GM Ariarh's The Dragon's Demand (Inactive)

Game Master Ariarh Kane

Current Date: Starday, 2nd day of Gozran, 4700 AR

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Map of Belhaim


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TheLovelyAndTalentedMrRiley - I thank you! :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Hey gang, I have a quick question for everyone –

So I first want to say that I really love Connor, a lot. I enjoy his build, his backstory, his concept and pretty much everything about him – including his current RP.

Unfortunately I’ve noticed that he is not very useful to the party dynamic at this time via mechanics. While I would love to continue to play him, and am sincerely eager to continue to play him, I’ve spoken to the GM and she’s informed me that she will allow me to make a brand new character that could actually be useful to the party.

To be fair, I’m not entirely sure I want to do this, but on the other hand, I am well aware of his obvious failings to the group so far and want to do what I can to correct them.

At this point the GM has also told me she wants me to get things done sooner rather than later because it’s not fair to completely re-do the character further into the game, but I’ve delayed giving her a good answer because I really am interested in playing out Connor.

However, at the end of the day I will give it him up happily if it will make sure that the party is more successful.

Right now I’m curious to know what you guys think, and what can be done to improve the situation so that everything can work out well.

Any ideas would be great, and I really would love to hear them!


Well, what're you thinking would be "more useful"? I don't necessarily understand what his obvious failings are (ha, the joke's on me, since I have no idea), but if it makes a difference, I've been enjoying RP with him. c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I think we will be fine if we continue to diversify our skills. I now have Dungeoneering and Engineering. Felix has Arcane and Local. Rhia has Religion. You have Geography and Nature. Anila has Arcane. If Rhia picks up Planes, we should be good. When we get in combat, you will be very useful. We have a scout, a healer, an archer, and a caster. A beat stick is probably most useful to be honest. What do you feel would add value?

Now for the most important thing: If you are not enjoying barbarian, find a class you would prefer. You enjoying your character is most important! I would even be fine dropping disable device if you wanted to make a striker/scout i.e. Urban Ranger/Investigator etc. I could tweak my guy as needed. The personality is most important. The crunch is just stuff. ;)

Edit:GM Ariarh let me swap my Elven reflexes talent (since it added no game value) for a talent that gave me Know Engineering! What a kind and noble GM.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
hiyami wrote:
Well, what're you thinking would be "more useful"? I don't necessarily understand what his obvious failings are (ha, the joke's on me, since I have no idea), but if it makes a difference, I've been enjoying RP with him. c:

Well, there’s a couple of things, actually.

First of all, as a Human he’s unable to see in the dark. This complicates his entire fighting process and it forces me to rely on the party to augment my ability to act because I do not have darkvision or low-light vision. If you recall, earlier in the game there was some back-and-forth about him trying to move forward but not having a light source. Back in the old days I used to always play Half-Elves and that wasn’t a problem, but generally I play Humans now (for the most part) but I always do what I can to augment their lack of vision by making sure I quickly mulit-class into a Caster Class so I can have Light and don’t have to do that.

While it’s likely that Connor will multi-class if I pursue him, if I go the caster route it would kind of compromise his ability to be a front line fighter somewhat. His build isn’t really meant for going into Casting, so even if I do elect to do it (such as picking up something like a Druid: Menhir Savant Seen Here) at the end of the day, he's not going to be as effective as a fighter.

This brings me to the next issue regarding his build (and casting purposes).

Currently we only have one healer in the party. That means if Rhia falls, we really don’t have a way to heal her. In this case, going the Druid route would be absolutely advantageous because if Rhia does go down, then we really don’t have a way to heal her; Connor doesn’t even have the “Heal” skill – which can sometimes be used to bring some minor HP back to a fallen member. But without that skill, if our Healer falls, we’re in trouble, and as of now Connor isn't really a Healer type, though I regret that given how combat went down earlier.

The next issue with Connor is currently the current “Style” of the game.

The GM stated at the beginning her desire to see this as a more RP game than simply combat. Since she said that it was no surprise that at nearly every other turn we’ve been asked to make specific and/or important Knowledge Checks.

Riley "Lucky" Rylin'dar wrote:
I think we will be fine if we continue to diversify our skills. I now have Dungeoneering and Engineering. Felix has Arcane and Local. Rhia has Religion. You have Geography and Nature. Anila has Arcane. If Rhia picks up Planes, we should be good. When we get in combat, you will be very useful. We have a scout, a healer, an archer, and a caster. A beat stick is probably most useful to be honest. What do you feel would add value?

I agree with you for the most part, but honestly I feel like that this isn’t enough.

