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| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
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GM, I am definitely interested. I am thinking about a human gunslinger with the mysterious stranger archetype. How do you feel about the gunslinger class? Some GMs don't like it because it ruins the fantasy element of the game by introducing firearms into the mix. Let me know. If not, I could work out another character concept.
| osuracnaes |
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Ok... here's the backstory for Dorian Cavendish, a human transmuter from Sasserine who's just returned to his birthplace of Cauldron.
They found a house in the Sunrise District (prefering the area over the vain Noble District) and enrolled Dorian in one of the many academies. A natural learner, he excelled at his studies and eventually earned a position at the Witchwarden Tower. He found his talents were best suited behind a book, researching about the various creatures that threatened the city from the vast Ameido Jungle. He took special interest in demon lore, believing that these beings from the Abyss posed the greatest threat to the world.
Through his research and study, Dorian uncovered many references to Cauldron and the threats of demonic armies from ages long past. Though he viewed Sasserine as his home, he always felt a connection to his city of birth and decided to return to further his studies.
Of course, research wasn't the only thing Dorian accomplished while studying with the Witchwardens. He also trained in the magical combat arts, learning to hone his powers for use against possible threats. Despite the reputation of transmuters as blowhards with something to prove, Dorian believed transmuation magic to be a tool of great utility. He didn't hold the popular choices of evocation and illusion in very high regard - nothing more than flashy effects designed to impress. Necromancy made him uneasy, though he did appreciate the work of enchanters. As a transmuter, he was most effective aiding others in combat... it's much easier to hide behind the big, beefy fighter after you doubled his size!
arathorn johnson
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Skills: diplomacy +9, Knowledge religon +3
Languages common
Combat Gear arrows 100, long bow, chain shirt, ; Other Gear Backpack, hemp rope x4 silver holy symbol bedroll.
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TRACKED RESOURCES
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arrows, longbow - 0/100
Dagger - 0/1
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SPECIAL ABILITIES
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Aura of Good: = to paladin level
Detect Evil: cast detect evil at will
Smite evil: swift action add cha mod, to attack rolls and paladin lvl to damage rolls. +2 for every level against, evil outsiders, dragons, and undead. Add deflection bonus = to cha mod to AC from smite target.
Hope that this at least warrants a look.
| spalapagas |
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I have Ryleer's Stat block finished. I decided to go with the Gladius(Short Sword) as his weapon of choice to go with his shield.
Languages common
Weapons/Armor Chain Shirt, Light Spiked Wooden Shield, Gladius, Javelin(6), ; Other Backpack,bedroll, Food Rations(5), Water Skin, 35 Gp.
| Valamont Caine |
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I'd like to submit Valamont Caine for consideration. I tried to flesh his backstory out from his traits, which can be found in his profile. Overall, Valamont is a jovial, good-humored fellow who believes strongly in carrying on the work his mother did before him - namely defending those who are unable to defend themselves.
As far as combat goes, Valamont would mainly be a striker who flows from wielding his mother's bastard sword in one hand to two as the situation warrants, supplementing his strikes with his spells.
Out of combat, I see him as a morally rooted man who is loyal and steadfast. His time in Cauldron has afforded him a particular near-addiction to coffee, and his rather peculiar habit of speaking audibly to his sword earns him more than a few sideways glances. Effectively, Valamont will often times blurt out his thoughts rather than thinking them privately, which hopefully will afford some amusing and rich opportunities for interacting with the rest of the party and the various NPCs we encounter.
Previous Experience with Shackled City: I own the module and plan to run it in the future, but have done little more than skim through the book.
| GM alientude |
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Taanyth Tuilinn: I refer you to the first post:
Shackled City is set in Greyhawk. However, that's a setting I know nothing about, so Greyhawk lore will not be used. While Golarion's gods will be used, the game will not be set in Golarion. Since the AP takes place in Cauldron and it's surrounding environs, there won't be much need for information about distant lands. If you want to incorporate being a foreigner, feel free to write up a little detail about the place you come from.
Valamont Caine: Spire Defender archetype is fine. Nice story for the blackblade.
| GM alientude |
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Updating my list of applicants.
