BLADUD! |
Sorry, all. Busy couple of weeks, and I’m struggling to get all my posts in daily. I’ll try to keep up.
Bladud frowns as the elemental attacks bounce fruitlessly off the dragon’s hide. ”I thought we’d be able to hurt her in here.”
Can we tell if their attacks aren’t landing? Or if she’s shrugging them off (like she shrugged off the attacks back in town)?
Regardless, the big half-orc doesn’t flee into the side-cave, instead rushing forward with amazing speed. As he rushes, his size doubles, and he roars a challenge to the dragon.
Move to where the cave opens up, then cast Righteous Might, duration 15 rds.
AC 29 CMD 39
DR none
Fort +17 Reflex +13 Will +15
.
Conditions/Effects: Righteous Might (rd 1 of 15), Blessing of Fervor (rd 4 of 15), Divine Favor +4 (3 of 10 rds), Resist Energy: Fire 30 (30 min), Wind Walk (15 hrs), Magic Vestment: Armor +3 (15 hrs), Greater Magic Weapon: Gorum’s Reach +3 (15 hrs), Magic Vestment: Shield +3 (15 hrs)
ACP: -3 (armor, light encumbrance)
Wayfinder: Dusty Rose Prism (+2 Insight CMB/CMD)
.
Spells remaining
1st Lvl spells: 6/7
2nd Lvl spells: 7/7
3rd Lvl spells: 5/7
4th Lvl spells: 6/7
5th Lvl spells: 5/6
6th Lvl spells: 5/6
7th Lvl spells: 4/4
.
Daily Resources remaining
Battlefield Clarity 3/3
Combat Healer 3/3
Ironskin 2/2
Surprising Charge 3/3
Touch of Rage (+8) 7/7
Jingasa of the Fortunate Soldier 1/1
Ring of Ferocious Action 5/5
Kenjakana |
At least I can summon a lot of cannon fodder this time.
GM Arkwright |
No comment
The dragon opens its mouth and a low, smouldering flame grows within it. A soft, sibilant language fills the room. To anyone who speaks draconic- "You would seek to track me and end me, like some rude beast? No. No, I will not fall so easily to pathetic creatures like you! I will not forfeit my treasure, my souls! WALL OF STONE!"
Wings spreading, a single immense talon makes a gesture. Clean marble walls form from the talon, hiding the dragon from view within a large walled stone box.
Auto-pass concentration DC
The fiery torches burn the air elementa.s
4d6 damage to any who enter the fire, then DC 15 Ref or 1d6 fire damage each round after. Should hit at least one of them. 4d6 ⇒ (5, 1, 5, 2) = 13
Sir Haldern |
will save: 1d20 + 20 + 4 ⇒ (13) + 20 + 4 = 37
Easily seeing through the illusionary wall, Haldern and Jensal advance towards the Dragon
I presume the wall of stone stretches to the ceiling (ie, I cannot just fly over it?)
Haldern and Jensal just double move towards the Dragon.
Sir Haldern |
I believe Haldern is referring to the wall blocking the side passage.
Correct. Haldern hasn't yet had a chance to interact with the wall of stone (illusion or not). Of course, if fire and spells come out that might change :-)
BLADUD! |
Guys: don't forget blessing of Fervor. Pick your bonus per round, including speed enhancements if you're just getting into position.
MEGA-Bladud responds with a mirthless grin and his own yelled words. Then he lumbers forward.
”I THOUGHT DRAGONS FEARED NOTHING! AND YOU COWER IN A SHELL OF STONE!”
Blessing of Fervor: +2 attack, AC, Reflex
Cast Air Walk on self, then move forward.
AC 31 CMD 39
DR none
Fort +17 Reflex +15 Will +15
.
Conditions/Effects: Air Walk (150 minutes), Righteous Might (rd 2 of 15), Blessing of Fervor (rd 5 of 15), Divine Favor +4 (4 of 10 rds), Resist Energy: Fire 30 (30 min), Wind Walk (15 hrs), Magic Vestment: Armor +3 (15 hrs), Greater Magic Weapon: Gorum’s Reach +3 (15 hrs), Magic Vestment: Shield +3 (15 hrs)
ACP: -3 (armor, light encumbrance)
Wayfinder: Dusty Rose Prism (+2 Insight CMB/CMD)
.