For example, while you’re right and Connor has diversified his Knowledge Skills somewhat via a Trait, but the fact is – he’s been constantly making “Untrained Knowledge Checks” to get information on a regular basis even though he can only make a DC of 11 (though hopefully that may loosen up as I just saw the GM’s recent House Rule on Knowledge Skill DC levels).

So, for example, when we saw that face in the window disappear and then found no body when we went inside, my typical response would be to instantly cast “Detect Magic” on the room and systematically search for any magical wall, portal, secret passage, or item which may cause Invisibility or Vanish.

My second plan was to use Knowledge: Arcana (to figure what type of magic could be used to do that); Knowledge: History (to gauge the important people mentioned in his speech – which would augmented by Knowledge; Nobility and Local), then possibly Knowledge: Planes AND Knowledge Religion to figure out what type of creature that may have been (was it summoned, undead, or even an illusion)– and possibly Spellcraft to learn more about things.

I spoke to the GM about it and kicked around the idea that although my character (who is really only a Barbarian) COULD be doing all of those Untrained Knowledge Skills every time, he really shouldn’t be the one to volunteer those ideas every time because it starts to get out of his purview.

If he was a Mage, or a Scholar, or some kind of person who did some serious reading than yeah – I’d simply have a list of all my knowledge Checks (including coding) and just toss up the full monte every single time we came to a problem. But Connor is a Barbarian, and using all those knowledge Skills “Untrained” didn’t make sense, though he did try.

Making a more “bookish” character would allow me to not have to worry about seeing in the dark (I’d have the magic); it would allow me to probably be able to heal the Healer if she falls in battle (having at least one other person who can heal the healer is something I firmly believe in); and it would justify why it was if I saw a mystery I’d pursue it to the full extent without any worry or consideration.

Again, if Connor multi-classes into a more “Bookish” character, it would probably be a shift in his entire concept (though I think the Menhir Druid would work well, especially considering his more “Old Gods” and “Nature Gods” backstory); but it would certainly limit his fighting power on the front line.

That’s why I considered a simple reboot of the character. Something more consistent with what the party needs to survive; Connor can fight, I have no issue with that, but this isn’t a “Combat Heavy Game” – it involves thinking, problem solving, and figuring out mysteries, and that’s his biggest failure to the party.

That said; what do you guys recommend at this point?


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

im perfectly fine with you switching if that will make a character you enjoy more. You like skill based and ranged fighters the most so i'd be fine with that. I can retool Felix mechanically, without compromising the character at all, into a front line fighter pretty easily.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Thanks for your flexibility Felix.

Connor: I would love to see you playing a character you really liked. You are a great RPer and I think Connor has been difficult for you. I get what you are saying. I have a lot of out of character knowledge that I have failed to offer because Riley wouldn't know it. With that said, his personality made up for it. Make a character you will enjoy! :P


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
im perfectly fine with you switching if that will make a character you enjoy more. You like skill based and ranged fighters the most so i'd be fine with that. I can retool Felix mechanically, without compromising the character at all, into a front line fighter pretty easily.

Well, like I said, I actually enjoy playing Connor quite a bit. I've been kicking around this concept for a while, even doing variations on it in other games (Connor's personality can be seen in other NPC's I ran in both my Corsairs of Varisia and my Rise of the Black Numenoreons campaigns).

However, the fact is, we need someone in the party who can be a back-up healer.

If we have skill checks to be made there can't be any hesitation to use Untrained Skills by anyone, and having only one person in the party try to use Untrained Skills shouldn't happen, especially if the one person is the Barbarian.

Please understand; I really want to play Connor out as he was built. I'm only looking to change him because I want to see the team do well; if we don't have the means to do that right now then my best idea is to change Connor to make that happen.


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Seriously, if you feel like having another healer will help, which it always does, then make one. That said, I'm still going to retool Felix into a frontline fighter role because I think that would be best for the team right now for me. Felix won't change at all from an RP perspective, just mechanically.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
Felix Bramblethorn wrote:
Seriously, if you feel like having another healer will help, which it always does, then make one. That said, I'm still going to retool Felix into a frontline fighter role because I think that would be best for the team right now for me. Felix won't change at all from an RP perspective, just mechanically.

As long as he remains a sexy beast, Riley will be ok with this...

LMAO!


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Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7
Riley "Lucky" Rylin'dar wrote:


As long as he remains a sexy beast, Riley will be ok with this...

LMAO!

Always my friend, always!


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
Seriously, if you feel like having another healer will help, which it always does, then make one. That said, I'm still going to retool Felix into a frontline fighter role because I think that would be best for the team right now for me. Felix won't change at all from an RP perspective, just mechanically.

It's okay; Connor will also remain a front-line fighter, but ultimately his effectiveness may change somewhat based on what the party does as things go on.

