GM Advocate's Hell's Vengeance (Inactive)

Game Master Sir Longears

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Party Conditions:
Ahreni [7/17 - wounded (-2)]
Cael [20/21 - healthy]
Melani [13/14 - healthy]
Pava [18/20 - healthy]
Vicenzo [18/18 - healthy]

Party Exp: 3810/5000
Rebellion Points: 10


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Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Hey Melani. Your name sounds like Milani, the goddess of goodness, freedom, and revolt. Hahahahah.

I only say that because I almost misspelled it in my post just now. Thought it was funny. :)

I hope when we're done here, the name of that silly revolutionary god is lost to time, and all of Golarion only remembers the unholy rule of the Starsmite instead.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

realized that too. I have an oracle in another game who is all about Milani. But I did not name Melani. I took her over from another player who had to drop - just FYI.


Longacre | Current Map | Loot | Critical-Fumble Generator

Ok, just to make sure I understand your plan:

1) Find a closed wagon; You can either search for one (Diplomacy [gather information] 10, 1d4 hours) and then seize it for your job (Diplomacy [make request] DC 24 /or/ Diplomacy [influence attitude] DC 19, Diplomacy [make request] DC 19 /or/ Intimidate [influence attitude] DC 12, Diplomacy [make request] DC 14) or you can simply buy one (100gp + 150gp for two horses).

2) Get Pava inside while pretending to be Caggan; She needs to make a Disguise check. She will take -2 on this check because of the different gender and any onlookers will get a +4 on their perception checks because of Caggan's popularity. If you somehow is able to cover her, both penalty and bonus are removed and she gets a +10 bonus to her check.

3) Drive away from town to a 'big city' and return later; The next 'Big City' is Ramesiana which is 56 miles away southeast. To make the lie believable, you can only come back after the 'appropriate of travel' time to have passed... with a wagon it would take you 7 days. Alternatively, you could bring Fake-Caggan to the docks and put him aboard a ship for Ramesiana with the help of Mr. Ingoe... if you bribe the owner of the ship of course.

4) Get rid of Caggan's body; Assuming you will do so after it gets dark, you won't need any stealth checks while walking the streets, but even so you'll need to get past the guards, which will require some sort of ruse/bribe.


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

That's a long time to deal with Caggan but I guess it's what it takes.

I though that Caggan was going to be on the wagon so we can dispose of him as the wagon left but I'll let those who came up with the plan to make sure the details are correct.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Putting him on a boat would be a lot easier now I think about it...

The really simple option is to get 'him' into the wagon, take him up to the Archbaron's house and then come back explaining that the Archbaron has taken custody and plans to send him on to Ramesiana using other means.

Either way sending to Ramesiana is definitely the story we need to sell to the people. What do people think about methods?


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

Any plan that has a PC out of commission for weeks is no good. Whether for real or to support a story, that's too much.

If we have a good place out of town to do some things out of sight, here's one way it could happen:

1) Pava and Ramael leave town and go to the secret rendezvous point. Pava leaves Ramael there, and secretly returns to town. Now, in the eyes of the public, Pava is out of town.

2) Pava hides in the wagon beforehand or enters the wagon disguised as Caggan. Caggan is brought onto the wagon with helpers making it look like he's alive. Alternately, he's bundled and brought on disguised as other goods that are making the trip. Either way, Pava makes a lot of noise and motion once inside the wagon to convince the public that a living Caggan is being disruptive.

3) Ahreni, disguised as a no-name wagon driver, leaves town and goes to the rendezvous point. Now, in the eyes of the public, the wagon has started its weeks-long journey to Ramesiana.

4) Pava and Ahreni bury Caggan and hide the wagon. Each return to town in their own way: Pava publicly on Ramael, Ahreni secretly as she does. Now, in the eyes of the public, all PCs are back in town.

5) Weeks go by without needing to deal with Caggan; we can research his were-nature in the meantime, and have him die in custody while away once we can defend our claim that he's a dangerous monster.