Spells remaining
1st Lvl spells: 6/7
2nd Lvl spells: 7/7
3rd Lvl spells: 5/7
4th Lvl spells: 5/7
5th Lvl spells: 5/6
6th Lvl spells: 5/6
7th Lvl spells: 4/4
.
Daily Resources remaining
Battlefield Clarity 3/3
Combat Healer 3/3
Ironskin 2/2
Surprising Charge 3/3
Touch of Rage (+8) 7/7
Jingasa of the Fortunate Soldier 1/1
Ring of Ferocious Action 5/5
Ganorok "The Mouse" |
Ganorok sees Haldern quickly pass him and cross to the other side of the pit.
"Wow! Fast..."
He double moves to the end of the passage, and behind a column, trying to keep hidden and under cover at the end of it.
Uses the 30' speed increase from blessing of fervor. Thanks Bladud.
Stealth (Fast Stealth, Skill Mastery, no blend as he moves quickly): 37 = 37
Kenjakana |
Kenjakana's Azata poofs into existence.
"Play us a tone!" Kenjakana orders as she begins to think of her next action as she flies closer to the battle.
The heavenly snake lady nods and starts strumming her harp and singing a pretty song.
Inspire Courage. +2 competence bonus on attack and weapon damage rolls for allies.
HAE 1 Reflex: 1d20 + 16 ⇒ (13) + 16 = 29
HAE 2 Reflex: 1d20 + 16 ⇒ (4) + 16 = 20
HAE 3 Reflex: 1d20 + 16 ⇒ (1) + 16 = 17
HAE 4 Reflex: 1d20 + 16 ⇒ (1) + 16 = 17
Going counterclockwise/left-to-right. Wow. All they needed to do is not roll a 1, and two of them did. Do they take fire damage now or later?
HAE 1 HP: 115 - 6 = 109
HAE 2 HP: 115 - 6 = 109
HAE 3 HP: 115 - 13 = 102
HAE 4 HP: 115 - 13 = 102
Two of the Air Elementals spontaneously combust. However, being creature composed entirely of magic and air, they still have a lot of fight left in them. All of them take the extra attack from Blessing of Fervor, and each make three swings against the dragon's wall of stone.
+2 Inspire Courage, -3 Powah Attack
HAE 1 Slam: 1d20 + 17 + 2 - 3 ⇒ (9) + 17 + 2 - 3 = 25
Damage: 2d6 + 8 + 6 + 2 ⇒ (2, 3) + 8 + 6 + 2 = 21
HAE 1 Slam: 1d20 + 17 + 2 - 3 ⇒ (3) + 17 + 2 - 3 = 19
Damage: 2d6 + 8 + 6 + 2 ⇒ (6, 3) + 8 + 6 + 2 = 25
HAE 1 Slam: 1d20 + 17 + 2 - 3 ⇒ (20) + 17 + 2 - 3 = 36
HAE 1 Slam Confirm?: 1d20 + 17 + 2 - 3 ⇒ (13) + 17 + 2 - 3 = 29
Damage: 4d6 + 16 + 12 + 4 ⇒ (1, 5, 6, 3) + 16 + 12 + 4 = 47
HAE 2 Slam: 1d20 + 17 + 2 - 3 ⇒ (1) + 17 + 2 - 3 = 17
HAE 2 Slam: 1d20 + 17 + 2 - 3 ⇒ (3) + 17 + 2 - 3 = 19
Damage: 2d6 + 8 + 6 + 2 ⇒ (3, 6) + 8 + 6 + 2 = 25
HAE 2 Slam: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Damage: 2d6 + 8 + 6 + 2 ⇒ (5, 5) + 8 + 6 + 2 = 26
HAE 3 Slam: 1d20 + 17 + 2 - 3 ⇒ (13) + 17 + 2 - 3 = 29
Damage: 2d6 + 8 + 6 + 2 ⇒ (1, 4) + 8 + 6 + 2 = 21
HAE 3 Slam: 1d20 + 17 + 2 - 3 ⇒ (16) + 17 + 2 - 3 = 32
Damage: 2d6 + 8 + 6 + 2 ⇒ (4, 6) + 8 + 6 + 2 = 26
HAE 3 Slam: 1d20 + 17 + 2 - 3 ⇒ (15) + 17 + 2 - 3 = 31
Damage: 2d6 + 8 + 6 + 2 ⇒ (4, 1) + 8 + 6 + 2 = 21
HAE 4 Slam: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Damage: 2d6 + 8 + 6 + 2 ⇒ (3, 5) + 8 + 6 + 2 = 24
HAE 4 Slam: 1d20 + 17 + 2 - 3 ⇒ (14) + 17 + 2 - 3 = 30
Damage: 2d6 + 8 + 6 + 2 ⇒ (6, 1) + 8 + 6 + 2 = 23
HAE 4 Slam: 1d20 + 17 + 2 - 3 ⇒ (4) + 17 + 2 - 3 = 20
Damage: 2d6 + 8 + 6 + 2 ⇒ (3, 2) + 8 + 6 + 2 = 21
Kenjakana takes the extra speed from BoF and double flies/moves closer. The Azata starts sing Inspire Courage. The elementals full-round attack the wall of stone.