To clarify - I don't think having three frontline fighters will be very useful. However, if you're considering re-tooling your character I was wondering if there was a way you could make someone who could use all knowledge skills regardless of training, has a good amount of skill points to help solve cases(after all, the GM didn't give us the extra skill points for nothing); and could use some rudimentary healing to aid a fallen Healer (if necessary), then I think that would be a much bigger advantage to the entire group in general than an extra front line fighter.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Ok. I'm crashing for the night. I'll check back in about 8 hours. Riley needs his beauty sleep.

Rhia: Feel free to slap Riley...or kiss him. Whichever she is feeling at this time.


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Sleep well, Riley. May the beauty sprites make you all sorts of extra pretty come morning. ;)

So, we have one vote to pull the lever at this current time. Anyone else? And please, too, let me know who is pulling said lever as I'm unsure at this stage. LOL


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

I appreciate that Connor, I'm not sure what kind of frontline fighter I'll be making but I doubt he'll have any healing or ability to use all knowledges untrained.


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
Felix Bramblethorn wrote:
I appreciate that Connor, I'm not sure what kind of frontline fighter I'll be making but I doubt he'll have any healing or ability to use all knowledges untrained.

Well, that's very interesting.

I think I'd like to talk to you more about this.

Is there a time when I can do that?

Thanks!


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@Connor: I believe Felix's player has retired for the night. He may not be able to answer you until tomorrow.


Oh, dear, Riley, I'm about to go and eyeball those seventeen some posts from last night. What on earth would prompt a statement like that? :P

Edit: I had myself a good giggle, reading up on the posts. c:
Also, I think I think I might have to look into speaking with a priestess or something, because these rolls are atrocious, lol

In regards to knowledge rolls: I am planning to added knowledge of the planes and history to Rhia's kit. I built her level one based on her history/RP only since I wasn't sure what all we had at that time. I was planning to sort out what we needed from our first adventurous bits and get her level two more rounded out. c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I love bad rolls when you are wanting to role play your character! I was hoping for a 1!


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I thought it was tremendously amusing - I've softened it up for you, mate. Haha. ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

"Hercules, Hercules!"


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Bow chicka wow wow! Where's Talia?!


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Riley "Lucky" Rylin'dar wrote:
Bow chicka wow wow! Where's Talia?!

Haha. Alas, she's waiting back at the Inn. ;)


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Your wish is my command! The chair looks so comfy!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Yes. My curve blade. Sorry on the spoiler. I'll add it next time.


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Thanks and no worries. Everyone was forgetting the spoiler. ;)


Managed to get my post in! c: Sorry, I thought I'd had in my post of the day, so I wasn't super worried about immediately throwing one up last night, but I totally forgot about how the time difference makes it wonky.


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During social rp, one post a day is fine, hon. But during combat, it can hold people up. So, if you can see there's combat, check in again, and post. And this applies to all, if we're in combat and I haven't heard from a player for 24 hours, I will bot their action that turn to keep the game/combat moving along. Thanks! :)

Okay, it's very late for me so headed to bed. You guys are up.


Yar, I usually check in twice a day, but combat hadn't started yet XD; It started just before midnight for me c:


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Great job with the daze, Anila! Thanks for the inspire courage, Felix. Keep bringing the hurt Connor. LOL Calling Riley's bluff, Rhia.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Guys: Feel free to look around. I'm not in a hurry. I just wanted to get my search up so I didn't slow things down if I happen to be off the boards when you guys return.


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Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Thanks Riley. Amusing posts lately. :) good stuff everyone!


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Being it's the Memorial Day long weekend for you folks in the States, I don't expect much (or any) posting over this long weekend. I will be out of town tomorrow for a Christening, but back in my late evening. If any one does post, I'll respond on my Monday (your Sunday).

I hope you all enjoy your weekend!


Female Aasimar (Azata-Blooded) sorcerer 2 NG Medium outsider (native, azata-blooded) Init +2, Senses darkvision (60 ft.); Perception +0 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 12 ((2d6)+2) Fort +2, Ref +2, Will +3 Resistances acid 5, cold 5, electricity 5

Thank you GM. Have a great rest of the weekend and safe travels all.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]
GM Ariarh wrote:

Being it's the Memorial Day long weekend for you folks in the States, I don't expect much (or any) posting over this long weekend. I will be out of town tomorrow for a Christening, but back in my late evening. If any one does post, I'll respond on my Monday (your Sunday).

I hope you all enjoy your weekend!

Perfect. I am at a CEU course for Physiotherapy until Tuesday, so posting will be decreased for me as well.


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Enjoy your course, Riley. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25

Well, as there wasn't much for Connor to do on the Campaign Page, I decided to do some more fleshing out of Connor's story.

