GM Aeon's Phantom Phenomena (Inactive)

Game Master ckelley83

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The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

"Now, see, this is what happens if you 'kindle flames' with the wrong dryad!" Heraclitus jokes.

I cast bless.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn, hacking a bit from the spore attack, fires back at the fungal beast...

Longbow: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus moves up and throws a bomb.

Ranged Touch, Bless, PB, 30' Incr: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19
Damage, PB, Splash: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Dark Archive

The mold squirms as Daedîn's arrow strikes it, trying and failing to wriggle out of the way. Callus' bomb scorches both the mold and its host.

Mold's Reflex Save, DC 15: 1d20 + 4 ⇒ (7) + 4 = 11

Bold may post
Mindslaver mold (15 damage)
Heraclitus
Daedîn (1 Wisdom damage)
Thalionwen
Jazk
Hadzi

Callus

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Stepping around the companion in front of him, Jazk draws his starknife. Keeping the pond between him and the...thing, he hopes to buy some time.

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hodzi moves forward and launches a rock from his sling.

Sling: 1d20 + 1 ⇒ (14) + 1 = 15 Damage: 1d4 ⇒ 2

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

longbow,cover: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 damage: 1d8 ⇒ 5

Thalionwen sends an arrow sailing at the target.

Dark Archive

The gardener groans as the mold fires another spore at Daedîn.

Spore pod: 1d20 + 7 ⇒ (14) + 7 = 21
Daedîn's Fort save, DC 15: 1d20 + 3 ⇒ (10) + 3 = 13
Wisdom damage: 1d4 ⇒ 1

Bold may post
Mindslaver mold (22 damage)
Heraclitus
Daedîn (2 Wisdom damage)
Thalionwen
Jazk
Hadzi
Callus

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Some of you appear to have overlooked your bless bonus....

Solar Wind: 1d20 + 3 ⇒ (1) + 3 = 4
fire damage: 1d6 ⇒ 3

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn peels off another arrow at the mold creature...

Longbow: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus moves up and throws another bomb.

Ranged Touch, Bless, PB, 30' Incr: 1d20 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Damage, PB: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Character Folio Reroll:
Ranged Touch, Bless, PB, 30' Incr: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22

In case of miss
Miss direction: 1d8 ⇒ 1
Splash Damage: 1 + 4 = 5

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Taking aim at the moldy creature, Jazk tosses his starknife. Looking towards the gardener, he asks "Anyone know what's wrong with him?"

Cold-Iron Starknife: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
Damage: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Liberty's Edge

1d20 + 3 - 4 + 1 ⇒ (18) + 3 - 4 + 1 = 18 for damage: 1d8 ⇒ 6

Thalionwen sends another arrow at the mold. "I'm afraid molds and fungus are not in my area of expertise."

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi launches another projectile from his sling

Sling, bless: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Damage: 1d4 ⇒ 1

Dark Archive

Goblins|| ...||Heresy

The Pathfinders easily overcome the mold and destroy it, as it's hit with an arrow, a bomb, and a starknife. Unfortunately, the bombs don't distinguish friend from foe, and end up killing the host as well.

Out of combat!

The vial of herbicide you came looking for is in plain view right in the middle of the trail, sitting there unharmed and intact. With nothing left to do here, you retrieve the herbicide and bring it back to Dr Quolorum. He is quite pleased with your success but his mind is already on what comes next, and his congratulations are brief.

That completes this quest, only one more to go! To save myself some time searching through all your previous gameplay posts, can you tell me if you collected the following items? Ectoplasmic ointment specimens, the etheric compasses, and take notes of the Eye of Gorum?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Yes, we collected all of those...

Daedîn awaits word from Dr. Quolorum of the next quest they are to undertake...

Harrow Draw: 1d6 ⇒ 4

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

another Harrowing encounter!: 1d6 ⇒ 3

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

Pick a card, any card!: 1d6 ⇒ 2

-Posted with Wayfinder

Dark Archive

Goblins|| ...||Heresy

The next morning, you wake up to find the following note slipped under the door.

My most capable allies,

This is it! I have finally triangulated the source of the intriguing phenomena near the peak of Diremark in the eastern reaches of the Hungry Mountains. It’s so obvious in hindsight, considering the legends of the place, that I’m surprised nobody thought of it sooner.