Relatively complete applications:
stardust - Sir Adolphus Ministhrien, Human Fighter
spalapagas - Ryleer Calimzer, Human Fighter
tonyz - Darthal Blackaxe, Dwarf Cave Druid
Chainmail - Diurn Selestro, Aasimar Cleric
osuracnaes - Dorian Cavendish, Human(?) Transmutation Wizard
arathorn johnson - Reginald Johnson, Human Oathbound Paladin
John Hathaway - Valamont Caine, Half-Elf Bladebound Spire Defender Magus
Incomplete applications:
Benoit LeBlanc - Possibly a Bard or Magus
Kratzee - Urban Ranger
Valeamon - Half-Orc Rogue
scranford - Faruk El'amin, Fetchling Summoner
Lucendar - Gunslinger
Azure_Zero - Aasimar or Half-Elf Archaeologist Bard
| Azure_Zero |
| Lucendar |
| Pathfinder Adventure Path Charter Subscriber |
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GM, not a problem with the little support for firearms in Cauldron. I assumed that would be the case and with the gunsmithing feat, the character can craft his own ammunition and repair his firearms. Without further ado, I present Luk Theriot, human gunslinger:
Stats: S 10, D 18, Con 12, Int 8, Wis 10, Cha 16
Personality: Luk is charismatic, grandiose, and charming, fighting with firearm and rapier. He is also quick to anger and very hyperactive. In combat, his bravado could get him killed and he is prone to using acrobatics. Despite outward appearances, Luk is still Lucas deep down, and he sometimes wakes up crying in the middle of the night. He still carries his family's crest on his ring as evidence of his Cauldronite citizenship.
Campaign Trait: Scarred Soul
Motivations: See above
Number crunch will be provided upon request or upon being selected for game. Thanks!
| scranford |
| Pathfinder Charter Superscriber |
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Here is Faruk's finished character sheet. As soon as the Paizo site lets me access my account, and make a Alias I will. History being written now.
Character Sheet
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
I didn't see a slum / poor area of Calderon listed in the players guide, so I'll just be generic with the description.
| scranford |
| Pathfinder Charter Superscriber |
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OK since the stupid website (It's really crappy the last three days or so won't let me edit my above post to add my Eidalon, I'll do it here.
Darish
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Tail (Ex) Tail grants +2 Acrobatics checks for balance.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
| scranford |
| Pathfinder Charter Superscriber |
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Here is Faruk's history.
History
| okuth0r |
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Ostarian, a human Oracle
• DODGE: +1 dodge bonus to AC. If you lose your Dex bonus, you lose this
bonus too. (PFCR 122)
• SHIELD PROFICIENCY: You can use a shield and take only the standard
penalties. (PFCR 133)
<<Skills>>
Acrobatics +1
Appraise +1
Bluff +4
Climb +2
Diplomacy +4
Disguise +0
Escape Artist +1
Heal +4
Intimidate +4
Knowledge (Planes) +5
Linguistics +0
Perception +0
Ride +1
Sense Motive +4
Spellcraft +5
Stealth +5
Survival +0
Swim +2
<<Spells>>
Caster Level 1, Concentration 5, +4 Defensive
Spells Known
Orisons DC 14
Detect Magic, Read Magic, Light, Stabilize
1st, DC 15, 4 Per Day
Divine Favor, Doom, Cure Lt. Wounds
<<Special>>
Dual Cursed
Haunted (no progression) Minor mishaps and strange occurances, retrieve stored item takes a standard round.
Wasting -4 to Charisma based skill checks except Intimidate
<<Languages>> Abyssal, Common,
<<Combat Gear>> Morningstar, Dagger x2, MW Studded Leather, Darkwood Heavy Wooden Shield
<<Other Gear>> 262 gold
MW backpack
bedroll
Winder blanket
Flint + Steel
Healers Kit
Belt Pouch (4) one for money, one componets
Waterskin (2) one full of water, one empty
Soap (1 lb)
Travelers outfit (one worn, one spare)
Mask (Covers lower face, steel, dark blue enamel
Wrist Sheath (2)
<<Traits>>
• HEDGE MAGICIAN (Magic): Whenever you craft a magic item, you reduce the cost of gp and XP required to make the item by 5%. (PFAPG 329)
• RICH PARENTS (Social): Your starting cash increases to 900 gp. (PFAPG 330)
| flykiller |
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Gelik Brittlefinger, a Gnome Alchemist (Cryptbreaker, Internal Alchemist, Chirurgeon). He's going to take the Child of Jzadirune campaign trait.
Stat block to come tonight.
| Kratzee |
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I wasn't able to get a good feeling for the urban ranger that I originally planned, but here is a dwarf rogue that I have created instead.
Dreygard Splintershield
Str 16
Dex 14
Con 14
Int 10
Wis 13
Cha 10
traits scarred soul
feat
9 skills
acrobatics
bluff
climb
disable device
local
k. dungeon
perception
sleight of hand
stealth
He has cleaned up his act for the last year and has been trying to turn a new leaf by hiring on with Clan Arduun to work the newly discovered mines. A good honest labor would do the young dwarf some good. He soon discovered that mining wasn’t his forte, but luckily his employers did recognized that this dwarf had other skills that made Dreygard more useful to the clan than a pick swinger. He was soon acting as part-time security and part time spy against those who would seek to undermine Clan Arduun’s claims; such as Clan Blackaxe.