Ganorok "The Mouse" |
Ganorok sees Kenjakana take cover next to him, and looks at her with his small beady eyes, while shaking his whiskers, and smiling nervously.
He seems somewhat scared.
GM Arkwright |
4d20 ⇒ (6, 12, 12, 17) = 47
Three of the elementals smash and scrape at the marble, but prove unable to scratch it. The fourth's windy arms smash forward and sink into the marble, striking the dragon within; it still fails to scrape the dragon however.
Illusion!
Note that no one can see through it until they interact with it; but they get +4 on the save as they know it's an illusion.
The perceptive elemental is afeared by her presence.
1d20 + 5 ⇒ (13) + 5 = 18 Fail, Shaken for ages
Within her illusory retreat, the dragon casts a spell.
Go Haldern, then the rest
Sir Haldern |
Given that I essentially know that the wall is an illusion, can I make a save and, if successful, smite and charge?
Sir Haldern |
Sounds good to me.
"Chaaaaarrrrgggggeee"
will save: 1d20 + 20 ⇒ (2) + 20 = 22
+4 for knowing it is an illusion is hopefully enough.
I'm going to assume it is sufficient
Blessing of Fervor (+2) to hit, Power Attack
Attack: 1d20 + 30 + 2 + 2 - 4 + 2 ⇒ (15) + 30 + 2 + 2 - 4 + 2 = 47 for damage: 1d8 + 27 + 8 + 8 ⇒ (7) + 27 + 8 + 8 = 50
150 points of damage assuming it hits
Jensal also dec;ares smite and power attacks
Jensal: 1d20 + 2 + 2 + 2 + 12 ⇒ (20) + 2 + 2 + 2 + 12 = 38 for damage: 1d8 + 25 ⇒ (2) + 25 = 27
Sir Haldern |
Nope, nothing for going through friendlies. I'd thought I had enough height but that may have been optimistic on my part.
Ok, if I couldn't charge, I'd stay back and delay until I could charge or the dragon comes out (I don't think one can ready a charge, unfortunately). Going in alone and trading a single attack vs a full attack would be dumb :-(
Kenjakana |
The elementals have fifteen foot reach, so they could easily be slamming away from a different height than Sir Haldern. For example, they could be ground level, and he could be 20 feet up. That said...
Seeing an ally approaching, two of the air elementals clear a path for Sir Haldern.
Elementals are intelligent creatures.
Kenjakana |
I see. I thought the cavern was a bit taller. However, if you look at the map, I did find places to move them which gives Sir Haldern a straight line to charge.
Ganorok "The Mouse" |
Ganorok takes a scroll out form his Handy Haversack.
"I knew this was going be useful someday."
He reads the scroll, and lets the magic envelops him.
Spider Climb, 30 minutes duration.
From Blessing of Fervor he takes a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Sir Haldern |
Note that I did delay so I do not necessarily have to wait for my original turn in the initiative order. Have to wait for the Elementals to move, obviously
Kenjakana |
By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.
You never get back the time you spend waiting to see what's going to happen. You also can't interrupt anyone else's action (as you can with a readied action).
Initiative Consequences of Delaying
Your initiative result becomes the count on which you took the delayed action. If you come to your next action and have not yet performed an action, you don't get to take a delayed action (though you can delay again).
If you take a delayed action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
By RAW, it looks like he can delay into the next round and effectively join the rest of us.
