GM Aphin's Giantslayer- Battle of Bloodmarch Hill

Game Master Aphin


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Uncle and niece.


BAB 0: Melee +2, Rng +2 | Fort +4 Ref +2 Will +5 | Init +2 | Perception +7 | Stealth +0 | CMB +2; CMD 14

My bad.


Bio and character totally revamped (I think this version will be even more fun to play than what I had initially come up with!)

Reading through the other bios I think Ugula's most likely close friend would be Ishan - given they are both the product of an unholy, unwilling union and that they have both spent most of their lives in Trunau. I think it is also likely that given Ugula's work in the stables and affinity for riding beasts, he would have crossed paths with Ish at some point.

It is also very likely that he would be happy to ride out into the wilds to go hunting or scavenging with Ish and hopefully kill an orc or two for good measure.

He could certainly know and be friends with any of the other characters as well (especially if they hate orcs and could look past his orcish heritage and form a bond over their common hatred of such).

*I still have to change around the class - will still be beast rider but not cocatrice - will update that tonight when I have access to the ipad.


Looks good. We will start tomorrow.


Reading through all the different cavalier orders I just couldn't bring myself to change Ugula's nature enough to pick one (they all seem more lawful good to me). Instead of completely changing his nature and picking an order, I reworked him into a fighter and updated his biography to match.

I didn't overhaul his biography in the sense that the core is still the same: mother captured and assaulted, dad died, fled, caravan escorted them to Trunau - but instead of working in a stable his mother found work in a smithy.

The character idea is still the same as in fighter etc but now I can play him as intended instead of changing the way the character acts in order to fit a class.

Please let me know if that doesn't work but I hope it's ok.

Thanks!


That's fine. Yes most orders are lawful in that they obey the rules of the order. It doesn't necessarily mean they are lawful according to the laws of society. They just absolutely follow the rules of their order, like a paladin. Paladin's can be evil (if a paladin of an evil deity) but are still lawful. If you like a more chaotic character then those types won't work, you are right.


Stacy, check your phone, I sent you a text.


Ugula, how much money did you start with? It seems like you have a lot of gear. Normal cash for a Cavalier or Fighter is 175 GP and your chainmail alone is 150 GP. You will need to adjust that when remaking your character as a fighter. Start with 175 GP. A first level character won't have chainmail, or at least not chainmail and anything else.


Modified. When I made the char it defaulted to 300 gold sorry. Will try to post in all threads tomorrow, 12 hour days sorry


Good. Just get the gear adjusted and I like your back story - you are obviously trying to work in the dwarven trained thing, but the smithy is owned by a half-orc, not dwarf. What do you think Chad, is a town of 780 likely to have another smithy? Or would it be better to have done that part in a different town and then moved to Trunau more recently? Is just fluff I suppose.


GM Aphin wrote:
Sorry, while your knowledge is prodigious, indeed it seems you know everything, the answer is not in your skill set ;)

What falls outside of all knowledge? :P

It does seem a little silly that someone as knowledgeable as Raevon would have no idea whatsoever what the graffiti might be made of. He can't even tell the difference between chalk or paint?! o_O


GM Aphin wrote:
Much in person 'discussion' has taken place. Bhox tracks down his friend Mort to borrow a pick-axe and chips a small bit off the rock face at a craggy spot.

Hey now... what's this about? Sleeping with the DM to get special treatment? First he doesn't have to post up a bio, and now he gets to "discuss" things offline? I smell favouritism! :D


Raevon Mythanthar wrote:


What falls outside of all knowledge? :P

It does seem a little silly that someone as knowledgeable as Raevon would have no idea whatsoever what the graffiti might be made of. He can't even tell the difference between chalk or paint?! o_O

I hear ya, but if Bhox takes his sample to the right person you may get your answer. I'm trying to stay within the module as this is my first one, and trying not to make too many changes. There is a specific skill required for the answer and you don't have it.


What?? Bhox is sleeping with the DM? Shocking!! :)


Discussion is mostly yelling about how silly this alien artifact deposited in anachronistic moon ink is. I was also told that ordinary earth weapons wouldn't scratch the surface of the apparently glass like surface of the markings. Does anyone have a 'detect aliens' spell?


