GM Aarvid PFS PbP : The Devil We Know Series (Inactive)

Game Master GM Aarvid

Part 4 - Rules of the Swift
Cassomir City Map
Swift Prison
Prison Inside
Sewers
Tunnels and Cave


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Rebels Map

All save except August. Make sure to keep Hp and AC updated in status.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Will: 1d20 + 3 ⇒ (20) + 3 = 23
Morvius goes to the ladder and climbs up to the catwalk.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Figured I missed.


Rebels Map

Jacen, standing in the fog, begins his battle dance, but unable to see anyone nearby.

Holman finds the ladder in the fog and climbs to the loft with Morvius and Kath closely behind.

August moves back into the fog to find his friends on the ladder.

Only Nguyen An can see the woman as he seeks cover in the side room.

You hear some casting...

Party is up

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius moves closing in the priestess.
Double moves to her.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Move towards her and attack.
1d20 + 7 + 1 + 2 + 1 ⇒ (11) + 7 + 1 + 2 + 1 = 221d6 + 3 + 1 + 2 + 1 ⇒ (2) + 3 + 1 + 2 + 1 = 9

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August double moves as well. He'll not risk going at full speed in the fog so he can only move 20' this turn.


Rebels Map

Jacen, she will require 55' movement to reach since you have 15' of fog before you are clear. If you make the acrobatics check for full move, then you can just reach her.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Acrobatics 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

Holman rushes through the mist and approaches the cleric.

Full-round action: Double move, as indicated, drawing two daggers

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

An makes a run for the room with the ladder in it so he can attempt to help his friends.

Double move towards the ladder

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Assuming 1 move action will bring Kath up the ladder, and using another move action to move out through the mist

Kath moves up the ladder and continues straight, looking for where the enemy may be hiding. He draws his rapier as he moves from the ladder.

Acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26


Rebels Map

As the party closes in, the woman displays her unholy symbol defiantly and calls upon her dark god once more.

channel: 2d6 ⇒ (3, 4) = 7 DC13 for half all on the top floor (Holman, Jacen, Kath)

"I will see you all in Hades!" she spits on the ground and braces for battle.

Party up

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

The taldan noble closes in their enemy to flank it while attacking.
Move and attack

Glaive: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Dmg: 1d10 + 6 ⇒ (6) + 6 = 12

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Hmm, I'm a little lost. What is the T in the circle on the map? I assume the woman is the fighter pog surrounded by the party on the right?

August will climb the stairs and seeing that there does not seem to be room for him, moves around to his left.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

will: 1d20 + 5 ⇒ (16) + 5 = 21

1d20 + 11 ⇒ (18) + 11 = 291d6 + 7 ⇒ (1) + 7 = 8
Confirm1d20 + 11 ⇒ (2) + 11 = 131d6 + 7 ⇒ (2) + 7 = 9

Jacen reels back from the energy blast , spins to build up moment and slashes at the woman's throat.


Rebels Map

@August, the letters in the circles were their starting points...I was too lazy to remove from the map. Pretend they are monogrammed floor mats.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

1d20 + 2 ⇒ (10) + 2 = 12

Hurk! Fighting the urge to puke as pain wracks his body.

Switch with me after you strike! Kath says to Holman

Assuming Holman complies Kath will move in with deadly precision.

Swift Action to increase precision damage - 1 panche

Attack - PA: 1d20 + 7 - 1 ⇒ (13) + 7 - 1 = 19
Damage + PA + Precision: 1d6 + 2 + 2 + 6 ⇒ (4) + 2 + 2 + 6 = 14

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Will Save: 1d20 + 1 ⇒ (15) + 1 = 16

Holman stabs with his daggers at the cleric, but isn't able to connect with either of them.

Full-round action: Attack cleric (TWF)
Attack (Dagger, TWF, Piranha Strike, Flanking): 1d20 + 8 - 2 - 1 + 2 ⇒ (6) + 8 - 2 - 1 + 2 = 13
Damage (Dagger, Piranha Strike, Sneak Attack vs. Flanking): 1d3 + 2 + 2d8 ⇒ (2) + 2 + (1, 2) = 7

Attack (Dagger, TWF, Piranha Strike, Flanking): 1d20 + 8 - 2 - 1 + 2 ⇒ (2) + 8 - 2 - 1 + 2 = 9
Damage (Dagger, Piranha Strike, Sneak Attack vs. Flanking): 1d3 + 2 + 2d8 ⇒ (1) + 2 + (7, 5) = 15

Frustrated by his lack of puissance, and trusting his comrade to know what's best, he steps back and lets Kath take a crack at her.

