GM Arkwright's Curse of the Trimmed Sky

Game Master Arkwright

Battle Map


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Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Or use mine. Might as well keep the charges even :-)


HP:31 | AC:15 ; T:15 ; FF:13 ; CMD:19/17 | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+3 ; PER:+11 (Low Light)

Guys, I'm going to be mostly offline Saturday through Monday. Please bot me as needed. Sorry for the inconvenience.


Could I ask how Jensel is getting Smite? Until I see the words 'Aura of Justice' or 'Celestial Template Smite' I'll wait to resolve your action.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

He has the Celestial Template and so gets smite once a day. Just the normal Paladin ability, nothing special.

Looking at it made me realize that I have this ability:

Knight’s Charge (Su): At 11th level, whenever a mounted shining knight charges a foe, her movement does not provoke attacks of opportunity, for either her or her mount. In addition, if her target is also the target of her smite evil ability and the charge attack hits, the target must make a Will save or be panicked for a number of rounds equal to 1/2 the shining knight’s level. The DC of this save is equal to 10 + 1/2 the shining knight’s level + the shining knight’s Charisma modifier. This ability replaces aura of justice

So, giant needs to make a will save DC 20 or be panicked.


Not quite; celestial smite is not quite equivalent to Paladin smite.

"Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests)."

Do any of your numbers need to be changed? And has Jensel already used smite today?


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Jensal has not smited before this.

The numbers are correct (no cha bonus, HD in damage). The only difference is the bypassing of DR, correct? I didn't take that into account with the numbers because I don't know if she has DR and, if she does, how much.

Why am I guessing she has stoneskin up? :-)


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Authion- we already have the Book of the Titan. We need Zoarth in order to use it as it describes a ritual only a giant who knows magic can perform.


Need two more if any are interested.

Silver Crusade

Darn. Did we lose some players?

May I suggest that you put that request for new players in the recruitment thread and not the discussion thread?


No no, this is me recruiting for smoother game.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Sorry for delay. Thanksgiving much busier than I anticipated. Reading through the thread and posting now.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

My apologies, I forgot to move Tathlan on the map when I posted him heading toward the cave. I will do so now.


HP:31 | AC:15 ; T:15 ; FF:13 ; CMD:19/17 | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+3 ; PER:+11 (Low Light)

Sorry for vanishing and not giving notice. My ISP turned the bandwidth spigot down to 'pathetic trickle' and it made it nearly impossible to access Paizo.

It looks like my ISP is starting to fix the problem so I'll try to catch up with the game this evening. Feel free to bot me if needed. Sorry for the inconvenience.


Aye.

Well, three votes for the cave, I'll move us along there soon.


IC, no idea what O is.

Senna, bluff or intimidate check?

Haldern, please don't say "If the geography and charge rules allow it", it sounds like there's a chance it might not, and when you move yourself I can't see where you were to judge. Either say that you can move in that fashion, or just draw a line to indicate your desired movement.

Haldern, I didn't see 'ready a charge' just 'ready a smite' so you didn't get it on its way in. If it had won initiative you could've intercepted. And yep it moves fast.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Unrelated to the game: if the whole shtick of linnorms is that they don't have wings... how/why do they fly? I vaguely remember in D&D 3.X they could not do so.


Magic.

Tathlan, do your arrows beat Cold Iron DR?

I see a +1 bow and Cold Iron bolts but not mentioned, so I'll assume not. I see Clustered Shots.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

I am using regular bolts, since Tathlan doesn't know what would be most effective against a Linnorm.

He gets the effects of clustered shot automatically on full attacks.

Silver Crusade

GM Arkwright wrote:

Haldern, please don't say "If the geography and charge rules allow it", it sounds like there's a chance it might not, and when you move yourself I can't see where you were to judge. Either say that you can move in that fashion, or just draw a line to indicate your desired movement.

Haldern, I didn't see 'ready a charge' just 'ready a smite' so you didn't get it on its way in. If it had won initiative you could've intercepted. And yep it moves fast.

Sorry, I'll draw my movement on the map next time. One thing that I know has a LOT of table variation is charge rules, especially when mounted, especially when 3 dimensions are involved. I think that I could charge into a flank position but I know others would disagree.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3
Sir Haldern wrote:
"Praise be to Ioemdae."

Totes harsh, man. You could have just mentioned if you didn't want Authion along. ;P


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

On the off chance it wasn't 100% clear (I've seen stranger things on the interwebs)

I was praising Ioemdae for the death of the Linnorn, NOT for the death of Authion


Don't lie, secret anti-elf racist, we've seen your true colours.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Lol. I knew that. I was giving you a hard time.


HP:31 | AC:15 ; T:15 ; FF:13 ; CMD:19/17 | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+3 ; PER:+11 (Low Light)

#elfhater!

lol


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

I'd believe him, but I saw him scratch Authion's name off a list after he slipped the linnorm a fifty.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

I have some rules question before I post.

I see that making a perception check is a move action. Would I be able to fire at one of the creatures with just Senna's warning about their location? If so I am guessing I would have a 50% miss chance.

Secondly, I know that if I withdraw from a space, invisible creatures still get attacks of opportunity on me. Is that the case if I take a regular 5-foot step as part of a full attack?

I apologize about holding things up but if I don't do this carefully you will have two elf corpses on your hands.


Huh, never noticed it would be a move action. I'll let you make it as a free action this combat.

Senna can roughly direct you, but without actual-life grid coordinates, hard to tell; 50% sounds about right.

