 hours
Friday : 13 hours of flight


Elemental Ray 6/6 Human Sorcerer 3

Ouch. Best get your rest


So at this point we basically have to decide how granular we want to get with Pathfinder's survival, eating and travelling rules. Do we want to account for every meal on every day for every mile, or do we just want to bu a mlot of trail rations to handwave. I initially envisaged this campaign as involving much of the former, but when I ran it IRL it ended up being the latter.

If you fellows are keen on the former, it's more or less going to require you to actually look up the trail ration and travel rules rather than just rolling survival checks and asking me.


Elemental Ray 6/6 Human Sorcerer 3

The problems when dealing with characters who know a lot more about that stuff than we do IRL..

If we go former, we should know what terrain we are going to go through.

We might want an extra horse for the Halflings to ride as well.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Mules, they are way cheaper than horses, and can eat anything.

I'd suggest we go with a middle of the road approach. We buy enough to feed everyone based on whatever our assumptions are (N Days x M People + X safety factor), and then if everything goes according to plan, we have X left over, and we don't bother too much beyond that. If things go sideways, then we keep track of the food and rationing and supplement with hunting on the way, etc.


Elemental Ray 6/6 Human Sorcerer 3

Mules, ok. So assuming 6 halflings(5 to 7 estimated) we'll need 72 days of food base. That would come to 360 SP


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

That's 72 lbs. of food, but halflings only weigh a fraction of what we do.

We can carry 72 lbs on a mule, and have it for whatever else, later.

36 gp for food and 8 for a mule, right?


Elemental Ray 6/6 Human Sorcerer 3

Looks like it. We need to take in account of their 20 foot move speed as well unless we double up on mounts.


Pretty sure in my original distance calculations I factored in the 20" walk speed so should be fine there.

Mule seems a fine idea; could I get someone designated to be leading it?


Elemental Ray 6/6 Human Sorcerer 3

Clyde is the outdoors person so I guess he is on the chopping block.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Clyde's the "natural" for that.


Elemental Ray 6/6 Human Sorcerer 3

Who is sleeping in which room?


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

I'll be out of town today and tomorrow. Bot me if needed.


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Sorry everyone, last week was busy. Got back late friday night, slept through the weekend, and then got hammered Monday at work because nobody could do anything without me last week. *sigh* I'll be caught back up by this weekend and normal posting will resume.

Looking back at the discussion thread, it appears I forgot to post what was going on in this one. My apologies again for that. My father fell and broke his back, again. I had to go to Louisiana for the week to deal with that and him, and had no way to post due to all the stuff going on.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Sorry to hear it. I hope all goes well.


Elemental Ray 6/6 Human Sorcerer 3

Best wishes


Elemental Ray 6/6 Human Sorcerer 3

Lvl 4
5+2+1=8
+1 All skills except for Linguistics
+1 Dex
+1 Bab
+1 Fort/Ref
Hunter's Bond

Spoiler:
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger's animal companion shares his favored enemy and favored terrain bonuses.

This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3.


+1 Track
+1 Wild Empathy
1 first level spell:Gravity Bow


1 person marked this as a favorite.

Updated Henry to slayer 4. Added trapfinding (since we seem to lack anyone to deal with traps). Maxxed out disable device as it is now available, and upped a few other skills.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Leveled!


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

I missed we leveled up. I'll have something tomorrow.


Getting my wisdom teeth out, may be gone for a few days.


ow

hope they are relatively mild (they can vary a lot, mine didn't hurt much at all)


Elemental Ray 6/6 Human Sorcerer 3

Take care


Male Human HP (28)
Stats:
AC/Touch/Flat 17/12/15 | Fort/Ref/Will +5/+3/+1 | Init +2 | CMB/CMD 5/17
Skills:
Bluff 7, Climb 0, Craft (Gunsmith) 5, Diplo 12, H Animal 7, Intimidate 8, Know(Arcana) 5, Ling 7, Perception 7, Profession(Bodyguard) 6, Ride 0, Sense Motive 6, Swim 2, UMD 4
Cavalier (Honor Guard/Emissary/Musketeer) 3

Yech, been avoiding that for 20 years (concerns on the surgeons part about nerves being too close to the roots). Condolences.


M Elf Evoker 4 [ HP: 30/30 | AC: 14 T: 13 FF: 11 | F: +3 R: +5 W: +4 | Init: +5 Per: +2 ]

Def. not fun. I hope you don't hurt much. Good luck.

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