Not an action: 5' step back

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Should also be a +2 flanking to my roll above. Clerics can sometimes be tough nuts to crack :)


Rebels Map

Morvius and Holman attack the woman, but their respective blades bounce off her armor.

Jacen slashes mid-dance with an almost perfect strike, and Kath likewise scores a hit after swapping spots with the Halfling.

August moves along the catwalk and clears the mist, while his comrade at arms, Nguyen An moves towards the ladder.

The woman smiles with enjoyment as she swings at Kath.

"Come, you will have to do better than that!" as she slams her heavy weapon into the warrior.

heavy flail: 1d20 + 5 ⇒ (16) + 5 = 21 for dmg: 1d10 + 1 + 2 ⇒ (8) + 1 + 2 = 11

It may not matter, but make sure status AC and HP are updated from damage and buffs. Party is up/

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Please allow a parry attempt
parry: 1d20 + 7 - 1 + 2 ⇒ (16) + 7 - 1 + 2 = 24

Riposte If Parry succeeded: 1d20 + 7 - 1 + 2 ⇒ (11) + 7 - 1 + 2 = 19
damage if riposte lands: 1d6 + 2 + 2 + 3 ⇒ (5) + 2 + 2 + 3 = 12

Attack for his turn: 1d20 + 7 - 1 + 2 ⇒ (19) + 7 - 1 + 2 = 27
damage: 1d6 + 2 + 2 + 3 ⇒ (1) + 2 + 2 + 3 = 8

Crit confirm: 1d20 + 7 - 1 + 2 ⇒ (3) + 7 - 1 + 2 = 11
Extra Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

We thank thee oh RNG gods

If she is still alive Kath will move away. Looking the woman in the eye daring her to try and attempt to strike him again.

Move away with Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24

Apologize the load of dice rolls

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius swings his polearm again.
Glaive: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Dmg: 1d10 + 6 ⇒ (2) + 6 = 8

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen will bring his scimitar down in an arcing fashion followed by another attack this time with the scimitar crackling with energy.

Spell combat
1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 231d6 + 7 ⇒ (1) + 7 = 8
1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 271d6 + 7 + 2d6 ⇒ (3) + 7 + (1, 5) = 16+3 to attack if wearing metal armor

Current AC 21

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman steps in and stabs again with his daggers, finally breaching her defenses with one of them.

Not an action: 5' step (switch places with Kath)
Full-round action: Attack cleric (TWF)
Attack (Dagger, TWF, Piranha Strike, Flanking): 1d20 + 8 - 2 - 1 + 2 ⇒ (4) + 8 - 2 - 1 + 2 = 11
Damage (Dagger, Piranha Strike, Sneak Attack vs. Flanking): 1d3 + 2 + 2d8 ⇒ (2) + 2 + (7, 6) = 17

Attack (Dagger, TWF, Piranha Strike, Flanking): 1d20 + 8 - 2 - 1 + 2 ⇒ (17) + 8 - 2 - 1 + 2 = 24
Damage (Dagger, Piranha Strike, Sneak Attack vs. Flanking): 1d3 + 2 + 2d8 ⇒ (1) + 2 + (4, 5) = 12

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Can August try to get to that empty square (that I put myself in just south of the enemy) with either an acrobatics or some other type of move? I'd have to move 35' to do it though so I'm not sure how that would work here, going around a corner. If I can't move me as close to the battle as I can.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Short answer is no. Holman and Kath have been switching attacking from that location for the last couple turns already :/

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Ah, I see. I adjusted my position due to my short legs.


Rebels Map

Kath parries and slashes the woman back. Jacen, Kath and Holman stab and slash her in several spots,
leaving her in lifeless bloody mess on the catwalk, with a strange smile on her cold face.

* End Combat *


Rebels Map

The female gnome comes out of her room and yells up to the party over the din.

"Hello up there, is it safe? Hello? I am Queck Majet,
chief engineer and my fellow engineers thank you."

Queck explains

"We are glad you came when you did. About an
hour ago, more of these cultists left with six of our engineers...
the six engineers who are most knowledgeable on the
subject of ancient Cassomir construction. You must stop them!"

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius represses the cold shiver he feels in his spine and avoid looking at the women's face as he searches her body.
Take 20 for 20


Rebels Map

Not much....but you find some items of interest on her.

chain shirt, masterwork heavy flail, holy symbol of Groetus

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman calls down to Queck. "I don't suppose they happened to mention where they were going? Perhaps they drew a map or spoke about particular landmarks?"

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath echoes Holman's question then goes off to retrieve the dagger he threw earlier.


Rebels Map

She shouts up...