GM Arkwright |
Alright; let's see where we're at.
Haldern delays, requesting a charge lane; when the air elementals move, he strikes like the wrath of gods. His blow pierces her scales and elicits a dreadful roar of pain as it destroys a few unimportant but bloody organs. Regardless, the dragon remains a potent fighting force. His mount similarly strikes.
Haldern, getting to that position requires crossing a burning torch; you each take 4d6 ⇒ (6, 1, 2, 4) = 13 fire damage.
Go Bladud
Sir Haldern |
With the energy resistance that is up we ignore that fire damage, I believe.
Kenjakana |
Using Blessing of Fervor for extra flight speed, the Invisible Kenjakana quickly moves closer to the conflict and then casts a massive bolt of Greater Dispel Magic anti-magic at the area of the dragon and her stone barrier. She then hides in the shadows of the cave wall.
Caster Level Check: 1d20 + 15 ⇒ (15) + 15 = 30
Stealth (Greater Invisibility, Heroism) - Hide in Plain Sight: 1d20 + 34 + 20 + 2 ⇒ (12) + 34 + 20 + 2 = 68
Greater Dispel Magic - Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
Aiming to avoid allies, which seems easy enough. Does that dispel the wall?
BLADUD! |
By using Blessing of Fervor for the speed bonus, I think I can make it to the dragon in a single move, either going over or under the intervening elementals. If for some reason that’s not possible, I guess a double move to get into position (instead of the following).
Bladud roars as he rushes across the chasm, his feet gaining purchase on the air itself as he closes on what he can only assume is an illusory wall around the dragon. He follows Haldern’s lead once again, smashing his halberd down on what he hopes is the dragon.
Blessing of Fervor: +30 speed
Move forward (map updated, let me know what elevation is needed to get in this spot above/below the elemental). Then attack.
Gorum’s Reach: 1d20 + 27 ⇒ (8) + 27 = 35
damage + acid damage: 2d8 + 32 + 1d6 ⇒ (6, 3) + 32 + (3) = 44
AC 29 CMD 39
DR none
Fort +17 Reflex +13 Will +15
.
Conditions/Effects: Air Walk (150 minutes), Righteous Might (rd 3 of 15), Blessing of Fervor (rd 6 of 15), Divine Favor +4 (6 of 10 rds), Resist Energy: Fire 30 (30 min), Wind Walk (15 hrs), Magic Vestment: Armor +3 (15 hrs), Greater Magic Weapon: Gorum’s Reach +3 (15 hrs), Magic Vestment: Shield +3 (15 hrs)
ACP: -3 (armor, light encumbrance)
Wayfinder: Dusty Rose Prism (+2 Insight CMB/CMD)
.
Spells remaining
1st Lvl spells: 6/7
2nd Lvl spells: 7/7
3rd Lvl spells: 5/7
4th Lvl spells: 5/7
5th Lvl spells: 5/6
6th Lvl spells: 5/6
7th Lvl spells: 4/4
.
Daily Resources remaining
Battlefield Clarity 3/3
Combat Healer 3/3
Ironskin 2/2
Surprising Charge 3/3
Touch of Rage (+8) 7/7
Jingasa of the Fortunate Soldier 1/1
Ring of Ferocious Action 5/5
GM Arkwright |
Yeah Bladud sorry but there is currently no 'over' or 'under' the elementals, and they're bunched close enough together that you definitely can't squeeze through. Don't think you can get in. Change your action?
1d20 + 15 ⇒ (4) + 15 = 19
The wall collapses, as does one of the dragon's protective spells.
Waiting on Bladud
Kenjakana |
Seeing another ally approaching, the air elementals start moving around to make room for Bladud.
Does that work? I made some adjustments on the map. The leftmost two didn't really act this round, and the bottom right elemental has a move action leftover after he moved for Sir Haldern.
GM Arkwright |
It wouldn't work if we weren't doing blobbed initiative but we are so alrighty.
Bladud smashes out and without her protective spell, his blow lands. Not all of the damage goes through, prevented by some mysterious force.
The mysterious force helps the dragon recover from its damage somewhat, and it roars is disapproval with black fire.
Breath weapon; should hit Bladud, Jensel, Haldern, the eastern two Air Elementals and Kenja, just.