Given the highly charged nature of the ether right now, it’s best if I accompany you to the source to learn what has transpired. Meet me on the slopes of Diremark and we’ll put this mystery to rest before the new semester begins and I return to the drudgery of reading first-year essays on the ethical questions raised by charm spells.

Huzzah!
Dr. Quolorum

You have a couple of hours before you're scheduled to meet up, to purchase supplies or prepare in any way. Once it's time, you begin the trek up Diremark to the rendezvous point, where you find the gnome professor waiting. "Yes, yes! It's about time, let's end all this nonsense for good now. Now here, I've prepared a few things for you all based on your prior missions that I believe may help us out on this adventure!" He hands you a small sack with the following items.

Ectoplasmic ointment:
A PC can apply this greasy unguent to his skin like a magic oil. For the next 24 hours, he receives a +1 resistance bonus on saving throws against mind-affecting effects. If he fails such a save, he can re-roll the saving throw, after which the ointment’s effects end.

Etheric compasses:
Dr. Quolorum carries these ghostly devices, which help him sense the phenomena’s location. His using one grants each PC a +2 insight bonus on the Will saving throw against the illusory hazard while ascending Diremark.

Experimental herbicide:
A PC can throw the herbicide as a splash weapon. A direct hit causes Large or smaller plants to wither and die over the course of an hour. Against a plant creature, a direct hit deals 1d8 points of damage and bestows 1 negative level. Every plant creature within 5 feet of where the herbicide hits takes 1 point of damage. Alternatively, a PC can coat a metal weapon in the herbicide, much as he would apply a poison. The next creature struck takes damage as though it were directly hit with the herbicide.

Eye of Gorum:
This is an ancient Kellid symbol. Scribing or painting it on one’s armor, clothing, or shield grants the PC a +1 sacred bonus to AC against the cerebric fungus’s attacks. Any number of PCs can use this tool.

Feel free to ask him any questions you'd like. Also, posting this again if you need it.

Harrow Deck:
1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

GM: A couple of questions...is there enough ointment for all of us or just one? If I were to dip my arrows in the herbicide, how many arrow would it coat?

Dark Archive

Goblins|| ...||Heresy

Yup, let's say there's enough ointment for everyone. As for the poison, PF rules state that 1 piece of ammunition requires 1 dose, just as a melee weapon. It doesn't say how many doses in total are in the jar but let's say 1d4 + 1 ⇒ (4) + 1 = 5. Though if you coat weapons with it, I will say that it no longer has enough to act as a splash weapon.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

I think the only ones who have used traditional weapons are Daedîn, Jazk, and Thalionwen...if no one objects, I'll dip two arrows into the herbicide...I think we'll get a better use from it with multiple weapons coated as opposed to just one splash weapon...

Daedîn will put some ointment on his skin, draw the Eye of Gorum on his cloak, and dip two arrows into the herbicide...

Once Dr. Quolorum and his companions are ready to go, Daedîn will keep an eye out for danger and go into stealth mode while searching the Diremark...

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

I believe you are correct. Even with using 'traditional' weapons, I prefer to throw them. :-P I'd like to dip my cold-iron starknife in the goo. If there are any doses left after the others take a shot, I'll dip my alchemical silver one as well.

Jazk sits silently, watching Daedin prepare for the day. Copying the man's techniques, he proceeds to draw the symbol on his own armor, and coat himself in the strange smelling paste. Finally, he dips his favored blade in the herbicide.

Following the scout, Jazk keeps his blade at the ready. If anything has proven to be true in the preceeding days, danger lurks everywhere.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus will draw the Eye of Gorum on his armor.

Harrow: 1d6 ⇒ 3

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi scribes the eye of Gorum onto his cloak. He also puts it on Shikaba's scales, just in case she ventures out.

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

The Eye of Gorum joins any number of other charms and mementos on Heraclitus's armor.

Dark Archive

Goblins|| ...||Heresy

With no further questions, the Pathfinders and Dr Quolorum begin the ascent of Diremark. Gusting winds howl, and storms darken the sky during the your ascent. A few scrub trees cling to the crumbling granite face of the mountain, and snow is visible higher up the slope. The trail itself is not difficult, although there are some sections that run right against a cliff edge, giving a dramatic, if harrowing, sight of the forest below and Lantern Lake beyond.

