GM Arkwright's Curse of the Trimmed Sky

Game Master Arkwright

Battle Map


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Did you not charge the cleric at the north of the map?


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Doh!!! I was zoomed in and couldn't see it. In my defence, I'm still jet lagged :-)

When in doubt, smite and charge. When not in doubt, smite and charge.

Haldern and Jensal charge in

Haldern to hit: 1d20 + 29 + 1 - 5 + 4 + 2 + 2 ⇒ (20) + 29 + 1 - 5 + 4 + 2 + 2 = 53 for damage: 1d8 + 26 + 15 ⇒ (7) + 26 + 15 = 48

crit confirm: 1d20 + 29 + 1 - 5 + 4 + 2 + 2 ⇒ (2) + 29 + 1 - 5 + 4 + 2 + 2 = 35 for damage: 1d8 + 26 + 15 ⇒ (3) + 26 + 15 = 44

So, 144 or 288 damage depending on crit

Jensa: 1d20 + 15 + 1 + 4 + 2 + 2 ⇒ (4) + 15 + 1 + 4 + 2 + 2 = 28 for damage: 1d8 + 202 + 20 ⇒ (4) + 202 + 20 = 226


Female Half-Elf Sage Sorceress 16 | AC 15 T 13 FF 13 | HP 117/117 | F +15 R +13 W +15 (+2 vs enchantments; +4 vs mind-affecting) | CMD 18 | Init +11 | Perc +23 | Buffs: Freedom of Movement, Permanent Reduce Person, Contingency, Overland Flight, Life Bubble, Nondetection, Negate Aroma, False Life, Penumbral Disguise, Paragon Surge

Kenjakana's Liliend Azata materializes and starts to Inspire Courage.

+2 morale bonus versus charm and fear effects and a +2 competence bonus to attack and weapon damage rolls.

Kenjakana's Monadic Deva continues to hammer away at the sneak.

+3 Morningstar (IC, PA): 1d20 + 24 + 2 - 4 ⇒ (3) + 24 + 2 - 4 = 25
Damage: 1d8 + 13 + 12 + 2 ⇒ (7) + 13 + 12 + 2 = 34

+3 Morningstar (IC, PA): 1d20 + 19 + 2 - 4 ⇒ (13) + 19 + 2 - 4 = 30
Damage: 1d8 + 13 + 12 + 2 ⇒ (3) + 13 + 12 + 2 = 30

+3 Morningstar (IC, PA): 1d20 + 14 + 2 - 4 ⇒ (17) + 14 + 2 - 4 = 29
Damage: 1d8 + 13 + 12 + 2 ⇒ (4) + 13 + 12 + 2 = 31

Solid Blow Damage if Two Attacks Hit: 1d8 + 10 ⇒ (8) + 10 = 18

Sensing that the battle is almost over, Kenjakana decides to refrain from casting any more spells.


The axewoman is struck through by Haldern's lance, the blow obliterating her chest.

The dagger-wielder fares no better.

Soon enough, a slow hush washes over the battlefield.

Combat over.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

While still invisible Ganorok moves around to check on the dead enemies, and around, to make sure there are no more "surprises".
Perception Check (+2 HA): 1d20 + 30 + 2 ⇒ (4) + 30 + 2 = 36


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Daniel looks around for the creatures that crawled out of the bodies, "Did anyone see where the creatures inside them went?"

Perception: 1d20 + 23 ⇒ (17) + 23 = 40


They're easily spotted- four legged brains, lying unconscious near each fallen body.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Haldern would detect evil on the brains and, assuming that they ARE evil:

"Unless somebody strongly objects I suggest that we kill those brains"


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

"I whole heartedly think they need to be removed so they can't do this to someone else." Daniel assists in dispatching the creatures.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok keeps watch, but keeps his distance from the walking brains, face contorted in disgust.


Very much so.

They're shortly dealt with.

Senna emerges from the house. "I-is that it? That... could have been far worse. Are you alright? Do you need any healing?"