DC 28 Reflex to halve 14d10 ⇒ (10, 10, 4, 8, 8, 10, 7, 2, 7, 8, 3, 10, 2, 3) = 92 fire and negative energy damage; fire resistance or immunity only applies to the fire half of the damage.
The sound of footsteps running heralds a new arrival to this combat, from the south; Eldran Tesh, his robes covered with volcanic ash; his eyes boggle at the sight greeting him. "No... NO! I am the ONLY ONE who can end this- you will make a mistake, you will doom my people! Get AWAY from her and let me END HER!"
He advances further, raises a hand and lets a blast of negative energy envelop Bladud.
Ranged touch attack 1d20 + 10 ⇒ (3) + 10 = 13
If hits, take 1d4 ⇒ 4 negative levels
Go everyone
Sir Haldern |
Haldern and Jensal unharmed.
Halden AC is 42 against Dragon.
Everybody within 10 feet of Haldern has their weapons considered to be good aligned if that helps at all.
Aura Courage and Resolve also up
Haldern Reflex: 1d20 + 16 ⇒ (15) + 16 = 31
Jensal Reflex: 1d20 + 13 ⇒ (16) + 13 = 29
So, no damage to Jensal, 23 to Haldern
"Could somebody please take out that madman? Preferably without killing him as he might have SOME useful information"
With that, Jensal continues to concentrate on the dragon. Given that it has some form of regeneration he'll keep striking at it even if it appears to go down
Blessing of Fervor for extra attack. Height Advantage, Bardic Song, power attack, smite
attack: 1d20 + 26 + 1 + 2 ⇒ (6) + 26 + 1 + 2 = 35 for damage: 1d8 + 39 + 2 ⇒ (2) + 39 + 2 = 43
Blessing attack: 1d20 + 26 + 1 + 2 ⇒ (10) + 26 + 1 + 2 = 39 for damage: 1d8 + 39 + 2 ⇒ (2) + 39 + 2 = 43
Secondary attack: 1d20 + 26 + 1 + 2 ⇒ (6) + 26 + 1 + 2 = 35 for damage: 1d8 + 39 + 2 ⇒ (6) + 39 + 2 = 47
Tertiary attack: 1d20 + 26 + 1 + 2 ⇒ (20) + 26 + 1 + 2 = 49 for damage: 1d8 + 39 + 2 ⇒ (4) + 39 + 2 = 45
Tertiary attack potential crit: 1d20 + 26 + 1 + 2 ⇒ (7) + 26 + 1 + 2 = 36 for damage: 1d8 + 39 + 2 ⇒ (6) + 39 + 2 = 47
Jensal does NOT Power attack, takes the extra attack, bard song, height. smite
bite: 1d20 + 15 + 1 + 2 ⇒ (5) + 15 + 1 + 2 = 23 for damage: 1d8 + 18 ⇒ (6) + 18 = 24
BoF bite: 1d20 + 15 + 1 + 2 ⇒ (16) + 15 + 1 + 2 = 34 for damage: 1d8 + 18 ⇒ (3) + 18 = 21
claw: 1d20 + 15 + 1 + 2 ⇒ (16) + 15 + 1 + 2 = 34 for damage: 1d6 + 18 ⇒ (3) + 18 = 21
claw: 1d20 + 15 + 1 + 2 ⇒ (10) + 15 + 1 + 2 = 28 for damage: 1d6 + 18 ⇒ (4) + 18 = 22
Halden will also lay on hands on himself as a swift
Lay on Hands: 8d6 ⇒ (2, 4, 3, 6, 1, 1, 2, 6) = 25
BLADUD! |
Oof. So much positioning issues! :D
Will DC26: 1d20 + 15 ⇒ (12) + 15 = 27
The warrior pushes back against the fear, casting it aside like the broken weapon it is. Then the second assault—the unexpected one from the deranged, just-arrived man—comes, but Bladud us able to turn just in time to see the beam fly wide.
”DO NOT INTERFERE!” the warrior roars as he hacks down on the dragon, ”WE WILL RECLAIM ITS HEART AND FREE THE SOULS TRAPPED WITHIN!”
Blessing of Fervor: extra attack
Full Attack: including a bunch of bonuses (now with INSPIRE +2!)
