GM AbyssDancer's 'Ire of the Storm'

Game Master AbyssDancer

Drawn by tales of long-lost temples and the abandoned riches of long-dead heretical cults, the PCs are not the first treasure-hunters, fortune-seekers, or troubled souls hoping for a fresh start at the frontier town of Pridon's Hearth. But dark threatening stormclouds are gathering beyond the horizon, for both the colonists and for the wider region. It is far from certain that this mixed group of heroes and chancers will survive to make their fortune, and in so doing shield the growing colony from raging tempests and hostile monsters. Dare they brave the Ire of the Storm?


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HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

How big is the skeleton? Large? Or Huge?


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As you have no doubt noticed I have struggled recently to keep up with this game. It is with great regret that I'm going to have to make my excuses and leave. I should have been bold and done this weeks ago but I have really loved playing with you all and I hoped I could turn it around. Work and life have conspired against me however and I feel it is unfair on you all to keep promising something I cannot fulfill. Genuinely, I have had so much fun with you all and I really hope we can someday play together in the future, but as I say, it is unfair to keep this up.

Play on, rescue Pridon's Hearth and write legends. I am just sorry that Pious cannot join you on this journey.

Farewell.
Louxman


I am saddened,

Pious was a fun character to play with, maddening at times but amazingly fun. We will miss him. Take care Louxman, I hope things settle down for you, I look forward to playing with you again.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Happy trails, Pious. Sad to see you go.


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

No one is in melee, so I should not be taking that ranged attack penalty.

Indirect fire weapons don't take penalties for firing through other creatures.

The only penalties I should be taking are the range penalties (which yeah, I didn't realize how far away I was. I need to move forward.)

Am I mistaken on any of that?


Vedic wrote:
Am I mistaken on any of that?

No no, it was just the extreme range and lack of any line of sight I was concerned about. Closer up (I have moved you on the map) I'm happy to allow it.


Gents I’m sorry to say that I want to call the ‘Ire of the Storm’ here.

I’ve had a blast with you all, and with the others who have taken us this far, but I’m no longer enjoying our story. With the departure of some memorable characters we have significantly slowed down the frequency of our posts and in some cases, the length and quality of them too. My view is that pbp games live or die on momentum, and as a group we’ve run low.

It’s not as if we have a short distance to go either. I was drawn to this module by the wilderness element; I think it flows better in a pbp format. After some final confrontations in Pridon plus some recruitment of new party members, the last leg would have been two levels of dungeon crawl through the Sky Tempest Temple. At recent post rates, all that would have translated into a terribly slow grind.

I want to thank you each for the contributions you have made and the time you have invested in getting us this far. You have created and shared some very memorable moments! If you use a private mail to send me your email address I’ll give you read access on our shared drive to my copy of the module, so you can see the rest of the story and the background behind the storm.

You have my apologies for letting you down – I had hoped that this story would go all the way. I would have liked to see whether Iradyiel could found the Pridon Pathfinder Lodge in memory of his parents; whether Aza could discover some link between the furious weather system overhead and the strange electrical storm that has left her so scarred; which of Pious and Vedic would kill the other first; and who, out of CT and Francis, would become the defining legendary folk hero to generations of Pridon colonists to come. Actually, we settled that last one months ago – it’s so obviously going to be Francis.

Perhaps it’s better to leave the Papaya Knights forever frozen in battle, engaging a terrifying flaming undead foe in a long-lost shrine to a dead civilisation’s gods, deep in the hot steamy jungles of southern Sargava, and leave it to our fevered imaginations as to what happened next…

GM Abyss Dancer


HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor

Thanks for the game, AD. I've really enjoyed your GMing style. I hope you decide to run another one sometime.


Female Human Oracle 3
Stats:
Init: +8 | HP: 22/25 | AC: 16 | FF: 14 | Tch: 12 | Fort: +2 | Ref: +3 | Will: +3 | Perc: +3 | 1; 0/6 Spells Left

Well... that stinks. But I completely understand your decision. Thank you so much for the time and effort that you have put into this game, and all of the other party members for participating in this adventure. It has been a joy to be a part of and will certainly count among the highlights of games I've been a part of, finished or no. Agreed, that I've enjoyed your style and hope you run another sometime.

So long, and thanks for all the natural 20s.


Take care all, GM AbyssDancer I went ahead and cleared this off of my queue.

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