So, real life has cleared up some time for me again, and if players are interested, I'd love to get this game going again. I'm sending private messages out to all the players, and hopefully Shackled City will start up again soon.
So no Dreygard, and I haven't heard back from Dorian. Luc PM'd me to say he's interested with some changes to Luc (he used the character in another PBP, so the name has to change, if nothing else). That brings the party from 7 to 5.
That looks like a pretty solid party to me. It might be a good idea to bring in one more player to round it out at 6 characters. What do you guys think?
Some of us are 1st level and some 2nd, correct? I was planning on taking a level of rogue at 2nd level, if that helps, unless you guys were thinking of a pure rogue.
hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)
If you guys want to DMPC Dreygard to help get through the current stuff be my guest.
Update coming soon. Regarding Adolphus's suggestion about initiative, I like the general idea. I'll be taking the average Initiative bonus for each group.
I realized after reading chill touch in detail where my confusion came from. I was mixing it up with frostbite! I also learned that both of those spells grant 1 charge per caster level, so the 2nd hobgoblin would have actually been EXTRA dead and my last charge would have been expended.
Wow. That dude is a champ. Darthal could take a hit from him, but just one. The rest of us would be pancaked in all likelihood.
I love that this fight is so terrifying though. With kidnapped children at stake, I think doing anything other trying to get to this point as quickly as possible would have been a bit meta-gamey, you know? Alientude also did a great job bringing in Fellian and Fario just in the nick of time. If we can thin the numbers of all the non-Kazmojens on the field, maybe staggered channels and cure spells can keep us going. DM's right though, a great round of high dice rolls will really help us out at this point.
I actually tried to give several in-game hints about how long it would take you to explore Jzadirune, how big it was, etc. You guys were very gung-ho, however, and have practically bee-lined to this encounter right from the start of Jzadirune.
Well, when one runs a dungeon that is not absolutely linear, there is always the chance that the PCs will run into sections in a different order than is expected.
And, yes, we are trying to rescue kidnapped kids, not trying to map everything in strict linear fashion.
You guys are doing far better than I expected. Some critical good rolls have gone your way. Let's see how it wraps up. Just waiting on actions from Darthal and Adolphus (weekend probably prevented them from posting). Will update tomorrow evening.
I'm pulling for you to win just as much as you are.
Was at 3hp and channeled for 3 then 4 then 4 to get to 14 before getting hit for 6 by porcupine then by the troll, then channeled for 5 and had the other cleric channel.
Lucky I was still on the ground so I didn't have far to fall.
I *highly* recommend we all aid Adolphus' attack rolls once he's able to close in on Kazmojen again. A couple of +2's from us and a flanking bonus and our fighter might be able to land a couple more devastating blows on this schmuck!
Despite the difficulties inherent in pbp combats, I have *loved* this one! Spending every single round completely terrified that Kazmojen would one-shot me added some considerable risk to basically every decision. It looked so bleak from the outset too.
I think this falls into that tremendous category of fights that can swing from victory to TPK with the roll of a die. Like this fight took every resource and bit of cleverness we had and really pushed us to our limits. (I'm really glad the Durzagon didn't show up mid-fight!)
I had a lot of fun with this encounter, alientude. A *lot* of fun!
I thought we were done for. I have been happy building a super specialized support cleric has turned out quite well. I felt truly useful this battle (thanks to the timely channeling by our ally).
So, initiative. How would you guys like to do it in the future? I actually liked the way it went in this battle, although a little fine-tuning for aid anothers might be a good idea.