Attack, BoF: 1d20 + 29 ⇒ (6) + 29 = 35
damage + acid damage: 2d8 + 34 + 1d6 ⇒ (1, 6) + 34 + (1) = 42
Attack, 1: 1d20 + 29 ⇒ (11) + 29 = 40
damage + acid damage: 2d8 + 34 + 1d6 ⇒ (3, 4) + 34 + (3) = 44
Attack, 2: 1d20 + 24 ⇒ (17) + 24 = 41 <— CRIT?
damage + acid damage: 2d8 + 34 + 1d6 ⇒ (7, 7) + 34 + (5) = 53
— confirm: 1d20 + 24 ⇒ (9) + 24 = 33
add’l damage: 2d8 + 34 ⇒ (4, 6) + 34 = 44
Attack, 3: 1d20 + 19 ⇒ (5) + 19 = 24
damage + acid damage: 2d8 + 34 + 1d6 ⇒ (1, 4) + 34 + (2) = 41
AC 29 CMD 39
DR 10/evil
Fort +17 Reflex +13 Will +15
.
Conditions/Effects: Inspire Courage +2, Air Walk (150 minutes), Righteous Might (rd 4 of 15), Blessing of Fervor (rd 7 of 15), Divine Favor +4 (7 of 10 rds), Resist Energy: Fire 30 (30 min), Wind Walk (15 hrs), Magic Vestment: Armor +3 (15 hrs), Greater Magic Weapon: Gorum’s Reach +3 (15 hrs), Magic Vestment: Shield +3 (15 hrs)
ACP: -3 (armor, light encumbrance)
Wayfinder: Dusty Rose Prism (+2 Insight CMB/CMD)
.
Spells remaining
1st Lvl spells: 6/7
2nd Lvl spells: 7/7
3rd Lvl spells: 5/7
4th Lvl spells: 5/7
5th Lvl spells: 5/6
6th Lvl spells: 5/6
7th Lvl spells: 4/4
.
Daily Resources remaining
Battlefield Clarity 3/3
Combat Healer 3/3
Ironskin 2/2
Surprising Charge 3/3
Touch of Rage (+8) 7/7
Jingasa of the Fortunate Soldier 1/1
Ring of Ferocious Action 5/5
Kenjakana |
Kenjakana Reflex Save: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Kenjakana HP: 110 + 12 - 23 = 99
Kenjakana Will Save: 1d20 + 14 + 2 + 4 ⇒ (16) + 14 + 2 + 4 = 36
Kenjakana takes the worst of the dragon's attacks like a champ.
Seeing Eldran Tesh again, the invisible Kenjakana snarls, rockets herself toward the evil man, and throws another Chains of Light his way.
Casting Chains of Light on Eldran Tesh. DC 28 Reflex Save.
HEA 1 Will Save: 1d20 + 5 ⇒ (15) + 5 = 20
HEA 2 Will Save: 1d20 + 5 ⇒ (15) + 5 = 20
HEA 3 Reflex Save: 1d20 + 16 ⇒ (9) + 16 = 25
HEA 3 HP: 102 - 3d6 - 92 ⇒ 102 - (6, 1, 3) - 92 = 0
HEA 3 Will Save: 1d20 + 5 ⇒ (20) + 5 = 25
HEA 4 Reflex Save: 1d20 + 16 ⇒ (7) + 16 = 23
HEA 4 HP: 102 - 3d6 - 92 ⇒ 102 - (1, 5, 6) - 92 = -2
Already shaken.
However, her two eastern elementals are destroyed outright, and the two western ones are left shaken. Nonetheless, they continue attacking the dragon, though they take more careful swings than before. The azata's bard song seems to help them focus on the dragon.
HEA 1 Slam: 1d20 + 17 + 2 - 2 ⇒ (3) + 17 + 2 - 2 = 20
HEA 1 Slam: 1d20 + 17 + 2 - 2 ⇒ (9) + 17 + 2 - 2 = 26
HEA 1 Slam: 1d20 + 17 + 2 - 2 ⇒ (18) + 17 + 2 - 2 = 35
Damage?: 2d6 + 8 + 2 ⇒ (1, 5) + 8 + 2 = 16
HEA 2 Slam: 1d20 + 17 + 2 - 2 ⇒ (7) + 17 + 2 - 2 = 24
HEA 2 Slam: 1d20 + 17 + 2 - 2 ⇒ (5) + 17 + 2 - 2 = 22
HEA 2 Slam: 1d20 + 17 + 2 - 2 ⇒ (3) + 17 + 2 - 2 = 20
The azata lillend continues singing.