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

The plan works for me. We could use the place where Marcellus was killed by the old paladin as a rendezvous location.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:
Pava Arioch wrote:

Any plan that has a PC out of commission for weeks is no good. Whether for real or to support a story, that's too much.

If we have a good place out of town to do some things out of sight, here's one way it could happen:

1) Pava and Ramael leave town and go to the secret rendezvous point. Pava leaves Ramael there, and secretly returns to town. Now, in the eyes of the public, Pava is out of town.

2) Pava hides in the wagon beforehand or enters the wagon disguised as Caggan. Caggan is brought onto the wagon with helpers making it look like he's alive. Alternately, he's bundled and brought on disguised as other goods that are making the trip. Either way, Pava makes a lot of noise and motion once inside the wagon to convince the public that a living Caggan is being disruptive.

3) Ahreni, disguised as a no-name wagon driver, leaves town and goes to the rendezvous point. Now, in the eyes of the public, the wagon has started its weeks-long journey to Ramesiana.

4) Pava and Ahreni bury Caggan and hide the wagon. Each return to town in their own way: Pava publicly on Ramael, Ahreni secretly as she does. Now, in the eyes of the public, all PCs are back in town.

5) Weeks go by without needing to deal with Caggan; we can research his were-nature in the meantime, and have him die in custody while away once we can defend our claim that he's a dangerous monster.

Seconded.

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

Agreed as well!

-Posted with Wayfinder


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I seem to have gotten behind here. Trying to catch up.

I am good with some variation of Pava's plan. Best not to let the locals know that our prisoner is dead. Might even say we have sent him to the Archbaron for investigation because we had reasons to suspect he was under some vile curse.

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

The only major flaw I can see with the plan is the following. What happens if the Angel Knight or any disruptive individuals from the Glorious Reclamation attempt to break Caggan out of the wagon on the way?


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

You bring up a good point. It's probably not a bad idea to have a little more defense for the trip. Got any ideas?

I would *love* illusions right now.

If we were attacked, as long as we survive, we could probably lay Caggan's death at the feet of the Glorious Reclamation. :)


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

I could probably bluff my way past the glorious reclamation if need be... If Pava and I are the only ones there then Pava can just ride off and I'll bluff my way out.


Longacre | Current Map | Loot | Critical-Fumble Generator

Well, actually there IS a wall (take a look at the map), even if it is made of wood and is not that high. It serves more to keep wild animals outside. It could be easily breached by a DC 15 Climb check.

The problem resides in doing so without being seen by anyone. There is a section of the wall, close to the north gate that is a bit surrounded by trees. Nevertheless, unless Pava creates some sort of disguise, she'll need to sneak around the town (two DC 15 Sneak checks).


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I fear I've lost track of the plan and even reading back over the posts has not caught me up. Are we telling people Caggan tried to poison us some of us? I like that as we have the poison. Are we accusing him publiclyof being a shape shifter, shifting and attacking us while in custody? I want to do that but am unsure if that was the plan. I suspect that at least some people in town know the truth to that.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

My understanding of the plan is that we are publicizing his arrest on charges of poisoning us; we have evidence of that. We will privately investigate his were-boar nature to see if we can find evidence; only with evidence will we publicly call him out as a monster.


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I'll be camping starting tomorrow and will not be back until Monday. I am not sure I will even have cell service where I am headed. Have a good weekend.

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

I know the feeling. I'm a bit lost on where we stand, and which way to go.

I'm on holiday here, being incredibly busy and with a very hard time following up on my campaigns. Work resumes next week, so I should have more time then. I'm really sorry because my posting has been sub-par lately.


Longacre | Current Map | Loot | Critical-Fumble Generator

@Anarxos: Only a diplomacy roll might be enough. Ahreni had already feed them the information that Caggan is being taken and Melani had convinced them that Caggan is alive, so you had not added any other lie, making the bluff check unnecessary. I'll roll it for you so we can move on.

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

Alright, thanks a lot GM!


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I am back and catching up. Behind in all my games... :(


Longacre | Current Map | Loot | Critical-Fumble Generator

Added the Archbaron's Decree to the campaign tab. Since we left the downtime rules (that were getting in the way of the plot), I've also removed them.