I am not sure where they were heading exactly,
but they demanded we hand over any blueprints that
detailed the Crypt of Fools. They said something about
keeping the location of hidden tunnels a secret.”

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Morvius goes downstairs and properly bandages the engeneer.
Heal: 1d20 + 5 ⇒ (12) + 5 = 17

Well, well, well...
If you could lets us have a look at said blue prints we would love to put a stop to those madman once and for all.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

"Well, assuming they took all of the copies that were here, are there any other copies held elsewhere that we might be able to take a look at?"

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath thinks about what he knows about this crypt.

K. Local: 1d20 + 7 ⇒ (7) + 7 = 14


Rebels Map

She smiles at Morvius for the healing while listening to the questions

"Yes, thank you. Very kind indeed."

Turning to Holman...


“They demanded we hand over any blueprints that
detailed the Crypt of Fools. They said something about
keeping the location of hidden tunnels a secret.”

She continues.

“I overheard their leader telling the cultist who led
the kidnapped engineers away that she was staying
behind to find out if we knew anything else about
the Crypt of Fools and the tunnels. She then said,
‘Tell Dalirio he can have these.’ What did she mean
by that?”

Kath only knows the same vague rumors Morvius heard earlier.

The gnome elaborates a bit more on the Crypt.

“The Crypt of Fools is a secret graveyard,
long fallen from use, where traitorous families were
buried, or in some cases re-buried, to scrub their stain
from Taldan history.”

"The entrance lies under an ancient fountain hidden somewhere
below Old Cassomir, though the knowledge of its
exact location was lost some time ago and finding
it presents a bit of a problem. A legend among
engineers tells of a series of hidden clues within
three Cassomir monuments. These clues yield three
locations which, when triangulated, give the location
of the surface entrance to the Crypt of Fools; they
also show the combination required to unlock the
entrance. Look for old buildings built by the Ismacco
family, whom we’ve long suspected used the Crypt of
Fools as the base of their heinous operations after it
fell from use.”

She stops to catch her breath, waiting to answer anything else.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

An, I'm not so good at puzzles. August sits, scratching his head. And I'm not sure I wanna go into a crypt full of fools.

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

The only fools will be the ones we find there. How the bloody hell do we find the Cassomir monuments though? Do you have a record of what was built by this Ismacco famly?

Grand Lodge

Human Male Swashbuckler (3) HPs 31/31, AC 19, FF 15, T 14, CMD 17, Fort +3, Ref +6, Will +2, Init +5, Per +7

Kath will ask Morvius to tap him a couple of times with a wand of cure light wounds that he has.

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Kath's CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
Kath's CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
Kath's CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
Enough or would you like more mate?

K. Local Ismacco family and its buildings: 1d20 + 5 ⇒ (19) + 5 = 24


Rebels Map

sorry. Lost my post from yesterday and then could not get logged in today. Will post update in an hour or so.


Rebels Map

She is the city expert in this area and responds o Kath and Morvius.

“The Ismacco Family built the Imperial Hall of Records, the Admiralty
Citadel, and the Harbor Watch; laid the stone that
makes up the square around Pharasma’s Pulpit;
built retaining walls to shore up some of the ruins at
Quickfall Abbey.”

Morvius:
In addition to the above, you now suspect the statue at the Swift Prison was also an Ismacco design

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Busy people, huh? Where do we start, An?

Sovereign Court

Lore Oracle lvl 4 [ HP 35/35 | AC 20 T 14 FF 16 | CMD 15 | F +4 R +6 W +5 | Init +0 Per +1]

Thinking about it I believe that statue we saw at the prison is also an Ismacco design.

The Exchange

Male Halfling Rogue (Knife Master/Scout) 9 [ HP 75/75 | AC 25/16T/20FF (+3 vs. light blades) | Fort +5, Ref +11, Will +3 (+2 vs. fear) | Init +7 | Perception +19 ]

Holman puts his hand to his forehead. "If that's the case, then we probably helped them find the crypt, albeit unknowingly..." He tries to remember anything about the statue that might have, somehow, indicated a location for the crypt.


Rebels Map

"Is the statue in front of Swift Prison an Ismacco design?
“Why yes; in fact, the construction of the entire Swift Prison was headed by Ismacco engineers and I’ve been asking the city to destroy that Groetus-festooned statue for years. Were you there recently?”
she asks with a puzzled look.

Grand Lodge

Male Human Fighter/4 HP 36/36, AC 19/ T12/F17, F +7, R +5, W +3 Init +6, Perc +5

"Looks like we might be going back to the prison!", he says in a less than thrilled voice.

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