7th - 2/5
6th - 4/7
5th - 1/8
4th - 2/8
3rd - 1/8
2nd - 2/8
1st - 1/9
Sir Haldern |
Sorry, missed the will saves earlier. But Haldern is immune
Jensal will save: 1d20 + 6 + 6 + 4 ⇒ (4) + 6 + 6 + 4 = 20
So, shaken for a LONG time. Too late to change attacks above but -2 to them
Ganorok "The Mouse" |
Will Save DC 26: 1d20 + 17 ⇒ (3) + 17 = 20
Ganorok's whiskers fall down.
"I am not sure I should be doing this!"
He moves to stand between Tesh and the others, and casts Obscuring Mist, creating a 20' radius could surrounding him, and impeding the madman vision.
20' high. How high is the cavern?
GM Arkwright |
When the end comes, it comes gracelessly. The immense form of Horranath penned in first by a group of massive air elementals, then as her own stony protection is ripped away, by the charging paladin who descends like the wrath of heaven itself. From the first blow that pierces through, Haldern strikes again, again, again, every blow a roar of draconic pain that weakens into pathetic cries as the final blow is struck. The life-blood that pumped through its wing muscles suddenly failing, it hovers for a moment before collapsing to the ground with a titanic smash, blowing up a cloud of dust and blood that combines with the burning pyres to fill the air with the smell of fire and flesh.
His hands raised to strike again, Eldran is struck dumb in shock as the dragon falls. The spirits pulsing around him writhe and shake and turn to a soft shade of sky blue. After a moment, motive returns to him. "T-the belly! Cut open the belly, destroy the crystal! Free my peoples' souls, please, I implore you!"
Combat over. Dragon is currently on -4, so still alive.
Hope you don't mind but given the dragon fell on Haldern's turn I I'm retconning Ganorok/Kenja/Bladud's actions.
Sir Haldern |
Uh, cut open the belly ? :-)
The comment in discussion implied that we are done and succeeded. Is that the case?
If so, thanks to everybody. Was fun. Although I think paladins riding griffons may be too powerful :-)
Kenjakana |
That's fine.
After taking a quick glance at the dragon, Kenjakana intently watches Eldran.
"Sir Haldern, Bladud, I think that thing's still alive. Would one of you mind... addressing that little detail?"
GM Arkwright |
Well, the dragon is defeated. I admit there's very little reason why you might want to leave it alive, but I thought I'd give you the option.
Haldern, with his smite active and his holy protection, seems the best volunteer. With a single blow he stabs deep into the dragon, dismissing it from this mortal coil as a single bright purple gem clouded with rippling shades drops from her belly onto the ground. A number of lance-strikes later and it shatters. An ocean of spirits pours out of the remains, flying up through the ceiling, growing brighter and surrounded by a golden sheen the higher they go. Eldran drops to his knees, palms resting on the floor, as the shades whirling around him fly off as well.
He shivers and shakes as the change works a transformation upon him. His pallor disappears and his skin grows pink and hearty; his weary brow is lightened by the bloom of youth; his gaze loses its fevered concentration and becomes calm and peaceful.
As he collapses to the ground wrinkles appear across his face. "...my people are freed, and the long centuries are catching up with me... thank you, heroes."
He seems to have a few minutes remaining.
Loot
Eldran
-Bracers of Armor +4
-Cloak of Resistance +2
-10,000gp in ancient jewelry
Dragon
-Wand of Greater Invisibility
-Ring of Evasion
-Ring of Protection +2
-Arrows +1 x89
-Chainmail +1 x8
-Large steel arrow deflection shield +3
-Longsword +1 x5
-Pearl of Power (3rd level)
-Strand of prayer beads
-Tome of clear thought +1
-Wand of cure moderate wounds
-173,040gp worth of coins and gems
Ganorok "The Mouse" |
Ganorok approaches the dying man, hopping cheerfully.
"I am glad you are feeling a bit less crazy. So, any ancient secrets or ruins you would like to let a nice guy like me to know about? I can make a donation of any treasures you let me know about to your favorite church or charity, you know?"
His wide smile could light up a big room.