Knowledge Geography DC 10:
The Hungry Mountains are a major mountain range in Ustalav. They run east to west through the center of Ustalav, mostly through the counties of Ulcazar and Versex.

Knowledge Geography DC 15:
The eastern Hungry Mountains are known for driving rain and violent lightning storms. Lately, strangely colored lightning has been troubling the area north of Lantern Lake. You recognizes this as the red lightning from yout previous investigations.

Knowledge Geography DC 20:
Diremark is one of the tallest peaks in the eastern range. Its name comes from not only its treacherous terrain, but also from the exceptionally large animals rumored to live there. The few residents of the area report ghostly images and hallucinations on the mountain paths of Diremark. It is said the mountain tries to mislead the wary and take their lives. Many people have simply disappeared.

The next part has a lot of RP opportunity. I ask that you please only read your own spoiler. It's nothing game breaking if you do, but I'm just trying to play up the scene a bit.

Heraclitus:
As you ascend the mountain, you keep catching glimpses of a ghostly child, but when you try to focus on it, it disappears.

Hadzi:
As you ascend the mountain, you eyes seem to play tricks on you and you swear you see bobbing lights hovering off the side of the mountain.

Callus:
As you ascend the mountain, you keep getting a very strong smell of fish, though you are unable to pinpoint the source.

Jazk:
As you ascend the mountain, the rocks under you feet sometimes seem to melt into liquid, forming a stream, and then solidify back to normal form.

Daedin:
As you ascend the mountain, you hear thunder in the distance, though it sounds odd, as if an old lady were laughing at you.

Thalinowen:
As you ascend the mountain, you get the sensation that the temperature is changing wildly from hot to cold.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Knowledge (Geography) Untrained: 1d20 ⇒ 19 Max: 10

Hearing the thunder, Daedîn has an uneasy feeling as the party ascends the mountain...

"I get the feeling that what we seek knows we're coming...and laughs at us..."

He shakes his head and quietly continues on...drawing his bow to ease his fears...

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

"Remember the previous sto-" he begins, stopping abruptly as he looks down.

'What the...' considers Jazk as he gingerly places first one then the other foot down. "Are you guys seeing this?"

Glancing around at his companions feet, he realizes it's only him. "I seem to be...melting? Yeah. It seems I'm melting the rocks as I step on them."

Quickly stomping his feet a few times, he tries to show his companions. His eyes wide, he glances back up "You see it??"

-Posted with Wayfinder

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

"I'm not seeing anything." Thalionwen looks around nervously trying to figure out what the others are noticing, as her body begins to shiver. Her teeth chatter a bit as she tries to figure out what Jazk is looking at.

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Hadzi stares at something off in the distance. He takes Shikaba from her pouch and places her on the ground. Kneeling down he whispers to her and points into the distance.

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Callus looks around. He stays near the party, but keeps moving and stopping periodically to sniff the air. He seems engrossed during this process.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

"Don't you see it?" asks the man. Exasperated, he looks to his companions. With a raised eye, he asks "What's wrong with you all? What's going on doctor?!"

-Posted with Wayfinder

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Knowledge (Geography): 1d20 + 6 ⇒ (4) + 6 = 10

Heraclitus catches up to the group after a roundabout tour of gods-know-where.

"That child? YES, I saw him! I keep seeing him! I think he's beyond help, though...doesn't seem all that unhappy with his fate, really...."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

After seeing and hearing his companions, Daedîn shakes his head and frowns.

"I fear that whatever the source of this phenomena is, it has the power to play with our minds. Dr. Quolorum, I should've asked this earlier...any guess as to just what this source may be?"

Dark Archive

Goblins|| ...||Heresy

"I don't know exactly what we will face, but I think whatever is causing these disturbances will almost certainly assault our minds. Guard your thoughts, and watch your step."

Ahead the trail ends at a place where the mountain has split. A fifty-foot wide crevasse separates one side from the other and the only crossing is over a massive boulder that has broken off the mountainside to the east and has become stuck as it rolled down. The trail continues on the other side. "I'm certain this is the right way! We must get to the other side!"