5ft step avoids AOOs as always.


Hey Haldern; how are you full-attacking and moving on Jensel? I'm not seeing any Mounted Skirmisher for obvious reasons.


So, some disclosure. The module calls for you to just face the linnorm. Others convinced me that the linnorm alone would be a piddling challenge for you all, so I added two Svartalfar riding invisible on the linnorm's shoulders.

Given the rounds of prep-ish time given I'm not convinced I was too harsh, but sorry if you feel so.

Tathlan, Authion wants a new character, same for you? Options for resurrection soon.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

My apologies if I sounded upset, I actually find it exciting! Things would have gone differently if I had saved against the magma breath or burn effect but c'est la vie.

I would prefer to resurrect Tathlan, however it would be up to the other characters to pay (or sell his gear to pay for a de-powered Tathlan).


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

The back-to-back encounters without time to pause is what did in Authion. He was at 50% health in the caves, and I was left with the distinct impression we were looking at imminent combat if we weren't immediately out of the caves.

Tathlan was likely still a goner. :/

Tathlan, I was planning to bring in a character to compliment the group with you in it. I was thinking a reach melee oracle. He'd bring some stationary melee oomph, some healing when we need it (including Breath of Life), and the usual divine buffing/support.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

@GM my mistake. Can't full attack. First time in a long while that I've played a mounted character. Thanks for correcting that.

The following is not meant to be complaining, just explaining what happened from my point of view. I am NOT asking for a "do over".

I think that there was at least some miscommunication. Probably my fault, I should have asked more questions. Or maybe something else happened to invalidate my assumptions.

When we went outside and the Linnorn wasn't immediately obvious my assumption had been that we'd have at least a round AFTER seeing it before it attacked us. That we'd see it a couple of hundred feet away.

My plan had been to engage it at a distance, hopefully with a Ride by Attack so it couldn't full attack me. Keep it away from the more squishy members of the party.


Nah; pretty sure I said two rounds till the linnorm breathes down the tunnel if you're in there, I took that as meaning it'd show up then regardless. I understand if you'd think otherwise.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

I just don't understand how I didn't see it when I came out of the tunnel if it was close enough to attack the next round.

But as I say, no biggy.


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

I'm quite willing to sell some stuff to help fund raising both Authion and Tathlan if they want to continue playing the same characters.

And I'll contribute ALL the cash that I currently have on hand. All 13 gp of it :-) :=)


Pet can charge, you can't; no charge bonus or Spirited Lance.

Missing some bonuses from that attack?

You're up on a hill, it moves very fast and can move around rocks for cover, it won initiative, etc. If you'd actually said 'I ready to intercept', might be a different ball game.

Authion is quite keen on a new character.


Tsk; I was certain I'd already rolled the Glitterdust saves. Must have not actually made the post.


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50
Authion wrote:
Tathlan, I was planning to bring in a character to compliment the group with you in it. I was thinking a reach melee oracle. He'd bring some stationary melee oomph, some healing when we need it (including Breath of Life), and the usual divine buffing/support.

That's fine with me. I'm no great tactician or builder of characters so if you think it would help the group I'm all for it.


I believe his point is that his build complements your own; so he's suggesting you get Tathlan rezzed rather than making a new one.


Elf Rgr 11 | HP: 103 | AC: 26/16/22 | CMD: 31/27 | F+10 R+13 W+9 | Per +21 Init +6
Dwin Quickstats:
Beast 11HD | HP: 94 | AC: 27/12/24 | CMD: 27/24 | F+11 R+9 W+4 | Per +9 Init +3

Yep. Just saying I support your desire to stick with Tathlan. :)


Male Elf HP -16/81 | AC 23, Tch 15, Flat 18 | CMD 27 | Per +25 | Fort +13 | Ref +12 | Will+9 | Init +5 | Bolts Remaining: Reg 40, CI 50, SS 50

Ah, well I completely misread that. Sorry.


HP:31 | AC:15 ; T:15 ; FF:13 ; CMD:19/17 | Fort:+5 ; Ref:+6 ; Will:+7 | Init:+3 ; PER:+11 (Low Light)

Hey Arkwright,

I took Rope Trick thinking it would be useful for when we camped out, etc. Since we've been 'skimming over' all those transitional moments, Rope Trick has been a wasted spell slot. Would it be OK if I swapped out that spell for something that will get some use?


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

Also, this is Authion's replacement ... BLADUD! (Bla-DOOD)

Details may shift, but the basic build and gear are nailed down.

EDIT: pending Arkwright's approval, anyway. :)


Hey Tathlan, seems like this might be what you need for your build. You're welcome to rebuild.


Human/Orc/Dragon Lvl 2 | HP: 21/30 (5 nonlethal) | AC: 11 | CMD: 16 | F+8 R+2 W+3 | Per +4 Init +2

What are the mountains our characters are adventuring in? (Character background incoming)


I can look it up in a bit; if you want it quicker, scroll back to the first game post or two.


Everyone seems busy, Christmas Break until 1st of Jan.


'ullo?


Sir Haldern Male Human (Taldan) L16 Paladin (Shining Knight) HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0
Stats:
HP 164/164┃AC 35+, Tch 12+, FF 35+, CMD 35+┃Init +1, Per 0 Fort +23, Ref +17, Will +22 +1 vs evil outsider
Jensal Stats:
HP 124/124 AC 34 Fort +12, Ref +13, Will +6

Happy New Year.

I think we're just waiting for Senna to agree, right?


Yep.

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