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

"That was it for here. But I think we now have to go on to the other houses and do the same thing. Again and again"


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"And I doubt next time will be as easy as this time."


Female Half-Elf Sage Sorceress 16 | AC 15 T 13 FF 13 | HP 117/117 | F +15 R +13 W +15 (+2 vs enchantments; +4 vs mind-affecting) | CMD 18 | Init +11 | Perc +23 | Buffs: Freedom of Movement, Permanent Reduce Person, Contingency, Overland Flight, Life Bubble, Nondetection, Negate Aroma, False Life, Penumbral Disguise, Paragon Surge

"...What should we do next? Hela's band can't be too far away, but even if we were... surprisingly successful battle against these four, I'd rather not fight the entire troop at once. While I think we're allowed to help the other Kings, I worry about showing up too soon and risking the city as result. However, showing up too late renders the whole intention of intervention moot... Perhaps our best bet is to just pick them off in smaller groups and then neutralize Hela?"

Are we allowed to help the other Kings? I know that we aren't allowed to warn them ahead of time, but anything else was rather ambiguous.


You're not allowed to warn them ahead of time, but with Hela and party heading along to the other kings, you're definitely allowed/intended to follow along and try to help them out.

I'm blanking on if Hela mentioned it or not, but right now she's visiting White Estrid.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

"So, lets head off to White Estrid, shall we? Now would be good"


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

"Let's go then. I do wonder if there is a way to cast those creatures out without killing their hosts though." Daniel adds as they prepare to move out.


Long week, sorry.

Senna nods. "...aye. I'll hold down the fort in case they come back, or if they send further agents." She pauses, and surveys you all. "...good luck. Kalsgard is counting on you."

Moving along through the streets, they show the signs of Hela's host's passing; doors ripped open, produce pulled out onto the street. A few shopkeepers try to return their goods to their stores, others just watch nervously from the windows. Still more wrong hands and ask you and any other passers-by about whether they should go to the palace to ask about missing sons, daughters and other family members.

Soon enough you arrive at the hall set aside for White Estrid's retinue; an ancient meeting-hall for the then-small town of Kalsgard, made of ancient, strong wood. Warm light streams from the windows, the doors are thrown open, and you hear the loud susurration of many people conversing. A few guards stand out the front; they come to attention as you approach. "Hail! Are you here for King Estrid's party?"

Map updated, though you're not necessarily in yet.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok looks at them.
"Well, yes, of course. We have been invited, but got somewhat delayed. So if you don't mind, we would like to go and present our respects."
Bluff Check: 1d20 + 15 ⇒ (1) + 15 = 16
Not his best bluff, I hope they are low level guards.


They look amidst each other for a moment, then one of them coughs. "Sir, there's no need to lie to us- any guards of the Kings are more the welcome. Why, a few of King Hela's party arrived not long ago. Please, go in."

Any prep you want to do before going in?


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Not here, no.


Female Half-Elf Sage Sorceress 16 | AC 15 T 13 FF 13 | HP 117/117 | F +15 R +13 W +15 (+2 vs enchantments; +4 vs mind-affecting) | CMD 18 | Init +11 | Perc +23 | Buffs: Freedom of Movement, Permanent Reduce Person, Contingency, Overland Flight, Life Bubble, Nondetection, Negate Aroma, False Life, Penumbral Disguise, Paragon Surge

Should be fine for now. How long was it between the end of the battle and arriving at the party?


Mmm, on foot, presumably keeping a decent pace- call it twenty five minutes?


Male Human Investigator 2/Paladin 2| AC 17 T 13 FF 14 | HP 27/27 | F +7 R +8 W +6; +2 v. Poison | Init +3| Perc +5

Stoneskin is still up, I'm going to cast expeditious retreat again to up my speed and use the seize the initiative on Haldren again so he rolls twice when a fight breaks out.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

In that case Heightened Awareness, Nondetection and Resist Energy Fire are still up.

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