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GM alientude's Shackled City

Game Master Kyle Smith 700

The frontier city of Cauldron has a dark future rapidly approaching. Will a disparate band of adventurers be able to save it?


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Yes, that was quite the well placed crit, wasn't it? The dice gods must be smiling on this campaign.


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

Evil gnome -- I was right :-)


retired

Hey all, I'm going to be away at a conference from Tuesday until Sunday. I'm not sure how much internet access I'll have while I'm gone, so if things start to lag in my absence, please feel free to DMPC me.

I'll be around for most of the day tomorrow from the office, but after that I may be off the grid.


Everybody, please remember to keep track of current hit points in your profile.


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

If Valamont is enlarging me I will delay to go after him now. Another crit, the DM can roll.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Sorry, forgot for a second. It's updated now. :) Mea Culpa.


The good dice rolls are apparently all mine.


Experience tracker


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

Thanks for the catch on the large flail--should have checked the table.
One skulk down, should we see if we can question him.


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

Aasimar issue that came up from checking the advanced race guide thread.

Apparently outsiders (tieflings and aasimars included) cannot be the subjects of Person spells (charm person, hold person, dominate person, and yes enlarge person)

This ruling is a mixed bag -- so I am just putting it out there. I have treated aasimars and tieflings as subject to person spells. The giant golden man may be on hold till we get an enlarge outsider spell.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

It would be enlarge monster. Monster spells affect everyone. :)


retired

oooo - I didn't pay close enough attention twice then! =P
1) I had assumed Diurn was human
2) I would have never thought to prevent enlarge person from affecting an aasimar/tiefling

I've already learned two things today. Does that mean I can leave the office and go home now?


I'm inclined to treat Aasimar as both humanoids and outsiders for purposes of spells and such. Does that work for you Diurn?


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

Seems reasonable. I always thought it was that way until I looked at some of the advanced race talk.


Male Dwarf Cave Druid 2

It looks like, frightening thought, I may be a tank compared to the rest of the party...

heavy
Adolphus - fighter 1

medium
Darthal - druid 1
Diurn - cleric 1
Luc - gunslinger 1
Valamont - magus 1

light
Dorian - wizard 1
Dreyguard - rogue 1

And we do need someone in the back, too.

Darthal, hiding behind his shield...


retired

Is the heavy/medium/light armor types? Because Valamont isn't proficient with ANY armors. Yet. His AC is 12 at present, though I can bump it to 16 for 1 fight a day right now w/ shield. (read as: Need wand of shield ASAP) =P

Treat him like a wizard who is proficient with a bastard sword for the time being. He'll get a little more martial as we progress in levels.


Male Dwarf Cave Druid 2

It was more general combination of offense and defense. I admit I was thinking of a magus as more a frontline combatant, without looking too closely at the statblocks. Yeah, with AC 12 move him to the "squishy" end of the list...


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

@Valamont - my magus' favorite cantrip is daze at low levels.
Diurn can take more hits, Valamont can dish out more damage.


retired

After realizing how TOUGH it will ever be to hit something with acid splash, I think next time I prep spells I'll swap it out for daze like you suggest, Diurn. Or perhaps flare. /shrug

And yeah, Darthal, as we progress in level, Valamont will grow more and more into a frontline kinda guy. He just comes from humble beginnings is all =P (but seriously, my first acquisition needs to be a wand of shield!)


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

My magus tactic is enlarge with two dazes at least. Then at reach you don't even need a concentration check to pop a daze. But that is outside low hanging ceilings in a dungeon crawl!


retired
Dreygard wrote:

"Good eye, Golden One. Let's see if my own dwarven pair has any luck." The dwarf then moves over to where Diurn is looking at the spot a mask might have been.

Perception 1d20 + 4 ⇒ (1) + 4 = 5 or 7 with stonecunning.

Dreygard stands with his fists on his hips and says with full dwarven stubborn confidence, "I can with all confidence give my word as a Splintershield that a secret door could not possibly be located here."

And then 5 seconds later....

"Well would you look at that. A magic passageway just appeared right where there were none before."

I confess, I lol'd. Priceless! Ha!


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

It technically wasn't a secret door, a fully magic passage. No dwarf could be expected to account for that. ;-) But quite funny nonetheless.


retired

Dang. Methinks unarmored, flatfooted Valamont is looking like a prime target for a sneak-attack-shanking =(


retired

lol - I just noticed that there is also a really ominous red square JUST in front of Dreygard on the map. I'm sure it's just a healing box. It's perfectly safe.


It's a Pillar of Life. Really.

Bluff check: 1d20 + 2 ⇒ (17) + 2 = 19


retired
GM Alientude wrote:
It's a Pillar of Life. Really.