And you still need to update your equipment Ugula.


I'm thinking marker dye.


oh you are are you. But that's Chad, Raevon is clueless :)


I don't have an avatar for "Chad". :)


Oh sorry changed it on hero lab a long time ago but forgot to re copy and paste.


Thanks, if you could also add stealth and perception stats on there, even if you don't have any ranks it is something I will likely need to reference a lot so I need to know even if its 0 or -. This goes for everyone who may not have those listed.


~Half-orc Fighter 8~ Perc +16 (+2 init) AC 26 HP 132 Fort +16 Ref +13 Will +14 (bravery) PATHBUILDER Link

Test.


I have added some info for the town on the campaign info page. There is now a list and description of all the places lettered on the map.


BAB 0: Melee +2, Rng +2 | Fort +4 Ref +2 Will +5 | Init +2 | Perception +7 | Stealth +0 | CMB +2; CMD 14

Raevon will be back soon, right?
And the ROTRL thread has disappeared :(
Weren't we going to start that again?


I fly in Tuesday late. If you guys post I can always try to chime in when I have free time.


BAB 0: Melee +2, Rng +2 | Fort +4 Ref +2 Will +5 | Init +2 | Perception +7 | Stealth +0 | CMB +2; CMD 14

At the risk of repeating myself for some of you....here's wishing you all a Merry Christmas Holiday! I'm looking forward to digging deeper into this AP in the new year! :)


BAB 0: Melee +2, Rng +2 | Fort +4 Ref +2 Will +5 | Init +2 | Perception +7 | Stealth +0 | CMB +2; CMD 14

Happy New Year guys!


Submitting for review for the reboot of Giantslayer: Bym Amberleaf

Backfluff:

When Bym witnessed the crashing of lances tilted between two splendidly armored knights, he knew he'd found his calling. As the youngest son, Bym got his chance and pledged the oath of squire to Knight Errant Senori Bernandi Branzino at the age of 15. For 8 years Bym studied and stood witness to Branzino's annual renewal of oath: to fight for those in need, bring justice to the mistreated, protect the honor of women and above all be valiant. Unfortunately, Senori Bernandi Branzino was a bit of a madman who placed chivalry ahead of his own personal safety. Never fleeing from a fight, the Knight Errant fell in the wilderness to superior numbers a fort night north of Kaer Maga. Obeying his master's final order to retire from the field, Bym watched from afar as orcs pulled his master down and unceremoniously hacked Branzoni to pieces.

Bym ran and was soon lost, wondering for days subsisting upon what was left of Senori Branzoni's supplies with which Bym was charged. Several days later, Bym had a vision of a woman, the Donlla Lilium de Chazulle who is the most beautiful woman to ever walk Golaria. In his vision, Donlla Lilium de Chazulle lead Bym to a lost wolf pup which she presented to him as a token of her affection. Upon awakening, Bym found and rescued the pup, caring for the animal like a horse, as that was the limit of Bym's training. Bym christened the pup Vheyron and with the wolf as his witness, vowed to take up the spirit of Senori Bernandi Branzoni's life work, for which Bym had been trained. Bym made his vow to vanquish fearsome monsters and tyranical conquers from the world, protect his kin (halflings) and any community he might find himself, and above all, to defend the honor and name of Donlla Liliun de Chazulle whose peerless beauty and refinement surpass all mortal women.

The two companions set out and met up with a caravan bound for Janderhoff from which Bym purchased the best sword his late master's purse would allow, a lance and shield. Bym and Vheyron renewed their oaths adding to dedicate all victories to the Donilla Liliun de Chazulle in order to keep her favor. Bym and Vheyron started by traveling the caravan roads, pledging their skill with sword and lance to travelers. They got paid, but were never taken seriously. Seeking to make a name for themselves, Bym and Vheyron have traveled by caravan to Trunau via Lastwall. Here in these badlands filled with morauding Orcs, Bym and his trusty companion Vheyron will test their valor and steel against all challengers!

Character profile uploaded to Dropbox.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Are we just using the discussion thread?


We can do some between module roleplay in the gameplay thread if anyone wishes. I won't be posting anything until after christmas though.


How is resizing normal items going to work? What will the cost be?