Moving closer to the boulder in a rush to see his discovery come to life, the professor startles as a figure appears before you. The figure is a ghostly image of an aristocratic-looking woman with sad eyes who waves you all closer. You all immediately recognise the woman as Lady Illrigarde though her clothes don’t quite match what they’ve seen before, and her eyes are slightly too large.

Dark Archive

LG Vishkanya Shining Knight/Holy Warrior **Rebuilding**

"Why do they have to attack the mind." grumbles Jazk as he follows the good doctor. Stopping suddenly as the figure appears, he speaks before his thoughts catch up to him. "What in the 9 hells happened to you?!"

The Concordance

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male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1
GM Turmoil wrote:


You all immediately recognise the woman as Lady Illrigarde though her clothes don’t quite match what they’ve seen before, and her eyes are slightly too large.

"Oh, no! She's been caricaturized by a Tian artist!!!"

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn frowns as he looks upon the ghostly image...

"Either you are the Lady Illirigarde come to warn us again...or you are this phenomena's illusion come to delay us...I say you are the latter since you look so different from your prior appearance. Begone from us!"

Daedîn ignores this image and tries to climb over the boulder...

Climb: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

Thalionwen waits to see how the spirit reaponds, but makes sure her bow is in hand, just in case.

-Posted with Wayfinder

Dark Archive

Goblins|| ...||Heresy

Daedin Will: 1d20 + 1 ⇒ (14) + 1 = 15

The ghostly image of Lady Illrigarde does not respond in any way to the Pathfinders, and simply paces back and forth on the other side of the boulder. As Daedin begins to cross rock itself seems to melt and flow as if it were made of thick mud, but he shakes it off and doesn't let it affect him.

As everyone attempts to cross over the boulder, I need a Will save and two climb checks. No taking 10 either.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn continues his climb over the boulder...

Climb: 1d20 + 5 ⇒ (18) + 5 = 23 (Second climb roll)

Dark Archive

Goblins|| ...||Heresy

As soon as Daedin gets successfully gets down the other side of the boulder, the apparition of Lady Illrigarde immediately disappears.

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Will save: 1d20 + 1 ⇒ (14) + 1 = 15

Climb, guidance: 1d20 - 4 ⇒ (1) - 4 = -3
Climb, guidance: 1d20 - 4 ⇒ (1) - 4 = -3
Damned Haunted Curse. 8P

Dark Archive

Goblins|| ...||Heresy

Though Heraclitus is able to shrug off the illusion of the boulder, they nonetheless end up falling into the crevasse! Though they are quite lucky to end up on a ledge only 30 ft down, the ifrit lands with a thud and stops moving.

Fall damage: 3d6 ⇒ (6, 1, 6) = 13 Ouch, unfortunately you are currently dying. You can attempt a DC 15 Acrobatics check to negate the first 10 ft of fall damage.

The Concordance

male Ifrit Arcano 1
Spoiler:
|AC 9, T 8, FF 9|HP: 9/9|F +2, R -2, W 0|Init -2, Perc -2|CMB +2 CMD 10|burning sands 1/1

Let's go with 'it' rather than 'they,' shall we?

Acrobatics; does a miracle occur?: 1d20 - 2 ⇒ (8) - 2 = 6 Hardly.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn watches in dismay as Heraclitus falls...he quickly yells over at the witch doctor...

"Hadzi, can you channel positive energy down to Heraclitus? He's not moving...may be dying...or worse..."

Grand Lodge

Elf Female | 9/9HP| AC 15 T 13 FF 12| Fort +2 Ref +2 Will +3| Initiative +8| Perception +4

will: 1d20 + 3 ⇒ (1) + 3 = 4
climb: 1d20 ⇒ 13
climb: 1d20 ⇒ 4

Grand Lodge

Male Human (Taldan) Alchemist (Grenadier) 1 | AC 13 T 12 FF 11 | HP 11/11 | F +4 R +4 W +1 | Init +2

Climb: 1d20 ⇒ 13
Climb: 1d20 ⇒ 7
Will: 1d20 + 1 ⇒ (7) + 1 = 8

Silver Crusade

12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4

Assuming I am within range I will channel

Hadzi will channel to get Heraclitus up.

Channel: 1d6 ⇒ 3

Fearing that it will not be enough he channels again.

Channel: 1d6 ⇒ 5

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