Captain 1HP Valamont is on his way there right the heck NOW!


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

It's a trap!


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

It's a trap!


retired
Dreygard Splintershield wrote:
It's a trap!

In my head, I heard this in Admiral Ackbar's voice =P

Liberty's Edge

Valamont Caine wrote:
Dreygard Splintershield wrote:
It's a trap!
In my head, I heard this in Admiral Ackbar's voice =P

I think that was the point.


retired
stardust wrote:
I think that was the point.

Errrr, well then, Mission Accomplished!


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

As Adolphus ran around two hp down, I am sure Val can too :-)


retired

That singular combat has me rethinking my feats already. I'm looking a lot more closely at Light Armor Proficiency than I was yesterday!


retired

RE: Treasures

Do we just want to add whatever we find to the Treasure Tracker document? And if so, did you want to edit the spreadsheet then, Alientude? (I just tried but it's view-only for me, no edit)


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Anyone who links to it should be able to edit it... Let me check. :(

Should be fixed now.


retired

Yup that did it. Thanks!


I'd prefer somebody else do it - I've got enough to keep track of!


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)
GM alientude wrote:

** spoiler omitted **

Valamont relieves the corpses of their weapons, collecting two shortswords and 4 daggers. Each skulk also wore a small coin pouch on a cord around their necks. He finds a total of 5 suns, 4 moons, and 30 stars.

But how many purple horseshoes?


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

Sounds like a description of a bowl of lucky charms cereal.


retired
Dreygard Splintershield wrote:
But how many purple horseshoes?

LOL


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Apologies to everyone, my laptop is on the fritz. :( I can still post occasionally, but not every day at the moment.


HP 15/18 AC 18/11/17 (19/12/17 when adjacent to 2 allies) F +4, R +1, W -1 (R +2 when adjacent to 2 allies)

Facing some serious work- and life-related issues at the moment. May not be able to post for a week or so. Apologies to everyone.


Posting has slowed way down recently. Aside from Adolphus, who has some real life issues, what's going on?


hp 17/17 Temp 0 | NL 0 perception +5 (+6 traps)(+7 or +8 stonework) AC 14; TAC 12; FFAC 12; CMD 16 (20 vs bull rush and trip) F +2; R +5; W +1 (+3 vs spells, spell-like, poison)

I think these things happen every once in a while in pbps. I was waiting for someone else to post, who was probably waiting for me to post...


Male Dwarf Cave Druid 2

In general, we're waiting for the scout to find something interesting so we can react to it. Attempts to find other stuff or clues to speed up progress (e.g., scent trails) have not worked, so we're waiting for something to happen, but it all depends on the scout finding something, or something finding us.

We don't want to get scattered all over the place lest multiple ambushers jump out on single ones of us, so we're not going to go gallivanting around on our own. Which is tactically smart, but leads to periods of waiting.

In specific, I try and post at least once a day, but if there's no change in the situation there's not much for Darthal to say. (Some characters can talk a lot about everything. Him, not so much.)

In a tabletop game with a bunch of players, you can reveal/draw new sections of the map very fast because everyone is there listening and can react in seconds. Not so much in a play-by-post game like this. I would suggest toning down the step-by-stepness of it a bit, and since we have a party marching order and so forth, just have the GM move the situation forward until something happens. Play-by-post has a slightly different dynamic than tabletop; it's not an exact replica.


Aasimar (6/6 channel +ve, 7/7 ferocity, 7/7 adoration) Cleric 1 HP: 10/10 | CMD: 12 | AC: 18 (T: 11 / FF:17) | Fort +5 / Ref +1 / Will +8

We may need to plot a general course - we are moving towards this room on the map taking this route rather than wait for posts at every intersection.

Having just done four combat encounters and a half mile in traveling in under an hour table top last night, I can see the frustration with PbP at times.


retired

Still here. It's like Darthal said, just waiting for these crazy dwarves to get us into another chamber.


M Human

Like everyone else has said and from my experience as DM on these boards, a dungeon crawl in PbP is really slow and usually the rogues get all the action in non-combat rooms. In this particular case, though Luc has good Perception, he has no darkvision, so we have to rely on the dwarves doing all the leading, trap-checking and disabling, etc. while the rest follow along. I agree with Darthal that the GM should just move the party along and even make the perception checks for the player to speed things up.


I can move people along and have already made Perception checks for people, but when we're at a place with approximately 8 different places to go, I can't make the decision on which way to go.


Male Dwarf Cave Druid 2

How about something like "explore the one on the left first, and keep going to the leftmost unexplored when you have a choice, unless a Perception check tells you something interesting is ahead?"

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