| GM alientude |
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Relatively complete applications:
stardust - Sir Adolphus Ministhrien, Human Fighter
spalapagas - Ryleer Calimzer, Human Fighter
tonyz - Darthal Blackaxe, Dwarf Cave Druid
Chainmail - Diurn Selestro, Aasimar Cleric
osuracnaes - Dorian Cavendish, Human(?) Transmutation Wizard
arathorn johnson - Reginald Johnson, Human Oathbound Paladin
John Hathaway - Valamont Caine, Half-Elf Bladebound Spire Defender Magus
Azure_Zero - Ingrid Anika Nina Jones, Aasimar Archaeologist Bard
Lucendar - Luk Therian, Human Mysterious Stranger Gunslinger
scranford - Faruk El'amin, Fetchling Summoner
okuth0r - Ostarian, Human Dual-Cursed Oracle of the Dark Tapestry
flykiller - Gelik Brittlefinger, Gnome Cryptbreaker Chirugeon Internal Alchemist
Kratzee - Dreygard Splintershield, Dwarf Rogue
Incomplete applications:
Benoit LeBlanc - Possibly a Bard or Magus
Valeamon - Half-Orc Rogue
| GM alientude |
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Kratzee: In your background, you imply that Dreygard believes his brother Zenith to be dead. However, the Dwarves in Cauldron generally believe the fact he hasn't returned means he's been successful, and is pursuing his cleansing of the Underdark. Does Dreygard have a reason for not believing like the others?
| GM alientude |
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stardust: Antagonize will not be used as written in UM, as I think it's an exceptionally poorly worded and troublesome feat. The feat would be rewritten as such (bolded sections are changes):
Benefit: You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10 + the target's Hit Dice + the target's Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Diplomacy: You fluster your enemy. For a number of rounds equal to your Charisma modifier (minimum 1), the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to harm you in some way. The effect ends if the creature is prevented from reaching you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire), or as soon as the creature attempts to harm you.
This still isn't great wording, but it should suffice. For these purposes, harm is anything that would break invisibility.
| Kratzee |
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Kratzee: In your background, you imply that Dreygard believes his brother Zenith to be dead. However, the Dwarves in Cauldron generally believe the fact he hasn't returned means he's been successful, and is pursuing his cleansing of the Underdark. Does Dreygard have a reason for not believing like the others?
My take is that the general populace is assuming that the local hero was successful, but the little brother looks at it as his big brother took off and has disappeared. He is assuming the worst.
| Valeamon |
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Reltag was content to work as miner whit his parents but that changed when he fall in love with Jane, rather spoiled and egocentric girl,he has turned to crime in order to impress her with gifts and wealth,but has only managed to disappoint his family.
Recently Reltag is haunted by strange visions and nightmares,he only shared this whit his sister and she belive this is sign for him to change his way of life.
Reltag will jump at any opportunity to gain wealth and fame in hope to redeem himself in the eyes of his family(and to impres Jane)
st-16(+2)=18
dex-14
con-14
int-10
wis-8
cha-12
traits reactionary.The Flexing Arm (Kurgess),dream haunted
feats-Intimidating Prowess
SKills
acrobatics-4
dis divace-4
intimidate-4
know(local)-4
perception-4
stelt-4
escape artist-4
prof(minner)-1
know(dungeonering)-1
climb-2
posesion
MWK Thieves tools,Chainshirt,backpack,2 daggers,greataxe,explorer outfit
15gp
| GM alientude |
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Recruitment will close tomorrow (2/19) at 12:00pm PST. I'll post the chosen players that same afternoon, and we can set about discussing and finalizing builds in the OOC discussion thread.
Complete applications:
stardust - Sir Adolphus Ministhrien, Human Fighter
spalapagas - Ryleer Calimzer, Human Fighter
tonyz - Darthal Blackaxe, Dwarf Cave Druid
Chainmail - Diurn Selestro, Aasimar Cleric
osuracnaes - Dorian Cavendish, Human(?) Transmutation Wizard
arathorn johnson - Reginald Johnson, Human Oathbound Paladin
John Hathaway - Valamont Caine, Half-Elf Bladebound Spire Defender Magus
Azure_Zero - Ingrid Anika Nina Jones, Aasimar Archaeologist Bard
Lucendar - Luk Therian, Human Mysterious Stranger Gunslinger
scranford - Faruk El'amin, Fetchling Summoner
okuth0r - Ostarian, Human Dual-Cursed Oracle of the Dark Tapestry
flykiller - Gelik Brittlefinger, Gnome Cryptbreaker Chirugeon Internal Alchemist
Kratzee - Dreygard Splintershield, Dwarf Rogue
Valeamon - Reltag, Half-Orc Rogue
Incomplete applications:
Benoit LeBlanc - Possibly a Bard or Magus
| GM alientude |
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First off, I want to thank everybody who applied. You guys made it really hard for me to choose the selected characters. It was so hard, in fact, that I'm upping the number of players to 7.
So, here we go. Will the following characters please report to the Discussion thread:
Sir Adolphus Ministhrien
Diurn Selestro
Valamont Caine
Dreygard Splintershield
Luk Therian
Dorian Cavendish
Darthal Blackaxe
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