As for the large +1 spear, RAW says it can't be resized. Even if Bym could use it as a lance (with a -8 penalty to att?) RAW would have a stroke; using oversized weapons is frowned upon. Sure, Lord of the Rings has multiple instances of the halflings using knives as short swords, but weapons two size categories outside the norm just doesn't translate.

Repairing the spear should be 1,152gp by someone with craft magical weapons or 0gp using the spell Make Whole as long as no pieces are missing. I say give the spear to Haloron or Seeva, let them repair it and sell it for their own profit.

Bym will be looking to purchase a few potions of enlarge person as a back-up to any spells the casters might offer. Another Dire Collar would also be useful as once per day isn't great if we will be engaging in long days with multiple encounters. Taking a minute between fights to swap collars doesn't sound impossible. There's a 75% chance of it being available, right? 75%: 1d100 ⇒ 49

Shopping Budget 2,400gp:
Mwk Mountain Pattern Armor - 400gp
Mwk Great Sword - 350gp
Mwk Lance - 310gp
Dire Collar - 1,000gp
Potion Enlarge Person x3 - 150gp

Total spent: 2,210gp


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Don't think we are going to resize normal items. Everyone is in the same boat with most of the stuff being found being large size.

Not resizing the spear either. Nobody is going to pay 1,152 gp to fix the spear to increase the sale price by 576 gp (assuming your repair cost is accurate). The group can possibly purchase a scroll of Make Whole for 150 gp and repair 3d6 damage. A +1 large sized spear has 30 hp at full and is broken when at 14 hp or less. Meaning, depending on how many HP it actually has left, we would likely need 2 scrolls or more.

Probably best to just sell it as is, and split the coin*, unless someone actually took Mending as a spell known.

I'm curious as to how you see the Dire Collar functioning on a mount. Your saddle would resize at the same time. How does a small creature effectively use a medium sized saddle? Would you also suffer penalties to attacking while on an "oversized" mount? Does your small sized weaponry reach far enough to be effective?

* If the spear is sold as is our new coin shares are 2668.05 gp each.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Gear changes:

Sell Dwarven Longhammer +35 gp
Sell Dwarven Waraxe +15 gp
Sell Scalemail +25 gp
Sell Hvy Wooden Shield +3.5 gp
Sell Backpack +1 gp
Sell (x2) Throwing Ax +8 gp
---------------------
Total sale: 87.5 gp

Coin share: 2668.05

Buy Mswk Silver Throwing Ax -328 gp
Buy Mswk Cold Iron Throwing Ax -316 gp
Buy Mswk Backpack -50 gp
Buy Bandolier -0.5 gp
Buy Enchantment +1 on Breastplate -1000 gp
Buy Cloak of Resistance +1 -1000 gp 75%: 1d100 ⇒ 80

Coin left: 61.05 gp


The collar is only once per day on command. Bym will activate it as he himself is enlarging so shouldn't be an issue. Both potion and collar last for one minute.

Should Bym get an Earth Breaker, or is that too Lucerne Hammery? Option 2 is a heavy flail. Option 3 light flail.

I forgot to include a couple things:

Budget 2,400gp - 2,210gp= 190gp

Sell Illegal Lucerne Hammer - 7.5gp
Sell Heavy Wooden Shield - 3.5gp
Sell Small Scalemail Armor - 25gp
Sell Lance - 5gp
Sell GreatSword - 25gp
Sell Backpack - 1gp

Total Sold: 67gp
Revised Budget: 257gp

Buy 2x Sling Bullets - 2sp
Buy Fishing kit - 5sp
Buy Mwk Backpack - 50gp

Remaining Budget: 206gp 3sp


OK Halaron, I wasn't trying to be a dick earlier by burning up the scrolls, sorry about that. Lets sort out how best to use what we have. Also, I need to decide if a retcon is beneficial or a waste of time.

The three scrolls I burned are Cause Fear, Charm Person and Summon Monster i. I know I took duplicates of Cause Fear and Summon Monster i so there's no worries there as you have a copy of each if they're not already in your spell book. The other, Charm Person, wasn't a duplicate so Id like to check if you have that or if I should retcon the burning of that one.

The only other scroll I have is Grease and its a duplicate of one of yours already but it isn't on my witches spell list so I can only use it as a scroll anyways.