Longacre | Current Map | Loot | Critical-Fumble Generator

None of you sense anything suspicious about the hobgoblin's story.

Regarding the Writ of passage, the notary is indeed located inside Longacre so to be completely within the law, someone would have to go there and get the writ, so the hobgoblin can enter the town... of course since you are representing the Archbaron's will, you can make this less bureaucratic by simply letting him in or escorting him to the notary as Vicenzo suggested.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Have we received another weeks worth of pay from the Archbaron yet? I'm losing track of the days a bit so I don't know when we should be getting paid.


Longacre | Current Map | Loot | Critical-Fumble Generator

@Ahreni: No, not yet. Payment comes tomorrow!


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

I think we had the alignment discussion before but please remind me.

Isn't Ahreni's attitude towards the law NOT lawful?

I mean I'm Ok either way but I think it makes sense for us to be 'lawful'.

I dunno. Maybe I'm making too much out of nothing. :)

Thoughts?


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

I hear you Vicenzo. Playing evil with any kind of integrity for the characters is a challenge; it's why this is such an interesting AP to play. How do you play a character making *wrong* choices for sound reasons?

I think it's good that Vicenzo and Ahreni have different ideas on what that looks like. :)


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:
Vicenzo, human witch wrote:

I think we had the alignment discussion before but please remind me.

Isn't Ahreni's attitude towards the law NOT lawful?

I mean I'm Ok either way but I think it makes sense for us to be 'lawful'.

I dunno. Maybe I'm making too much out of nothing. :)

Thoughts?

The way I look at it is more as a 'greater law' kind of way. As she said in character, small concessions to facilitate a greater win for law is fine in her book.

Besides which I think she's going to slide to NE or possibly even TN before this campaign is out - she's had her fill of idealism of any sort and basically espouses pragmatism. Hence the use of disguise, blackmail etc - whatever gets the job done. Basically goal orientated rather than method, as long as the lawful authorities remain in charge and dissident rebellion is crushed, who cares exactly how it is done? :) She's fine to do things the lawful way, unless somethign better seems available and, after how arresting Caggan went, this seems better! Less chance of her getting eviscerated this way!

Eventually she's going to become a master spy and move beyond alignment all together :D


Longacre | Current Map | Loot | Critical-Fumble Generator

A lawful alignment isn't actually tied to laws as the name implies. LE characters are those who believe rules are needed to keep the society on tracks but are not above to use it for their own gains.

The way Vicenzo is describing the law is a bit misguided IMO. If every lawful PC/NPC should follow the law strictly, there would be no difference between a LE, LN, and LG. The way I see it, a LN person is the embodiment of the law, seeking to exert it in its absolution... not a single act should be against the law... if a kid starving in the streets are caught stealing an apple and the penalty for such crime is to have his hand severed, so be it.

A LG person would still follow the law but would sometimes bend it towards the well being of the others... they still try to enforce the law but in the above example he might simply give the kid a warning, or even try to help him.

A LE person would also follow the law but would generally try to bend it towards his own goals, like extorting politicians, blackmailing nobles, bribing guards, etc. In the example he might let the kid go with the condition of using him in the future.

The biggest examples are the devils themselves, who are completely LE but still are notorious for making bargains, extortions, spying, blackmailing, etc.

That said, I believe Ahreni is indeed acting as a LE PC... on the other hand many of Pava's posts are more LN than LE.


Male LE human witch 2 | HP: 18/18| AC: 12 (12 Tch, 10 Fl) | CMB: -1, CMD: 12 | F: +4, R: +2, W: +4 | Init: +2 | Perc: +5, SM +4 | Speed 30ft | Spells: 1st 3/3 | Active conditions: None.

Well as long as no one cares too much then we can just roleplay it out to how we see our PCs acting and forget about the labels then.

I'm Ok with that.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:
Vicenzo, human witch wrote:

Well as long as no one cares too much then we can just roleplay it out to how we see our PCs acting and forget about the labels then.

I'm Ok with that.