Some of you had asked me where Connor learned about kobolds (among other things) and I said I'd provide more on that via his backstory which I hadn't finished.

While it's still not finished, it details how he met some kobolds in the River Kingdoms and learned a little of their culture.

GM: To make it easier for Game Purposes, the kobolds I had Connor meet are not green or black, so whatever cultural nuances they may have will be much different than the types of the dead kobolds we've seen so far (though not so different that Connor wouldn't know anything about kobolds; he obviously learned a little bit about them, that's when he learned the Draconic language).

Okay, hope you enjoy it and don't worry; he'll have more details up (the "Part 2") in time. For now, I hope you enjoy the story!

PS - Connor's uncle is a bit more harsh with him, but that's probably because Connor is now roughly 14 (in the story). It's been my experience when an adult male is raising a teenage male that their tends to be a bit more friction and some minor agitation as the child slowly becomes an adult.

Cool! I hope you enjoy it - it's under a spoiler on my sheet.


Hey, guys, I was totally distracted by the magical aura thing while I was writing up my post regarding the appraisal of the plaque. It's actual cost is 80gp, and Rhia would've said as much. Sorry for the derp! I'll try and double check info next time I'm posting. c:


Okay, so I've been super distracted for the past week and I'll be on vacation for this week, until Friday, so my posts have been pretty terrible. My apologies all around for that. :c God knows I've probably made many people cringe at least once over the week.

I'll be trying to post for RP/rolls over the course of this week, but if I don't make an appearance, I'm 100% okay with someone rolling for Rhia or botting her as necessary. I'll be trying to check in and post at least once a day, but I might not get the chance to.

I'm hoping when I get back on Friday, I'll be back on my toes and less all over the place. Sorry for the mishaps thus far!


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

Enjoy your vacation Rhia!!


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Thank you for the update, hiyami. See you back on the board full time come Friday.

Just a clarification in order to help this ledge scenario. If Riley and Connor continue to move along the ledge at half speed, they will not need to make another Acrobatics check as they've already succeeded.

If someone wants to pass another on this narrow surface, then yes, I will require a new Acrobatics roll in order for a successful bypass. If a player wants to undertake this endeavour and continue on at full speed, yes I will need a new Acrobatics check in order to determine if they are able to do so or not.

So, it is fine to move and continue across at half-speed, if you so choose.


Thanks guys! :D


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Hello, all.

At this point in the game, I'm curious to know how you feel it's working with a 5 player group. Are there not enough PCs or just the right number? I have my own opinions, of course, but firstly I'd like to hear your thoughts, as the players, which is important to me. You may discuss it openly here or PM/IM me ... whatever works for you.

Thanking you in advance.

GMA. :)


Male Human Barbarian: Savage Bar.; Monk: Fort: 6 Ref: 2 Will 4 – Perc: 7 AC: 17 HP: 25
GM Ariarh wrote:

Hello, all.

At this point in the game, I'm curious to know how you feel it's working with a 5 player group. Are there not enough PCs or just the right number? I have my own opinions, of course, but firstly I'd like to hear your thoughts, as the players, which is important to me. You may discuss it openly here or PM/IM me ... whatever works for you.

Thanking you in advance.

GMA. :)

Sent you a PM on this, GM....


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

I sent a PM, but I am happy with 5.


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Received both your PMs, Riley and Connor - Thank you.


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

I'm quite happy with the game so far Ariarh and think you're doing a great job. The number of players doesn't really bother me either way. If you want to keep it at 5 thats no problem but I wouldn't be opposed to 6 either. I think any more gets too much however.


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

"OK...Let's do this...LEEERRROOOYY JJEENNKINS!" LMAO


Male HE Unchained Rogue/Scout 3 [HP: 27/27 | AC: 17 T: 14 FF: 13 | F: +3 R: +7 W: +2 (+2 vs enchantment) Init: +4, Perc: +8]

It changed pages, so you might have missed my post Connor.

HERE IT IS


Male Catfolk bard 1 / swashbuckler 2 Archetypes Archaeologist, Inspired Blade, NG (catfolk) Init +4, Senses low-light vision; Perception +3 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex, ) hp 23 ((1d8)+(2d10)+4 Fort +1, Ref +9, Will +1
Skills:
Acro +9, Bluff +7, Climb +4, Diplo +7, Disable Dev +5, Intimidate +7, Knowledge (Nature) +6, Knowledge (Planes) +6, Ling. +5, Percept +3, Perf (Dance,Sing) +7, Sense Mot. +3, Spellcraft +5, Stealth +9, Surv +5, UMD +7

Love it Riley lol

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