Of the scrolls you got in the first chapter Tongues is the only one I need a copy of, unless we retcon for the Charm Person scroll. Can you let me know how you think we are best to proceed and the cost I need to cover?


OK Halaron, got any of these in your book already?

Cloak of Secrets
Dancing Darkness
Ears of the City
Enlarge Person
Hermean Potential
Hex Vulnerability
Ill Omen
Illusory Crowd
Incessant Buzzing
Jury-rig
Lightfingers
Lock Gaze
Natures Paths
Peacebond
Strands of the Tangled Knot
Undines Curse
Unseen Servant
Whispering Lore


So yeah, that is a lot of spells that I have never heard of. I mean obviously enlarge person and unseen servant would be relatively easily obtained. I don't recognize any others off the top of my head.

Obviously you will never find scrolls of non-core as this AP is written. Pick maybe 4 non-core spells and I will look at them and see where they come from and if they might become available.

I'm not sure how witches work exactly, do you get a free spell at each level or there abouts that you don't have "find" If so please keep those to core stuff only. I would suggest just turning off any outside source books in herolab so you don't get carried away when looking at spells.


Ok please let me know what you think of me being able to acquire these:

Hermean Potential - target rolls next D20 twice and takes the better roll - Legacy of Dragons
Hex Vulnerability - target is vulnerable to repeated use of harmful hexes - Advanced Class Guide
Ill Omen - target rolls it's next D20 twice and takes the worst roll - Advanced Player's Guide
Whispering Lore - +4 on knowledge check appropriate to your location - Advanced Race Guide
Enlarge person
Unseen Servant


Advanced player guide stuff is fine.
Those other spells are fine too.


OK, 75% chance to find these, here goes!

Acquire Scroll of Enlarge Person: 1d100 ⇒ 34
Acquire Scroll of Hermean Potential: 1d100 ⇒ 77
Acquire Scroll of Hex Vulnerability: 1d100 ⇒ 98
Acquire Scroll of Ill Omen: 1d100 ⇒ 70
Acquire Scroll of Unseen Servant: 1d100 ⇒ 9
Acquire Scroll of Whispering Lore: 1d100 ⇒ 2

Looks like I found 4/6. Is there a time limit until I can try again or is that it for this town and I can't try again until we reach another?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6
See-va wrote:
Is there a time limit until I can try again or is that it for this town and I can't try again until we reach another?

1 week before you can try again.


Halaron, these are the scrolls I obtained in town, which ones did you want to take first?

Enlarge Person
Hermean Potential
Hex Vulnerability
Ill Omen


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

The last 3 spells on your list are not wizard spells.


I assumed the Hex Vulnerability wouldn't be but I figured I'd let Halaron sort out the rest.

So, Halaron, do you want Enlarge Person?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

The chances of Pierre reading this thread are less than him being able to play on any given day. :P


So the whole town is clearing out rubble and tending to wounded and you ran around looking for a place to buy some scrolls? Then spent 5 or so hours trying to learn the scrolls and also helped out with the rebuild? This is of course the same day that you went back into the cave and dealt with the skeleton and rat. I think Seeva is getting a little bit ahead of herself. You will be able to find the scrolls but it won't be "today" people aren't concerned with opening their shops right now or digging through their partially destroyed inventory to find you some particular scrolls. You will need to slow it down a touch.


Seeva has bought nothing, only figured out what is available in regards to the new scrolls.

Seeva and Whiff spent 3 hours learning 3 scrolls, those scrolls I had on my person and did not need to acquire. It was the time Durin spent talking to the NOC's, I bowed out to sit at a makeshift fire with Whiff. I also made that distinction in a previous post.

My last post stated that I'm not much good for anything further without a good nights rest.

Slowing down is fine but specifically which part(s) am I taking too far? I thought I put the brakes on in the right places.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

Darren did post that is what Seeva spent 3 hours out of the rest of yesterday doing after we came out of the tomb.

And just out of curiosity but what is the resistance to letting players sort out purchases/budgets? Are you going to deny them?


No you can sort out budgets, you just don't have all the info yet.


Purchases:

Wand of cure light wounds
wand of magic missile
purchase 4 potions of cure moderate wounds

Total 2024gp

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