Suits me. :)


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

All,

I will be traveling this weekend to help my daughter move into the house she just bought. I leave tonight and her new house is without internet until next Monday so my posting chance will be slim. I return Sunday night.

And on being Lawful - as a Fiendish Vessel I would like to play Melani as the Devil level of LE as a goal. Your recommendations on how to achieve that is welcome. :)


Longacre | Current Map | Loot | Critical-Fumble Generator

Guys, I'm leaving this weekend to the beach (again) to enjoy the extended holyday of November 15 (proclamation of republic in Brazil). I believe I'll be able to sneak a post tomorrow before leaving but if it is not the case, good weekend for you and until Thursday!


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

Hey. I am here. I have been traveling for work and just got back last night. I always think I'll have more time when on the road but it seems to never works out like that. With driving time, still working 8+ hours and then social obligation in the evening with customers and management I had a hard time getting 8 hours sleep even. Anyway, sorry for my absence. I am back and will jump in when I have the chance. Thanks for picking up my slack Pava.

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

Hi everyone,

I wanted to apologize for my scarce posting of these past few weeks, an explanation is long overdue I think. Family life and work take a lot of time, and most of the time when I do find the time to sit at my computer, I'm just lacking the courage or motivation to read the posts and put the energy into posting something decent. In other words, I'm failing at living up to this amazing campaign's expectations. While I'd really like things to pick up, I don't see them improving any time soon unfortunately. Hence, I'd like to bow out and leave my spot to someone who will really take part into this campaign fully. Would that be okay with you?


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

I would really hate to see you drop. You have added a lot to the game in my view. I think you have done great with your posts and really brought Anarxos to life.

I find myself struggling with this AP myself. I like all the characters but I find myself behind all the time and trying to figure out who is where and what the goals are. Maybe too sandboxy for me. And when I have an idea it always seems the game has passed beyond that point. I really am trying. Could use some help...


Longacre | Current Map | Loot | Critical-Fumble Generator

@Anarxos: I'm really sorry to see you going... I really liked Anarxos and your posts are generally great. I have noticed that your posts were getting smaller, though, so I was actually expecting this to happen.

Thanks for letting us know. You'll be missed. I hope we are able to play some more in the future!

@Melani and all: This part of this adventure is actually pretty sandboxy, which seems to always be a problem in PBP, but could also be an opportunity since it allows you to fully develop your characters.

If any of you have any suggestions about this game, I'm surely all ears!

Well, now we have to find another player... I've taken a look a my list of backup players and I haven't found a good substitute (two of the players seems to have abandoned these boards and the other one is a quitter). I'll contact a couple people I know but if you have any suggestions about a good player, please let me know. If everything fails, I'll open up a new recruitment thread.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

@Anarxos, I'll be sorry to see you go. I love the Anarxos that you're building, so I'll miss you in the game.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

I've got a couple of people I know who might be interested: one of them is GM'ing a game I'm in and expressed their interest in getting into play as well so I'm happy to recruit.

Really sorry to see you go Anarxos, you will be missed! What's a HV game without a moustache stroking villain? As far as I'm concerned your spot is always open if you are ever able to reclaim it. I'm sure everyone else will agree.

@GM: I've read the AP so I have at least a vague knowledge of how this sandbox section works - do you think it would be worth outlining the process so that all the players know a bit more how big the sandbox is?

Dark Archive

Male LE Human (Chelaxian) Investigator 2 | HP: 19/19 | AC: 19* (12 Tch, 13 Fl) | CMB: +0, CMD: 12 | F: +1 (+2 poison), R: +5, W: +3 | Init: +2 | Perc: +5, SM +5 | Speed 30ft | Inspiration 3/4 | Active conditions: Ant Haul, Shield

Thanks for the support messages, I really do appreciate them. Best of luck for the continuation of the campaign, I wish I was able to continue with such a great team and GM as you!

GM, could you set me as inactive in the player list, please?


Longacre | Current Map | Loot | Critical-Fumble Generator

@Ahreni and all: Surely I can explain how this part works! I've spoilered it to respect any player who wish not to peek... it is 'spoiler free' in relation to the plot, but even so, this explanation might spoil a couple sensations.

