So, real life has cleared up some time for me again, and if players are interested, I'd love to get this game going again. I'm sending private messages out to all the players, and hopefully Shackled City will start up again soon.
So no Dreygard, and I haven't heard back from Dorian. Luc PM'd me to say he's interested with some changes to Luc (he used the character in another PBP, so the name has to change, if nothing else). That brings the party from 7 to 5.
I realized after reading chill touch in detail where my confusion came from. I was mixing it up with frostbite! I also learned that both of those spells grant 1 charge per caster level, so the 2nd hobgoblin would have actually been EXTRA dead and my last charge would have been expended.
Wow. That dude is a champ. Darthal could take a hit from him, but just one. The rest of us would be pancaked in all likelihood.
I love that this fight is so terrifying though. With kidnapped children at stake, I think doing anything other trying to get to this point as quickly as possible would have been a bit meta-gamey, you know? Alientude also did a great job bringing in Fellian and Fario just in the nick of time. If we can thin the numbers of all the non-Kazmojens on the field, maybe staggered channels and cure spells can keep us going. DM's right though, a great round of high dice rolls will really help us out at this point.
I actually tried to give several in-game hints about how long it would take you to explore Jzadirune, how big it was, etc. You guys were very gung-ho, however, and have practically bee-lined to this encounter right from the start of Jzadirune.
You guys are doing far better than I expected. Some critical good rolls have gone your way. Let's see how it wraps up. Just waiting on actions from Darthal and Adolphus (weekend probably prevented them from posting). Will update tomorrow evening.
I'm pulling for you to win just as much as you are.
I *highly* recommend we all aid Adolphus' attack rolls once he's able to close in on Kazmojen again. A couple of +2's from us and a flanking bonus and our fighter might be able to land a couple more devastating blows on this schmuck!
Despite the difficulties inherent in pbp combats, I have *loved* this one! Spending every single round completely terrified that Kazmojen would one-shot me added some considerable risk to basically every decision. It looked so bleak from the outset too.
I think this falls into that tremendous category of fights that can swing from victory to TPK with the roll of a die. Like this fight took every resource and bit of cleverness we had and really pushed us to our limits. (I'm really glad the Durzagon didn't show up mid-fight!)
I had a lot of fun with this encounter, alientude. A *lot* of fun!