Zahira Nefritovvy
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Emboldened, Zahira takes another swipe...
pata: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 2 ⇒ (1) + 2 = 3
...not so lucky, this time.
Stonegrin Strongale
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Attack 1d20 + 5 ⇒ (14) + 5 = 19 Dmg 1d10 + 6 ⇒ (1) + 6 = 7
Attack 1d20 + 5 ⇒ (4) + 5 = 9 Dmg 1d10 + 6 ⇒ (2) + 6 = 8
Stonegrin pounds the fire spirit once more with feeling but also has a whiff at the air around him but luckily doesn't knock out any fellow Pathfinders.
Aziraphale, Angel of Razmir
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Stepping forth, Aziraphale calls upon Razmir's power to grant swift destruction to his foe by summoning forth twin blades of lightning.
"My blades will bring salvation to us through the removal of this creature."
TWF, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 for Electricity Damage: 1d6 ⇒ 1
TWF, flank: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 for Electricity Damage: 1d6 ⇒ 4
GM Aerondor
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Guk continues to summon a small storm around the fire, buffeting it horribly.
Zahira cannot replicate her blow of moments before, but Stonegrin manages to land one anyway. It is Azraphale who seems to land the most blows however as energy crackles from his fingertips.
Status, bold may post:
Stonelance
Ser Jec Leblanc may act twice
Bonfire! 27 damage; 20% miss chance this round
Guk
Zahira retcon
Aziraphale
Stonegrin
GM Aerondor
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And with a final splurt, the fire is extinguished.
You guys got some nice rolls in there, and certainly laid on the damage. Poor little elemental.
The next question is... where to now?
Guk
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Guk sighs in relief as he behold the blaze dying down. "Quick, we need to bring these papers to Drandle Dreng and report before any more ill befells this archive... *Ribbit*"
-Posted with Wayfinder
GM Aerondor
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As you exit the shrine of the failed the hub-bub of the city can be heard all around you. The rain has let up for a moment or two and as the sun tries to break through the clouds the crowds that had been slowly moving towards the Starstone Cathedral grow silent.
From your vantage you see a sterling sight. A knight on a white charger! His lance held high, it catches a ray of sunlight as if his mission were blessed by the gods themselves.
The crowd draws back, providing him a route towards the fabled cathedral.
He spurs his valiant mount onwards. The pennon on his lance flutters, and nearby you hear a young maiden comment about how hansom Sir Reinhart (for surely that is who rides onwards) is. Or so she has heard.
The hoof beats grow louder and faster as he moves to a canter and then to a full gallop. Approaching the chasm that rings the cathedral he pulls his mount into a brilliant jump. It's legs churn the air as if walking a bridge.
But alas there is no bridge. The crowd holds its collective breath as they watch, some praying the gallant knight will succeed in the massive jump.
But alas it is not to be. If the knight had been blessed by goddess of the sun, he is apparently held in even tighter regard by the god of the earth, for downward he plunges. All too soon, knight and doomed horse are lost of out sight.
The buzz of the crowd returns. It seems that the attendants of the site are also approaching as they make ready a new shrine for the latest of the failed.
You make you way back to Dreg who is most excited about the papers, but warns you it will takes weeks of work by the societies' top scholars to make head or tail of them.
Thanks for playing all, I'll try and cut you all chronicles tonight, but it may be another day depending on how busy things get at home.