How the game works:
In truth, this part only looks like a big sandbox game, but in truth it is Event Based. No matter where you are, there is a schedule of events that will eventually happen, which will move the plot forward.

There are also a couple events that can only be triggered if you go to a specific place, of course, but in this cases, there will be for sure someone to point you there... in any part of the book it assumes you'll have to wander from place to place looking for what to do.

The whole Rebellion Points serves only to hasten the events if you get too much of them... for an example, you are ruthless, the rebellion will evolve faster, even creating additional problems for you to solve.

If you have some names to point, please send them to me via PM or simply post here, so I can have a look at them.


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Are we on hold until we have a new player, or are things just slow right now?


Longacre | Current Map | Loot | Critical-Fumble Generator
Ahreni, Fallen Angel wrote:
Are we on hold until we have a new player, or are things just slow right now?

I'm unfortunately away from my books! I believe I'll be able to update tonight! Sorry.


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.

Hello!

Thank you for giving me a chance to play in this campaign. I've been following it for a while now, you guys are doing some amazing roleplay and I hope to live up to your standard.

Just a fair warning, English is a second language for me, so do expect some misspelled words and weird grammar. I use a grammar and spellchecker website to correct what I type, but it doesn't get everything.


Longacre | Current Map | Loot | Critical-Fumble Generator

Welcome Cael!

No need to worry about English not being your first language since this is also the case for me! Please dot and delete on the campaign tab so you can follow this game easier before you are able to join in.

I'm thinking about a way to introduce you, but since we are in a sandboxy part of the adventure, I believe it will be pretty easy to do so. Just be a little patient.


Female LE Human Cavalier (beast rider, emissary) 2 | HP: 18/20| AC: 18 (12 Tch, 16 Fl) | CMB: +4, CMD: 17 (15 Fl) | F: +4, R: +2, W: +0 | Init: +2 | Perc: +6, SM +4 | Speed 30ft | Active conditions: None.

I'll add to the round of welcomes, Cael; looking forward to getting you in on the adventure!


Female LE Tiefling Cleric (Fiendish Vessel of Asmodeus) 2 | HP: 14/14 | AC: 19 (11 Tch, 18 Fl) | CMB: +0, CMD: 12 | F: +3, R: +1, W: +5 | Init: +1 | Perc: +3, SM +7 | Speed 20ft | Spells: 1st 3/3 | Active conditions: None

And welcome from me as well. :)


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.
Pava Arioch wrote:
I'll add to the round of welcomes, Cael; looking forward to getting you in on the adventure!

You are only saying this so that you are not the newbie anymore ;)

But seriously, I appreciate the welcome and can't wait to be introduces.

Also, to finalize my character sheet.

Hp: 1d8 ⇒ 2
Hp: 1d8 ⇒ 2
Hp: 1d8 ⇒ 7

Good thing for the rerolls!!


HP 59/60 | AC22 (24), T/FF 19/22 | F: +6, R: +7, W: +3 | CMB 9, CMD 24 | Acr+16, Dip+16, KnwR +10, Per+10, Prf/Bluff/SM +16 | Init +7 | Glaive +12, d10+12 | Challenge 2/3, Resolve 4/4 | Active:

Nice to have you Cael - looking forward to gaming with you.


Male N Human class Aerokineticist 4 | HP: 39/39 4 non-lethal| AC: 19 (14Tch, 15 Fl) | CMB: 5, CMD: 19 | F +9, R +9, W +2 | Init: +4 | Perc: +8, SM +1 | Speed 30ft | Burns: 1/7 | Active conditions: None.
Ahreni, Fallen Angel wrote:
Nice to have you Cael - looking forward to gaming with you.

Thanks, glad to be aboard. I followed this game for a while, so when I saw a spot opening, I had to give it a try.

For the demonstration, do I need to roll an attack, if so, against AC what? 10 - 5 (no Dex) + 2 or 4 sizes = 7 or 9? I know it's low, but this is where I would roll a 1 if I was to attempt this. Or, I just go for show and assume an auto hit?

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